Balancing
- - Ice Shards weapon now has a 3 second slowdown effect (down from 5). - Parry Shield counter projectiles now deal damage. - Tombstone does not allow crit affixes anymore due to its specific behaviour. - Shovel (damage increased). - Tentacle (damage increased). - Katana (invincibility frames removed and forward movement reduced on basic attacks). Please note that the charged attack is unchanged.
Level design
- - Added new extra rooms to Derelict Distillery. - Fixed some minor visual issues on new rooms for Undying Shores and Fractured Shrines.
Mods
- - Updating the integrated Mod Support documentation.
Bug fixes
- - Preventing softlock when fighting Conjunctivius boss with Snake Fangs weapon. - Preventing softlock while using the Hunter Grenade weapon on the Giant Tick enemy. - Preventing softlock if a double KO occurs during the true final boss fight. - Preserving active turrets when a multi-forms weapon is evolving. - Removing that damn pink square on the BC selector. - Skull icon for the kill counter is fixed when you get the gold version after reloading the run. - Elite Rampager enemies don’t pause their charge anymore after roaring. - Slashers enemies can’t override the “Cannot be interrupted by an enemy’s attack” affix anymore. - No more messages notifying a malaise tier increase when reducing infection. - Some minor bug fixes.
Important features
- - “Item Binding” option is back in Normal and Custom mode. - Tweaking some new rooms in Derelict Distillery and Undying Shores biomes. - Updated the Blowgun weapon’s description.
Bug fixes
- - Option to prevent the Malaise cure from potions in Custom mode is fixed. - Preventing a softlock camera issue on Morass of the Banished biome. - Mod Support documentation improvements.
Responses (0 )