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Warframe – All Hotfixes November 2022 | Veilbreaker

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Warframe – All Hotfixes November 2022 | Veilbreaker

Introduction

Introducing Echoes of Veilbreaker: Update 32.1, the latest update that brings exciting new content to the world of Tenno! Get ready to face off against the formidable bosses Ven'kra Tel and Sprag in the Break Narmer Missions. These optional fights will test your skills as you strive to stop Kahl's nefarious plans. Don't forget to check out their weapon skins, the Renok Hammer Skin for devastating blows and the Avex Sniper Skin for precise shots. Plus, the models of Ven'kra Tel and Sprag have been updated in the Orokin Sabotage mission for an even more immersive experience. In addition to the thrilling boss battles, Update 32.1 introduces the Styanax Gerousic Helmet, a symbol of bravery in the service of justice. You can now purchase Styanax Gerousic Helmet Glyphs to show off your style. And for those looking to spruce up their Dojo, over 140 new Ostron Decorations are now available, along with a brand new Dojo room called Ostron Cove. But that's not all! Chipper has some exciting new offerings, including the Skaut Landing Craft, a remodeled Grineer Bolkor that calls for backup from Kahl and his allies. The Archon Shard Ephemeras, Shard Hex and Shard Bane, allow you to express the power and fury of the Archon. And for those seeking a fiery addition to their Arsenal, the Ember Starter Pack is here, complete with the Ember Warframe, customizations, and powerful items. Update 32.1 also brings a host of changes and fixes to Archon Hunt and Break Narmer Missions, ensuring a smoother and more enjoyable gameplay experience. So gear up, Tenno, and dive into the action-packed world of Echoes of Veilbreaker: Update 32.1!

Echoes of Veilbreaker: Update 32.1

RETURN OF VEN'KRA TEL AND SPRAG

Ven'kra Tel and Sprag await you in Break Narmer Missions, Tenno! Be ready to take on these bosses as they attempt to stop Kahl.

Ven’kra Tel can be encountered in the Prison Break mission, while Sprag is hiding out in the Junk Run mission. These fights are optional - once you are in the Break Narmer mission, seek them out if you so choose in between the main mission objectives!

Their weapon skins can be procured from the in-game Market. Flatten your enemies with the Renok Hammer Skin and take vicious, clean, and precise shots with the Avex Sniper Skin.

The Ven’kra Tel and Sprag models have also been updated in the Orokin Sabotage mission.

STYANAX GEROUSIC HELMET

Show bravery in the service of justice. An esteemed helmet for Styanax.

Styanax Gerousic Helmet Glyphs are also now available for purchase via the Glyph selection screen in your settings (Profile > Glyph > Search for “Styanax Gerousic Glyph”).

The Styanax Gerousic Helmet can be purchased via the in-game Market and will become available as a Blueprint in future Nightwave Cred Offerings (along with the rest of Styanax’s alt Helmets: Styanax Agogean Helmet and Styanax Synmora Helmet).

NEW OSTRON DOJO DECORATIONS

Over 140 new Ostron Decorations are now available to give your Dojo the Cetus and Plains of Eidolon treatment.

A brand new Dojo room is also here: Ostron Cove! A secluded cove, somewhere on the Plains of Eidolon.

*We also moved several existing Ostron themed Decorations into the Ostron Tab in the Dojo Architect menu.

NEW CHIPPER OFFERINGS: 

New Landing Craft - Skaut

A Grineer Bolkor remodeled for Tenno reinforcement. Skaut’s Air Support “Kahl Beacon” calls Kahl and his allies for backup. When backup is active, subsequent uses replenishes health for Kahl and his team. Each player can call one additional Grineer brother to join the fight.

The Skaut can be purchased via in-game Market or in Chipper’s offerings in Kahl’s Garrison for Stock once you have completed the Veilbreaker Quest.

New Archon Shard Ephemeras: 

Shard Hex Ephemera

Expose the power that courses through you. This Ephemera dynamically updates with your Warframe’s installed Archon Shards.

*NOTE: You must have Archon Shards installed on the Warframe that you are equipping the Shard Hex Ephemera onto in order for the Shards FX to appear when standing still. The Shard colors mirror what is equipped on your Warframe, but the Energy color radiating from the Shards is customizable. 

Shard Bane Ephemera

Express the Archon’s fury. This Ephemera dynamically updates with your Warframe’s installed Archon Shards.

*NOTE: You must have Archon Shards installed on the Warframe that you are equipping the Shard Bane Ephemera onto in order for the Shards to appear embedded. The Shard colors mirror what is equipped on your Warframe, but the Energy color radiating from the Shards is customizable. 

The Archon Shard Ephemera Blueprints can be found in Chipper’s offerings in Kahl’s Garrison for Stock.

EMBER STARTER PACK 

Boost your Arsenal instantly with the new Ember Starter Pack, including a Warframe, Customizations and many more powerful items. Light the Origin System aflame with Ember's Abilities and Essential Heat Damage Mods. Get the Ember Starter Pack and burn away the opposition today!

Pack Includes:

  • Ember Warframe
  • Ember Phoenix Helmet
  • Nikana Weapon
  • Essential Heat Damage Mod Bundle

*We're trying something a little different with the Ember Starter Pack. The Ember Starter Pack is available for Platinum on Consoles and cash on PC (with the added value of 200 Platinum included in the PC Pack in light of the differences between the platforms).

