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Warframe – Veilbreaker | All Hotfixes September 2022

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Warframe – Veilbreaker | All Hotfixes September 2022

Introduction

Introducing Veilbreaker: Update 32, the latest installment in the popular game, Veilbreaker. While The New War may be over, the oppressive grip of Narmer on the Origin System remains. But fear not, as a new hero emerges to save the day. Meet Kahl-175, a survivor of the Sentients who is now free from their control. Armed with explosive Grineer weapons, it's up to you to rescue your imprisoned comrades and battle against the Archons. But that's not all - this update also brings exciting new missions, the 50th Warframe Styanax, and a whole host of Quality of Life improvements. Get ready for an action-packed adventure! In addition to the thrilling new content, Veilbreaker: Update 32 also focuses on enhancing the player experience. Spearguns have been reworked, the three starter Warframes have received improvements, and there are buffs to Warframe Augment Mods. Plus, there's a whole lot more waiting to be discovered. And don't worry about the download size - it's just around 2.3 GB. So, gear up and get ready to embark on an epic journey in Veilbreaker. The fate of the Origin System is in your hands!

Veilbreaker: Update 32 

Although The New War is largely over, Narmer’s enslavement of the Origin System continues. But who is in control of Narmer now? Many Grineer and others remain imprisoned and helpless under the crushing influence of the Narmer Veil. Enter Kahl-175. Having survived his brush with the Sentients, and now free from their shackles, he emerges as the Origin System’s newest savior. Wield his explosive Grineer armaments as you race against time to rescue your Brothers from Narmer’s oppressive clutches. Battle Archons alongside your Squadmates, meet the 50th Warframe Styanax*, take on all-new Missions, bend time with the Protea Caladrius Collection, and much more!  This update also has a heavy focus on Quality of Life (QOL) changes including a rework to Spearguns, the three starter Warframes (Excalibur, Mag, and Volt), improvements to Riven database collecting, a whole slew of  Warframe Augment Mod buffs, and more to be discovered below.  The total download size is ~2.3 GB.  *50th Warframe Styanax Giveaway: Login today until September 21st to receive Styanax (includes Warframe Slot and Orokin Reactor) in-game via Inbox message! Please note that the inbox will be sent 15-20 minutes after the update has gone live, which may require you to re-log if you jump into the update right after it has downloaded.

A note from the Dev team: 

With Veilbreaker comes a weekly approach to the systems introduced in this update. We want a variety of options for players to plan Daily, Weekly, and Evergreen goals. For Kahl’s Veilbreaking (and Kahl’s Garrison), we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions to begin next week to give the team more time to polish the content. In the meantime, you can fully experience the Veilbreaker introductory Quest, Archon Hunts, and the Archon Shard System with Update 32: Veilbreaker. With this goal of polishing comes the compromise that some of the rewards are also delayed a week, but we would rather have a more enjoyable experience vs. a rushed one. What that means for you is the free-path items through the new Chipper character, such as new Kahl cosmetics, new Mods, Styanax blueprints, new weapon blueprints etc., will be accessible when Kahl’s Break Narmer weekly missions begin. These missions are the only path to obtaining Stock, the currency used in Chipper’s offerings. Once you have completed the Veilbreaker introductory quest, the following gameplay systems become available:
  • Kahl’s Garrison - COMING NEXT WEEK!
    • New Syndicate coming soon - this Syndicate auto-ranks with weekly gameplay progress rather than needing Standing!
    • Weekly ‘Break Narmer’ Garrison Assignments (Play As Kahl-175)
  • Archon Hunts - AVAILABLE NOW 
    • Archon Shards
* More detailed information on the above systems is provided in dedicated sections below. 

NEW INTRODUCTORY QUEST: VEILBREAKER

Kahl-175 returns! In this solo introductory quest, witness the state of the Origin System following the events of The New War through the perspective of Grineer Lancer Kahl-175. Though Narmer’s leadership was shattered by the Tenno, many have yet to escape the Veil’s influence. With a new devotion to his Grineer brothers, Kahl partners with an unlikely ally to rescue those still imprisoned. Quest Prerequisite: You must have The New War quest completed in order to unlock the Veilbreaker Quest in your Codex. Completing the quest will reward you with the Archon Shard Helminth Segment Blueprint to install on your Helminth.

NEW SYNDICATE: KAHL’S GARRISON - COMING NEXT WEEK!

Upon completion of the Quest, Tenno will gain access to KAHL’S GARRISON, a new Syndicate located in the Drifter’s Camp on Earth. Next week you’ll get access to Rank up with this Syndicate by completing weekly Garrison Assignments to unlock new vendors in the camp, and customize Kahl with earned customizations.

‘Break Narmer’ Garrison Assignments - COMING NEXT WEEK!

Garrison Assignments are one-per-week solo missions available at Kahl in the Drifter’s Camp. Play as Kahl to continue his heroic task of freeing more victims from the Veil. There are three unique Kahl driven missions accessible through Garrison Assignments. Additional challenges are presented during these Assignments and are optional to complete. Completing these challenges rewards a new currency called Stock (more on this below) that can be spent in Kahl’s Garrison. Each week's Break Narmer Assignment can be replayed throughout that week for more chances to complete the optional challenges.

New Somachord Songs! - COMING NEXT WEEK! 

Four new Somarchord Songs are available to unlock by finding Somachord Fragments located throughout Garrison Assignment missions.
  • FINAL STAND
  • HOLD THE LINE
  • SKYBREAK
  • STEEL HORIZON
Since Kahl is not equipped with a scanner of his own, these Fragments can be collected by interacting with them to pick up.

Rank up Kahl’s Garrison - COMING NEXT WEEK!

This Syndicate auto-ranks with weekly gameplay progress rather than needing Standing! Unlocking ranks means building up the Garrison with new faces and opportunities. c678cfbe70b4790d10ae8745a6a82f83.png

Earn Stock - COMING NEXT WEEK  

Stock is the currency used to purchase items in Kahl’s Garrison. Collect them via Garrison Assignments to spend on:
  • New Archon Warframe Mods
  • Kahl Customizations
  • Fog of War Ephemera
  • Styanax Components
  • Various Weapon Blueprints
  • Archon Shards
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New Archon Warframe Mods - COMING NEXT WEEK

A new collection of Warframe Mods has landed in Kahl’s Garrison! They offer an increase of core stats with added effects for elemental damage dealing abilities. e8f5f63d6485315f1cf8487a9d5a915c.png *Stats shown below are all at max rank. Archon Continuity  +55% Ability Duration. Abilities that inflict a Toxin Status Effect will also apply a Corrosive Status Effect. Archon Stretch: +45% Ability Range. Abilities that deal Electricity Damage restore +2 Energy/s over 5s. Archon Vitality:  +440% Health. Status Effects from Abilities that deal Heat Damage will be applied twice. Please note that we are aware of this not working with some fire abilities e.g. Ember’s Fire Blast, this will be corrected in a future Hotfix/Update. Archon Flow: +275% Energy Max. Enemies killed by Cold Damage have a 10% chance to drop an Energy Orb. Cooldown: 10s. Archon Intensify:  +30% Ability Strength. Restoring Health with abilities grants +30% Ability Strength for 10s.
  • Likewise note that this currently has issues with some abilities that “heal over time” or trigger a heal after the ability is already running, we’ll be making improvements to this one as well.

Kahl Customizations - COMING NEXT WEEK 

Kahl’s Garrison will be present in your Drifter Camp following the completion of the Veilbreaker Quest. Visit Kahl-175 there and refresh his uniform with a variety of customization options. Equipped with Voidshell technology and a variety of Helmet and Attachment options, players can kit him with a unique look that would make his Brothers proud. Leg, shoulder, and chest Armor you own can also be equipped on Kahl!

NEW WEEKLY MISSION: ARCHON HUNTS (AVAILABLE NOW) 

Upon completion of the Veilbreaker Quest, you will unlock Archon Hunts. Archon Hunts are a new class of weekly Mission that are available each week. Now, you can tackle these Narmer experiments with a full squad at your side! Archon Hunts can be started from the tracking console in Kahl’s Garrison (releasing next week), or through navigation. Equip your Arsenal for a true test of your formidable power as Old foes re-join the fray.

Archon Hunt Missions

Face veiled opponents as you navigate familiar locations through Narmer-controlled parts of the Origin System. In an Archon Hunt, Tenno must complete three missions of increasing difficulty with additional restrictions. Only one Archon Hunt is available each week, so players can try their hand at completing it solo, or tackling it with a squad. For every player in the squad, enemies grow in strength (+50% Health and Shields per). While the Archon Hunt can be replayed, the rewards will only drop once. Restrictions are also present for added impact:
  • Restricted Respawns:
    • No Self Revive: Can only be revived by other Tenno (or Companions).
    • Last Gasp Penalty: Activating the Last Gasp Focus ability reduces the timer by 2 seconds.
    • Bleedout Shortens: Bleedout duration is reduced after each time bleedout is entered, to a minimum of 5 seconds.
  • Restricted Consumables 
    • No Summons: Summons are disabled for the entire duration of the mission. This includes Specters, Necracmech, etc.
    • Cooldown Increase: Each type of Restore has a 3 minute cooldown timer applied. This cooldown affects all sizes of the restore type.
Similar to Arbitrations, Bonuses for certain Warframes and weapons are applied for the duration of that Archon Hunt. These bonuses are unique to you! These missions are intended to be challenging, so select your loadouts carefully to overcome your obstacles and take down your opponents. *The team is aware and investigating a bug where the Archons will sometimes take exorbitant amounts of damage; we are looking to resolve this soon.

Enemy Types

Tenno who fought in The New War will remember the types of enemies that can be found in Archon Hunts. Alongside Veiled enemies, you will face Deacons. Deacons that once patrolled the Narmer-controlled system are now searching for more units to grow their flock of devout Veiled followers. Beware Tenno, coming in contact with the Deacons will be far more dangerous than your previous encounters, thanks to the posse that marches alongside them. A Deacon will stay unscathed unless you can deal with their surrounding troops first.

Archon Changes 

The final mission of the ARCHON HUNT will always be an Assasination - or ‘Archon Hunt’ mission - Tenno must take up arms against an Archon to complete the Hunt and earn themselves a great reward. Each weekly rotation of an Archon Hunt will feature a new Archon to defeat - Boreal, Amar, or Nira. The Archons are not how you remember them, Tenno. Since your time fighting them solo in The New War, they have grown stronger. Each of the three Archons have received a rework to increase their difficulty level. Their greater resistance to damage, harder-hitting attacks, and new methods of trickery make them a formidable foe - a well-equipped loadout and/or a resourceful squad are necessities to defeating these reworked Archons. 488de39b4e7abe3692fa855d65dd41c7.jpg

Archon Hunt Rewards 

Completing all three Archon Hunt missions awards you an Archon Shard - alongside a random reward from the reward pool. Each Archon comes equipped with a different Archon Shard. Each Shard offers unique benefits when equipped to push your arsenal to new heights. As well, each Shard earned has a 20% chance of being Tauforged. You can find more information on Shards in the Archon Shards section below. The mission reword pool includes: 
  • Common:
    • Ayatan Anasa Sculpture
    • Riven Mod
  • Uncommon:
    • 3 Day Booster
    • 8000 Endo
    • 12,000 Kuva
  • Rare:
    • Exilus Warframe Adapter
    • 3 Forma
    • Orokin Catalyst Blueprint
    • Orokin Reactor Blueprint
  • Legendary:
    • Legendary Core

NEW HELMINTH SYSTEM ADDITION: ARCHON SHARDS 

Archon Shards are a source of anti-entropic radiation ideal for empowering synthetic lifeforms, most notably Archons and Warframes. Managing these Shards is done through Helminth in your Orbiter - read on below for details on what they are and how to use them. Note: To engage with this system you must complete the Veilbreaker Quest!

What are Archon Shards

Archon Shards can be socketed in your Warframes to give permanent* additive (do not scale with mods) stat increases. *Permanent in the sense that once socketed to your Warframe those stat increases are sustained unless you decide to un-socket it. Read the “How to Use Archon Shards” section to learn more about that. 

Archon Shards are earned in the two following ways: 1. Archon Hunts:

1 x guaranteed Archon Shard is rewarded after successfully completing all three missions in the weekly Archon Hunt.
  • With a 20% chance of that Shard being Tauforged.
  • The Tauforged status increases the overall power of a base Archon Shard’s additive stats by x1.5.
    • For example: A base Amber Archon Shard will offer +15% Sprint Speed, while the Tauforged version of that same Shard will offer +22.5% (15 x 1.5 = 22.5). 
2. Kahl’s Garrison (COMING SOON): Kahl offers 1 x Archon Shard a week available for purchase for Stock!

Archon Shard Types

Each Archon drops a specific Shard color with different stat categories associated with it. Socket the same color of Archon Shards in your Warframe to focus on one type of combat advantage, or diversify your Shard usage for a more dynamic approach where you feel appropriate.
  • Azure Archon Shard 
    • Drops from: Archon Boreal (Earth Archon Hunt)
    • Stat Category: Defensive
  • Crimson Archon Shard 
    • Drops from: Archon Amar (Mars Archon Hunt)
    • Stat Category: Offensive
  • Amber Archon Shard 
    • Drops from: Archon Nira (Jupiter Archon Hunt)
    • Stat Category: Utility

How to Use Archon Shards

After completing the Veilbreaker Quest, an inbox will be delivered to you containing the Archon Shard Helminth Segment Blueprint to install in your Helminth. This unlock a new Menu in your Helminth Segment where you can Socket and Unsocket your hard-earned Shards on your equipped Warframe. Each Warframe has a total of 5 slots available to be filled. 1eae36bdda1c2f7d98077061556c2335.jpg Installed Archon Shards can be unsocketed to be reused, at the cost of 50% of your Bile Helminth resource pool. 9352251f8de8c66255a06dd3f4191bb9.jpg de6d13db80104fe48f28ccd84c8e688a.jpg You can also access equipped Archon Shards from the Arsenal. Hovering over one of the Shards will give you access to jump to the Shard management screen in the Helminth if you’d like to make changes. 24cb81750c83985a09f0ee177f3c33c3.jpg f651e7033463bc61a946565b470ee4ae.png

NEW WARFRAME: STYANAX 

Our 50th Warframe STYANAX has arrived! Styanax never wonders how many enemies he will face, only where he can find them. Styanax is free now until September 21st just by logging in! Afterwards, he can be purchased via the in-game Market, or his components can be earned through Kahl’s Garrison using Stock (COMING SOON).  Passive  Styanax’s critical chance increases with his shield strength and doubles for spearguns. Axios Javelin Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage. Tharros Strike Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck. *Tharros Strike is Styanax’s Helminth ability!  Rally Point Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute. *Rally Point is Styanax’s Railjack ability! Final Stand Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage. 3cfc9d962f0cdcabe4a48b4ed62745be.png

STYANAX’S SIGNATURE WEAPON: AFENTIS

Styanax’s speargun matches his might. Throw Afentis to pin an enemy and nearby enemies will also be stunned. Throw Afentis onto the ground to create a field that buffs allies. When allies bolstered by Afentis kill an enemy, they maintain the buff for a short time after they leave the field. The Afentis blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.  Styanax Synmora Helmet Remember your courage with each step. An elite helmet for Styanax. Styanax Agogean Helmet  Love the light of dawn even as you know the shadow of death. A distinguished helmet for Styanax. Lanex Syandana A syandana for the intrepid. Styanax Leverian  Visit Drusus Leverian to uncover the origins of this battle hardened Warframe. 00acf7937c67e1a99c202036da8be9f1.png STYANAX GALLANTRY COLLECTION  A distinguished look befits a decorated warrior. This collection includes the Styanax Synmora Helmet, Styanax Agogean Helmet, Lanex Syandana, Styanax Voidshell Skin with Fieldron Form  Material Structure, and Tharros and Axios Display decoration. NEW MACHETE WEAPON: SLAYTRA  The Slaytra is a powerful reiteration of the traditional Grineer Machete that doubles the duration of bleed from slash damage. The Slaytra blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.  NEW THROWN WEAPON: AEGRIT What the Aegrit lacks in quantity it makes up for in destructive power. Toss the Aegrit onto your enemy’s position then detonate remotely at the right moment for maximum destructive effect. The Aegrit blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.  VEILBREAKER WARRIOR PACK Stand by your brothers in arms and defend the defenseless with the items in this pack:
  • 350 Platinum
  • Slaytra Machete
  • Afentis Speargun
  • Ascension Speargun Skin
  • Aegrit Thrown Weapon
  • Fog of War Ephemera
  • Kahl's Fortitude Sigil*
  • For My Brothers Glyph*
  • Noggle Statue - Kahl-175
  • 7-Day Affinity Booster
  • 7-Day Credit Booster
Items marked with a * are exclusive to this pack for a limited time. In an effort to continue to make Supporter packs more player-friendly, everything else listed can either be purchased separately from the in-game Market for Platinum or can be earned (Slaytra Machete, Afentis Speargun, Aegrit Thrown Weapon). The free path to the listed weapons will be available next week with the release of Kahl’s Garrison.  78ba2c0f836506739892a310cd18c84d.png NEW VOIDSHELL COLLECTIONS  The latest and greatest in the Void has brought forth ethereal capabilities for these Warframes. Don the morphic material created in the Zariman Void Jump. Styanax Voidshell Collection  Includes Styanax Voidshell Skin and the Fieldron Form material structure. Excalibur Voidshell Collection Includes the Excalibur Voidshell Skin and the Lunaro Striker material structure. Wukong Voidshell Collection Includes the Wukong Voidshell Skin and the Rubedo Impression material structure. Nova Voidshell Collection  Includes the Nova Voidshell Skin and the Pearlescent Plastid material structure. Void Adornment Bundle II Collect them all! Wukong, Excalibur, and Nova Voidshell skin with their material structures are available in this bundle. These new Voidshell Collections are available for purchase in the in-game Market.  babb1071fe493d76b89eb6f9f5fe6553.png PROTEA CALADRIUS COLLECTION  Take command. Eliminate your adversaries. Restore order. The Protea Caladrius Collection  contains the: Protea Caladrius Skin Take command. Eliminate your adversaries. Restore order. Daecret Tonkor Skin Guardians of the highest order merit a dignified look. Monitivus Thrown Weapon Skin Sometimes elegance goes well with destructive power. The Protea Caladrius Collection is available for purchase in the in-game Market.  NEW COMMUNITY ITEMS Styanax Community Display Encapsulate the power of Styanax in this stunning display from TBGkaru. Kahl-175 Community Glyph Unveil your support for the veil-breaking warrior, Kahl-175, with this amazing community Glyph by MissMagicka The Styanax Community Display and Kahl-175 Community Glyph are available for purchase in the in-game Market.  TENNOGEN ROUND 22: PART 2 Part 2 of Round 22 is here! Check them out now via Steam launcher and support hard-working Tenno designers from the Warframe Community. 2d755cf97351b122c35c32c6eb3c2a71.png

