Balancing
- Community suggestion Predator base duration increased but scaling lowered.
- Flint regular strike's charge time reduced.
- Community suggestion Bomber minimal height before diving increased and maximal decreased.
- Community suggestion Failed Experiment jump attack cooldown increased.
- Community suggestion Lightspeed cooldown reduced.
- Community suggestion In BC4+ ennemies don't lose aggro when going invisible. That means that they will now follow you around while you are invisible, but resume their chase when you turn visible again.
- Hook cooldown now resets when missing.
- Giant Whistle cooldown reduced.
Level design
- Community suggestion Shieldbearer no longer inhabits the ramparts after BC2 and the number of cannibals in BC4+ was greatly reduced.
Graphics & UI
- Added a discreet feedback when going invisible thanks to Predator.
Bug fixes
- Skeleton's fire wave do not cross gaps anymore.
- Remove an unwanted damage cap on Sewer Tentacles.
- Fixed empty Tonic being different color than full one.
- Phaser will now correctly targets the hands or the eye of the Giant. Phasing through a swiping blow will still cause the player to take damage though, we're working on it.
- Empty Tonic has now the correct color scaling.
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