Archon Hunt Changes & Fixes: 

  • Chipper is now the Defense target in Archon Hunt Defense missions. Protect him as he scans for Narmer’s purpose in the sector!
  • Fixed Archon Hunt enemies applying enemy defense buffs in a different way than Sorties, causing abilities (for example, but not limited to) Nyx’s Psychic Bolts to not strip 100% of an enemy’s Shields or Armor even with the right Mods applied.
  • Fixed the secondary weapon given to Defense Operative in Archon Hunt missions disappearing after Host Migration.
    • This also fixes for all other instances where a secondary weapon is given to friendly NPC.
  • Fixed Archon Hunts awarding progress towards Sortie Nightwave Acts that are intended only for the (Sortie Specialist and Sortie Expert).
  • Fixed script error in Archon Hunt caused by Clients joining.

Break Narmer Mission Changes & Fixes:  

  • Cumulative Challenge Change: Progress on Break Narmer Challenges now persist between mission runs, rather than being reset for incomplete challenges.
    • The Break Narmer mission progress screen will now show your challenge progress.
  • Changed the “Kahl Kill Quick” challenge from “Get 5 kills in 3 seconds” to 5 seconds.
    • Kills made by Kahl’s Brothers now also count towards this challenge.
  • Added new Break Narmer Challenges:
    • Blow Up Good - Get kills with grenades.
    • Bomb Run - Get kills with grenades while flying.
    • Close Up Kills - Kill Enemies with Melee
    • Crate Smash - Kills Moas with a crate in the Veil Factory.
    • Freezer Burn - Freeze the Narmer Raknoid.
    • Stun Deacons - Stun Deacons using the Veilbreaker.
    • Smash Narmer Robots - Kill Narmer Moas
    • Defeat Sprag - Find and defeat Sprag
    • Defeat Ven'kra Tel - Find and defeat Ven’kra Tel
  • Break Narmer missions where collectible challenges are active will now spawn additional of the items required to be collected instead of the exact amount needed to complete the challenge.
  • Exiting out of the camera hacking view is now done by either hitting ESC or right mouse button.
  • Kahl can now command Brothers to stand in the Field in the Prison Break mission.
  • Updated the end of mission screen for Break Narmer missions with more VFX flare.
  • Increased the kneeling animation speed for Kahl.
  • Made it easier to select intractable objects while commanding Brothers.
    • Also fixed instances of the command FX not being visible on targets.
  • The fade to black mission reset will no longer happen after a Deacon stuns you and then dies while there are no other alerted Deacons around at the time.
  • Improved Kahl’s Brothers following behavior so that they don’t fall behind when covering large distances fast.
  • Kahl can now perform melee finishers on Moas.
  • Added a secondary objective text that hints at the Ramparts when the Narmer Thumper becomes invulnerable.
    • Also added UI name tags to the Rampart’s located in the Narmer Thumper arena in the Junk Run mission.
  • Fixed Kahl’s transmission reaction to the Narmer Thumper’s invulnerability getting removed playing more than once.
  • Fixed challenges showing incomplete (even if completed) in the Break Narmer missions screen if you completed a challenge for Week One's mission, and then got the same challenge for Week Two's mission (or when the first mission repeated in Week Four).
  • Fixed the “Man the Guns” Challenge not working in the Prison Break mission.
    • As announced in the PSA, upon login you will receive an inbox message with 15 Stock if you completed the Prison Break mission (and were affected by the Man the Guns challenge bug during your second rotation of the Prison Break mission) anytime between October 16th to November 2nd.
    • Kills caused by the explosive radius when destroying Crystals during the Dropship sequence will now count towards the challenge.
  • Fixed right bumper not opening up the ability submenu while playing Kahl and using a controller.
    • You can hold the right bumping to view and select Kahl’s abilities, the same way you would for Warframes.
  • Fixed the Kahl Go Fast Challenge (Complete the mission in under 15 minutes) auto-completing if caught by a Deacon.
  • Fixed losing the Salvaged Kuva Ayanga for the rest of the Junk Run mission if you use the Hellion Jetpack after picking it up.
  • Fixed an invisible terrain in the Prison Break Break Narmer mission tileset.
  • Fixed the Narmer consoles displaying multiple black squares when correctly solving puzzles.
  • Fixed Kahl’s Brothers losing their downed animation and standing upright instead if they are teleported while downed.
  • Fixed case where Veilbreaking an ally could cause them to fall through the floor.
  • Fixed loss of function after a Deacon stuns you and then dies.
  • Fixed loss of function after using the Veilbreaker ability on a Deacon while also in the process of being attacked by them.
  • Fixed being unable to clear the Narmer Thumper’s invulnerability in the Junk Run mission.
  • Fixed K-Drive parts, Chipper Tools, and Floofs not disappearing after being picked up to complete the challenge.
  • Fixed being able to break through the map in the Junk Run mission using the Hellion jetpack.
  • Fixed Kahl regening Health during the Deacon Veil finisher animation.
  • Fixed an issue where Kahl's crouch idle could be interrupted by one of his other idle variants, causing him to stand up.
  • Fixed Kahl’s Brothers clipping through doors while using jetpacks.
  • Fixed Railjack HP bar appearing in the Prison Break mission.
  • Fixed blocking volume issue and in the Junk Run mission tileset.
  • Fixed bugs with environment art in the Junk Run mission tilset.
  • Fixed floating leaves issue in the Junk Run mission tileset.
  • Fixed lighting issues in the Junk Run mission tileset.
  • Fixed black meshes appearing in the Junk Run mission tileset.
  • Fixed inconsistent capitalization with the cameras’ UI in the Sneaky Sabotage mission.
  • Fixed cases of Challenges shuffling after Hotfixes.
    • Updated all cameras to use UPPERCASE for better visibility.
  • Fixed collectibles for challenges spawning in Extraction zones.
  • Fixed Brother struggling to destroy rubble that hides challenge passwords in the Prison Break mission.
  • Fixed script error that could occur when a Brother is running away from planting bomb on the Immunode in the Prison Break mission.
  • Fixed script error that could occur if you have a command to a Brother immediately after Veilbreaking.