Warframe Skins & Alt Helmets 

  • Octavia Mandachoralyst Skin & Helmet by kakarrot2812
  • Volt Technoshock Skin & Helmet by kakarrot2812
  • Wisp Raevuz Skin & Helmet by malaya and Xtygian
  • Revenant Ahriman Skin & Helmet by Vulbjorn, the graphical walrus.
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Armor Pieces:

  • Vikasa Shoulder Plates by blazingcobalt
  • Paxis Shoulder Armor by  malaya and Jadie
  • Piercing Eye Shoulder Armor by Mz-3 and HAROHARO
  • Piercing Eye Chest Armor by Mz-3 and HAROHARO
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Weapon Skins: 

  • Polearm Ulcerated Skin by Vulbjorn, the graphical walrus.
  • Heavy Blade Dogma Skin by Felix Leonhart
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Liset Skins:

  • Liset Vammatar Skin by Ventralhound

TennoGen Item Fixes:

  • Fixed the Chemtank Syandana’s liquid FX clipping through its tank.
  • Fixed Lavos Kuvael Alchemist Helmet missing liquid FX: the artist’s original intent was for liquid to be inside the helmet.
  • Fixed being unable to change the energy color of the Revenant Tenebrus Helmet.
  • Fixed being unable to color the glass on the Gara Adora Helmet.
  • Fixed the Lumis Oculus resting higher on the Drifter’s face than the Operator’s.
  • Fixed being unable to change the energy color of the Kalynex Polearm skin.
  • Fixed several offset issues with the Lamassu Shoulder Armor.


QUALITY OF LIFE (QOL) CHANGES

This next (very large) section of the notes focuses on the QOL changes/fixes that are a core part of this update. It will cover the following:
  • Starter Warframe Ability Changes: Excalibur, Mag, & Volt
  • Warframe Augment Buffs Part 2
  • Armor Changes
  • Area of Effect Weapon Changes - Which covers:
    • Ammo Pick-Up Changes
    • Holster Speed Buffs & Mod Changes
    • Headshot Damage Changes
    • Primed Fulmination and Primed Firestorm Rebalancing
    • and more!
  • Spear Gun Changes
  • Syndicate Pledging
  • Riven Capacity System Changes
  • Last Gasp Rework
  • Solar Rail Junction Changes
  • Gilding Changes
An important note before diving into the QoL segments of these patch notes:  Looking at the list above, this update touches a significant amount of existing content!  Many Tenno may have their loadouts affected by these changes, especially those to Warframes and AOE weapons. Historically, reworks that apply to resource-devoted gear have been met by a friendly compensation Inbox message, so players can expect the same in this case! We hope you enjoy these free items by logging in before December 31st at 11:59PM ET: 
  • 3 x Built Forma
  • 2 x Orokin Catalysts
  • 2 x Orokin Reactors
PLUS to those eligible (accounts that own Primed Fulmination and/or Primed Firestorm), 20k Endo + 500k Credits will be delivered in a separate Inbox message!

STARTER WARFRAME ABILITY CHANGES: EXCALIBUR, MAG, & VOLT

The classic trio has been revisited for a bit of a facelift! Our goals were to make all abilities relevant, while simplifying some mechanics for new players to better understand. The changes are as follows:

EXCALIBUR

Slash Dash

  • Reworked chain targeting to pick the next best target after each slash instead of at the start.
    • Invalid targets aren’t removed from the list of potential targets as they may become valid again at some point (re-entering Line Of Sight or being at a closer distance).
  • Damage is now 100% Slash, guaranteeing Slash Status Effect.
  • Increased overall speed when dashing between enemies.
  • Increased active targeting of extra units.
  • Can now be canceled by jumping or dodging.
  • Reduced the slashing animation.
  • Improved in-air slash dashing animations.
  • Updated the FX with an accompanying Excalibur phantom trail after performing a Slash Dash.

Radial Javelin

  • Removed the cap on enemies that can be hit by Radial Javelin.
    • Prior to the change, there was a limit to the number of enemies Radial Javelin could hit. So, for example (not accurate numbers), even if 15 enemies were in range, it would only hit 10. Now it hits absolutely everything in range!  
  • Added guaranteed Slash Status Effect.
  • Animation tweaks:
    • Increased the size of the javelins.
    • The Javelins will now visually aim for the chest.

MAG

Passive: 

  • No longer requires you to Bullet Jump to pull pickups towards her.

Pull

  • Now creates a mini-vortex when casting, which gathers enemies in front of Mag. Polarize Shards on the ground will also be Pulled into this Vortex.
    • Helminth: Changed Mag’s Pull to now have diminished range when infused. Was 25m at max, now 12.5m.

Magnetize

  • Shards from Polarize are pulled into the Magnetize Bubble, including Shards orbiting Mag.
  • Charged Magnetize absorb shards increase its damage by 500 for each one. Scales with Ability Strength mods.
  • Increased the angle of Protective cast from 80 to 120 degrees across all ranks.
  • Unified Range value across all ranks (15m for Explosion Radius, 4m for Bubble Radius).
  • Unified Protective cast Absorption Multiplier across all ranks to 2x.
  • Added an FX when the Shards projectile expires.
  • Fixed the burst FX being incorrectly rotated.

Polarize

  • Shards are now significantly larger and hover above the ground, making them much easier to see.
  • Shards within 3m of Mag now orbit her, inflicting the Slash or Puncture Status Effect to nearby enemies.
  • Unified Range and Duration across all ranks to 8m and 5s respectively.

Crush

  • Unified range across all ranks to 18m.

VOLT

Passive: 

  • Increased the points of Electricity Damage added for every 1 meter traveled from 5 to 10.
  • Updated passive to also include bonus damage to ‘Shock’ on attacks that bounce.

Shock

  • Reduced cost from 25 to 15 energy.
  • Unified range across all ranks to 15m.

Speed

  • Increased base speed from 50% to 75%, and unified across all ranks.
  • Increased duration from 5/10s to 9/12s (base/max).
  • Increased the reload speed buff from 17.5% to 25%.
  • Unified the range for all ranks to 25m.

Electric Shield (all changes below are specific to its carrying mechanic)

  • Removed Speed reduction while carrying the Shield.
  • Removed Energy Drain for every 4 meters traveled while carrying the Shield..
  • Removed Secondary weapon restriction. Primary and Melee weapons can now be used while carrying Shield.
  • Updated sound FX for picking up and dropping Shield.

Discharge: 

  • Unified Electric Pulse Range to 20m across all ranks, and Electric Arc Radius to 8m across all ranks.

General Warframe Changes: 

WUKONG

Celestial Twin Changes:  Wukong is a top performer as a mobile and tanky Warframe. Celestial Twin has had the ability to effortlessly carry players through most content thanks to the Twin doing a lot of the heavy lifting. In an effort to encourage a more harmonious work relationship between Wukong and his Twin, we have made the following above adjustments:
  • Overall damage of Celestial Twin has been halved, but marking enemies with your Ability Button still offers a 3x damage boost against marked targets.
  • Celestial Twin is vulnerable to self-stagger from its own weapon.
    • As the Twin shares your Wukong’s loadout, this can be bypassed by adjusting your mods accordingly if you wish.
  • Wukong and his Celestial Twin now share an Ammo Pool. Ammo that is picked up by either you or your Celestial Twin is shared between you. Upon running out of ammo for a specific weapon, the Twin will either swap to a weapon in your loadout that does have ammo or swap to melee when completely out of ammo. The Twin will also search out Ammo pickups.
    • Prior to this change, Celestial Twin had an infinite ammo pool, which allowed for the use of high-impact low-ammo weapons, such as the Bramma, to be used far outside the weapon's balance intentions. Since your Twin now inherents your loadout, a more active role is encouraged to maintain its effectiveness.  
  • Made several HUD adjustments to Wukong’s Celestial Twin/Defy icons so that they are not stretched or overlap other UI elements.

Primal Fury Changes:

  • Melee stance has been reworked to modern standards - bigger hits in the combos now have larger damage multipliers built in.
  • Added a short duration vortex pull at the end of his forward combo when he slams the floor. Does not scale with Ability Strength Mods.

Revenant’s Mesmer Skin Change: 

  • Now grants 1 second of invulnerability after a charge is consumed.
    • The addition of Overguard affected the efficiency of Mesmer Skin, as rapidfire Overguarded enemies would melt through their Mesmer Skins and remain unaffected by the incoming sleep effect. To bring this ability closer to its original intention, Mesmer Skin will now grant 1 second of invulnerability after a charge is consumed. This gives players time to react to these powerful units before taking their full damage.

Mesa’s Ballistic Battery Changes: 

  • Increased maximum stored damage from 1.6k to 5k.
  • Changed the casting animation to be only upper body and use one hand.
    • This allows casting to be done without interrupting shooting. 
  • Changed damage accumulation to be shown as a buff indicator instead of % on ability.
    • The refresh buff indication now calls out ‘Ballistic Battery’ outright and uses its ability icon while accumulating. 
  • Mesa now has the ability to use Ballistic Battery during Peacemaker.
  • Buff indicator refreshes when the shot is fully charged.

WARFRAME AUGMENT BUFFS PART 2

In Update 31.2, we buffed a number of underused Warframe augments. The time has come to continue this work! This batch tackles Warframes from Loki to Rhino (of which there are surprisingly many!). We have increased their viability in missions, which we hope will  encourage more build diversity. *Stats below are all at Max Rank.

Loki’s Safeguard Switch 

  • Was: After teleporting with an Ally they will be invulnerable for 6s.
  • Now: Offers half the invulnerability time for Loki, and cleanses status on both targets when switching.
    • Also added a HUD icon for invulnerability time for Loki when switching to an enemy.

Mag’s Fracturing Crush 

  • Was: Survivors have their armor decreased by 50% and become unable to move for 7 seconds.
  • Now: Augment functions unchanged, casting speed is increased by 50%.

Mesa’s Staggering Shield 

  • Was: Reflected bullets gain a 50% chance of staggering enemies.
  • Now: Augment function unchanged, reflected bullet stagger chance now scales with Ability Strength (up to 100% stagger if you have 200%+ Ability Strength).

Mesa’s Ballistic Bullseye 

  • Was: Applies a 100% Status Chance bonus to the shot, based on the amount charged.
  • Now: The shot gains a +50% Final Critical Chance bonus, based on the amount charged.

Nekros’ Soul Survivor 

  • Was: Use on a downed ally to revive them with 30% of health. Nekros’s energy will be consumed.
  • Now: Core Augment function unchanged, but no longer requires all of Nekros’ Energy to be consumed on cast. It now costs the same as base Soul Punch (25 Energy) to cast.
    • Also added 2 seconds of invulnerability for the revived player to protect them during the standing-animation.

Nezha’s Pyroclastic Flow 

  • Was: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.
  • Now: Accumulate 250% of damage done by Fire Walker, and the trail of fire forces a Heat Status Effect. Duration is unchanged.

Nidus’ Insatiable 

  • Was: Nidus has a 60.0% chance of generating an additional Mutation stack whenever he gains one, while standing in the Ravenous Infestation.
  • Now: The chance to gain extra stacks now scales with Power Strength, and chances higher than 100% have the chance to give multiple Mutation Stacks.
    • Ex. 150% is guaranteed 1 bonus Mutation and 50% to get a second.

Nidus’ Larva Burst 

  • Was: Reactivate Larva to detonate and deal 300 Toxin Damage in 5m Range. This damage stacks for every enemy grabbed by the Larva.
  • Now:  Reactivate Larva to detonate and deal 600 Toxin Damage in 8m Range. This damage stacks for every enemy grabbed by the Larva.

Nova’s Neutron Star 

  • Was: On recast, all remaining particles will seek out enemies and deal 120 Blast Damage with guaranteed Status Effect in 8 meters.
  • Now: On recast, all remaining particles will seek out enemies and deal  240 Heat Damage with a guaranteed Heat Status Effect to foes within 16 meters. Particles from Neutron Star have a doubled “seek radius” to find targets compared to Null Star.

Nova’s Antimatter Absorb

  • Was: Absorbs enemy bullets within 3 meters, increasing its damage when it explodes.
  • Now: Absorbs enemy bullets within 5 meters, increasing its damage when it explodes.

Nyx’s Pacifying Bolts 

  • Was: Affected enemies will be confused for 10 seconds.
  • Now: Core Augment function unchanged. Creates an additional 3 Bolts on cast.

Octavia’s Partitioned Mallet 

  • Was: Allows for two simultaneous Mallets, each with 50% reduced range.
  • Now: Core Augment function unchanged. The Range for the simultaneous Mallets is increased to 80%.

Revenant’s Blinding Reave 

  • Was: Enemies hit are blinded by Reave’s fog for 10s.
  • Now: Core Augment function unchanged. Reave gains +40% Range.

Rhino’s Reinforcing Stomp 

  • Was: Iron Skin Health is replenished by 80 for each enemy affected.
  • Now: Iron Skin Health is restored by 4% for each enemy affected. The value of health restored no longer scales with Ability Strength.
    • The percentage of Iron Skin Health restored is based on the Peak Value of Iron Skin following ability cast and invulnerability period.
    • This change should help this Augment scale better in higher-level missions instead of using flat Health values.

Rhino’s Piercing Roar 

  • Was: Enemies within 25m will be knocked down and suffer from a Puncture Status Effect. Roar can be recast.
  • Now: Enemies within 25m will be knocked down and suffer 10 stacks of Puncture Status. Roar can be recast. Additionally increases Roar’s Range by +40%.

Oberon's Hallowed Reckoning 

  • Was: Enemies affected by Reckoning emit a 2m Area of Effect that increases Ally armor by 250 and inflicts 150 damage per second to enemies.
  • Now: Area of Effect Range increased to 3m, which scales with Ability Range. Enemy damage increased to 300 damage per second. Additionally increases the Range of Reckoning by 40%.

ARMOR CHANGES

Armor is a fundamental part of Warframe’s balance, but the act of stripping armor has always been somewhat hard to gauge. Currently, when an armor stripping Ability is cast it uses the target’s current armor as the base for its calculation. This means that you may have to cast that Ability several times on the same enemy in order to strip their armor completely. Players have adapted to this system by maximizing Ability Strength to the point where the armor stripping effect is as close to 100% as possible - thus reducing the number of casts required to strip armor to one. In the effort of encouraging build diversity and streamlining the way that armor stripping abilities work, we are making the following changes: ALL Armor Stripping Warframe abilities now apply to the TOTAL armor value. How it worked before: You cast an ability that strips 50% Armor. The first cast will reduce the foe’s Armor to 50%, the second cast will reduce the armor to 25%, taking half of the existing 50%. This was the case for every ability except Oberon’s Reckoning, and special exceptions like Shattering Impact. How it works now: Casting an ability that strips 50% Armor will reduce their Armor to 50% on the first cast, and 0% on the second cast. This applies to every single Armor removal ability in the game. We have also buffed a few of these abilities in the process to bring them up to a usable level in light of these changes:
  • Increased Frost's Avalanche armor reduction from 40% to 60% and changed the armor reduction to be permanent.
    • Frost’s Avalanche can also now reduce armor from targets even if they are immune to crowd control abilities.
  • Increase Nekros' Terrify armor reduction from 20% to 60%.
  • Increase Oberon's Reckoning armor reduction from 30% to 50%.
  • Changed Banshee's Sonic Fracture (Augment) armor reduction to be permanent.
  • Increase Mag's Fracturing Crush (Augment) armor reduction from 50% to 75%, remove the 80% cap per cast and change the armor reduction to be permanent.
  • Increase Trinity's Abating Link (Augment) armor reduction from 45% to 60%.

