Balancing
- Added an exit to Castle after the Giant's Lair. The exit to the Throne Room still exists and has 2 triple scrolls to compensate for the loss of a level. The Cavern and the transition from Forgotten Sepulcher lost 2 scrolls each to balance everything out.
- Add a triple scroll to Ancient Sewers, Ramparts and Ossuary.
- Clock Tower lost a dual scroll but got two triples. Cavern and Sepulcher got one more triple scroll.
- Buff Networking base and cap value
- Community suggestion Decreased the number of buzzcuters in the Ramparts.
- Community suggestion Bosses have decreased health, and Gigantus, the Concierge and Conjonctivius hit slightly less harder.
Level design
- Prison Depths and Corrupted Confinement were added more fight rooms, a shop and old Prison Depths' key system (minus the golden key which provided a scroll.) There is now a door closing behind you after you leave the Cursed Chest room, so don't leave without your gear kids!
Graphics & UI
- Add a Mutations page in the stats panel.
- Improved the display of mutations on the Pause menu when you equip more than three thanks to the Custom Mode.
- Prevent Tactical Retreat VFX from playing more than once per dodge.
Music & Sfx
- Added a missing SFX on Rampager's jump back movement.
- Fixed Rampager running SFX playing even when not runnning and tweaked how it sounded. She was hurt by all the teasing on her weight and decided to start a diet. A prisonner's diet.
- Polished perfect dodge SFX.
- Added a SFX for Adrenaline triggering.
Bug fixes
- Made sure alpha saves had access to Giant's Lair from the Sepulcher right of the bat.
- Fixed a crash on pause menu with no mutation.
- Change the kill count door after Giant's Haven into a Perfect Kill door.
- Fixed the bug preventing elites to spawn in Prison's Quarters, Prison Depths and Corrupted Confinements.
- Friendly worms no longer appear on the map when Explorer's Instinct is active.
- Fixed missing and incorrect translations.
- Fix the exit to the Guardian's Haven not appearing in the Sepulcher's level in the 100% alpha saves.
- Fixed star and skulls icons not appearing on altar items with corresponding affixes.
- Fixed missing and incorrect texts.
- Removed tutorials from alpha saves.
- Fixed Custom Mode locking achievements when mutations were locked. Only weapons and skills are taken into account.
- Fixed a certain spoiler item hitting through walls.
Responses (0 )