Kahl’s Garrison Changes & Fixes:

  • Kahl can now enter Captura (informally “Kahl’s Kahptura”)! There is now a Captura button located in Kahl’s Arsenal that will allow you to bring Kahl into an owned Captura scene for a photoshoot.
  • Added a Fast Travel option in the Pause menu to get to Kahl’s Garrison while in the Drifter Camp.
    • Previously this was accessed within the Profile option - now it’s better exposed for quick access!
  • Fixed a piece of cloth jutting out of Kahl’s leg with the Brauld Gaiters equipped.
  • Fixed Kahl's model showing up twice at the same time in the Garrison.
  • Fixed visiting players being able to interact with the Host’s Garrison.
  • Fixed Clients invited to Host’s Kahl’s Garrison hearing the dialogue from NPCs that are invisible to them if they are not the same rank.
  • Fixed the ‘None’ option not working when customizing Kahl.
  • Fixed several meshes clipping through the floor in Kahl’s Garrison.
  • Fixed Olvar D’s gun not being in his hands, and instead appearing on the floor in Kahl’s Garrison.
  • Fixed waypoint marker pointing to Kahl once the Kahl’s Garrison Syndicate is at max rank.
  • Fixed clipping issues with the Syrinx Leg Armor on Kahl.
  • Fixed Jarka missing her eyes in Kahl’s Garrison.
  • Fixed Horrek’s cauldron located in Kahl’s Garrison being invisible when viewing it from the inside of the Landing Craft.
  • Fixed a Veiled Grineer enemy spawning with Kahl and his Brothers after the ship crash sequence during the Prison Break mission.
  • Fixed Kahl loading into the Junk Run mission invisible.
  • Fixed opening the pause menu with a controller while in the Kahl Garrison mission screen causing the menu to open at a distance.

PC/Xbox Cross Platform Play Changes & Fixes: 

Since the Cross Platform Play test between PC and Xbox remains live (and we intend to keep it so!), we have made changes and fixes as we continue to oversee the test. Thank you for your continued support and participation!

  • General Cross Platform Play stability improvements.
  • Added a workaround for Windows and Xbox to reduce the impact of misconfigured IPv6 networks causing stalls when joining sessions that could be long enough to force you to drop from the squad.
  • Added a numeric suffix to player names to better identify players for the purposes of invitations to squad and chat in Cross Platform Play. Your suffix can be found by visiting your Profile in your menu on your Orbiter. If a player's name is unique then you can continue to invite them to your squad as you always have. However, should two players have the same name due to being on different platforms, you will need to know their suffix to invite them. When attempting to invite a player with the same name, you will be presented with the name along with suffixes for the players that you can choose to invite. Select the suffix for your intended squad member and away you go!
    • These suffixes will also show in your Profile in case you need to reference it for invites, etc. 
  • Dojos now behave the same way as Relays in terms of Cross Platform Play settings - If two players on PC are in the same Clan, but one has Cross Platform Play on and the other has it off, they will no longer see each other in the Dojo anymore. This is because the PC player with Cross Platform Play enabled could invite an Xbox player into their instance, which would cause issues.
    • For trading, players that have differing Cross Platform Play settings can still go to Maroo’s Bazaar to go through with their trades.
  • Players from the same platform will not see platform icons next to their names.
  • Changed the platform logos to be more generic in order to comply with platform guidelines around player identification. As a result, PC and Xbox users will see a small human silhouette instead of the previous Windows and Xbox icons while Cross Platform Play is enabled. This was a necessary step in continuing to develop this feature.
  • Fixed clicking on a Look Link in chat from an Xbox user while on PC prompting an error: “Link is from an old build and cannot be used".
  • Fixed being unable to DM Kickbot while Cross Platform Play is active.
  • Fixed getting the “Unable to join Maroo's Bazaar while in a squad with other platforms.” error message when attempting to join a Host’s Orbiter from a different platform.
  • Fixed PC Clients experiencing black screens and loss of functionality when hosted by Xbox players if the squad loads into Maroo’s Bazaar from the Navigation screen.
  • Fixed Fomorian and Razorback inbox messages not being sent once progress is complete and their nodes are available.
    • This also applied to other scheduled inbox messages such as Baro Ki’Teer’s arrival.
  • Fixed attempting to “Listen” to ignored players from another platform prompting the “Invalid Character” error.

General Additions:

  • Iron Wake is now home to a very special memorial to the late Tenno, Datareaper, located just behind Clem’s Fort. Datareaper created the character Clem and, with it, brought joy to many fellow Tenno. His memorial displays his favorite Warframe, Excalibur Prime and the Kronen Prime, as the Kronen was also his creation from a Contest long ago. Clem Forever <3.

Captura Changes & Fixes: 

  • Added a “Weapons Enabled” toggle to disable weapons on Operator/Drifter.
  • The options panel will now go transparent when the cursor is not hovering over it, so that you can see scene details when you are not actively making adjustments.
  • Added a “This setting needs to be ON to use this feature: Film Grain” pop-up when attempting to change Grain while the Film Grain option is toggled off in the options panel.
  • Fixed changes made to the Fade option for cameras in Captura not saving upon exiting the camera settings.