AREA OF EFFECT (AOE) WEAPON CHANGES 

Area of Effect (AoE) weapons are a pretty dominant aspect of Warframe gameplay, especially affected by the removal of self-damage a few years ago. We want AoE weapons to feel impactful, but we feel their current state needs adjustment. Before we get into the specific ‘WHAT’ of the changes to AoE, let’s talk about the broad ‘WHY’ of these changes. There are 3 core reasons: 1) “Can this be automated?”  Currently, some explosive weapons and playstyles remove the need to aim, or otherwise care about your surroundings.  This doesn’t fit the “automated” category perfectly, but we want such impactful weapons to require more consideration and tactical decision making than currently exists. 2) “Is this overly dominant?”  Warframe is a game full of very powerful tactics, but problems arise when players feel ‘forced’ to use specific choices. The top 5 most popular weapons are all AoE, accounting for 47% of all weapon usage at high Mastery Rank AOE usage stats. In situations where efficiency is important, some would say you aren’t playing ‘correctly’ if you’re not utilizing these choices, which some players don’t necessarily find fun. 3) “Is this playstyle disruptive to other players?”  A majority of sessions are played co-op, so ideally everybody gets a chance to play. We’ve reached a point where players are asking us to change these weapons, because they leave so little for others to do. With our motivations clear, we can now get into specifics. We approached this change in a multitude of ways:
  1. Ammo Changes a. Ammo Pick Up b. Holster Speed Buffs & Mod Changes
  2. Headshot Damage Changes
  3. Primed Fulmination and Primed Firestorm Rebalancing
  4. New Steel Path Missions: Void Fissures

1. Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

1. a) Ammo Pick Up

Ammo drop types have been simplified to Primary, Secondary and Heavy ammo. We have eliminated the Sniper and Shotgun ammo types. ‘Ammo Pickup’ is also a new property on every weapon, it indicates the amount of ammo you get when picking up an ammo box. We also increased base ammo pickup values as follows: 
  • Primary - from 60 to 80
  • Secondary - from 20 to 40
We also increased the alt fire ammo requirement per projectile: 

Fulmin:

  • Increased Alt fire ammo requirement from 10 to 15.

Bubonico:

  • Increased Alt fire ammo requirement from 3 to 9.
  • Faster regen rate from empty for 2 secs.

Tenet Tetra:

  • Alt fire is no longer a toggle, and doesn't require  a full mag to fire.
  • Total damage is now based on ammo in mag on fire.
Ammo Pickup Overrides The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category. Primary Weapon Ammo Pick Up Overrides  1 Ammo per Pick Up:
  • Kuva Bramma
  • Kuva Ogris
  • Kuva Zarr
  • Lenz
  • Proboscis Cernos
3 Ammo per Pick Up:
  • Tonkor
  • Kuva Tonkor
4 Ammo per Pick Up:
  • Tenet Envoy
5 Ammo per Pick Up:
  • Carmine Penta
  • Penta
  • Secura Penta
  • Ogris
9 Ammo per Pick Up:
  • Zarr
10 Ammo per Pick Up:
  • Torid
15 Ammo per Pick Up:
  • Arca Plasmor
  • Catchmoon (Primary)
  • Cedo
  • Cernos
  • Cernos Prime
  • Corinth
  • Corinth Prime
  • Daikyu
  • Dread
  • Drakgoon
  • Exergis
  • Felarx
  • Hek
  • Komorex
  • Kuva Chakkhurr
  • Kuva Drakgoon
  • Kuva Hek
  • Lanka
  • MK1-Paris
  • MK1-Strun
  • Mutalist Cernos
  • Paris
  • Paris Prime
  • Phantasma
  • Rakta Cernos
  • Rubico
  • Rubico Prime
  • Sancti Tigris
  • Simulor
  • Sporothrix
  • Sporelacer (Primary)
  • Snipetron
  • Snipetron Vandal
  • Sobek
  • Synoid Simulor
  • Strun
  • Strun Prime
  • Strun Wraith
  • Tenet Arca Plasmor
  • Tigris
  • Tigris Prime
  • Vaykor Hek
  • Vectis
  • Vectis Prime
  • Vulkar
  • Vulkar Wraith
20 Ammo per Pick Up:
  • Tombfinger (Primary)
40 Ammo per Pick Up:
  • Acceltra
  • Aeolak
  • Alternox
  • Astilla
  • Astilla Prime
  • Boar
  • Boar Prime
  • Gaze (Primary)
  • Ignis
  • Ignis Wraith
  • Kohm
  • Kuva Kohm
  • Miter
  • Opticor
  • Opticor Vandal
  • Stahlta
  • Tenet Tetra
  • Vermisplicer (Primary)
60 Ammo per Pick up:
  • Amprex
  • Javlok
  • Scourge
  • Scourge Prime
  • Trumna
  • Zhuge Prime
Primary Weapons with Ammo Regen Rates Overrides: 
  • Basmu: From 42/s to 10.5/s
  • Bubonico: From 9/s to 4.5/s
  • Flux Rifle: From 40/s to 24/s
  • Fulmin: From 30/s to 20/s
  • Shedu: From 28/s to 3.5/s
Secondary Weapon Ammo Pick up Overrides:  3 Ammo per Pick Up:
  • Angstrum
  • Prisma Angstrum
  • Kulstar
4 Ammo per Pick Up:
  • Castanas
  • Sancti Castanas
  • Pox
  • Talons
5 Ammo per Pick Up:
  • Akarius
9 Ammo per Pick Up:
  • Kuva Seer
20 Ammo per Pick Up:
  • Akbronco
  • Akbronco Prime
  • Atomos
  • Brakk
  • Bronco
  • Bronco Prime
  • Catabolyst
  • Catchmoon (Secondary)
  • Cyanex
  • Detron
  • Epitaph
  • Euphona Prime
  • Gaze (Secondary)
  • Kohmak
  • Twin Kohmak
  • Kompressa
  • Kuva Nukor
  • Kuva Brakk
  • Mara Detron
  • Nukor
  • Pyrana
  • Pyrana Prime
  • Sepulcrum
  • Sporelacer (Secondary)
  • Sonicor
  • Staticor
  • Tenet Detron
  • Tombfinger (Secondary)
  • Twin Rogga
  • Vermisplicer (Secondary)
  • Zakti
  • Zakti Prime
  • Zymos
Many weapons have also had their maximum ammo capacity adjusted. Primary Weapons:
  • Arca Plasmor: From 48 to 50
  • Corinth: From 132 to 135
  • Gaze (Primary): From 400 to 200
  • Kuva Zarr: From 15 to 5
  • Kuva Ogris: From 30 to 7
  • Kuva Tonkor: From 60 to 11
  • Miter: From 72 to 80
  • Proboscis Cernos: From 9 to 7
  • Sporelacer (Primary): From 130 to 60
  • Tenet Envoy: From 24 to 16
  • Tombfinger (Primary): From 540 to 120
  • Vermisplicer (Primary): From 226 to 90
  • Zarr: From 84 to 60
  • Secondary Weapons:
  • Epitaph: From 60 to 40
  • Gaze (Secondary): From 400 to 200
  • Vermisplicer (Secondary): From 226 to 90
Secondary Weapons with Ammo Regen Rates Overrides:
  • Cycron: From 40/s to 20/s
  • Tenet Cycron: From 40/s to 20/s
We also reduced the frequency of ammo drops from enemies and made them scale with squad size. 
  • Used to drop from 70% of regular enemies and 80% of Open World enemies, now they drop less frequently, with smaller squads getting more drops
    • 1p squad = 45%, or 60% in Open Worlds
    • 2p squad = 37.5%, or 52.5% in Open World
    • 3p squad = 30%, or 45% in Open Worlds
    • 4p squad = 22.5%, or 37.5% in Open Worlds
On average you’ll be getting Ammo drops half as often, but most weapons with the aforementioned increase of pickup values receive twice as much. Eximus will now have a guaranteed drop of either Primary OR Secondary Ammo in addition to existing base enemy ammo drops.
  • Increased the chance of a Riven Sliver dropping from Eximus Units.
    • Steel Path Eximus: changed from 1% to 2% drop chance
    • Regular Eximus: changed from 0.5% to 2% drop chance
      • Note that Riven Slivers still only have a chance to drop from Eximus level 30 and over
Made the following changes to Mods/Arcanes in light of the above ammo changes (stats shown at max rank): 
  • Rifle Ammo Mutation: Now converts Secondary ammo pickups to 50% of Ammo Pick Up.
  • Pistol Ammo Mutation: Now converts Primary ammo pickups to 50% of Ammo Pick Up.
  • Shotgun Ammo Mutation: Now converts Secondary ammo pickups to 50% of Ammo Pick Up.
  • Sniper Ammo Mutation: Now converts Secondary ammo pickups to 50% of Ammo Pick Up.
  • Primary/Secondary Merciless Arcane: Removed its +100% Ammo Maximum bonus.
  • Vigilante Supplies Mod: Now converts Secondary ammo pickups to 30% of ammo pickup.
  • Mirage’s Explosive Legerdemain Augment: Increased damage dealt from proximity mines created from Ammo and Orbs pickups from 500 to 1000.
Deployable Ammo Restores now restore 1x (for small), 2x (for medium), and 3x (for large) Primary and Secondary Ammo Pick up amounts every 15s for 60s. We’ll be keeping a close eye on how these ammo changes affect specific weapons’ performance and popularity. Expect more tweaks to these values in future updates!

1. b) Holster Speed Buffs & Mod Changes

These changes to Ammo encourage swapping between weapons, so we’ve taken the opportunity to dramatically increase the swapping speed between Primary and Secondary. The real purpose of your Secondary weapon is for it to be a backup to your Primary, but with the holster speeds the way they were before that vision was not realized - until now! In light of the overall speed buff to holster speed, we have made the following changes to the mods and Arcanes that offered holster speed stat increases: (All stats below are shown at max rank) Vigorous Swap:
  • Removed its 100% Holster Speed” bonus on equip - but maintained its +165% Damage for 3s.
Streamlined Form:
  • Removed its +60% Holster Rate bonus.
  • Increased Slide buff from 15% to 30%.
  • Increased Friction Reduction from 15% to 30%.
    • This mod is chronically underused, so it easily deserved to be a bit stronger in light of the holster changes!
Synth Reflex:
  • Removed its 100% Holster Speed bonus and reload 5% of Magazine/s when holstering Primary and Secondary weapons.
  • Replaced with +40% Bullet Jump for 2 secs.
Speed Holster Aura Mod:
  • Renamed to Holster Amp.
  • Removed its +120% Holster Rate bonus.
  • It now deals +60% Damage for 3s on equip.
Primary/Secondary Dexterity Arcane:
  • Removed their “+60% Holster Speed” bonus.
Reflex Draw, Soft Hands, Twitch (Conclave):
  • Removed their holster rate increase.
  • They now apply -40% Weapon Recoil and -40% spread for 8s on equip.

2. Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage. Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
  • Increased the base damage multiplier on headshots from 2x to 3x.
    • This means precision weapons are more rewarded for skillful usage, leveling the playing field even further!

3. Mod Rebalancing and Changes

Finally, we’ve changed the effects on a few specific mods that increase explosive radius. The mods Primed Firestorm and Primed Fulmination both offered a 66% increase in explosive radius, which is being reduced to 44%, matching the increase offered by other Primed mods. Primed Mods traditionally offer around double the value of the base Mods, but these two offered tripled value. This change is reflective of the Primed Mod standard. We were also seeing an influx of players using the Furax with the Amalgam Furax Body Count mod as AoE weapons have become more and more prevalent. So we removed its +20% Blast Radius on Specialized Launchers and replaced it with +45% Fire Rate for Secondary Weapons. In light of the above changes, we have also buffed the following mods:
  • Reach Mod: Increased range from +1.1 to +1.5.
  • Tactical Pump: Increased reload speed from 30% to 60%.

4. New Steel Path Missions: Void Fissures

While evaluating AoE, we found another angle of consideration: mission design. Specifically Fissure missions where AoE lethality is common and problematic. For each new Prime Access, we ask players to revisit these lower level missions to open Relics - in Lith missions it can be difficult to even earn Reactant if you kill too quickly! Which leads us to the following addition of Steel Path Void Fissure Missions. If you are an experienced Warframe player, you are extremely familiar with the Void Fissure mission flow: Select Relic and blitz through enemies to crack it. It is obvious that where Void Fissure missions are, they are far too easy and can be completed with little to no friction (looking at you Lith). Ultimately, this makes the Prime content not as engaging as it could be, while also leaving new players behind in the dust as the experienced rip through enemies before they can get to them. The solution: Steel Path Void Fissure missions.  When enabling Steel Path in Navigation, Void Fissure missions in the World State Window will now have the usual Steel Path flare apply (Acolytes, difficulty modifiers, etc.). To make it worth your while, 1 x Steel Essence is also awarded for every Relic you crack. As you can see, we’ve evaluated the problem from many different angles, and are hopeful that these changes will lead to a healthier gamestate overall. As part of our comprehensive AOE review pass, we focused on weapons with Ammo Pools. We are aware of the way Glaive/Thrown Melees behave and are reviewing closely to see if their dominance will require a revision pass as well. But as always, we’ll be watching for your feedback. So bring your AoE weapons into a mission and get a good feel for it (with all of the above in mind) before you share your thoughts.

SPEAR GUN CHANGES 

We have changed the way that Spear Guns function in-game to help increase their viability in mission. Based on overwhelming community feedback we’ve:
  • Removed the need to manually retrieve your Spear Gun once it’s been thrown. Your Spear Gun now re-appears in your hand using reload.
  • Removed the need to charge your Spear Gun to throw it, simply Tap alt-fire to throw!
    • Within the arsenal, ‘Charged Throw’ stats have simply become ‘Throw’ stats.
Spear Guns have also received new throw animations and updated sound FX on reload, plus a new Spear Gun category has been added when searching for weapons in the Arsenal.

SYNDICATE PLEDGING

We have decoupled the need to wear an affiliated Syndicate Sigil to gain Standing in-mission. Meaning Syndicate Sigils are now purely cosmetic! *Pledging is only available for the 6 Faction Syndicates: Steel Meridian, New Loka, Arbiters of Hexis, Cephalon Suda, Red Veil, and The Perrin Sequence.  In their place, you now have the ability to Pledge allegiance to a Syndicate to increase your Standing with them and their allies. We have also removed the Rank-specific Standing bonuses inherent with Sigils. Now, Pledging will earn you 15% of Affinity gain (previously the top rank 5 Sigil bonus) as Standing in that Syndicate, regardless of your Rank.  Pledging is done in the Syndicate segment in your Orbiter. You will be able to select which Syndicate to Pledge to after accessing your Syndicate Segment following this update. Should you change your mind, you can simply select the ‘Change Pledge’ button and select a new Syndicate to pledge yourself to. Alternatively, you can Rescind your Pledge if you are unsure what Syndicate to commit to. To help with managing your Standing across Syndicates, pledging allegiance now better displays the Syndicate’s relationship status with the other Syndicates (neutral, enemy, or allied). 67669765406d64e24c0f076f564ed8b8.png 0f28cd94649dd9f7d8ad26c7476d2399.png

RIVEN CAPACITY SYSTEM CHANGES

Those familiar with Rivens may be aware that they come in two states: Veiled and Unveiled. Both of these kinds of Rivens take up Riven Slots and can be equipped to weapons. After many years in the case of Riven collectors vs. database restrictions, we've added a third state to Rivens that allows them to be stackable and not take up Riven Slots. All newly acquired Rivens will be in this indistinct state, identified by ‘???’ in place of ‘Veiled’ in their Mod label and a new Mod Icon, , meaning you will be able to continue to earn Rivens as rewards beyond your Riven Slot capacity. In this new, these Mods will not show Riven Challenges or take up a Riven Slot until they are equipped onto a weapon. The Mod description for this new Mod type explains this mechanic as well. Here is a breakdown of the three Riven states for clarity: ‘???’ Rivens
  • All new Rivens obtained via Rewards, Palladino, etc.
  • Stackable and will not take up Riven Slots
  • Riven Type (Archgun, Rifle, etc.) is revealed, but not the Challenge
  • Tradeable
Veiled
  • What an Indistinct Riven becomes once equipped to a Weapon
  • Challenge Revealed
  • Takes up Riven Slots
  • Tradeable
Unveiled
  • Challenge Completed
  • Stats are revealed and can be cycled via Kuva
  • Tradeable
Since the only number we have to track with this new Riven state is the quantity owned, the database load is greatly diminished, and you can keep as many as you want! Only once a mod of this type is equipped onto a weapon does the challenge reveal itself, making the Riven apply to your account cap. This is a particularly useful change for Sorties, as you will no longer be locked out of playing them if you are at your maximum Riven cap. A confirmation screen will appear after attempting to equip the Riven, and will display the amount of Riven slots you have available before you commit to equipping it and using up a slot. Acquisition of new Riven mods from Vendors and other reward drops now give Indistinct Rivens.

