Important features
- Main changes made in this update: - Multi-binding removed (Edit: cancelled for now, will be done in a future update) - Weapons that can reflect grenades now reflect all the grenades in range - Disengage now always prevents death if it’s off cooldown - One-hit protection doesn’t go on cooldown if Disengage triggers to save the player - Mod support enhanced (now using Tiled to create rooms) - New extra rooms for Derelict Distillery, Fractured Shrines and Undying Shores
Balancing
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Melee Weapons:
Buffs: - Balanced Blade (weapon damage and damage bonus increased) - Assassin’s Dagger (weapon damage increased) - Twin Daggers (first two attacks weapon damage and breach bonus increased) - Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks) - Cursed Sword (weapon damage increased + all attacks now crit) - Shrapnel Axes (weapon damage increased) - Seismic Strike (wave damage increased) - War Spear (shorter charge + weapon damage and breach bonus increased) - Impaler (weapon damage increased) - Rapier (weapon damage and crit enabler duration increased) - Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox) - Wrenching Whip (breach bonus increased) - Torch (weapon damage increased (impact only)) - Flawless (weapon damage and crit multiplier increased) - Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back) - Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu) - Oven Axe (weapon damage and breach increased, charge slightly reduced) - Toothpick (broken duration reduced) - Sadist’s Stiletto (crit multiplier increased) - Spiked Boots (crit multiplier increased) - Oiled Sword (crit multiplier increased) - Snake Fangs (weapon damage and crit multiplier increased) Nerf: - Sadist’s Stiletto (poison cloud affix removed) - War Spear (crit multiplier decreased) - Ranged Weapons:Buffs: - Bow and Endless Quiver (weapon damage increased + arrows work like other bows) - Sonic Carbine (weapon damage increased) - Ice Bow (freeze duration increased) - Boomerang (weapon damage increased + slightly faster travel speed) - The Boy’s Axe (weapon damage and breach increased) - Nerves of Steel (weapon damage increased) - Firebrands (impact damage increased) - Pyrotechnics (can now have both Pierce affixes) - Fire Blast (weapon damage increased) - Magic Missiles (weapon damage increased) - Blowgun (added a poison DoT) Nerfs: - Quick Bow (crit condition now at 3 arrows instead of 2) - Alchemic Carbine (DoT duration, cloud duration and dps decreased) - Hokuto’s Bow (DPS bonus, duration and aoe range decreased) - Electric Whip (DoT dps decreased) - Ice Shards (weapon damage, slow duration and crit multiplier decreased)
- Shields:Buffs: - Front Line Shield (bonus buffed to 50%, was 30) - Cudgel (stun duration increased) - Knockback Shield (weapon damage increased) - Assault Shield (weapon damage increased) - Greed Shield (weapon damage increased) - Spiked Shield (weapon damage increased) - Parry Shield (increased reflected projectiles damage) Nerfs: - Punishment (weapon damage decreased) - Thunder Shield (DoT dps and stun duration decreased)
- Skills:Buffs: - Infantry Grenade (damage increased) - Stun Grenade (damage duration and range increased) - Ice Grenade (freeze duration increased) - Root Grenade (damage increased) - Swarm (worm stats increased) - Tornado (damage increased + cd reduced) - Corrupted Power (damage buff increased) - Lightspeed (damage increased on both) - Lightning Rods (instant damage increased) - Scarecrow Sickles (damage increased) - Barnacle (damage increased) Nerfs: - Flamethrower Turret (DPS and duration decreased) - Tesla Coil (DPS, DoT and range decreased) - Lacerating Aura (DPS and duration decreased) - Great Owl of War (reactivated version dps decreased) - Crusher (damage decreased) - Tonic (duration and bonus health decreased)
- Mutations:Buffs: - Vengeance (bonus increased) - Adrenaline (duration increased) - Scheme (bonus increased) - Porcupack (starting value increased) - Ripper (now drops 6 ammos and damage per ammo increased) - Networking (starting value increased) - Point Blank (starting value and growth increased) - Soldier Resistance (starting value and cap increased) - Blind Faith (starting value and cap increased) - Counterattack (bonus increased) - What Doesn’t Kill Me (starting value and cap increased + internal cooldown reduced) - Extended Healing (duration reduced, for the same heal) - Spite (damage increased) - Frostbite (damage increased) - Instinct of the Master of Arms (internal cooldown reduced) - Recovery (duration multiplier increased) - Necromancy (starting value and cap increased) Nerfs: - Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper) - Gastronomy (healing bonus decreased) - Heart of Ice (starting value and cap decreased) - Emergency Triage (healing and speed bonus decreased) - Disengagement (activation threshold decreased and internal cooldown increased)
Level design
- New rooms:Added some new rooms in each of the 3 following biome to enhance diversity and fighting situations: - Derelict Distillery - Fractured Shrines - Undying Shores
Mods
- Tiled integration:Mod Support is evolving with Tiled integration to foster new rooms creation by the community. Please refer to the updated documentation to follow the guidelines.
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