General Changes: 

  • Armor attachments (Chest, Arms, Legs) and Syandanas are now available to be equipped on the Drifter!
  • This is the first step towards bringing more customization options to the Drifter. For transparency on the process, the team is required to go through every single attachment and modify it for the skeleton of the Drifter (which includes adjusting those attachments for each suit as well, not just the base). With hundreds of armor pieces and Syandanas, the process is long. Which is why we started with the Drifter since their skeleton is similar to Warframes. Operator attachments may come down the line later, along with our continuation development towards applying Operator suits to Drifters. 
  • Updated the Operator/Drifter customization screen:
    • Bundled Clothing/Features options into categories.
  • Added Search function to the lists of customizations.
    • This has also been applied to Kahl’s list of customizations.
  • Squadmates icons in the Player List UI will now show the Warframe/Operator they are playing by default, instead of their Glyphs.
    • There is now a “Show Teammate Glyphs Instead of Icons” option in the Interface Options to swap back to Glyphs if desired.
    • Operator icons will not show to players who have not completed The Second Dream Quest.
  • Made the following changes to the UI pop-up notifications for pickups:
    • Added a UI pop-up notification for Voidplumes.
    • Updated the UI pop-up notification with a new look and flare. The pop-up now includes who on the team picked up the item (includes Syndicate Medallions and Voidplumes).
  • Made changes to the Auto Install Mods logic on Warframes:
    • Auto Install valued survivability like health, shields and armor far above all else. These changes value “Ability” stats like Duration and Range just below survivability, choosing Mods like Stretch just after Vitality and Redirection.
    • Also added value to certain beginner QOL Mods, for players that don’t have base Ability stat Mods yet.
  • Added FX flare to the Syndicate Ranks icons in the Syndicate screens.
  • Made several updates to the Haunted Interior Decorations - increased the spooky!
  • Added “Speed” stat in UI for Revenant’s Reave, and Gauss’ Mach Rush, and passive.
  • Made slight tweaks to Caliban’s audio mix.
  • Changed the Azima’s Alt-Fire disc maximum duration to 30 seconds.
    • In Update 32, we set this to 11 seconds as a reaction to players using the Azima with a very specific Mod configuration which resulted in a math bug and the disc unintentionally lasting over 5 minutes. That kind of AFK strategy is not what we want to encourage in Warframe. After further review and reading feedback, we agreed with the feedback that 11 seconds is too short and cuts into what you could achieve with legitimate Modding. With the new duration of 30 seconds we hope to strike a compromise between having your Mods and Abilities matter, without returning to an entirely AFK gameplay strategy.
  • Improved when a prompt is sent to head over to the support page after crashing due to being out of memory.
    • The launcher will now also inform when attempting to launch the game with slightly less RAM than is specified by the minspec.
  • Updated the “Insufficient Platinum” message to include how much Platinum is needed to purchase an item.

Optimizations: 

  • Made systemic micro-optimizations to core math routines.
  • Made micro-optimization to game code.
  • Made micro-optimizations to animation updates.
  • Made systemic optimizations to framerate and memory footprint.
  • Made systemic micro-optimizations to memory usage.
  • Made micro-optimizations to level loading and streaming.
  • Made systemic micro-optimizations to memory footprint and rendering performance.
  • Made optimization to material loading.
  • Made several small optimizations to Dojo loading.
  • Made a few micro-optimizations to loading large Dojos.
  • Made small optimizations to the launcher.
  • Optimized memory footprint for all platforms.
  • Fixed a hitch when loading into the Saturn - Uranus Junction.
  • Added a 1 second cooldown to the Grand Finale fireworks to prevent GPU crashes.

General Fixes: 

