Introduction
Introducing the highly anticipated new quest, "The New War," where players will face a full-scale invasion by old enemies Ballas, Erra, and the advancing Sentients. Will the factions unite or crumble under the pressure? To participate in this epic battle, players must complete the prerequisite "Prelude to War" and own a Necramech and Railjack. Be prepared for several hours of gameplay, as normal Warframe activities will be temporarily suspended during the quest. Don't forget to fine-tune your loadouts, including your Fashion Frame, and crank up the audio for an immersive experience. Plus, enjoy the updated Operator voices and take advantage of the new accessibility setting, 'Hold Button for Struggle Action.' For the best visual experience, PC players can set their Graphics Mode to Enhanced, while Playstation 5 and XBOX Series X players already have this setting. Please note that the quest cannot be replayed in this update, but stay tuned for potential additions in 2022. And keep an eye out for five new weapons and booster top-ups after completing "The New War." Get ready, Tenno, the fate of the Origin System is in your hands!NEW QUEST - THE NEW WAR
We are seasons, all of us.
Growing in the light, fading in the dark.
At once the same, yet… ever changed.
Prepare yourself, Tenno. The New War is here and no one is safe. Old enemies have returned to the Origin System… will the factions unite against Ballas, Erra, and the advancing Sentients, or will they buckle under the weight of a full-scale invasion?
Players can prepare for The New War quest in the following ways:
Prerequisites
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Have “Prelude to War” complete
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We have renamed the former “The New War’ Codex section to “Prelude to War”, players must have this complete to participate in The New War Quest.
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Own a Necramech
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Necramechs can be earned by playing Deimos content or bought in the Market for Platinum.
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Own a Railjack
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A Railjack can be earned by completing the Rising Tide quest or bought in the Market for Platinum.
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The New War will take several hours to complete and will prevent normal Warframe activities from taking place for the duration of the quest. Plan accordingly!
Access to your loadouts will be limited. We encourage you to not only prep your Warframe, Necramech, Operator and Railjack Loadouts but also your Fashion Frame. And as always: CRANK THAT AUDIO!!
You may notice your Operator sounds a bit different while playing The New War Quest. We hope you enjoy the updated Operator voices. Pre and Post-New War Operator voices will be the familiar ones you’re accustomed to.
Additionally, a new Accessibility setting has been added titled 'Hold Button for Struggle Action'. This allows you to choose either 'Hold' or 'Tap' when confronted with a struggle context action, where typically mashing of a button would be requested. We recommend that you put this setting to your preference before initiating The New War Quest to ensure you have the best experience. Players can turn this on in the Controls options menu at any time in the quest, just above the Archwing section.
A significant amount of effort has gone into leveraging new graphics technologies for the levels seen in The New War. For PC players we recommend that you set your Graphics Mode to Enhanced for the full experience, if your computer can handle it! (Display tab under Options). The Playstation 5 and XBOX Series X already use this setting.
***You cannot Replay The New War Quest once it has been completed in this Update. It is a potential 2022 addition. Take your time and we hope you enjoy it!
NOTE: There are 5 New Weapons Available after The New War. We will not be denoting them here for spoilers, but seek them out once you’ve done the Quest! Additionally, some Booster top ups occur at the end of The New War.
NEW WARFRAME - CALIBAN
This is Caliban, the survivor, the adaptor, and heir to the twin kingdoms of biological and Sentient life. Free him from the aberrant path he was consigned to by his creator: Erra.
*Caliban's base Blueprint can be found in the Market with his Component Blueprints acquired via new Bounty missions unlocked after the completion of the New War Quest. Caliban’s Prex Card can also be found after completion of The New War Quest at a new location.
(PASSIVE) ADAPTIVE ARMOR
Allies within Affinity range gain up to 50% resistance to the types of damage they are currently taking.
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Note that this does not stack additively with the Adaptation mod
RAZOR GYRE
Become a spinning vortex of death. Hold the Attack button (left mouse default) to accelerate the maelstrom, increasing damage or target an enemy by tapping the Attack button (left mouse default) to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast.
SENTIENT WRATH
Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are helplessly lifted into the air, where they take amplified damage for a short time.
*Sentient Wrath is Caliban’s Helminth Subsume ability.
LETHAL PROGENY
Call on Caliban's Sentient aspect to produce up to three Conculyst comrades to fight by his side, and repair his shields.
FUSION STRIKE
Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout from the blast will strip the armor and shields from all enemies that touch it.
**Don’t miss Caliban’s Noble & Agile Animations! Featuring our first male-presenting Warframe with a floating animation!
VENATO
Caliban’s signature scythe, forged from a limb wrenched off a fallen Eidolon centuries ago. 50% increased Melee Combo Counter Chance when wielded by Caliban.