LAST GASP REWORK

We have made some changes to Unairu’s Passive ‘Last Gasp’ to improve its convenience and usability.
  • Last Gasp meter now starts at 0% instead of 50%, but there is no initial drain. Instead, drain will set in after a few seconds of not getting any kills. Once the drain has run for a few seconds, it will begin to accelerate.
    • This was intended to address players remaining in Last Gasp indefinitely by timing their kills. Each kill now fills the meter by 1/3, and Eximus kills refill the meter instantly. 
  • You can now hold the Transference input to return to your downed Warframe.
  • The UI has been updated to communicate these changes.
  • Removed ‘get up’ animation when reviving in Last Gasp.
  • Stopped looping sound when Last Gasp ends.
  • Reduced the spawn animation of Last Gasp.

SOLAR RAIL JUNCTION CHANGES 

This is a follow up to other Solar Rail Junction changes we have made this year, specifically in Update: 31.5 and Hotfix 31.6.4. As part of the same initiative to improve new player progression through the Junctions, this batch of changes has a predominant focus on the unreliable difficulty level of Specters; they do far too much damage but also have very low health, so either you get nuked to oblivion or vice versa. In an effort to level out the playing field, we have done a review of the biggest pain point Specters and made adjustments. General Junction Changes & Fixes:
  • Added a short title card intro after triggering the panel and before combat begins to introduce the Specter of that Junction.
  • Added a boss health bar in the UI for Junction Specters.
  • Swapped Volt Specter Junction location (Venus to Mercury) with Rhino Specter (Earth to Venus).
    • Volt Specter is easier overall (due to his abilities being more obviously telegraphed), and was therefore more fitting of an earlier Junction. 
  • Removed ragdoll on Specters when defeated.
  • The cinematic for activating a Solar Rail will now play (can be skipped if desired) on Junction replay, even if it has already been completed.
  • Fixed loss of functionality when downed by a Specter, triggering Last Gasp.
  • Fixed the Junction Specter ragdoll stopping after the Junction Specter has been defeated.

Specific Specter Changes: 

Loki (Earth to Mars)
  • Increased his base health from 160 to 180.
Trinity (Mars to Ceres)
  • Reduced her level from 20 to 15.
  • Reduced her Melee and Primary weapon damage.
  • Increased her armor from 200 to 215.
Valkyr (Ceres to Jupiter)
  • Added a max active time of 10s to the Valkyr Specter’s Hysteria ability.
Nova (Jupiter to Europa)
  • Removed Nova Specter's Molecular Prime ability.
    • It simply did not telegraph well, which resulted in increased damage on players without much notice.
  • Reduced the amount of damage done from Nova's Kunai secondary.
  • Nova Specter will now cast her Worm Hole ability in specifically placed waypoints located around the Junction room.
  • Increased the rate at which the Nova Specter uses her Worm Hole ability.
  • Moved the Nova Specter’s spawn point slightly forward.
Ember (Jupiter to Saturn)
  • Reduced the Ember Specter’s level from 25 to 20.
  • Reduced the damage and fire rate of the Ember Specter’s Magnus secondary.
Equinox (Saturn to Uranus)
  • Reduced the Equinox Specter’s level from 30 to 25.
Frost (Uranus to Neptune)
  • Removed the Frost Specter's Avalanche ability.
    • This proved to be too powerful an ability for the Frost Specter, as it would freeze players on the spot and frequently resulted in being one shot by the Specter.
  • Made tweaks to Frost Specter's ability stats.
  • Increased cooldown duration for his abilities.
  • Increased path damage for Ice Wave.

Junction Fixes: 

  • Fixed getting punted out of the room when defeated by Specter.
  • Fixed combat music not resetting when defeated by Specter.
  • Fixed the kneel animation dissolving on a loop when Specter has been defeated.
  • Fixed companion not being revived and teleported back to you at the spawn point after being defeated by Specter.
  • Fixed Specter kneeling animations for bulkier Warframes to prevent their hands from clipping through themselves.

GILDING CHANGES 

As mentioned on Devstream #163, we have made changes to the Gilding system to make it easier to access the full power of your Modular items earlier on in-game. For those players that have just completed the Second Dream and are looking to craft a more powerful Amp to help you into and beyond The New War - these changes are for you! Instead of upon Gilding, modular weapons will now have their full stats available upon ranking up to Level 30. Gilding your Modular weapon now serves the purpose of allowing it to earn Mastery and unlock customization. This allows players to have access to more powerful gear without needing to fully level and earn Standing for the respective Syndicates! OPERATOR TRANSFERENCE CHANGE:  We have drastically reduced the cooldown on Operator Transference. In Update 31.5: Angels of the Zariman, we made changes to Operator Transference to make it Client-Authoritative to alleviate the common scenario of latency. After the change was made, players noted that there was now a cooldown in between Transferences that was causing delays when performed back to back. We have made improvements so that the cooldown is much less felt. It is worth noting that there are still some idle animation bugs that can happen at zero cooldown, but the improvement will be noticeable regardless.

OVERGUARD LIFESTEAL CHANGES: 

On the introduction of Overguard, we mentioned that we would be improving how some ability mechanics function with Overguard, this is a continuation of those efforts. So we have made several changes, the majority of which cover how Overguard reacts with lifesteal.
  • Fixed Garuda's Blending Talons Augment not triggering when hitting an enemy with Overguard is affected by a Slash Status Effect.
  • Fixed Gauss's Kinetic Plating not generating battery when melee attacking enemies with Overguard.
  • Fixed Protea's Temporal Anchor not counting damage to Overguard when building up damage for the temporal implosion blast.
  • Fixed Zephyr's Tailwind Target Fixation Augment not counting enemies with Overguard when building up extra damage.
  • Fixed Hema not restoring health on headshots against enemies with Overguard.
  • Fixed Hirudo not restoring health on critical hits against enemies with Overguard.
  • Fixed enemies affected by Frost’s Avalanche not losing any armor while Overguard is active.
If there are any other cases where Lifesteal isn’t applying from Overguard, please let us know on the Forums and we will take a look!

THE NEXT STEP TOWARD CROSS PLAY - WORLD-STATE SYNC

With Baro Ki’Teer’s inventory fully synced on all platforms, the team has progressed toward the following Cross Play objective: syncing all world-state content. This sync includes everything from Sorties, Void Fissures, Day/Night cycle, Town Vendors, Bounties, and everything in between that has a timer system. Additionally, the Relays active/destroyed on PC now apply to the console Star Chart, making them synced across the board. We had aspirations to do a “Relay Rebuilding” event, but to get Cross Play sooner than later, we’ve decided to forgo that idea. Our next objective is the public Cross Play test between select Platforms to gather feedback and bugs. Expect news about those tests, hopefully soon!
  • We’ve updated the 2FA “thank you for enabling” item from the Fae Path Ephemera to a 3-Day Affinity Booster.
    • Due to the inability to enable 2FA on consoles, the Fae Path Ephemera became a Baro Ki’teer item on consoles as a way for them to obtain it. With Baro Ki’Teer’s inventory now synced across the board, swapping the 2FA reward was essential to us to continue advocating for players to enable it
SISTERS OF PARVOS ARMOR Built for espionage and accounting alike, a set of Sisters of Parvos armor is now in the hands of the Tenno! These armor pieces are equippable on both Warframes and Kahl:
  • Sorex Chest Plate
  • Sorex Shoulder Guards
  • Sorex Leg Guards
These armor pieces are available for purchase directly in the in-game Market. Note that while we are only releasing one of the Sisters of Parvos sets initially shown in the art for the Sisters of Parvos update, our goal is to have all three sets available in the future!

GENERAL ADDITIONS: 

  • The Broken Veil Shoulder Armor is here! Declare that your vision will not be clouded when you wear this armor. Find it in the in-game Market!
  • Added a Countdown Timer to the current Nightwave season when 2 weeks are remaining. 759e373388cb420998186f58b513cbd4.png
    • *countdown numbers in the image above were used as placeholders. 
  • In-Game Surveys are being added to better understand players’ experiences. Some players will receive an in-game survey upon attempting to close Warframe. While the survey is optional and players can skip it if they would like to, we strongly encourage participation as it helps with continued game development.
  • Added a Warframe launcher warning to inform you that your PC will not meet the minspec requirements.
  • Added Companion, Archwing and Necramech level in the Arsenal.
  • Added the following Warframe Noggles to the in-game Marketplace
    • Nidus
    • Gauss
    • Titania
    • Grendel

DOJO/CLAN CHANGES & FIXES: 

  • Ignis Wraith Research is now available to all Clans!
    • Take a trip down memory lane with me as we travel back to 2017. Operation: The Pacifism Defect event concludes, and the top 10% of Clans in their tier are awarded the Research for the Ignis Wraith. Fast forward to 2022, and Research remains within those Clans, showing some unfortunate side effects of Trading manipulation. After internal discussion, the team decided to add the Ignis Wraith Research to all Clans with some rules:
      • Ignis Wraith Blueprint Research requires the Clan to have a Rank of 10 and will be three times more expensive - we believe it’s vital that Clans earn the Research for those who did not place in the Operation.
      • Ignis Wraith Blueprint is now untradable - protecting players from Trade manipulation who might be unaware that it’s now available in Clan Research.
      • Ignis Wraith Blueprint's sell price is now equal to the acquire price of 15,000 Credits - Allowing those who might have stockpiled Blueprints for Trading purposes to make back their Credits.
  • Added an "Accept All" option in the Pending section of the Clan Menu to allow you to approve all pending Clan join requests.
  • Removed the automatic message notifying members that a player has been kicked, has left, or has been rejected from the Clan.
  • Added a toggle while in the Dojo to toggle the Map visibility.
  • Missed note from previous hotfixes: Added ability to toggle character shadows while in  the Dojo.
  • Fixed the cancel button not being visible when visiting a Clan Ad screen for the first time from the Clan screen.
    • Also fixed two loading spinners appearing when loading into the Clan AD screen.
  • Fixed issues of the Starlight Market Dojo room clipping into other rooms.
  • Fixed controller input binding missing to expand the Legend list in the Dojos.

GENERAL CHANGES: 

  • Operator Energy pickups will now be shared with Warframe.
    • Note that this won’t affect Warframe mods that trigger certain conditions off energy pick-up while in Operator mode (ie. Health Conversion).
  • Included Message when unlocking a Void Relic to indicate which Void Relic buff is active and a brief explanation of what it does. 50b53d3abef247d21b515f3f5d41c4b5.png
  • The Index Investment screen has been refreshed and will now apply selected themes. f14051e090374cbd1ac2b7db7e8fac95.jpg
  • Equinox’s split form while using the Duality Augment Mod will now retrieve ammo while active.
  • Added a mechanism which permanently unlocks Arbitration missions one you have completed all current mission nodes. Even if we add new mission nodes in the future, you will not lose access to Arbitrations.
  • Arbitrations now give +500 Health to the chosen Warframe and 2 additional weapons will appear as buff eligible.
  • Added refresh timers to all UI screens where Daily Cap is shown (Syndicates).
  • Reduced the number of Syndicate Medallions required to complete the Riven Challenge from 12-16 to 8-12.
  • Re-added the remaining Voidplume UI counter onboard the Zariman (similar to Medallions in Syndicate Missions).
  • Made Eidolon Shards redeemable for 2500 Focus, similar to how Brilliant and Radiant shards have the same functionality.
  • Eidolon Shards can now be fed in bundles of 25 to appease the Helminths Sentient appetite.
  • The following Warframe Blueprints that can be obtained from Simaris can now be sold for Credits:
    • Atlas Blueprint
    • Chroma Blueprint
    • Titania Blueprint
    • Gara Blueprint
    • Inaros Blueprint
  • Weapon FX Brightness adjustments - The following weapons have had their explosion FX tweaked for teammates:
    • Cedo
      • Glaive explosion fx, particles will now have reduced brightness for teammates.
    • Bubonico
      • Adjusted the Bubonico’s Alt fire explosion to be reduced for teammates.
    • Corvas Prime
    • Fixed some stacking explosion FX issues with the Ogris Nightwatch Napalm mod, and made it respect Reduce Team FX settings.
  • Updated thrown weapons to now only show a single projectile in hand when only one 1 projectile is remaining before reloading. This affects the following weapons:
    • Kunai
    • Castanas
    • Talons
    • Hikou
    • Pox
    • Despair
  • Changed all ‘Thrown Blade’ skin names to ‘Thrown Weapon’.
  • Titania’s Moyturan Wings auxiliary attachment from the Donann skin will now flap when she is in Razorwing mode.
    • Note: If equipped on Titania Prime, her Primed energy wings will not appear.
  • Added sound FX to Eximus when their Overguard shields are depleted.
  • Added explosion FX to the Corvas Prime while in Archwing.
  • Un-owned Landing Crafts will now appear for purchase in the Landing Craft inventory list.
  • Changed the ‘Enable Voice’ option to be off by Default.
  • Felarx Incarnon Form changes:
    • These changes were made thanks to Community Feedback that the Felarx was struggling compared to other Incarnon weapons in its class. 
    • Now uses a larger projectile.
    • Increased damage while in Incarnon Form from 600 to 700.
    • Increased the FX on the Incarnon Form.
    • Fixed unintended animation behavior with the shells during reload.
  • Improved the confirmation messages for installing and purchasing Orokin Catalysts and Gravimags, as well as explaining what’s being installed and why.
  • Mining Vendors in Open-Worlds now carry a Relic-pack that can be purchased from their Offerings, similar to the Relic pack that is currently available for Syndicate standing.
  • Drifter eye FX will now be hidden when in the midst of the Smoke Screen ability.
  • Searching within the Arsenal now prioritizes item name over item description.
  • Added Globelight interaction onboard the Zariman near the external ship bay.
  • Made volume adjustments to some ambient music on board the Zariman.
  • Holding RB on controller now opens the Operator ability menu like it does for Warframes.
  • The Modding Menu now shows relevant currencies to the Mod you are working on in the currency bar rather than the top corner for the Modding Menu.
  • Updated the icons on Riven Mod packs in the in-game Market and in the Daily Tribute options.
  • Updated the description of the following Melee abilities to indicate that they scale with the mods on your melee weapon as well as your current melee combo.
    • Atlas’ Landslide
    • Khora’s Whipclaw
    • Gara’s Shattered Lash
  • When selecting UI Themes in the Customization aimenu, the icons now enlarge on hover.
  • Adjusted the name of Shotgun Spazz (including Amalgam version) to Shotgun Barrage.
    • In light of being educated by concerned players on word connotations.
  • The Nightwave Series banner now increases scale on hover.
  • Adjusted how the Somatics blend with the Holdfast NPC’s.
  • Slightly increased the Eximus Nox Helmet armor.
  • Updated the volume of Drifter vocalization on jumping.
  • Updated the FX of applying an Orokin Catalyst.
  • Updated the Syndicate Menu width for certain languages.
  • Made several improvements to the navigation and objective markers in the Corpus Ice Planet tilset.
  • Improved the skybox lighting in the Drifter Camp.
  • Increased recovery window for self-knockdowns and self-staggers.
  • Changed Corpus Orbiter decoration materials to be a bit brighter/more punchy.
  • Weapon descriptions are now left aligned. Making big moves here, bet you didn’t see that one coming now did you.
  • Purchases on the Warframe website and when purchasing TennoGen now use new backend science to determine the currency/region pricing. Most players won’t notice this change, but we wanted to be transparent for those who may see a currency difference.

OPTIMIZATIONS:

  • Optimized the particle FX on the Ogris.
  • Optimized performance of various screens that showed a grid of items.
  • Optimized framerate during certain in-game Syndicate transmissions.
  • Optimized waypoints on Venus to save memory.
  • Optimized viewing the codex via player profiles in and out of missions.
  • Optimized object rendering for Voidshell skins.
  • Optimized CPU cost of multiple Tributa Statues in Dojos.
  • Improved the loading of several decorations in the Orbiter and Dormizone, notably the Necramech Decorations.
  • Improved perforation for Sporelacer’s secondary projectile.
  • Made several memory and graphics optimizations across the game (including Open Zones, FX, and more).
  • Made optimization to the memory used in missions.
  • Made a micro-optimization to level streaming.
  • Made a few micro-optimizations to game code.
  • Made systemic optimizations to memory footprint for all platforms.
  • Made systemic micro-optimizations to game code systems.
  • Improved how players are loaded from the Plains of Eidolon back to Cetus.
  • Fixed an issue where a large hitch in the middle of a fast travel could leave the screen white.
  • Fixed significant performance drops when using a weapon skin that changes projectile visuals, using high amounts of multishot, and Mirage’s Hall of Mirrors.
  • Fixed frame rate-dependent animation reload inconsistencies with the Felarx.
  • Fixed spot loading hitch when ranking up in Nightwave.
  • Fixed a rare crash that could occur if the graphics driver was disabled.
  • Fixed a spot-building/loading hitch that would occur when accepting an invite to a Dojo.
  • Fixed loading issue for the Post New War landscapes (Orb Vallis & The Plains of Eidolon).