  • Fixed the “Dual-Mode Chamber” and “Mounting Momentum” Felarx Evolution III perks not working.
  • Fixed ammo pools not being shared properly across NPCs (Specters, Wukong’s Clone, Excalibur Umbra on Transference, and Equinox’s other half while using the Duality Augment Mod).
  • Fixed Primary and Secondary ammo pickups only being picked up if the player presses reload while standing near them.
  • Fixed enemies instantly dying when casting Mag’s Pull on enemies that are affected by Titania’s Spellbind.
  • Fixed loss of function after Melee slamming just as Temporal Anchor expires and beginning rewinding Protea.
  • Fixed being unable to manually reload while using a controller when Zephyr is in Tail Wind.
  • Fixed the Balor Fomorian Alert not appearing in Navigation while Nights of Naberus is live.
  • Fixed the Primed Sure Footed Mod having a very tiny chance of not preventing knockdown at max rank.
  • Fixed Energy Motes generated by the Emergence Dissipate Arcane not providing Energy if picked up by Necramech.
  • Hotdropped fix from last week: Fixed a case where purchasing both the Riven Cipher from Teshin and the Archon Shard from Chipper in the same week caused them to be unable to be purchased again on the reset.
  • Fixed Yareli falling through the map in various different tilesets when mounting/dismounting Merulina.
  • Fixed Kuva Larvling not spawning while playing as Yareli while riding Merulina.
  • Fixed magazine capacity from Mods reverting when turning Titania’s Razorwing on and off.
  • Fixed Naramon’s Lethal Levitation not working for Clients.
  • Fixed the Crit Chance UI indicator for Mesa’s Ballistic Bullseye Augment Mod having long decimal numbers - will now round for sake of space!
  • Fixed Equinox’s other half from her Duality Augment Mod using the player’s Archgun instead of their Primary/Secondary/Melee weapon from their loadout.
    • This falls in line with other AI fighters like Excalibur Umbra and Wukong’s clone - they only use your loadout weapons and not spawn in weapons. 
  • Fixed crash when returning to the Drifter Camp in The New War Quest.
  • Fixed crash when attempting to visit another player’s Orbiter.
  • Fixed crash when Client enters through the Cetus gates from the Plains of Eidolon during Host migration.
  • Fixed crash caused by Wisp's passive script starting if Wisp dies within 1s of spawning or respawning.
  • Fixed the rare case where damage done by Residual Malodor on Kitguns and the Live Wire Parazon Mod could trigger Archon Flow.
  • Fixed crash when hovering over Titania’s Razorwing ability UI.
  • Fixed crash with Xaku’s Grasp of Lohk while using the Vampiric Grasp Augment Mod.
  • Fixed HUD related crash.
  • Fixed a crash in the Unairu focus school's Caustic Strike ability if the player has Unairu Wisp unlocked and dies just after hitting an enemy with Caustic Strike while the Wisp is active.
  • Fixed Kompressa’s additional bubbles (after the first 4) not exploding with radial damage as intended when modded with Multishot.
  • Fixes towards a crash caused by Revenant's Danse Macabre.
  • Fixed crash caused by Sentient Conculysts’ melee attacks.
  • Fixed crashes caused by the Kubrow's Shelter Precept Mod if a Kubrow's owner leaves the mission.
  • Fixed crash when boarding Crewships in Railjack missions.
  • Fixed Revenant Prime’s energy color along his back not changing from the default blue.
  • Fixed Panthera’s primary fire punch-through not working if the first target is killed.
  • Fixed The Orbiter node in the Star Chart not taking you to the Orbiter if you’ve just completed the 2nd stage of the Veilbreaker Quest.
  • Fixed Steel Path Void Fissures being visible while not in Steel Path Void Fissure missions, and vice versa.
  • Fixed the option to speak to Teshin about the Steel Path missing after unlocking it.
  • Fixed being permanently unable to create new imprints of the Vulpaphyla or Predasite after releasing them to Son during the imprint process.
    • Releasing is no longer available at Son if imprinting is active. 
  • Fixed an issue where skin tone might not apply to all Operator customization slots if you owned more than 3.
  • Fixed locked doors on Corpus Ship Spy missions not opening when hacked by Clients.
  • Fixed Operator starting to drift up into the air in seated position while viewing their Appearance menu.
  • Fixed cases where audio transmissions playing in a specific order (Quests, etc.) could get interrupted by other transmissions that are unrelated.
    • Transmissions that are unrelated to the main event ones will now play at the end of the queued sequence. No more rude interruptions! 
  • Fixed your Warframe’s Ability Duration stat increasing every time you mouse over it in the Helminth UI while Molt Efficiency is equipped (UI only issue, did not impact in-mission).
  • Fixed Clients seeing other Clients sliding around in their idle stance while moving, instead of showing their feet running.
  • Fixed most Emblems clipping through the majority of Wisp’s skins.
  • Fixed the Officium Syandana not sitting flush on Revenant’s back.
  • Fixed falling and teleporting endlessly after falling down a walkway and attempting to fly out using Titania’s Razorwing in the Infested Ship tileset.
  • Fixed being able to spawn a Necramech in deep waters in the Orb Vallis and Plains of Eidolon.
    • This also fixes being unable to access your Necramech in the water. 
  • Fixed enemies not spawning during ‘Defend the Area’ Bounty stages in the Cambion Drift.
  • Fixed mining spots in post-New War Plains of Eidolon terrain spawning buried in the terrain, making it impossible to access.
  • Fixed objectives in the UI overlapping in The New Strange Quest.
    • Also improved the objective flow in the Quest so that it is less confusing on what you need to do next. 
  • Fixed the Feverspine K-Drive not appearing in Profile if a player has not acquired or leveled it.
  • Fixed all interaction prompts not working after giving a rescue target your Secondary weapon.
  • Fixed Captain Vor’s right hand not being fully closed around his Cronus melee in the intro cinematic to his Assassination mission.
  • Fixed many Syandanas clipping through Protea’s Caladrius Skin hip mesh.
  • Fixed water leaking appearing in the Orbiter while not in the Drifter Camp.
  • Fixed intense glitching in the Personal Quarters Vignette when visiting another player’s Orbiter.
  • Fixes towards pickups getting stuck in an endless falling loop in teleport volumes.
  • Fixed the “Defeat all Thrax attackers” UI prompt getting stuck on screen in Void Flood missions.
  • Fixed Capture mission transmissions playing at the start of the Captain Vor and Lieteunant Lech Kril Assassination mission.
  • Fixed your Warframe loading in invisible in The War Within Quest “Mountain Pass” stage.
  • Fixed getting permanently stuck outside of the tileset if you jump off the Mountain in The War Within Quest.
  • Fixed the incorrect Styanax Helmet appearing in his Leverian.
  • Fixed Clan Emblems appearing on the Relay statues after Blessings.
  • Fixed Blink Pads being enabled during the Stolen Plates mission in The New War Quest.
    • This was causing issues in the quest’s progression as K-Driving is required to get up to the Spaceport in the Orb Vallis. 
  • Fixed falling out of bounds when using Operator Void Sling in The War Within Quest.
  • Fixed the Laetum missing sound FX for reloading and Incarnon Mode while a skin is equipped.
  • Fixed the “Incomplete” filter for the list of Warframe abilities applying when clicking on resources in Helminth UI.
  • Fixed custom Clan Emblems not updating on banners placed in the Dojo until another decoration is placed or you reload into the Dojo.
  • Fixed the Aurimus Prime Syandana sticking out on most Warframes.
  • Fixed the aimed-in mining tool UI overlapping other menus when opened (Nightwave, pause menu, etc.).
  • Fixed camera flying through Orbiter after backing out of the Sigil menu on Necramech customization.
  • Fixed Warframe names being fully capitalized in the descriptions of their animation sets.
  • Fixed being unable to chat link the Jack o’Naut statue.
  • Fixed a rare network issue where Internet Service Provider problems could result in the game hanging indefinitely.
  • Fixed being able to spawn more than 1 of the Cephalon Suda Shield Ospreys and Corrupted Bombard Specters to prevent performance issues.
  • Fixed script error with Loki’s Invisibility.
  • Fixed script error with Revenant’s Enthrall.
  • Fixed script error with Equinox’s Metamorphosis.
  • Fixed script error with applying customizations to your Orbiter.