NEUROVYRE SYANDANA
A Sentient spinal symbiote that functions as Caliban’s signature Syandana.
SPORAVYRE SUGATRA
A docile Sentient entity that can be used as a weapon decoration.
CALIBAN CRANION HELMET
A fearsome alternative helmet to give Caliban a look he has not worn since the Old War.
POST-NEW WAR VAGUE SPOILERS: Review after completing Quest.

HARROW PRIME HAS ARRIVED!
HARROW PRIME
The inquisitor eternal arises, hallowed by the Void, preaching a gospel of iron and flame.
SCOURGE PRIME
Smite the unrighteous with Harrow Prime’s signature speargun.
KNELL PRIME
Ring a funeral toll upon enemy skulls with Harrow Prime's signature pistol.
NAVE PRIME SYANDANA
Invest Harrow Prime with this golden Syandana of holy office.
TEMPLAR PRIME SUIT
The dress uniform worn with pride by Harrow’s faithful legions.
PLUS! As an added Harrow QoL change, we’ve made some tweaks to his kit.
Passive:
Harrow and Harrow Prime now have the ‘Preparation’ style Mod behaviour as a Passive, meaning Harrow now has +100% Maximum Energy is filled on Spawn.Condemn
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Radius growth now scales with Range.
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Added a (non scaling) area-of-effect around Harrow that gets hit by it, similar to Proteas Blaze Artillery, to address hitting enemies that are right on top of you.
Penance
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Added an initial burst of healing based on sacrificed Shields.
Thurible
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Increased Charge Rate.
Ivara Prime, Baza Prime, and Aksomati Prime have entered the Prime Vault!
With the Prime Resurgence Event currently running, these Prime items will not be added to this run of the Resurgence schedule as we are not including 2021 Vaulted items in the event.
Prime Resurgence is our first stab at a larger scale Event to the Vaulting program in lieu of The New War. We’ll have lots to review during and after Prime Resurgence ends to dictate how we move forward! If you’re unfamiliar with the Prime Resurgence Event, you can learn more about it in our official
With this Vaulting comes the shift of the following Syndicate Sacrifices:
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Replaced Perrin Sequence Sacrifice of Baza Prime Stock with Panthera Prime Receiver
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Replaced Perrin Sequence Sacrifice of Ivara Prime Systems with Octavia Prime Chassis
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Replaced Red Veil Sacrifice of Ivara Prime Chassis with Nezha Prime Chassis
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes on the official Warframe Forums.
If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
Legendary Rank 2 Notice:
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While we have enough content to achieve Legendary Rank 2 in this Update, we are postponing the ability to perform the Test until 2022. This decision was not made lightly, we simply did not feel we could perform necessary testing to release it in this build.
NEW COSMETICS
Available in the in-game Market for Platinum! Featuring a new evolving cosmetic set, the Protovyre. A first-of-its-kind cosmetic that permanently evolves as you complete the required tasks.
PROTOVYRE ARMOR (CHEST, SHOULDER & LEG)
An evolving armor set that draws upon Sentient technology. Defeat Sentient enemies with this Armor equipped to unlock two additional looks.
PROTOVYRE SYANDANA
An evolving Syandana that draws upon Sentient technology. Collect Relics and Aya with this Syandana equipped to unlock two additional looks.
PROTOVYRE EPHEMERA
An evolving Ephemera that draws upon Sentient technology. Earn Focus with this Ephemera to unlock two additional looks.
How the Protovyre Cosmetics work:
Each cosmetic tier is permanently unlocked and available in your Arsenal as its own unique attachment once the required task is complete. Starting at the Protovyre tier, followed by the Protovyre Emergent tier and the final Protovyre Apex tier. Progress towards each tier is saved and can be returned to at any point. Progress can be tracked through the Arsenal description of the cosmetic, and in-mission UI pop-ups.

MESA PROJECTILYST SKIN
Mesa reimaged as the Sentients would have designed her.
VOLT ELECTROLYST SKIN
Volt as he would have been, had the Sentients created him.
KERULYST SENTINEL SKIN
Give your Sentinel the appearance of a Kerulyst, diminutive Sentients that evolved to become robust laborers in the Tau System.
NARMER SHAWZIN
[SPOILERY DESCRIPTION IN THE IN-GAME MARKET - READ AT YOUR OWN RISK!]
NEW DECORATIONS
11 New Dojo Decorations and 13 New Orbiter Decorations have been added! These new Decorations are all based on The New War Quest - check them out once you’ve finished the Quest!