FIXES: 

  • Fixed Khora’s Whipclaw passing through enemies at 2-9m range (which made enemies very difficult to hit if you are aiming at them) and causing the explosion to occur behind them.
  • Fixed Titania’s Razorflies always facing the same direction. They should be more dynamic now!
  • Fixed Titania’s Razorflies triggering the effect of the Secondary Deadhead and Pax Seeker Arcanes.
  • Fixed being able to fly around after being downed as Titania while Razorwing is active, which was also causing loss of functionality.
  • Fixed the Tentacles of Hydroid’s Tentacle Swarm targeting your companion before enemies.
  • Fixed issue where "X/Y Medallions Found" could get out of sync for players who were AFK when one of the Medallions was picked up.
  • Fixed Zenurik’s Inner Might causing Atlas’ Rubble Heap Augment Mod to cost Energy even when you have over 1400 rubble.
  • Fixed Atlas being able to self-damage and destroy objectives with Tectonics.
  • Fixed Excalibur Umbra randomly deactivating Exalted Blade when playing as Operator.
  • Umbra will now keep Exalted Blade active, and will turn off only if your Exalted Blade deactivates.
  • Fixed Mirage’s Eclipse increasing the scanning time with your Synthesis scanner.
  • Fixed Sevagoth being stuck in slow motion after being controlled by Mutalist Alad V and casting Gloom.
  • Fixed the teleport delay from Drifter Camp to Orbiter (both there and back).
  • Fixed Mag’s Polarize inconsistently removing enemy armor if it affected a group of enemies versus a single unit.
  • Fixed issue of recasting Vast Untime on Xaku consuming a charge of Inner Might but not reducing the casting cost.
  • Fixed the timer for Gyre’s Cathode Grace not increasing duration for Client on Warframe Ability kills.
  • Fixed duration timer in HUD for Volt’s Speed disappearing if another member of the squad is playing Volt and casts Speed at the same time.
  • Fixed the +100 Ability Duration and Status Immunity Helminth Invigorations not applying to Sevagoth’s Shadow.
  • Fixed some melee weapons (ex: Nikana with Blind Justice) not chain attacking while blocking in melee-only mode.
  • Fixed Xoris being able to spontaneously shed combo-stack buffs (Blood Rush/Weeping Wounds) as if they had done a heavy attack, but without actually doing it, when chaining throws.
  • Fixed Steel Path Excavators spawning at level 1 while enemies are level 135. This was a UI bug only, health scaling was working as intended.
  • Fixed incorrect Arching animations when using sprint, aim and dash.
  • Fixed swapping to Alt-fire on the Zenith breaking its functionality for the remainder of the mission
  • Fixed rare issue where enemies killed with Cascadia Empowered would freeze in place after dying.
  • Fixed visual issue with how instant teleports (ex. Nova's Wormhole and Transference) appear to other players observing the Ability.
  • Fixed Protea’s Blaze Artillery at times temporarily preventing certain inputs from working (melee for example) during the throwing animation.
  • Fixed the Drifter loadout only copying colors from the Operator’s left eye in The New War quest.
  • Fixed issue where Void Slinging into the Zariman Void Angel fight arena before being teleported out would leave the Operator invisibile.
  • Fixed issues of equipping two Amp Arcanes that convert Amp damage to single type (ie. heat) not doing instances of void damage whatsoever.
  • Fixed the Helminth ability Master’s Summon not recalling Moas/Hounds.
  • Fixed getting permanently stuck in the limbo state during The War Within quest if you fall off the cliff in the mountain pass stage.
  • Fixed issue of the Operator getting trapped in the Skybox after dying to the Golden Maw in the War Within Quest.
  • Fixed the signal light material used to highlight the parkour opportunities in the Gas City tileset now flickering orange instead of overbright white.
  • Fixed missing Ordis dialog subtitles in the Limbo Theorem quest.
  • Corrected incorrect wrong emissive texture on Lumis Operator earrings.
  • Fixed Magus Overload’s explosion not dealing damage if the enemy affected was rising from ragdoll.
  • Fixed Magus Overload instantly killing robotic enemies on Void Sling.
  • Fixed Titania being unable to use Blink while in Razorwing when Guardian Shell is active.
  • Fixed an issue where ‘On Void Sling’ Arcanes were mistakenly applying multiple times. This also applied to:
  • Magus Overload
  • Magus Accelerant
  • Fixed Brief Respite Warframe Aura Mod affecting the Operator.
  • Fixed the Aero Vantage Mod causing your Warframe to perform the walk animation while aim-gliding and rolling.
  • Fixed the following Parazon Mods not functioning properly on Thrall Mercy Kills.
  • Blood for Ammo
  • Hard Reset
  • Malicious Code
  • Fixed your character rotating rapidly in the Pause Menu if it was opened while you are toggled into Blocking or you are facing enemies that cause you to automatically Block.
  • Fixed an issue with the exit animation when leaving Railjack stopping abruptly.
  • Fixed environment outside the Railjack not moving for Host when watching Client pilot.
  • Also fixed the Host seeing the spawn location even after the Client had flown around and they had taken over the pilot seat.
  • Fixed backdrop in the Railjack’s window not being correct according to its actual location for Clients who join in-progress missions.
  • Fixed connectivity issues that would occur in Railjack when transitioning between missions.
  • Fixed an issue where exiting the Railjack could make everyone in the squad’s screen fade to black.
  • Fixed being unable to use Garuda’s Claws on Railjack after dying in Archwing.
  • Fixed absurd Operator ragdoll issues.
  • Fixed some emissives on the Kalynex Polearm Skin .
  • Fixed Clients seeing Hosts in flying animation position inside Crewship after using Railjack Archwing Slingshot.
  • Fixed Railjack Crewmembers’ names, notably Converted Liches, overlapping in the Crew UI with their squad number.
  • Fixed Clients being unable to kick crew members off of the Dorsal or Ventral Railjack Turrets if they are already occupying it.
  • Fixed Crew auto-piloting prematurely ending if another ship flies in front of Railjack.
  • Fixed Crew auto-piloting targeting camera position instead of target position.
  • Also tweaked view on the Dorsal, Ventral, and the Tunguska Cannon.
  • Fixed the default Arching Reticle overlapping the custom Incarnon Weapon Reticle when in Archwing.
  • Fixed the last bonus icon in a Plains of Eidolon Bounty showing up as silver (bonus objective failed) even if the bonus has been fulfilled.
  • Fixed custom Reticle color getting reset to white after using Archwing Blink twice in succession. As reported here:
  • Fixed custom Reticle disappearing when dual wielding a Glaive + Pistol and throwing the Glaive when it isn’t fully charged.
  • Fixed Voidshell Material Structures not applying to the Drifter/Operator Voidshell Skin.
  • Fixed custom colors not applying to the Targis Prime Chest and Knee Armor Plates.
  • Fixed the missing explosion sound FX on the Akarius’ projectiles.
  • Fixed being able to escape the Uranus Sealab tileset using Titania’s Razorwing.
  • Fixed check marks missing next to completed Sortie missions in navigation.
  • Fixed the Phobos Corpus Ship fly-in skybox not having the updated Deimos model.
  • Fixed Simaris targets not spawning in the direction they want to target, to prevent them from spinning around.
  • Fixed some cases of Warframes and NPCs falling through elevators.
  • Fixed cases of some Melee weapons being unable to chain attacks while blocking in exclusive Melee mode.
  • Fixed NPC’s being stuck in Relay Elevators when the doors close.
  • Fixed case of Dialogue being in the incorrect order in The Sacrifice Quest during the game of Komi.
  • Fixed the Warframe statue in the Personal Quarters not being visible to visiting players on your Orbiter.
  • Fixed picking up Void Plumes from Void Angels or Melica Caches triggering the “Found X/Y” popup message.
  • Since there are no fixed numbers in the levels from Void Angels/Melica, it didn’t make sense to show messaging for these.
  • Fixed the New Loka Syndicate room outline not appearing in the Relay map.
  • Fixed players not being able to see the Hosts’ featured Warframe when visiting their Orbiter.
  • Fixed players being able to see out of a hole in the Deck 12 Tunnel in the Orb Vallis.
  • Fixed players being able to still fly when being downed as Titania during the Razorwing cast animation.
  • Fixed the final Plains of Eidolon bounty stage displayed as silver (indicating bonus objective failed) even when successful.
  • Fixed not being able to fail the Deimos assassinate bounty when needing to defend the cauldron as it summons the assassination target.
  • Fixed issue of Menu inputs reverting to Keyboard when using Controller on PC and using the attached keyboard in the Arsenal or appearance menu.
  • Fixed some funky water FX in the Drifter Camp.
  • Fixed Client infinitely hanging on the “Waiting for Players” state and failing to join after being invited by Host (from Orbiter) while in the Chrysalith.
  • Fixed the ships that hover around the Zariman being visible in the Railjack Star Chart.
  • Fixed issue of Thrax enemy Spectral Forms re-spawning with 40% Max Health.
  • Fixed issues of Thrax Spectral Forms returning to their Corporeal Form at 2.5x their original health.
  • Fixed white explosions appearing during the “Defeat Grineer Pursuit Target” mission phase in Railjack, in the Raptor Boss Fight and at the end of the Ambulas Boss fight.
  • Fixed cases of one of the Orb Vallis’ Caves generators not draining to give access to Toroids.
  • Fixed the Yareli and Merulina Noggles only being selectable from the base.
  • Fixed Coolant leak reflections not functioning when GPU particle quality is disabled.
  • Fixed rare case of the sky flickering while on board the Zariman.
  • Fixed being unable to equip weapons in the Arsenal while in the Dormizone.
  • Fixed Ayatan Sculptures animating for Clients when they aren’t fully socketed.
  • Fixed the Granum Void and Cephalon Simaris’ target being enabled in the Grendel Locator missions.
  • Fixed Incarnon Weapon reticles being visible in Captura Scenes.
  • Fixed Focus Conversion through the Arsenal physically duplicating your Warframe.
  • Fixed Friends lists sometimes duplicating player names.
  • Fixed being unable to use in Blink Pads Open Worlds while being ragdolled.
  • Fixed the Exolizer progress halting if a Host migration occurs after barriers are destroyed but the Thrax Centurion has not yet spawned in Zariman Void Cascade missions.
  • Fixed issue of Map loading within the Zariman causing spawn issues following Host migration.
  • Fixed issue where Void Slinging into a Void Angel could cause total Operator functionality loss.
  • Fixed Exodampers in Void Armaggeddon reviving at full health after a Host migration.
  • Fixed offline Exodampers in Void Armageddon switching places and changing debuffs after Host migration.
  • Fixed Host being able to hear a ping song every time they or a Client places a waypoint.
  • Also fixed Clients being unable to hear placed waypoints at all when placed.
  • Fixed Prime Parts being sorted at the bottom of the end of mission screen.
  • They will now be sorted with the same importance as Prime Blueprints.
  • Fixed Client being unable to board Railjack after completing a mission if the Host is not inside the Railjack.
  • Fixed an issue where Clients would sometimes never get the prompt to kick a crewmate out of the Pilot's seat.
  • Fixed the fuselage of the default Railjack skin missing in the Dry dock, cinematics, and missions.
  • Fixed overblown FX on the Ram Jammer Railjack Intrinsic.
  • Fixed enemies teleporting to their shooting position when approaching Rampart turrets, completely skipping their transition animation.
  • Fixed the collision on Friendly Kuva Liches & Sisters of Parvos to ensure they can now enter certain spaces, such as elevators.
  • Fixed being unable to rotate Landing Craft when customizing it with a controller.
  • Fixed losing all your Molt Augmented Arcane stacks after a Host migration.
  • Fixed being able to trigger a stealth kill on low health enemies instead of performing a Mercy Kill with your Parazon.
  • Fixed the feet and legs of the Khora’s Ushuru Skin appearing sunken and stretched.
  • Fixed for Melee elemental FX not showing up when loading into a level.
  • Fixed the ‘Marathoner’ Plains of Eidolon Challenge counting meters traveled when using the Blink Pads.
  • Fixed missing texture on Drakgoon’s default projectiles.
  • Fixed Kuva Trokarians not using their anti-Warframe spears.
  • Fixed multiple map holes in the Dormizone.
  • Fixed several map holes in the Southwest corner of the Plains of Eidolon.
  • Fixed your character shifting between postures when pressing forward while other keys are pressed down.
  • Fixed issue where the Oull Parazon Mod icon was not displaying in the Mod upgrade screen.
  • Fixed the incorrect mask colors for Executioner Vay Molta in Dog Days.
  • Fixed a couple decal issues on pillars aboard the Zariman.
  • Fixed being able to send the Capital Ship to the Void early in The Call of the Temperstarii Quest.
  • Fixed Sentinel UI information completely disappearing (name, downed status, level, etc.) when killed in a mission.
  • Fixed Quinn’s high threat level transmission playing instead of his extraction transmission right when Extraction becomes available.
  • Fixed an animation pop that would occur when equipping a weapon that has the ‘Visible When Holstered’ option enabled in the Arsenal.
  • Fixed the ‘Darvo Deal’ sale tag appearing in the in-game Market randomly when you own a coupon.
  • Fixed the following decorations not being able to be chat linked:
  • Boot Trophy
  • Flagellocanth trophy
  • Lobotriscid trophy
  • Fixed tileset not loading in through doorways in the Kuva Fortress until you get close enough for the opening animation to start.
  • Fixed Mods showing up in the End of Mission screen regardless of what is typed.
  • Fixed the Auditor in the Index deploying laser barriers nowhere near its current position.
  • Fixed issue with Corpus helmets popping off on spawn.
  • Fixed purchase button appearing over Operator faces.
  • Fixed access to forbidden areas in the New Loka area in Relays.
  • Fixed map hole in the post New War Plains of Eidolon near Mount Nang.
  • Fixed End of Mission screen not covering the top of the screen.
  • Fixed issues with textures not responding properly to light.
  • Fixed Sister of Parvos dialogue “I claim this sector” when they have retreated to the final Railjack confrontation.
  • Fixed rare issue with Atlas’ Tectonics Ability.
  • Fixed issue of Clients not appearing to squadmates as though they’re moving after loading into the mission.
  • Fixed skybox issue on board the Zariman.
  • Fixed the “Updating Account Information. Please wait.” message not disappearing in poor network conditions with the end of a mission screen.
  • Fixed mentions of Platinum being capitalized in Trading windows.
  • Fixed “Fortuna” and “Spaceport” location labels appearing in title case in minimap while the rest are uppercase.
  • Fixed issue related to shaders responsible for explosions.
  • Fixed weird bracket offsets on context actions.
  • Fixed rare case of being unable to see Operator in another player’s Profile diorama.
  • Fixed Clients seeing asterisks instead of the threat level Void Cascade missions when the Host is playing in another language.
  • Fixed “Syndicate Disruption” and “Fissure Kuva Survival” mission labels in the World State Window appearing in title case when they should be in uppercase.
  • Fixed rare issue with decorations.
  • Fixed collision issues with several Displays so they fit more flush to walls when decorating. This change will retroactively apply to any of the following Displays that are already placed.
  • Kahl-175 Community Display
  • Teshin Community Display
  • Veso Community Display
  • Vala and Parvos Community Display
  • Yareli Community Display
  • Pride Community Display
  • Fixed issues with leaving your squad while in a Relay.
  • Fixed not being able to launch event missions from the World State Window in Navigation.
  • Fixed collision issues with one of the Hydroponic walls in the Zariman.
  • Fixed text issues in the Operator Focus Menu for the Ukrainian language.
  • Fixed issues of text being cut off when viewing weapon stats in the Arsenal.
  • Fixed missing Operator Energy UI during The War Within quest.
  • Fixed issues of Warframes stuttering while moving when in situations with connectivity. When observed, Warframes will not appear to move smoothly regardless of connectivity.
  • Fixed instances of your Operator appearing in the opening cinematic for the Heart of Deimos Quest.
  • Fixed the Arbiters of Hexis Armor connection points being wonky on Hildryn.
  • Fixed instances where the incorrect dialogue would play out of order in The Sacrifice Quest.
  • Fixed missing Ordis lines in the War Within quest.
  • Fixed interrupting Sancti Tigris mid-reload leaving floating cartridges in the air.
  • Fixed a large door in the Zariman appearing much darker than its surroundings.
  • Fixed ‘Hey Kiddo’ pal positioning being wonky.
  • Fixed being unable to chat-link most Helmets and Weapons Skins.
  • Fixed rare Crash when playing Railjack.
  • Fixed the Tar Mutalist’s ranged attack puddle on impact appearing perpendicular to the ground.
  • Fixed fix missing landing sounds FX when using Yareli’s Merulina boosters.
  • Fixed crash after picking up certain items (e.g. Vomvalyst energy) with Sevagoth’s Shadow and then dying and respawning.
  • Fixed crash when certain enemies attempt to melee attack.
  • Fixed a rare crash that occurred when changing between levels.
  • Fixed a rare crash that would occur with some audio.
  • Fixed script error with Baruuk’s Serene Storm.
  • Fixed script error when using Trinity’s Link on board a POI and then returning to the Railjack.
  • Fixed script error that would occur in Captura.
  • Fixed Warframe Launcher not auto-selecting language on OS with the language set to Traditional Chinese.
  • Fixed script error that occasionally occurred when one of Caliban’s summoned Conculysts were killed.
  • Fixed Crash that occurred in New War Quest related to Last Gasp when starting as the Drifter.
  • Fixed script error that could occur when spawning Sentient enemies in the Simulacrum.
  • Fixed script error when viewing the Eidolon Lure in Codex.
  • Fixed script error related to the Soma Prime.
  • Fixed some of the recommended trick inputs being incorrect in the Waverider Quest.
  • Fixed the Imperial Rampart Codex entry using the model for the regular Rampart.
  • Fixes towards an out of memory crash during The New War.
Veilbreaker: Hotfix 32.0.1 We are here with our first hotfix post-Veilbreaker launch! Before we dive into the list of changes and fixes below, a couple of important notes need to be covered first:

1. Styanax Inbox Temporarily Disabled

We have had to temporarily disable the free Styanax Inbox message on all platforms, as we’re seeing reports of players getting multiple messages. We’ll update the PSA linked above once we have reached a resolution and the Inbox returns for those who have not received it yet and all future new logins for the duration of the celebration giveaway. 2. Removed Trading and Transmuting functionality for the new Archon Warframe Mods  The intended path to earning these Mods is through Kahl’s Garrison, and not through Transmutation. While Transmutation will remain disabled, we will re-enable Trading again once these Mods have officially been released next week with Kahl’s Garrison.