Known issues: 

  • The Sepulcrum does not charge alt-fire from kills by DOT inflicted by the weapon.

Changes: 

  • Disabled the Arsenal option when in Captura with Kahl, due to it not propagating Kahl’s respective Arsenal.

    • We will look to add this back in our next Update when we can make the code change for all platforms! For now you’ll want to load into Kahl’s Captura with your best Fashionframe. 

  • Made adjustments to how the Shard Bane Ephemera is placed on some thiccer Warframes: Grendel, Chroma, Nidus Phyrke Skin, and any Oberon Skin.

    • This fixes the Archon Shards barely showing when equipped.

  • Made several placement adjustments to various armor pieces and Syandanas when equipped on Drifter.

    • We will continue to make adjustments where needed - if you find an issue with a specific Armor attachment or Syandana please provide a screenshot for our team to assess. Here are some notable fixes (this list is not exhaustive):

      • Fixed multiple issues with Graxx Spitfire Syandana when equipped on Drifter.

      • Fixed Armor offset issues when equipped on the Drifter Voidshell skin.

      • Fixed some Syandana offset issues when equipped on the Female Drifter.

      • Fixed the Etheria Shoulder Plate sitting too deep into the Drifter’s arm.

      • Fixed multiple issues with the Mittahk Prime Leg Plates when equipped on Drifter.

      • Fixed multiple issues with Syandanas when equipped onto the Templar Prime Drifter Suit.

  • Added the “Attachments” category to the Operator Clothing menu. Operator Ephemeras have been moved from “Transference Suit” to this “Attachments” category with the respective Energy Color option.

    • As mentioned in Echoes of Veilbreaker, Armor Attachments for the Operator may come down the line later in this category.

  • The Skaut’s Air Support “Kahl Beacon” no longer spawns friendly Grineer units with Hellion Jetpacks equipped.

    • This was causing many issues due to wonky hover animations - we may re-enable this in the future. 

Break Narmer Mission Changes & Fixes: 

  • Increased the wind-up time for Sprag’s hammer throw ability in the Break Narmer fight.

  • The doors to leave the arena will now open immediately after Veilbreaking Sprag (instead of waiting for her transmissions to finish).

  • Fixed Brother having difficulty placing bomb to activate the entrance into the Sprag arena.

  • Fixed the “Kahl Sneak Good” (Complete the mission without being spotted by a Deacon) Break Narmer challenge failing after hitting a Deacon with the Veilbreaker ability.

    • The challenge now requires the Deacon to actually identify Kahl as a target for it to fail. 

  • Fixed Kahl’s Brothers incorrectly placing bombs on Immunodes in the Prison Break mission.

  • More fixes towards Kahl’s Brothers being unable to destroy rubble to show hidden password in the Prison Break mission.

  • Fixed physics issues when Kahl is knocked back by Sprag’s hammer throw in the Break Narmer mission fight.

  • Fixed Sprag’s marker lingering after her small cinematic introduction.

  • Fixed script error related to Drahks in the Junk Run mission.

  • Fixed script error in the Prison Break Break Narmer mission caused by reviving downed Brothers.

PC/Xbox Cross Platform Play Fix: 

  • Fixed the alias numeric suffix while Cross Platform Play is enabled showing in a chat DM with anyone.

    • The intent is to only show if you're in a DM with someone using the same name as you from a different platform. 

  • Fixed crash related to the numeric suffixes added to Aliases for crossplay.

Fixes:

  • Fixed the Attachments Energy color slot not applying selected colors to Ephemeras when equipped on Drifter and Operator.

  • Fixed being unable to change the colors of the Nyctalus and Eros Ephemera other than Energy when equipped on Drifter.

  • Fixes towards ammo pickups getting infinitely stuck to you after summoning a Specter while the Vacuum Mod is equipped.

    • If you run into this issue, a temporary fix is to clear your ammo from your weapon by shooting to clear the hovering pickups with the same ammo type. 

  • Fixed the doors to the Quills in Cetus opening before transferring to Operator.

  • Fixed the Shard colors on the Shard Bane Ephemera not appearing in Look Link previews.Fixed selected Vitus Emblem’s energy colors not applying.

  • Fixed Sprag freezing in place (sometimes mid-air) in the Ven’kra Tel and Sprag fight in the Orokin Sabotage mission.

  • Fixed Sprag in Orokin Sabotage mission not having her leg tube attached properly.

  • Fixed rare situation where Vendors/Timers were not resetting/updating if the player has 2 or more recent Vendor purchases expire at the same time.

  • Fixed the Shard Hex Ephemera not updating for other players in the Relay.

  • Fixed crash related to Specters, Umbra (on Transference), and other friendly NPCs that use player loadouts consuming ammo.

  • Fixed crash related to Mining Tool UI.

  • Fixed crash related to the UI when quitting the game.

  • Fixed crash related to Skaut’s Air Support spawning Corpus agents.

  • Fixed harsh black lighting on the Landing Craft in the selection and customization screens.

  • Fixed some Syandanas producing dark pixel rectangles on chest's of both Warframe and Drifter.

  • Fixed the UI elements in Syndicate screens overlapping if using a non-standard aspect ratio.

