Important features
- Thunder Shield rework: - Parrying charges you up, dealing damages all around you. - Using the shield again when charged up discharge instantly, stunning ennemies. - Keeping the shield up still deals damages in front of you.
- Community suggestion We nerfed arbiter. That's all folks! And locked them up in the Cavern in all difficulties, for good measure.
- New mob: the Rampager. Think Zombies, but deadlier. Replaces the Arbiter for difficulties BC3+ in all levels.
- Community suggestion Elite rework: - Removed minions - Removed the bump when the Elite enrages - Weapons and Activables dropped by Elites always have a starred affix. - Prevented some mob + ability combos : Shield + Shielding pylons, Failed Experiment + Rotating laser and Bomber + Rotating laser - Fixed elites seeing you through walls when climbing one-way platforms.
- Thunder Shield rework: - Parrying charges you up, dealing damages all around you for 8 seconds. - Using the shield again when charged up discharge all damages left instantly, stunning ennemies. - Keeping the shield up still deals damages in front of you.
- Two new Brutality mutations: - Adrenalin: Dodge an ennemy attack at the last second and gain lifesteal on melee damages for a few seconds. - Frenzy: Gain lifesteal on melee damages while in speed boost.
- New affix on amulets: Reveal invisible ennemies.
- Community suggestion Added an option to remove screenshake.
Balancing
- Community suggestion Arbiters nerf: - Now only attacks horizontally. - Added a deadzone in close range where the hero is safe. - Removed them from all levels in BC3+ and put them in Cavern.
- Flawless buff: Reduced cooldown before crits from 30 seconds to 15 seconds.
- Javelin buff: - Cooldown before the weapon comes back automatically reduced from 15 to 10 seconds. - The weapon comes back immediately if it falls in spikes or lava.
- Bombers nerf: - Increased charging time before melee attacks. - Removed them entirely from Toxic Sewers.
- Demons nerf: - Slightly reduced density in Castle. - Stunned on contact with the hero when in mid-air. - Slightly increased stun time.
- Golems nerf/fix: - No longer stunlock to death. - Elite Golems can no longer teleport next to the hero. But they can still teleport the hero next to them.
- Knifes Throwers nerf: - Stunned on contact with the hero. Elite Knifes Throwers are not though, be careful!
- Added Flask recharges where the Fountain is broken in BC1.
- Community suggestion Spikes in Beholder's Pit are now retractable.
- Community suggestion Timed Doors now open if you reach them at the exact last second.
- Community suggestion [Custom Mode] level modifier Blood no longer resets the kill counter.
- Community suggestion Added a tiny time frame of invulnerability after opening a chest or picking up a scroll. Less unfair deaths, yay!
Level design
- Community suggestion Fixed some lore rooms never appearing in Astrolab.
- Community suggestion Fixed a challenge room being impossible to finish.
- Community suggestion Fixed Cavern sometimes generating an unescapable corridor under entrance bridge.
- Community suggestion Added Lanterns in boss arena when the Darkness modifier is active (from [Twitch] or [Custom mode]).
- Lantern are now spawned in multi-treasure rooms when the Darkness modifier is active.
Graphics & UI
- The Broadsword now glows yellow on the second and third strike.
- Community suggestion Fixed a gap sometimes appearing in Astrolabbetween the shops roof and its decoration.
- Community suggestion Fixed Arbiter being stuck in an animation and sliding on the ground.
- Community suggestion Fixed color of Treasure rooms spilling out a little in outside levels on the minimap.
Music & Sfx
- Changed SFX for the Forgotten Map.
- Added a SFX on Failed Experiment dodge.
Bug fixes
- Community suggestion Legendary altar can no longer spawn in front of doors.
- Community suggestion Fixed an elevator not going high enough in Astrolab.
- Community suggestion Fixed a small gap sometimes appearing in Cavernentrance.
- Community suggestion Fixed meta settings being ignored in [Custom mode]. Speciality shop, random equipment at the start, etc.
- Community suggestion Fixed attack indicator on slowed ennemies.
- Community suggestion Fixed Hayabusa boots range on the last hit. Did you know that it used to push everyone in the level? Yeah, we didn't either.
- Community suggestion Fixed the cooldown for the Owl being inconsistent.
- Community suggestion Fixed turrets shooting at Giant's hands after its death. My immersion!
- Community suggestion Fixed Failed Experiment hitbox and hurtbox.
- Community suggestion Fixed some walls with auto-rectractable spikes being climbable.
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