Archon Hunt Changes & Fixes: 

  • Made the following changes to Boreal:
    • Added decay on scaling of Boreal’s invulnerability.
    • Added Overguard protection on Boreal’s AoE attack.
      • Both of these are to address the Archons sometimes taking exorbitant amounts of damage. 
    • Improved the pillar sound FX in the Boreal fight.
  • Fixed Deacons being immune to Status Effects.
  • Fixed Mobile Defense target and other friendly NPCs getting scaled stats per squad member. This only applies to enemies (Archons, Deacons, Sentients, etc.).
  • Fixed non-Archon Assassination targets transmissions and information showing when hovering over Archon nodes.
  • Fixed script error with Archon Assassination mission.
  • Fixed script error in the Narmer tilesets.
  • Fixed script error with god rays FX from Sentient enemies.
  • Fixed a script error related to Host migration in the second mission of the Archon Hunt.
  • Fixed script error when trying to spawn backup for the Archon/Deacons when they had already died.

Veilbreaker Quest Changes & Fixes: 

  • Added a handful of sound FX to Kahl’s weapon pickup sequence, jetpack, and more.
  • Added fancy VFX when freeing a Brother.
  • Fixed unintended sentient choir sounds playing.
  • Fixed tutorial hint missing when releasing Grineer brothers on the Murex.
  • Fixed an additional Bolkor Grattler appearing when the original held by Kahl runs out of ammo.
  • Fixed Medusa Network node spawning in before the puzzle has been activated.
  • Fixed character in the quest standing far far away from the wall where they are supposed to be planting a bomb.
  • Fixed out of order voice lines.
  • Fixed missing character lines.
  • Fixed a script error in the world state window if you were in a particular quest state.
  • Fixed script error related to giving out orders to brothers.
  • Fixed script error in Archon Hunt stage when attempting to spawn an Eximus.
  • Fixed script error in the Murex stage.
  • Fixed script error in the first stage.

General Changes:

  • Enabled launcher warnings for systems that won't meet the minspec changes coming in 2023. To learn more, read our PSA: PC Minimum Supported Specs Changes Coming in 2023.
    • Note: If you do not see a launcher warning, congrats! You’re in the clear and meet the minspec requirements. 

Fixes: 

  • Fixed issue where Spear Gun could be hidden if reload from throw is interrupted.
  • Fixed being unable to purchase Rivens from Cephalon Simaris or Palladino if you are at max Riven Slot capacity.
    • Purchasing from these vendors will give the new Riven state that does not consume a Slot until it has been equipped so the capacity check was not necessary. 
  • Fixed the Forma reward in the Archon Hunt Navigation screen not showing the quantity (3x).
  • Fixed the Kuva Bramma having a line of sight check on AoEs beyond 4m.
    • This was a result of an experimental change not being reverted for launch, as discussed on the Devstream. 
  • Fixed the descriptions for the Small/Medium Ammo Restore Blueprints being incorrect with their new ammo pick-up function.
  • Fixed being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set.
    • We will be looking at the possibilities of running a script for those who are still missing their Emergent tier with the above conditions in mind. 
  • Fixed Warframe standing still and rooted in place on screen during Last Gasp after being downed.
  • Fixed the Incubator console disappearing if viewed at a bad angle in the Orbiter.
  • Fixed a portion of Styanax’s shield appearing stretched in his Leverian.
  • More fixes towards being able to ghost through the death limbo state after dying as Operator.
  • Fixed script error when contributing to the Clan Vault.
  • Fixed script error with the Syndicate screens.
  • Fixed script error with Operator loadouts.
  • Fixed rare crash when logging out.
  • Fixed script error that could block progress when returning to Dormizone after completing ‘Find The Song's Source’ stage of the Angels of the Zariman Quest.

Ammo Changes & Review: 

When we were reviewing ammo acquisition as a whole for Update 32, we felt weapons with Ammo Regen Rate Overrides, or “Battery,” in particular, needed a place within the ecosystem of change we had established. That said, upon review of feedback, we recognize we were a bit heavy-handed with the changes we made to Battery weapons. We have restored their original values for the time being while we reassess how we can better approach these weapons. We have restored the original values for the following weapons:
  • Basmu:
    • Returned ammo regen rate to 42/s from 10.5/s
  • Bubonico:
    • Returned ammo regen rate to 9/s from 4.5/s
    • Returned Alt fire ammo requirement to 3 from 9
  • Flux Rifle:
    • Returned ammo regen rate to 40/s from 24/s
  • Fulmin:
    • Returned ammo regen rate to 30/s from 20/s
    • Returned Alt fire ammo requirement to 10 from 15
  • Shedu:
    • Returned ammo regen rate to 28/s from 3.5/s
  • Cycron:
    • Returned ammo regen rate to 40/s from 20/s
  • Tenet Cycron:
    • Returned ammo regen rate to 40/s from 20/s
We also missed a note from Update 32, where applying Pax Charge to Kitguns was also applying Ammo Regen Rate Overrides. But similar to the above, we have since reverted that for review. Archon Hunt Changes & Fixes:  Below are a continuation of our efforts toward the Archon Hunts and getting the balance to a good spot. Expect more to come as we play and read feedback.
  • You must now have a Rank 30 (or Forma’d) Warframe equipped to access Archon Hunts.
    • This falls in line with the same Sortie logic we apply. Also assures you don’t accidentally jump into a Hunt unprepared. This logic was always intended to apply to Archon Hunts but broke along the development train.
  • Added complete Status Effect immunity to abilities that grant invulnerability to Archons.
    • Fixes Archons being vulnerable to Status Effects in their invulnerable phase and presenting opportunities to potentially one-shot the Archon. 
  • Sentient Aerolyst changes (this applies game wide, but is especially relevant with their presence in the Archon Hunts):
    • Removed reactions to damage from the Aerolysts.
      • Their flailing around animations when being damaged was causing visibility issues when trying to target their canisters. 
    • Changed their canister color to red and increased the contrast to make them easier to see/target.
    • Lowered its knees for better canister visibility.
    • Extended the charge period of its seeking missiles attack so that it gives players an opportunity to shoot the cannisters.
    • Added a short delay between its dodging animations.
  • Improved Deacon beam FX to make their attacks easier to telegraph.
  • Made sound adjustments to transmissions from Deacons.
  • Added a HUD message when in the spectator screen to clarify that you’re not eligible for the Archon Hunt reward. Must be alive to get the booty!
  • Fixed Archon Boreal's Shard taking reduced damage when it should be taking more.
  • Fixed double % symbol appearing in the Archon Hunt reward breakdown.
  • Fixed script error with the puzzle failing sound FX.

Veilbreaker Quest Changes & Fixes: 

  • Made slight animation adjustments during the ‘Shoot Big Gun’ stage.
  • Removed Daughter’s earphone music from her transmissions during Veilbreaker Quest.
  • Fixed being unable to control Kahl’s brothers with custom controls for the context action button.
  • Fixed attempting to issue a command as Kahl resulting in a loss of function.
  • Fixed the equipping sound FX playing for the Bolkor Gattler when jumping/using the Hellion Jetpack.
  • Fixed issues with Rogg’s Hellion Jetpack piloting skills.

Fixes: 

  • Fixed being unable to pick up universal ammo (such as ammo from ammo dispensers in the Simulacrum or Protea’s Dispensary) if the player only has a secondary weapon equipped.
  • Fixed a case where your Energy total would revert to its base value after a Host migration, which could lead to either a loss or a gain of Energy from prior to the Migration.
  • Fixed Mag’s Passive vacuum radius being smaller than it originally was before Update 32. It has been restored to its former glory.
  • Also fixed Mag Prime’s Passive description not being updated to its new form.
  • Fixed clipping issues with Protea’s Caladrius skin during her idles.
  • Fixed the Protea Monitivus Thrown Weapon skin missing the projectile details in the pouch attachment.
  • Fixed the wrong Puncture Depth on throwing weapons with Volatile Quick Return equipped.
    • Glaive reflection explosion chance is no longer affected by line of sight (LoS), as it was the cause of this issue! 
  • Fixed clipping issues with Wukong’s Voidshell skin armor.
  • Fixed Styanax no longer holding a spear in his hand while casting Axios Javelin and Final Stand while his Voidshell skin is equipped.
  • Fixed Lith N13 dropping base Wukong Chassis Blueprint.
  • Fixed using the Arsenal immediately after completing The New War Quest causing a soft-lock.
  • Fixed getting a “Invalid Character” error when attempting to Ignore a player in chat.
  • Fixed inability to hire a Crew Member from Ticker in Fortuna.
  • Fixed the Protea Caladrius skin fur-like collar appearing wet with a green tint when using the Classic Engine.
  • Fixes towards an issue with Grineer falling into their death animations when sustaining any sort of injury. Dramatic much?
  • Fixed some Armor offsets on Kahl.
  • Fixed Afentis (and all Spearguns) animation glitch if you switch weapons mid alt-fire throw.
  • Fixed the Afentis going invisible after you reload with the final ammo in the clip.
  • Fixed Syndicate console marker in the Orbiter not appearing when you have never pledged to a Syndicate before.
  • Fixed a script error that could occur when joining an Archon Hunt while someone is using Last Gasp.
  • Fixed missing VFX on the Sirocco Amp.
  • Fixed script errors with Junction Specters.
  • Fixed default Energy colors on the Vikasa Shoulder Plates at the request of the TennoGen creator.
  • Fixed un-intended ambient sounds occurring in the Orbiter.
  • Fixed the Protea Caladrius Glyph missing details such as her feather/fur collar.
  • Fixed PH tags appearing in Riven Mod descriptions.
  • Fixed PH tags appearing in the ammo stats in the Arsenal.
  • Fixed two cases of "ROTATE" button in buttonbar not being localized.

Known Issues: 

  • Excalibur Umbra is unable to pick up his own ammo while using bows. We are actively looking for a solution, in the meantime, you can use Transference to refresh his ammo reserves.

Veilbreaker: Hotfix 32.0.3

This Hotfix brings the weekly gameplay addition to Kahl’s Garrison we detailed in Update 32. Get to breaking Veils with the new Kahl ‘Break Narmer’ missions, which will unlock access to Chipper’s shop for the new Archon Mods, Styanax Blueprints, Weapon Blueprints from Update 32, and more! Prime Resurgence has also permanently returned to Warframe - gain access to Prime Warframes, Weapons, Accessories, and more.

We are also continuing to read and evaluate your feedback on Archon Hunts. Please continue to share your feedback on that and more in our dedicated Veilbreaker: Update 32 subforum. 

PRIME RESURGENCE HAS RETURNED! 

Prime Resurgence returns once again, this time to stay! Reinforce your Arsenal with the greatest creations of the Orokin Empire with the help of Varzia Dax.

The Prime Vault has closed for good. In its place comes the new and improved Prime Resurgence. After listening to your feedback, we saw a clear opportunity to improve both Prime Vault and Prime Resurgence, bringing more value to the program for the Warframe community and ultimately, more Primes into your Arsenal. With our new program, you can expect to see new monthly rotations filled with Prime Warframes, Weapons, Accessories and more.

The first debut rotation welcomes Wukong and Equinox Prime! Visit Varzia Dax in Maroo’s Bazaar to gain access to her Prime items: 

  • Wukong Prime
  • Equinox Prime
  • Zhuge Prime
  • Ninkondi Prime
  • Stradavar Prime
  • Tipedo Prime
  • Sanzang Prime Kubrow Bundle - Includes:
    • Nai-Zhen Kubrow Collar
    • Sanzang Prime Kubrow Armor
    • Derelict White
    • Tidal Blue
    • Corrupted Gold
    • Tang Prime Kubrow Fur Pattern
    • Incubator Segment
    • Nutrio Incubator Upgrade Segment
    • Kubrow Egg
    • Incubator Power Core
    • Genetic Code Template
  • Jindou Prime Syandana
  • Corposant Prime Ephemera
  • Isabeau Prime Syandana
  • Narvarr Prime Armor Set
  • Wukong Prime Noggle
  • Equinox Prime Combined-Form Noggle
  • Equinox Prime Night-Form Noggle
  • Equinox Prime Day-Form Noggle
  • And Wukong and Equinox Prime Relics! 

The following evergreen items are also available at Varzia:

  • Apis Syandana
  • Filigree Prime Decorations
  • Necraloid Bundle - Includes:
    • Necraloid Glyph
    • Necraloid Sigil
  • Spektaka Liset Skin
  • 5x Orokin Ducats
  • (NEW) 5x Void Trace Pack
  • Burston Prime
  • Braton Prime
  • Fang Prime
  • Lex Prime
  • (NEW) Former Twitch Prime items: If you missed these during their run as Twitch Prime items, now's your chance! 
    • Avia Prime Armor Set
    • Avia Prime Syandana
    • Operator Vayas Prime Accessories
    • Spektaka Prime Sugatra
    • Spektaka Prime Syandana
    • Vistapa Prime Syandana
    • Static Reactor Prime Sigil

How it Works: 

Earn Primes with Aya  

With Prime Resurgence, you’ll have a more direct path to earning Prime Warframes and Weapons through gameplay. Earn Aya in Missions to purchase Void Relics containing the specific Prime components you want from Varzia.

OR 

Earn Primes with Instant Access 

For each new rotation, you will be able to access all the available Prime Items instantly with Regal Aya. The price of Regal Aya has not increased since last year’s Prime Resurgence event and Platinum is still included with each purchase.

With Regal Aya, you have more agency in choosing the specific Prime Item you want to purchase with Regal Aya, including individual Prime Accessories. However, you can still purchase bundles for Regal Aya as well.

The History of Prime Resurgence and What’s Changed Since: 

The History

On November 16th, 2021, we launched a time-limited scheduled event in Maroo’s Bazaar on all Platforms: Prime Resurgence. In the goal of addressing the major pain points with our Prime Vault program, we put Prime Resurgence to the test as an alternative. After several weeks of rotating through Primed goods, we concluded the event in successful fashion.

The months that followed consisted of a review of its performance based on player feedback and interaction with the program. We determined that with its success, it met the criteria to permanently replace the Prime Vault program for good!