  • Fixed Chipper missing key (spoiler) details when hitting max rank in Kahl’s Garrison.

  • Fixed script error that could occur when logging out at the very beginning of a mission.

  • Fixed script error during the repeated button pressing struggle sequence against Archons in The New War Quest.

  • Fixed script error that could occur if the Vacuum or Fetch Mods instantly picked up a bundle of Credits before it could finish disgorging from the crate you smashed.

  • Fixed script error with the Grineer Flameblade when they attack.

  • Fixed script error related to the transmissions queue.

Echoes of Veilbreaker: Hotfix 32.1.2

Changes: 

  • Intact Sentient Cores can now be picked up by Vacuum!
    • A QOL bump due to the amount of UI noise experienced in Archon Hunt missions (specifically Defense). 
  • All color channels are now visible in the Operator Attachments category when an Ephemera is equipped that requires more than 1 color channel.
    • This fixes only having 1 color option for Ephemeras that use more than just the Energy color channel for Operators (Eros Wings, Nyctalus, etc.). 
  • Added more fly-in cinematics for embarking and disembarking from the Skaut.
  • Adjusted more offsets for the Shard Bane Ephemera on Nidus, Gendel, Chroma, Lavos, Frost, Hildryn, Atlas, Rhino, Ash, and Vauban.
  • Made more improvements to attachment offsets on Drifter - notable fixes:
    • Fixed issues with the Daedalus Chest Plate (Jade, Solstice, and Prisma), Kishikami Chest Armor, Focus School Badges (Zenurik, Naramon, Vazarin, Unairu).
    • Fixed issues with Syandanas on default outfit: Ayla, Cryona, Deru, Despot Cape, Gigelor Prime, Graxx Spitfire, Hecate (regular and Prisma), Jade Axa, Kahtuss Prime, Ki’teer Razza, Obsidian Sedai, Reshantur Cult, Tenui, Vasa and Yomo.
    • Fixed Conquera Syandana using the wrong color slot on Drifter.
  • Kahl's Grineer Brothers brought in via Skaut “Kahl Beacon” Air Support now have names as intended!

Break Narmer Mission Changes & Fixes: 

  • Adjusted timing on Ven’kra Tel’s sniper laser shots.
  • Fixed one of the caged Grineer in the Murex mission not matching their appearance once freed.
  • Fixed loot dropped from enemies getting stuck “raining” down over and over if dropped into teleport volume in the Prison Break mission.
  • More fixes towards the “Kahl Sneak Good” challenge not completing if you stun a Deacon without it seeing you.
  • Fixed missing weapon barrel on the Rampart, which made it shoot projectiles from the bottom of the turret instead of the gun barrels.
  • Fixed Rampart projectiles colliding with the Rampart platform when fired at certain angles.
    • It still can get blocked if you aim all the way downwards, but it should hopefully be clearer from the barrel's positioning visible on the HUD. 
  • Fixed script error with the “Kahl Let the Drahks Out” challenge.

Archon Hunt Changes & Fixes:

  • Increased Chipper’s base Health for the Archon Hunt Defense mission.
  • Added new Chipper transmissions to the Archon Hunt Defense missions.
  • Added new Chipper transmissions for “Wave Complete” in Archon Hunt Defense.

PC/Xbox Cross Platform Play Fixes: 

  • Changed the way that respective platform icons appear for players in order to continue to comply with player identification requirements across platforms. The following are the new icon changes:
    • Platform-specific icons only appear for players who are playing on the same platform
    • Your platform-specific icon will appear beside your own name
    • All players on platforms other than your own will have the generic icon
      • A visual example of how PC players will see this:
  • Fixed Cross Platform icons appearing too large for Xbox players.

Fixes: 

  • Fixed Corpus Shield Ospreys spawned by the Skaut “Kahl Beacon” Air Support halting Defense mission progress until they despawn.
  • Fixed Grineer units spawned from the Skaut “Kahl Beacon” Air Support using all the same “Tusk Hellion” name tag.
  • Fixed ability to spawn an infinite amount of Narmer Hellions in Kahl Captura by Unveiling them.
    • The “Kill Enemies” button in Captura now also checks for allied faction enemies, as there is otherwise no way for players to get rid of them once converted.
  • Fixed enemy Narmer one-shot projectile ignoring Limbo's Rift state. The Rift has some exceptions, but these mad lad shots are not one of them.
  • More fixes towards ammo pickups hovering around Warframe when Spectre has more max ammo than player.
  • Fixed the Shard Bane Ephemera only showing 4/5 Archon Shards when equipped on certain Warframes.
  • Fixed Syandanas reverting to default colors when Look-linked in Chat.
  • Fixed Brachiolysts sometimes spawning non-Sentient limbs when killed by a Slash Status Effect.
  • Fixed all Landing Crafts using the Liset Engine VFX in the Corpus Outpost and Grineer Shipyard tileset fly out extraction cinematics.
  • Fixed the default Lotus end of mission transmissions playing in the Archon Hunt missions.
  • Fixed script error with launching a mission with an Ephemera equipped.

Echoes of Veilbreaker: Hotfix 32.1.3

Ven’kra Tel & Sprag Fixes: 

We have fixed script errors triggered by Kahl Breaking Veils that resulted in mission issues for both Ven’kra Tel & Sprag. These script errors also prevented both the “Find and defeat Ven’kra Tel” and “Find and defeat Sprag” Challenges from being achievable.

That said, upon login, 15 Stock will be sent via Inbox for those who have the respective incompletable Challenge noted above in “Prison Break” or the “Junk Run” Break Narmer missions.

