Update 34.2: 2023-05-04 (4c569bf1)
Balancing
- Added the Legendary Affix for the Sewing Scissors : kills with the weapon will count triple for the current level killstreak.
- Added the Legendary Affix for the Giant Comb : also deals critical damage if the player is airborne, with a damage bonus if both the player and target are airborne.
Bug fixes
- Fixed a bug that would unlock all biome progress when starting the game.
- Fixed bullets not hitting doors at close range.
- Fixed Diverse Deck not being in Training Room.
- Fixed golden arrow not appearing on Legendary Items, on the HUD.
- Fixed Grappling Hook not being able to roll most affixes.
- Fixed two handed weapons having different levels in training
- Fixed Frostbite damage displaying as yellow.
- Fixed Disengage's cooldown resetting when using a ZDoor.
Update 34.1: 2023-04-27 (cf417150)
Balancing
- Nerfed the scaling power and threshold of Combo.
- Nerfed the scaling power of Support.
- Reverted the change on What Doesn't Kill You. It now grants healing instead of recovery again.
- Dead Inside now allows for healing with recovery.
- Fixed Damned sometimes not working.
Graphics & UI
- Reorganized the partners part of the credits.
- Added some missing localized lines.
Bug fixes
- Fixed Frostbite not increasing its damage with more slow stacks.
- Fixed a crash when loading a save near the Bank elevator.
- Fixed Wish not properly upgrading Scythe Claws.
- Fixed the Shop Mimic sometimes not appearing in the same biome as its lore room.
- Fixed Frostbite, Poison and Bleed damage removing the frozen status.
- Fixed ranged weapons sometimes ignoring Elite Crystals and doors.
- Fixed the glow effect missing on Kleio.
- Fixed the glow effect missing on Death's door in Boss Rush.
- Fixed "Hold to Jump" option instantly using the double jump.
- Fixed a softlock when using the Custom Boss Rush door twice in quick succession.
- Fixed boss health bars still displaying effects when hidden.
Update 34.0: 2023-04-17 (ed00760a)
Important features
- New Survival Weapon: Sewing Scissors. Instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage.
- New Brutality Weapon: Giant Comb. Throws your enemies upwards, and deals critical damage to airborne mobs!
- New NPC: Tailor's Daughter. Find her in the Tailor's Room, and talk to her to freely change the look of your head.
- New Speedrun Mode option. Activate it to track and display the completion time of each biome. Also tracks your previous bests and compares them!
- New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run.
- The 3 Bosses from Return to Castlevania are now accessible in Boss Rush.
- Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as: - New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness. - New UI to choose a certain number of scrolls - New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. - Added the mini-bosses to the mob spawners - Added a bunch of different traps to the mob rooms. - Added the Return to Castlevania Bosses. - Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights) - Changed the UI to select mobs to a grid-based one. - Added a Training Dummy for DPS calculation.
Balancing
- Slow effects now stack up to 5 times. Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack.
- Bunch of Mutation Reworks:
- Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit). It scales exponentially, go crazy with it!
- Tainted Flask: Can recharge even if your flask is not totally empty. It also adds 1 more elite into every biome when equipped.
- Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore.
- Berserker: Can now stack, and renders you immune to stuns.
- What Doesn't Kill You: Now grants recovery instead of healing.
- Necromancy: Also now grants recovery instead of healing. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. The cap has been removed, but it’s less effective as you get closer to max health.
- Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.
- Dead Inside: Doubles your life but prevents ALL healing sources.
- Disengagement: No more cooldown!.. but can only trigger once per biome.
- Return to Castlevania balancing:
- Whip Sword - Whip Form now passes through shields.
- Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.
- The ghosts gathered by Death's Scythe now have a slightly smaller explosion radius.
- Bible is now considered to be a heavy weapon.
- Alucard's Shield has better parry windows, and the whole combo will now crit after a parry.
- Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to "catch it" (i.e., trigger the crit). Its cooldown now starts upon its destruction.
- Holy Water has a bigger vertical hitbox, and the flame now deals damage.
- Medusa Head deals more damage and bumps further.
- Added a long cooldown when the Cat is killed by the Queen.
- Throwing Axe can no longer roll the Fire Bullet affix.
- Medusa's flurry attacks should now have a small pause after the end of the attack.
- Haunted Armor (the one with an axe) should now activate at a slightly longer range.
- Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.
- Dracula (Humanoid)'s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.
- Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).
Level design
- The Mimic can now appear randomly in shops outside of the Bank. Mwahahahah
- Switched the Dracula Castle (Hard) Cursed Chest chance to 10%.
Graphics & UI
- Added a new Petrification affect icon.
Bug fixes
- Fixed Agitated Pickpocket being able to hit through Global Shields.
- Fixed a crash when an Automaton falls off a platform while using its Dash Attack.
- Fixed a crash when saving a reloading while a Petrified enemy is on screen.
- Fixed a softlock when falling off the map during Dracula - Final Form, while all platforms were destroyed.
- Fixed a crash when using the Emergency Door during the Queen boss fight.
- Fixed the Shop Mimic's hitboxes being too big compared to the visual.
- Fixed Cursed Sword not disabling other inventory items when switched slots.
- Fixed a crash in Shipwreck, when a platform is destroyed at the same time as Mushroom Boi is spawned.
- Fixed being able to duplicate Turrets using the Emergency Door.
- Fixed Diverse Deck - Foresight tagging the blocked attacks as if they were blocked by a shield.
- Fixed Serenade destroying deployables when activated.
- Fixed Gold Plating not protecting against Dracula - Final Form's grab.
- Fixed Bobby Head's disappearing in the Tailor's Room.
- Fixed Bible's projectile disappearing after a cutscene.
- Fixed Heal Flask glow effect also affecting the player's glow effect.
- Fixed weapons' crit indicator sometimes not displaying.
- Fixed Morning Star's chain detaching itself from the base.
- Fixed Pets' behavior being broken in Dracula's opening cutscene.
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