Important features
- You may now find Legendary Altars in some levels. They grant you a legendary item but you'll have to kill all the nearby enemies first.
- Fixed a major bug with the way new Cooldown Reduction mechanics scaled. CDR mutation should now cap around Tier 25, and each of them scales with specific values.
- Community suggestion Enemy levels were reduced in BC-4.
Balancing
- Community suggestion Boomerang can no longer receive "Ammo +3" affix.
- Community suggestion Balanced cluster grenade damage and cooldown.
- Community suggestion Slightly decreased Spartan Sandal "wall" damage.
- Community suggestion Decreased Cudgel damage.
- Community suggestion Rampart Shield has 2s stun time again, like other shields.
- Spiteful sword now deals critical hits if you're cursed OR if you got hit up to 8 sec ago.
- Acceptance mutation now inflicts 5 curses when eating food.
- Community suggestion Balanced Pyrotechnics: shorter casting time, the 4th fireball is twice more powerful and the weapon no longer has limited ammo.
- Prevented some affixes to be added to skills with very short cooldown (ie. Swarm).
- Balance elite ShieldPylon crystals (more life & float higher).
- The lightning bolt no longer rally lost health if it's held beyond its limit.
- Community suggestion Balanced pyrotechnics (faster attack sequence).
- Decreased Lightning Whip crit damage.
- Community suggestion Reduced forge costs for S-tier items (upgrading from ++ to S and rerolling S).
- Community suggestion Slightly reduced BC-0 difficulty.
- Community suggestion Decreased Broadsword damage a little bit.
- Increased Nut Cracker critical damage.
- Corrupted Power cooldown was halved.
- Slightly decreased Death Orb cooldown and increased its "max dealt dmg" limit.
- "Bow & Endless Quiver" now deals more damage and inflicts a critical hit on last arrow.
- Quick Bow deals more dmg for critical hits and has 1 extra ammo.
- Duplex bow now shoots 3-arrows at a time and is considered a Tactic/Survival weapon. It's slower, but deals more damage.
- Decreased Fire Grenade cooldown.
- Decreased Explosive Decoy cooldown.
- Decreased Lacerating Aura cooldown.
- Decreased Wings of the Crow cooldown.
Level design
- Community suggestion Simplified homunculus secret rooms
- Fixed a ladder being too close to spikes in a trap room
- Community suggestion The link between Prison Depths & Ancient Sewers now only requires 1 boss cell.
- The link between PrisonDepths and Ancient Sewers also requires a Ram Rune.
- Added more homonculus secrets.
- Fixed multiple teleports in Ramparts.
- Fixed cadaver pile location in Mutation Shop.
- Ground secrets should no longer spawn in spikes (and lava).
- Community suggestion Increased timed door values.
Graphics & UI
- Weapons that have unconditional critical hits (like Twin Dagger or Broadsword) now only show a single DPS value in their description.
- Added some deco behind starter weapons in "Prisonners' cells"
- Fixed Custom Game UI glitch on 4K monitor.
- Changed UI for choosing experimental save
- Community suggestion Mobs carrying a legendary loot are now marked with a star above their head.
Bug fixes
- Spartan Sandals can no longer kick wall secrets away.
- Fixed Elite shield pylons crash.
- Community suggestion Force Shield can be held after a successful parry.
- Community suggestion You can parry with the ForceShield even if its energy is depleted.
- ForgeRefine upgrade now requires "Money IV" instead of "Money V".
- Fixed crash when homunculus get a gem
- fixed a LD bug in Ossuary
- Fixed some mobs that shouldn't be able to teleport in BC4 mode.
- Homunculus can now trigger "secret area" messages.
- The mouse cursor is now correctly hidden (DirectX version)
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