Before we get into what's changed, we want to reiterate that the return of Prime Resurgence maintains the two options to gaining access to Prime goods:

  • Instant access through purchasing (Regal Aya)
  • Free path access through gameplay (Aya and Relics)

What’s Changed

Thanks to your feedback during the event last year, we have been able to make some great quality of life changes as you see listed below:

  • Increased rotation length between Prime sets.
    • During the event in 2021, the rotations were a week long. Players agreed that this was too short a window to earn the Aya and Relics they need from that rotation. So we have increased the rotation length to roughly a month each (specific dates will be made available for each rotation when we near the next). 
  • Added the ability to trade 1x Aya for 5x Void Traces.
    • Similar to the 5x Ducats available at Varzia, you can now use your Aya to purchase 5x Void Traces. 
  • Added a ‘Visit Varzia’ fast travel option to the Relic Segment UI - selecting this option will prompt a confirmation window before taking you to Varzia in Maroo’s Bazaar.
  • Added a ‘Prime Resurgence’ tab in the in-game Market where Aya and Regal Aya purchases can be made instead of traveling to Maroo’s Bazaar.
  • Aya drop Changes:
    • Added Aya in Zariman Bounties.
      • After Prime Resurgence concluded, Zariman Bounties were introduced that included some Vaulted Relic drops. We have updated the drop tables to swap the Vaulted Relic drops with Aya in Zariman Bounties! 
    • Rebalanced Aya drop chance in Stage 2 & Final Stage in Level 25-30 Cambion Drift Bounties.
  • An inbox message will now be sent upon installing the Relic Segment in your Orbiter explaining Prime Resurgence and Varzia!

Prime Resurgence FAQ:

  Reveal hidden contents

NEW SYNDICATE: KAHL’S GARRISON 

Upon completion of the Veilbreaker Quest, Tenno gain access to Kahl’s Garrison, a new Syndicate located in the Drifter’s Camp on Earth. If you have already completed the Veilbreaker Quest, congrats! You can now Rank up the Garrison by completing weekly Break Narmer Missions to build up the camp with new faces.

There are 5 Ranks to unlock:

  1. Shelter
  2. Encampment
  3. Fort
  4. Settlement
  5. Home

Break Narmer Missions 

Break Narmer missions are weekly solo missions available with Kahl in the Drifter’s Camp. Play as Kahl to continue his heroic task of freeing more victims from the Veil and taking Narmer down from the inside! You can share your feedback on the Break Narmer Missions in our dedicated subforum

There are three mission types assigned by Daughter that will rotate:

Sneaky Sabotage 

“Sabotage time, Kahl. I’ve located a Veil Factory on the Orb Vallis. It’s crawling with Deacons, so you’ll need to be sneaky. NO GUNS.”

Junk Run

“Chipper needs more Thumper parts, and you need to keep Chipper happy. I’ve found an old Grineer base on Earth. Should have plenty.”

Prison Break

“Kahl, you know how you asked me to let you know when that prison Murex came back? Well, it's back. If you really want to do this, call me.”

Important note on Break Narmer Mission Rotation: 

The order of missions is fixed to your progress week to week and resets on a weekly timer. Meaning that regardless of what week it is (and what number of timer resets have hit), you will always be playing in the fixed order based on your mission history. You must complete mission 1 in order to gain access to mission 2, to gain access to mission 3, and so on when the order circles back to mission 1. In other words, the mission reset will always occur at the same time each week, and not when you complete mission 1, 2, or 3.

To echo what we stated in the launch of Update 32: With Veilbreaker comes a weekly approach to the systems introduced in this update. We want a variety of options for players to plan Daily, Weekly, and Evergreen goals. 

Note on accessibility option for Veilbreaking: 

In order to remove Veils from Narmer victims, you are required to Tap the dedicated button to fill the gauge and release them. As a friendly reminder, there is a ‘Repeated Button Presses’ option in the Accessibility settings that can swap the Tap to Hold if that is preferred!

Break Narmer Missions Known Issue: 

  • There is an issue with being unable to move up with Kahl’s Hellion Jetpack if the jump key has been rebound.
    • Current workaround: Reset your binding or make sure your ‘Move Up’ and ‘Jump’ key are set to the same binding in the ‘General Controls’ settings.

Break Narmer Challenges

Additional challenges are also available to complete throughout the week. Completing these challenges rewards a new currency called Stock (more on this below) that can be spent at Chipper’s store.

Each week's Break Narmer mission can be replayed throughout that week for more chances to complete the optional challenges for Stock. Challenges are synced for all players!

New Somachord Songs! 

Four new Somarchord Songs are available to unlock by finding Somachord Fragments located throughout the ‘Break Narmer’ missions.

  • FINAL STAND
  • HOLD THE LINE
  • SKYBREAK
  • STEEL HORIZON

Since Kahl is not equipped with a scanner of his own, these Fragments can be collected by interacting with them to pick up.

Rank up Kahl’s Garrison

This Syndicate auto-ranks with weekly gameplay progress rather than needing Standing! Unlocking ranks means building up the Garrison with new faces and opportunities.

Earn Stock

Stock is the currency used to purchase items in Kahl’s Garrison. Collect them via Break Narmer missions and challenges to spend on the following offerings:

Rank 1: Shelter 

  • Complete the first mission in Kahl’s Garrison to unlock Chipper’s shop.

Unlocked at Rank 2: Encampment

  • Access to Chipper in Kahl’s Garrison!
  • Styanax Systems Blueprint
  • Slaytra Blueprint

Unlocked at Rank 3: Fort

  • New Archon Warframe Mods
  • Styanax Neuroptics Blueprint

Unlocked at Rank 4: Settlement

  • Aegrit Blueprint
  • Styanax Chassis Blueprint

Unlocked at Rank 5: Home

  • 1x Archon Shard per Week
    • While this is locked behind the highest Rank, we wanted to make sure it was visible as a reward to strive for and plan your Stock spending choices. We want you to be able to stock up your Stock in preparation for when you unlock it if that’s your goal! 
  • Fog of War Ephemera
  • Afentis Blueprint
  • Styanax Blueprint

New Archon Warframe Mods

A new collection of Warframe Mods has landed in Chipper’s Offerings in Kahl’s Garrison! They offer an increase of core stats with added effects for elemental damage dealing abilities.

*Stats shown below are all at max rank. These Mods are tradeable! 

Archon Continuity

 +55% Ability Duration. Abilities that inflict a Toxin Status Effect will also apply a Corrosive Status Effect.

Archon Stretch:

 +45% Ability Range. Abilities that deal Electricity Damage restore +2 Energy/s over 5s.

Archon Vitality: 

+440% Health. Status Effects from Abilities that deal Heat Damage will be applied twice.

Please note that we are aware of this not working with some fire abilities e.g. Ember’s Fire Blast, this will be corrected in a future Hotfix/Update.

Archon Flow:

+275% Energy Max. Enemies killed by Cold Damage have a 10% chance to drop an Energy Orb. Cooldown: 10s.

Archon Intensify: 

+30% Ability Strength. Restoring Health with abilities grants +30% Ability Strength for 10s.

  • This currently has issues with some abilities that “heal over time” or trigger a heal after the ability is already running, we’ll be fixing the outliers overtime. 

Kahl Customizations

Kahl’s Garrison will be present in your Drifter Camp following the completion of the Veilbreaker Quest. Visit Kahl-175 there and refresh his uniform with a variety of customization options. Equipped with Voidshell technology and a variety of Helmet and Attachment options, players can kit him with a unique look that would make his Brothers proud.

Earn more Kahl customizations including Helmets, Eyeguards, Back Armor, Shoulder Plates, and Leg Guards just by ranking up Kahl’s Garrison!

Leg, shoulder, and chest Armor you own can also be equipped on Kahl.

Archon Hunt Changes & Fixes: 

As of this Hotfix, the 2nd Archon Hunt is now live for players to attempt! We’re continuing to watch and review feedback around these missions, and are committed to make necessary iterations over the coming weeks.

  • Archons now prioritize players instead of summons (eg: Octavia's roller, Titania's Razorflies, Atlas Rumblers, etc) to prevent too egregious aggro CC.
  • Archon Boreal will no longer target you when Void Sling or go into Void mode as Operator.
  • Removed Aerolyst ragdoll animations.
    • Continuation of our changes to improve targeting of their canisters. 
  • Adjusted the positions of the Pazuul drones to stop them from clipping through geometry in some tiles.
  • Fixed Archon Hunt progress getting reset after running Sorties in succession.
  • Fixed script error in the final Archon Assasination mission.

Veilbreaker Quest Changes & Fixes: 

  • Updated the music mix during the quest!
  • Fixed being unable to command brothers while using a controller if the ‘Place Marker’ action is not bound.
  • Fixed de-veiled enemies not getting the memo to attack their Sentient ex-friends.
  • Fixed the dissipation fields to free brothers sometimes overlapping, making it confusing to tell where you need to command allies to stand.
  • Fixed Kahl’s Grakata appearing entirely orange in the end of mission screen.
  • Fixed various non-Sentient resource deposits appearing on the Murex during the Veilbreaker Quest.
  • Fixed slight grammar issues with the opening dialogue of the Veilbreaker Quest. An exclamation mark was missing a space between it and an “I”.

General Changes: 

  • Added display at Syndicate Segment in Orbiter to indicate your Active Pledge, Extra Standing Possible, and the reset timer.
  • Changed the pouch attachment offset/rotation on the Aegrit to match other throwing weapons pouches.
  • Adjusted position of the Invigoration icon in the Arsenal to better align with the Mastered and Archon Shard icons.
  • Updated the Overguard depletion sound FX on Eximus units.
  • The Helminth Archon Shard Segment Blueprint is no longer sellable.
    • To prevent accidentally selling it before you get to crafting it! 
  • Updated Riven Sliver icon to be more clear and noticeable.

Optimizations:

  • Made systemic micro-optimizations to game code.

Fixes:

  • Fixed a progression stopper in The New War Quest where the 3rd Archon fight teleports players far into space making it impossible to progress.
  • Fixed being able to Subsume a Warframe with Archon Shards, ultimately resulting in losing the Shards.
  • Fixed being able to cast Styanax’s other abilities while in Final Stand.
    • Similar to Wisp’s Sol Gate, Final Stand is a full-body animation that restricts the casting of other abilities. 
  • Fixed Clients losing their HUD after removing an Archon Shard off a Warframe.
  • Fixed the Laetum and Felarx gaining charges in their Incarnon form from headshots while Xata’s Whisper is active.
  • Fixed being unable to Subsume a Warframe while using a controller.
  • Fixed loss of function after using Transference in the Dormizone during the Angels of the Zariman Quest.
  • Fixed casting an ability via the Railjack Tactical menu at no cost back to back if you have Zenurik’s Inner Might active.
  • Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
    • Xaku
    • Wisp
    • Revenant
    • Protea
    • Lavos
    • Gauss
    • Atlas
  • Fixed matchmaking sessions getting locked indefinitely and not being included in the public matchmaking if too many people joined/left the session.
  • Fixed submitted Clan Emblems replacing existing ones in game not appearing.
  • Fixed clipping issues with chest armor when equipped on Wukong’s Voidshell Skin.
  • Fixed the Vengeful Ephemeras not appearing when you load into a mission.
  • Fixed an issue with the Twin Grakatas reload animation.
  • Fixed clipping issues with the Voidshell Excalibur skin’s armor.
  • Fixed custom Operator energy colors not applying to abilities or the equipped Ephemera.
  • Fixed crash related to Necramech.
  • Fixed indistinct Rivens only being able to be equipped on Secondary and not Primary Kitguns.
  • Fixed Tranq Gun randomly running out of ammo and force swapping to your Secondary weapon.
  • Fixed Platinum prices being obfuscated by a gray box in open landscape Vendor’s Offerings.
  • Fixed being unable to catch fish in the Cambion Drift when they submerge under the Exocrine.
  • Fixed being unable to complete the Pavlov Spy mission on Lua due to the floor panels not activating when stepping on them.
  • Fixed the holstered version of the Monitivus Thrown Weapon Skin not applying chosen custom colors.
  • Fixed menu UI overlapping with exit Survey UI when attempting to leave the game while in Navigation.
  • Fixed mod config chat links appearing incorrectly in the condensed link window while using controller.
  • Fixed Clan Emblem Status on the website always saying approved emblems will be "in-game when the next major update is released" after they had been deployed.
  • Fixed a script error that could occur with the Smeeta Kavat’s Mischief after traversing a Sanctuary Onslaught portal.
  • Fixed Skittergirl being able to ghost her way through areas in the Zariman that are not designated for Skittergirl.
  • Fixed a script error that could occur when logging out with Soma Prime equipped.

Veilbreaker: Hotfix 32.0.4

Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes: 

  • Narmer Deacons will no longer perform their beam attack in Break Narmer missions.

    • This attack is designated exclusively for the Stolen Plates stage in The New War Quest. 

  • Updated some of Chipper’s dialogue for clarity.

  • Updated sound FX for laser traps and doors.

  • Fixed crash that would occur in the Narmer Scyto Raknoid fight.

  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.

  • Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand.

  • Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass.

  • Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking.

  • Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him.

  • Fixed Deacons getting way too close to Kahl after being detected, causing them to completely miss their attacks.

  • Fixed unveiled allies still having the Veiled voice FX.

  • Fixed the Narmer Propaganda Drones not having any collision.

  • Fixes towards falling through the floor when completing a Veil removal.

Break Narmer Challenges Changes & Fixes: 

  • Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge.

  • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge.

  • Fixed the ‘Kahl Go Fast - Complete the mission in under 15 minutes’ Challenge continuing to count indefinitely after the 15 min mark.

Optimizations: 

  • Optimized some shader & textures.

  • Made very slight optimizations to the Narmer Propaganda Drone.

Fixes:

  • Fixed a script error when switching between the ‘Helminth’ and ‘Archon Shard’ tabs in Helminth’s UI if you have something selected.

  • Fixed flickering issues in the Helminth UI.

  • Fixed Rogg’s Hellion Jetpack particle FX being the wrong color.

  • Fixed several placement and clipping issues with Shoulder Armor equipped on Kahl (notably the Sorex Shoulder Guards).

  • Fixed UI soft-lock related to Clan Emblems.

  • Fixed the Protea Caladrius Skin’s helmet visor tilting to the side permanently after casting her Grenade Fan.

  • Fixed the Aegrit’s holster position and rotation sitting funky.

  • Fixed being unable to return to Dojo from a Railjack mission if you have Clients in your squad.

  • Fixed script error related to Syndicate Medallions when joining in-progress missions.

  • Fixed script error when scrolling in the Helminth UI while feeding resources.

Break Narmer Mission Changes & Fixes: 

  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability.
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation.
  • Added Sound FX when Kahl transports his Brothers to the Railjack.
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset.
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage.
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent.
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission.
  • Fixed Kahl’s ship appearing completely black in the intro/outro mission cinematics.
  • Fixed a hole in the map in the ‘Sneaky Sabotage’ mission tileset.
  • Fixed a specific wall in the ‘Sneaky Sabotage’ tileset missing collision, allowing players to walk through it and clip through the map.
  • Fixed being unable to cancel Mission Vote when selecting a Break Narmer mission.
  • Fixed minor visual environment issues onboard the Sentient Murex in the Veilbreaker Quest.
  • Fixed Titania being able to teleport past the locked Deacon doors while in Razorwing.
  • Fixed Narmer sigils and Narmer Objects not appearing in the Archon Amar Fight as Client.
  • Fixed some exploding barrels typically in Sabotage missions appearing in Kahls Break Narmer Mission on Fortuna.
  • Fixed a visual Map hole during Kahl’s Break Narmer mission on Venus.

Kahl’s Garrison Changes:

  • Included Labels for the necessary Syndicate rank needed for the Wares in Chipper’s Inventory and a banner to visually display which Rank you’re currently at. This aims to clarify which Rank you’re at and which ones come next.
  • Improved camera placement for Chipper to avoid any awkward angles, even though he looks good from every angle.
  • Fixed many cases of Chipper not appearing in the Drifter Camp after saving him on Venus.
  • Ensured friendly Grineer are always in the Drifters Camp regardless of which Break Narmer mission is active

Archon Hunt Fixes: 

  • Fixed a script error for Archon Amar's Flame Coil ability.
  • Fixed a script error for Archon Amar's Clone ability.
  • Fixed a bunch of script errors in the Archon Hunts.

Styanax Changes & Fixes: 

  • Removed the ability for Styanax to recast Final Stand multiple times while in the air.
    • The facts: with the synergy of Rally Point providing Energy and Shields, you can spend almost your entire mission in the air. For transparency, this is something we caught earlier in development, but this change was missed for the release of Veilbreaker. You can still be in the air when you first cast Final Stand, but to recast, your toes must first touch a surface, similar to how Transference casting is done.
  • Fixed multiple players playing as Styanax causing the most recent Rally Point cast to remain active even if it's the weaker of all the casts.
    • If Rally Point is already active, it will not be replaced by another player’s cast IF it’s stronger (based on Ability Strength/magnitude of effects) than what they are trying to apply. In other words, if somebody has 200% Ability Strength and casts Rally Point on themselves, and then another player casts it at 50% Ability Strength, it will now skip over anybody who already had the 200% version. 
    • Your active Rally Point can still be overridden by a weaker cast IF there is fewer than 10 seconds left on your active buff.
  • Fixed Axios Javelin not triggering a vortex when successfully pinning enemies to the wall or floor as Client.

