1.1.8
Bug fixes
- Fixed crash at launch on Mac and Linux
- Fixed a crash when a new custom game is started.
- Fixed crash on some old GPU
1.1.7
Important features
- Community suggestion [Custom Game] A lot of change:
- Securing Custom Game Data.
- Enabling specific custom options disable achievements for the run.
- You'll need to beat the game once to unlock custom game, and beat it again with each boss cells to unlock all the options.
- You can't force items or meta if you didn't unlock them at the Collector.
Balancing
- Fixed DashShield not properly stopping Thorny mobs when they roll over your face.
- Punishment Shield inflicts damage to nearby enemies when blocking arrows or deflecting bombs. Its damage was slightly increased.
- Community suggestion Rerolling Legendary items is now cheaper than rerolling S-tier items (that's a new advantage of Legendary items)
- Toxic cloud deals less damage.
- Masochist now caps trap damage to 10% of your HP.
- Community suggestion Reduced 2nd mutation reroll to 25k, the 3rd still costs 50k.
- Community suggestion Added a specific ExtraAmmo (+1 only) random affix for Boomerang.
- Reduced Hunter Instinct mutation a little bit.
- Player's diving attack no longer stuns enemies if they are under a full shield protection.
- Ice Shard weapon now throws 3 grenades at a time, is twice faster and slows down enemies for twice longer.
Level design
- Fixed scrolls being too close from each others.
- Sewer rooms have been updated : the sewers are now narrower
Graphics & UI
- Removed blood fx for critical hits on background props.
Bug fixes
- Wave of Denial now repels bullets to a more logical angle (to the opposite of the player).
- Fixed small grenades from Grenader mobs that couldn't be countered.
- Elites "mini-bosses" that unlock runes should no longer have special elite skills.
- Wrenchip whip no longer ignore shields on 3rd hit (it's a kick, not a whip hit).
- Fixed Elite Archer asynchronous attack anim.
- Fixed asynchronous animations when a mob is slowed down (using frost weapons for example).
- Fixed Wave of Denial being sometime resisted for no reason.
- Fixed enemy bumps (like using Spartan or Wave of Denial) being resisted for no reason.
- Fixed Spartan boots hit box (not hitting enemies that are too close from you).
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