Balancing
- Hokuto Bow can no longer be affected by the Ammo x2 mutation.
- Community suggestion Owl is no longer a Brutality skill
- Community suggestion Kunai Master can no longer turn over during its attack sequence.
- Owl attacks now break the hero invisibility.
- Community suggestion Ammo stuck on Conjonctivius will now drop during its invincibility phases.
- Fixed some incompatible shield affixes (ie. freeze + poison)
- Force Shield is no longer affected by the Ammo x2 mutation.
- Added diminishing returns limit to Sismic Strike root effect.
- Shield bearer enemy is no longer stopped by cute worms or turrets when charging.
- BC4 enemy Teleportation can no longer happen in the middle of an attack sequence.
- Community suggestion Explosive Crossbow is now about twice faster but has limited ammo (which auto-refills). Its damage & stun ability were balanced accordingly.
Level design
- Updated Slumbering Sanctuary level generation: fixed some issues with paths from entrance to exit being way too shorts.
- Community suggestion Added a new exit between Slumbering Sanctuaryand Cavern that can be opened at BC2+, and if you have killed the Giant at least once.
Graphics & UI
- Fixed What doesn't kill me description: it only works when parrying a melee attack.
Bug fixes
- Fixed incorrect affix description "Bleed on parry" (which was previously labeled as "Burn on parry").
- Killed tentacles that could remain in the level after a Conjonctivius battle.
- Malaise reduction from Necromancy no longer works on boss secondary mobs (like Conjonctivius tentacles)
- Fixed Twitch votes stacking during Conjonctivius battle.
- Failed Experiment can no longer turn-back if he is immobilized.
- Community suggestion War Javeline can no longer receive any useless piercing affixes.
- Possibly fixed animation getting stuck after a parry with Parry Shield.
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