Changes:

  • Sentient resource drop chances reduced from 50% to 7% in Archon Hunts specifically.
    • For some brief history on this change: Sentients used to only be found as rare enemies on Lua, so the high drop rate chance for regional resources was justified. On their inclusion in Orphix Venom in 2020, we used a custom override to their drop tables to reduce their high resource drop chance to something more sustainable. On their recent inclusion to Archon Hunts, the drop table custom override was mistakenly not added. This led to players earning over 6x the amount of resources typically collected in a brief window of time, which led to false positive trade bans. 
    • We will potentially revisit these droptables in the future to prevent needing to use a custom drop chance for these Sentients to avoid this accidentally happening again.
      • Note: this change does not affect the Drop chance probability for Mods or Weapon Components
  • Reduced the amount of Vortex VFX from stacking when casting Vauban’s Bastille into the same spot.
  • Updated the launcher tab icons for improved readability.
  • Changed ‘Visit Varzia’ prompt button to the back right controller trigger when using a controller on PC.
Optimizations: 
  • Fixed using Archon Stretch with Volt’s Discharge causing FPS to plummet for Host.
Fixes: 
  • Fixed Operator Energy colors not applying to Operator cosmetics and abilities.
  • Fixed Sorex Armor Guards not using custom energy colors when equipped on Kahl.
  • Fixed Crash that would occur when viewing the Codex entry for Nox Eximus units.
  • Fixed Sevagoth various healing abilities and Venari’s heal not activating Archon Intensify.
Break Narmer Changes & Fixes
  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas.
Veilbreaker Quest Changes: 
  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest.
  • Fixed a visual issue of two individual Map tiles not connecting properly.
Changes:
  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before this Hotfix!
Fixes: 
  • Fixed Amar’s Howl not removing Waypoints for Clients.
  • Fixed cases of overlapping text in the Syndicate ‘pledge’ screen.
  • Fixed the Hespar neutral attack triggering many unintended Status effects.
  • Fixed the Dojo Legend UI not disappearing when making the HUD disappear.
  • Fixed Railjack side turrets camera rotation being off.
  • Made a potential fix towards Clients losing UI after extracting the Shard from an Archon.

Veilbreaker: Hotfix 32.0.7

Hello Tenno! We are back with a Hotfix that has some general changes and fixes. This Hotfix also paves the way with behind-the-scenes content to come in a near Update. Tune into Devstream #164 this Friday for more information on that. Also, with Week 3 of the Archon Hunts concluding with Archon Nira, the review of Archon fights marches on. With data from all three fights in hand, we are better equipped to approach the topic of damage attenuation (also commonly known as ‘Damage Pillows’). As announced in our Veilbreaker: Launch & Hot Topics Week 2 post, a continuation of our conversations around damage attenuation in Archon Hunts is also planned for Devstream #164. So be sure to tune in to learn more about our approach and plans to address it! 

General Notes: 

  • The ‘Prison Break’ Break Narmer mission will be going live at 12 PM ET!

    • We moved the reset time to align with the Archon Hunt reset, as originally shared in the official Kahl’s Next Break Narmer Mission PSA.

      • Also, as mentioned in the follow up post, please note that Prison Break and the current Archon Hunt will be available until Sunday, October 2nd. In the goal of aligning all resets at the usual time on Sundays at 00:00 GMT (Nightwave reset).

  • A reminder that Styanax is now available from the in-game Market!

    • The free login promotion ended September 22nd @ 11:59 PM ET and was added to the in-game Market the following day. We ran another script to catch any stragglers that were caught in our original scripting attempts and were still missing their free Styanax upon login.

    • His animation sets are also available via in-game Market!

    • Also fixed his blueprint in the in-game Market not informing on how to acquire it (Chipper in Kahl’s Garrison).

Archon Hunt Changes & Fixes: 

  • Removed a specific hallway from the Archon Boreal assasination tileset, as it had a convoluted layout that was affecting the flow of AI.

  • Improved the Narmer Deacon Veil pickup effect to be more obvious.

    • When picking up a Veil, surrounding enemies are momentarily disoriented as their Veil signal is jammed. This wasn’t apparent at first, so we improved the visual effect to telegraph when surrounding enemies are affected.

  • Fixed the Crimson Archon Shard’s Melee Crit Damage buff increasing crit damage on all weapon types, not just Melee weapons.

  • Fixed being unable to replay Archon Hunt if a Kuva Lich/Sister of Parvos is occupying the planet of the weekly Archon and taxed your reward.

    • This fix also applies to Sorties.

  • Fixed placeholder checkerboard material appearing when Narmer enemies are charging up their special long range attack.

  • Fixed a script error in the Archon Nira fight.

  • Fixed script error caused by Archon Nira's Toxin field ability after Host migration.

Kahl’s Garrison/Break Narmer Mission Changes & Fixes: 

  • The gate will now reopen after defeating the Narmer Thumper in the Junk Run mission arena.

    • This will allow you to go back and search for any missed collectables for challenges.

  • Kahl’s customization lists are now organized by Kahl Specific items first, then owned, and last unowned items.

  • Adjusted the cooldown icon position over Kahl’s abilities so that it reads better.

  • Updated the Plasma Torch HUD for improved readability and mechanic understanding in the Sneaky Sabotage mission.

    • Moved the callout over to the right side of the screen underneath Kahl’s health indicator.

    • When Plasma Torch is ready, an indicator will appear to inform you of that. A button callout will also appear to ‘Order Strike’.

  • Removed the ability for Kahl to use the Plasma Torch when he is stunned by a Deacon.

    • With the way he staggers around when stunned, you don’t want him putting those orders through.

  • Updated some transmission VO lines in the Junk Run mission.

  • Fixed a crash that could occur when using Kahl’s Hellion Jetpack after trying to use his Veilbreaker device.

  • Fixed the Narmer Scyto Raknoid’s consistently missing Kahl with its pull ability in the Sneaky Sabotage mission.

  • Fixed the screen going black when Kahl stands in certain areas of the Sneaky Sabotage mission tileset.

  • Fixed Kahl’s Brothers in the Junk Run mission shooting at the Narmer Thumper before it is even active.

  • Fixed Brothers being able to get in the way of Kahl’s incendiary grenades trajectory. Now they will just go right through them.

  • Fixed Kahl’s Hellion jetpack fire FX disappearing when colliding into walls/ceilings in the Junk Run mission.

  • Fixed no visual feedback occurring when attempting to select a Kahl ability with the d-pad on a controller.

  • Fixed some flickering issues occurring in Kahl’s Garrison at certain times of day/angles.

  • Fixed clipping issues with Chipper’s arms in Kahl’s Garrison.

  • Fixed Kahl clipping through the map when performing Veilbreaking.

  • Fixed script error related to the transmissions that play when ranking up Kahl’s Garrison.

General Changes:

  • Removed some Kuva Lich name generation options.

  • Updated all of the Yareli Waverider Quest Challenge descriptions to no longer say “Earn X Ventkid Standing”. It will now correctly indicate “Earn X points”, since Ventkid Standing is not what is earned during the challenges.

Optimizations:

  • Improved performance of Void Angels.

  • Optimized the Flameblade Grineers Twin Basolk Heat VFX.

Fixes:

  • Fixed Nyx’s Psychic Bolts (with 125%+ Ability Strength) not removing all Shields from Steel Path enemies.

  • Fixed Ember’s Fire blast shockwave not proc’ing Archon Vitality’s double Heat damage bonus.

  • Fixed Archon Intensify not proc’ing from most heal-over-time sources. We originally listed this as an issue in the Hotfix 32.0.3 patch notes, and are here now with a fix for the following:

    • Equinox’s Mend

    • Ember’s Fire Blast with Healing Flame Augment

    • Caliban’s Razor Gyre

    • Garuda’s Blood Altar

    • Gara’s Splinter Storm

    • Inaros’s Passive, Desiccation, Devour, and Scarab Swarm

    • Khora's Venari Heal

    • Oberon’s Renewal with and without Phoenix Renewal Augment

    • Revenant: Reave

    • Saryn’s Molt with Regenerative Molt Augment

    • Sevagoth’s Reunite

    • Trinity’s Well of Life

    • Wisp’s Reservoirs

    • Wukong’s Cloud Walker

  • Fixed Chroma’s ‘Cold’ Elemental Ward applying a large damage multiplier bonus to bullets that hit an absorb/redirect volume (Xaku’s Whisper or Mag’s Magnetize).

    • Elemental Ward should only add bonus damage to bullets that hit the player and then get reflected at enemies. Absorb spheres are not intended to gain any special benefit from this.

  • Fixed Mirage’s Hall of Mirrors counting towards the Felarx’s Mounting Momentum Evolution III perk.

    • Each shell reloaded by the clones was counting towards the 1 shell reloaded = 10% more fire rate, which was increasing the buff 5x stronger than intended. This has been fixed since clones don’t reload real shells.

  • Fixed loss of functionality after getting knocked down as Mesa with her Peacemaker active.

    • As a general fix, Mesa should no longer be knocked down while Peacemaker is active, as intended.

  • Fixed Amps using the Lega Prism having a massive VFX blow back from its flames making it difficult to see.

  • Fixed the Shotgun Scavenger and Sniper Scavenger mods not increasing the amount of ammo picked up by shotguns and sniper rifles as intended.

  • Fixed being unable to fire the Afentis if you interrupt (by rolling, casting ability, etc.) its re-equip animation.

  • Fixed the Torid, Mutalist Cernos, and Pox being unable to deal damage with their radial attack.

  • Fixed Sortie missions being locked despite having the node unlocked.

  • Fixed Riven pop-out being completely blank when hovering over it in the world state window (Sorties, Archon Hunts, etc.).

  • Fixed the number of ‘Open Squads’ in Navigation not being accurate and always showing as ‘0’.

  • Fixed the following weapons not correctly playing their intended animations between shots:

    • Corinth - Fixed the slide pump playing with no sound FX

    • Arca Plasmor, Sybaris/Sybaris Prime, and Grinlok - Fixed the gun parts moving but not your Warframe.

    • Marelok and Euphona Prime - Fixed Warframe not spinning the gun between shots.

  • Fixed the inside of Styanax’s skirt missing its pattern.

  • Fixed Styanax’s left heel pointing in the direction of his right arm, causing some wonky animations.

  • Fixed drifting issues with Styanax’s pistol animations.

  • Fixed being unable to pause the Veilbreaker Quest if you are in any mode besides Solo when starting it.

  • Fixed being able to replay freeing Rogg a second time around if you follow an unintended waypoint back to his (now empty) cell in the Veilbreaker Quest.

  • Fixed the debris from commanding Brother to plant bomb not dissappearing, making it impossible to traverse to the next areas in the Veilbreaker Quest.

  • Fixed Kahl losing the ability to use the Grattler after dropping it by switching to his Grakata and then dying in the Veilbreaker Quest.

  • Fixed leaving your Grakata on the ground after picking up the Grattler in the Veilbreaker Quest.

  • Fixed getting stuck on Daughter’s final cinematic in the Veilbreaker Quest if the Quest was started before the inbox message popped up.

  • Fixed weird camera panning occurring when logging into the game after completing the first Veilbreaker Quest Murex Rescue mission.

  • Fixed a wonky waypoint pointing towards the sky in the Medusa network room at the start of the Veilbreaker Quest.

  • Fixed voice lines between Daughter and Kahl playing in incorrect order when encountering Rogg in the Veilbreaker Quest.

  • Fixed being unable to select secondary/energy colors with D-pad while using a controller.

  • Fixed the last drop ship collecting Ambulas in its Assassination mission (Hades, Pluto) not reaching the capital ship before it explodes.

  • Fixed incorrect elemental FX appearing on the Dogma Two-Handed Nikana Skin.

  • Fixed certain large helmets in the in-game Market not fitting the diorama preview.

  • Fixed screen going black repeatedly after the intro cinematic plays for the Ropalolyst fight.

  • Fixed being unable to send invites through the recent players list.

    • Also fixes getting an error stating that the user does not exist, when in fact they do.

  • Fixed being unable to whisper other players in chat using the @ symbol.

  • Fixed the Polychrome random button only setting Dojo colors to default.

  • Fixed Operator disappearing from Orbiter after completing the Veilbreaker Quest.

    • This also fixes being stuck in an infinite ‘please wait’ loading screen when attempting to change Operator’s appearance.

  • Fixed Material Structure options showing up if you equip a Warframe attachment that has Voidshell support on a Warframe that does not have a Voidshell skin.

    • This was a UI only issue - Material Structures were not applied when selected.

  • Fixed being unable to wake a Void angel on the Zariman after Host Migration.

  • Fixed the Drifter missing from the Table for Two mission in The New War Quest.

  • Fixed Void Angel transmissions sometimes being too loud.

  • Fixed Ephemeras lingering on Operators even after swapping them out.

  • Fixed the evil twin Operator missing in the classroom scenes in The New War Quest.

  • Fixed Clients being unable to see the prompt to boot Railjack Crewship members from turrets.

  • Fixed being able to open the main menu while loading back into the Orbiter.

    • Also fixes the end of mission screen overlapping with the menu UI making it impossible to close until you return to the Orbiter.

  • Fixed the Corpus and Grineer ships sliding into frame when looking at the Zariman in the Star Chart.

  • Fixed an issue with Kompressa’s audio FX where high multishot mods caused the  explosions to cut audio up when hitting max instances.

  • Fixed the Equinox & Wukong Prime Pack description text box going off screen when viewing it in Varzia’s menu.

  • Fixed sending Clan invite to an already pending user giving the wrong error popup.

    • Was: “You have already requested to join this Clan” - Now: “Please check your Pending Tab to accept this user as they have already applied to your Clan.”

  • Fixed fishing bait thrown into Cambion Drift fishing spots disappearing upon landing.

  • Fixed the water reflection in a pond in the Grineer Forest tileset being extremely bright.

  • Fixed loss of functionality after using transferring to go from K-Drive to Necramech.

  • Fixed waterfall VFX getting pulled into the Orbiter after transferring while standing in it.

  • Fixed a script error that could occur if you spawned in a vehicle (Archwing, etc) right when Fass and Vome were switching in the Cambion Drift.

  • Fixed a pop up showing for Sabotage Supplies in Plains of Eidolon Bounties.

  • Fixed script error with Vauban’s Tesla Nervos.

  • Fixed script error related to allied Kuva Liches/Sisters of Parvos transmissions.

Posted 

Veilbreaker: Hotfix 32.0.8

Hello Tenno! We are back hotfixing today to address some priority invite bugs and to solve the recent ‘Break Narmer’ reset time confusion as announced in our ‘Recent 'Break Narmer' Reset Clarification & Upcoming Fix’ PSA. With that, we’ll see you tomorrow at 2 PM ET for Devstream #164! 

‘Break Narmer’ Reset Fix: 

Players who completed last week’s ‘Break Narmer’ mission after Sunday, September 25th at 8 pm ET did not see the next ‘Break Narmer’ mission in Kahl’s Garrison yesterday - even though they had completed the previous mission prior to when we said the reset would occur (yesterday at 12 pm ET).

So we have updated the affected accounts’ mission status for those who completed last week’s ‘Break Narmer’ mission between the times mentioned above. Additionally, our fix affects everyone who beat the ‘Junk Run’ mission up until the time this Hotfix launched! Originally the cut-off was Wednesday at 12 pm ET, so it turns out the late Kahl still gets the worm! Enjoy this bank error in your favor that was necessary for this fix to occur. After you download the Hotfix and log in, you should now see the correct updated mission. 

We were originally unaware of the extra window of time for players to beat the ‘Junk Run’ mission and still progress to the next week's mission (specifically from ‘Junk Run’ to ‘Prison Break’) which is why it wasn’t indicated in our PSA last night! Apologies for any confusion, but this only means more Veilbreaking. Best of luck on the Prison Break, Tenno.

This account progression will not affect your account or progression when it comes time for the scheduled Weekly reset this upcoming Sunday. Everyone will get their next scheduled mission based on completion!

Improvements:

  • Optimized network replication of Clan and Alliance Emblems.

  • Improved the AOE visual FX on Kahl’s Veilbreaking grenade.

Fixes: 

  • Fixed Clan Dojo invites failing.

  • Fixed Clients getting disconnected from Host after joining them in their Orbiter and the Host starts a mission vote for a Relay.

  • Fixed the Narmer Scyto Raknoid’s rupture animation playing twice after bringing its health down to half in the Break Narmer Sneaky Sabotage mission.

    • This fix also applies to all other Scyto Raknoids.

  • Fixed Veiled Solaris NPCs infinitely falling/respawning if spooked by Kahl and prompted to skitter away in fear in the Break Narmer Sneaky Sabotage mission.

  • Fixed cases of the Narmer Scyto Raknoid teleporting to places where it shouldn’t in the Break Narmer Sneaky Sabotage mission.

  • Fixed the Aegrit and Slaytra Blueprints missing their acquisition information (Chipper in Kahl’s Garrison) in their descriptions in the in-game Market.

  • Fixes towards transference at low frame rate breaking animations/ability use.

    • This is still apparent with K-Drives. Fixes to come.

  • Fixed Kahl repeating his final monologue in the Garrison twice in a row after completing the Veilbreaker Quest.

  • Fixed issues with the Javlok reload sound FX.

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