Both Challenges will also be swapped to "Complete" in the Challenge tracking screens.

Break Narmer Mission Changes & Fixes: 

  • Fixed Break Narmer missions being able to be played with other players - these missions are designed to be single player only.

  • Fixed the mines in Sprag’s arena remaining active while appearing inactive after Kahl dies.

  • Fixed the Medusalyst Turrets dealing virtually no damage during the “Free Your Brothers” stage of the Prison Break Narmer mission.

PC/Xbox Cross Platform Play Fixes: 

  • Fixed being unable to invite or send a message to a player from another platform by using the “Invite”/”Send Message” buttons on their profile.

Fixes:

  • Fixed the Corinth using 3 rounds of ammo per alt-fire shot instead of the intended 1.

  • Fixed being unable to complete the IO, Jupiter Defense Archon Hunt mission due to a friendly Shockwave Moa spawning.

  • Fixed the Despot Cape Syandana clipping into the Drifter’s shoulders/upper back.

  • Fixed offset issues with the Asa (default and Phased), Deru, Hecate, Graxx Spitfire, Ki'Teer Straed, Despot Cape, Harkonar (default and Wraith), Kuva Cloak, Massif Prime, Yamako (default, Rubedo and Prisma), Quaro, Suparna, Synkra, Thorac, Vexillus Cloak, Yomo, and Stratum Syandanas when equipped on the male Drifter.

  • Fixed offset issues with the Ayla, Bennu, Centuria, Deru, Despot Cape, Eklis, Gigelor Prime, Graxx Spitfire, Jotunheim Music, Ki’Teer Straed, Mucusk, Nave Prime, Opulas Robe, Reshantur Cult, Salix (default and Solstice), Telos, Valesti, and Zamariu Syandana when equipped on the female Drifter.

  • Fixed offset issues with the Phased Asa, Asa, Glistor, Mozi, Synkra, and Imperator Festive Syandanas when equipped on the Nightwave Drifter Suit.

  • Fixed the default Defense target downed transmission playing instead of Chipper’s in Archon Hunts.

  • Fixes towards the occasional ambient volume spike that could occur when leaving the elevator from Fortuna to the Orb Vallis.

  • Fixed the charged projectile attack by Narmer enemies ignoring Limbo’s Rift state.

  • Fixed Message of the Day messages in chat being cut off in several languages.

  • Fixed the background image of the “Spawn Enemies” menu lingering after exiting it in Captura (Default and Kahl).

  • Fixed script error that could occur if you unveiled Brothers in Kahl Captura.

Break Narmer Mission Changes & Fixes: 

  • Fixed Caches for the “Unlock Cache with Passwords” Challenge in the Prison Break mission not spawning enough to complete the challenge.

    • Also fixed a script error related to the above.

  • Fixed extremely rare issue where end of mission results would not update at the end of Break Narmer missions.

  • Fixed Grineer Drahks teleporting to player location if they do not despawn after being freed in the Junk Run mission.

  • Fixed script error caused by the “Unlock Cache with Passwords” Challenge not being active while loading into the Prison Break mission.

Changes:

  • The Vericres is now tradeable!

  • Chipper in Archon Hunt missions will now teleport to players if he can’t reach them.

  • Removed Helios Prime's Mastery Rank 8 requirement.

    • A follow up to Hotfix 32.0.9, Helios Prime was the only Sentinel with a Mastery Rank requirement, so we removed it to make it consistent with the rest.

  • Increased the Ignis Wraith’s Blueprint replication price from 15k to 20k Credits.

    • Recently the Ignis Wraith Blueprint was made accessible to all clans. This included making the Blueprint sellable for the price it was sold at, so stockpilers could regain the credits they spent. With matching buy and sell prices, some players were moving large quantities of blueprints for net zero gain, which caused unexpected problems.

  • Made several loading screen tip updates to get them up to date. Also added new Focus related tips.

PC/Xbox Cross Platform Play Changes & Fixes: 

  • Changed the generic icon for Cross Platform Play from the silhouette to a new swirl icon that will be used to identify Cross Platform Play in Warframe.

  • Fixed in-mission Operator transmissions showing the platform icon suffix after alias.

Fixes:

  • Fixed the following Crimson Archon Shard upgrades applying to all weapons instead of the intended listed Primary or Secondary weapons:

    • +25% (+37.5%) Primary Status Chance

    • +25% (+37.5%) Secondary Critical Chance

  • Fixed Chipper randomly standing up after being downed in Archon Hunt missions.

  • Fixed Corrupted Vor sinking into the floor in mission and in the Codex.

  • Fixed offset issues with the Circadian, Harkonar, Iliac, Kuva Braid, Kyroptera (default, Ormolu, Panoply), Laddak, Maggor,  Vanquished Banner (default and Day of the Dead), Quaro, Rakta, Salix (default and Solstice), Suparna, Thorac, Yomo, Amphor, Apoxys, Dessicata, Flox, Harkonar, Kuva Cloak, Mucusk, Sordario Syandanas when equipped on the Nightwave Drifter Suit.

  • Fixed offset issues with the Broca, Centuria, Dominus, Kahtuss Prime, Kryoptera Syandanas when equipped on the TennoCon 2022 Drifter Suit.

  • Fixed offset issues with most Syandanas when equipped on the Drifter Grineer Suit.

  • Fixed instances where NPC Defense targets were being called “Hostage” instead of “Operative” when downed (including Chipper in Archon Hunts).

  • Fixed end of mission transmission issues in Sorties.

  • Fixed the Avex Sniper used to enter the Ven’kra Tel fight arena appearing in the Veilbreaker Quest.

  • Fixed script error related to Zariman Bounties.

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