Important features
- Community suggestion New FrontLine Shield which is a Survival/Brutality shield that that gets +X% damage if you recently hit an enemy using a melee attack. It drops in a secret place, somewhere.
Balancing
- Community suggestion Poison, bleed and fire no longer trigger the free shield related force-field.
- Community suggestion Meat Skewer dash direction is more consistent: if you hit nothing, it just goes forward ; if you hit something, it will alternate back & forth as expected.
- Community suggestion Reduced the S-tier forge cell cost by about 25%.
- Community suggestion Rapier now inflicts critical hits after a shield parry.
- Community suggestion Added random items as rewards for some puzzle rooms containing blueprints you already have.
Level design
- Community suggestion Added back a cursed treasure in Prison Depths.
- Added BC-locked doors to Cavern.
Graphics & UI
- Added the possibility to quickly access to the tier category in the mutation UI
- Fixed incorrect Malaise reduction value displayed on clean food when having Gastronomy mutation equiped (this mutation doesn't increase malaise reduction).
- Updated FrontLine shield animation & icon.
Bug fixes
- Locked correctly the Mirror.
- A lot of minor bugs have been fixed.
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