3 new Community-made Displays have been added! These Displays can be found and purchased with Platinum individually or as part of the The New War Community Art Pack in the Market! The pieces will also be available via Twitch Drops Campaign from December 14th at 2 p.m. ET - December 21st 2 p.m. ET.
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Kahl-175 Community
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Veso Community
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Teshin Community

NEW PLAYER / EARLY PLAYER EXPERIENCE CHANGES:
In a continued effort to increase the accessibility of main Quest related items (Amp, etc) we’ve reduced Vox Solaris Sacrifice requirements. Those starting out on their Vox Solaris journey should find this allows them to progress through the Syndicate faster to reach the higher tier Offerings:
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Rank 5 (Shadow)
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Crisma Toroid from 5 to 3
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Repeller Systems from 5 to 3
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Rank 4 (Instrument)
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Sola Toroid from 10 to 5
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Repeller Systems from 5 to 3
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Rank 3 (Hand)
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Calda Toroid 10 to 5
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Atmo Systems from 10 to 5
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Rank 2 (Agent)
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Vega Toroid from 10 to 5
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Gyromag Systems from 15 to 8
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Rank 1 (Operative)
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Calda Toroid from 2 to 1
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Vega Toroid from 2 to 1
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Sola Toroid from 2 to 1
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OPTIMIZATIONS:
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Made micro-optimizations to reduce hitches in DirectX 12 when using the Enhanced Graphics Engine.
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Optimized severe stutters that could occur in DirectX 12 on PC in some situations.
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Optimized the Railjack HUD.
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Optimized performance related to Noggles.
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Made multiple micro-optimizations to the memory footprint.
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Made systemic micro-optimizations to level loading.
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Optimized several aspects of Transmission updating.
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Made system micro-optimizations for PC, Xbox, and Playstation.
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Optimized small stutters that could occur in DirectX 12 on PCs with fast SSDs.
GENERAL CHANGES:
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We’ve changed the “SKIP CINEMATIC” confirmation when playing Quests to a “HOLD TO CONFIRM” instead of clicking OK. This is aimed to save players (like myself) who accidentally skip cinematics from button mashing, which could heavily hinder the Quest storyline experience.
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This change does not affect regular gameplay cinematic skipping (mission fly-in / drop-down, etc).
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Companions will now receive 100% of the Affinity from kills you make. This matches shared Affinity functionality (you receive 100%, Companion receives 100%).
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Moved the Ghoul Bounty Aya drop to the Final phase as opposed to being in a majority of the Phases.
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Updated the Operator Voice icons to better reflect their titles.
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You may have already noticed this upon login, but emails displayed on the Login screen will now always be censored, regardless of having Creator Mode enabled or not. Your email will display only the first and last two letters before the domain, with the letters in between censored as asterisks. Additionally, we have updated the login email lock icon hover text to read ‘Unlock and clear Email’ to clarify its function.
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Creator Mode still censors your email to be all asterisk.
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The email domain is not censored by default, so if you wish to hide your entire email, please use the Creator Mode toggle in your Gameplay settings.
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Moved the K-Drive Race objective markers down closer to the actual K-Drive instead of floating many metres above.
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Increased back away distance for Grineer Lancers finding cover, so that they can shoot for longer.
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Enemies are now more likely to throw grenades at a target in cover.
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Removed Tenet Livia, Primary Kitgun beam-based weapons, Cadus, and Volnus Prime from the Conclave.
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These new weapons slipped into the Conclave without a proper balance pass.
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Set max instances on Mirage’s Eclipse loops so they don't multiply out of control when Hall of Mirrors is used.
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Adjusted the Grineer Rampart context action offset to prevent clipping with the mesh.
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AI cover positions have been tweaked to be more consistent.
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Brachiolysts will now take damage when disarmed instead of equipping electroprods.
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Decals on Harrow’s Condemn now uses Deferred Rendering for better performance.
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Made slight adjustments to the Spritsail Prime Chest Plate when equipped on Nidus.
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Rescue Targets are now far more unlikely to go after an AFK player over an active player.
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Juno Geminex Moas' projectiles' AOE damage now respects line-of-sight and won't deal damage through cover.
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Changed the Dojo Orokin Lab description to "Void focused research" to remove outdated Solar Rails indication.
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The Quest Codex section is now ordered based roughly on intended order of progression! The Quests you have yet to complete will remain at the top of the list for ease of access.
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Shading improvements have been made to older hair materials to add more depth!
FIXES:
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Fixed Companions not receiving shared Affinity from other players when you are in Necramech or Operator.
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Fixed a script crash in The War Within Quest when Transferring to Operator.
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Fixed inability to proceed in the Junction Specter fight if you died at the exact moment the Specter also perished.
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Fixed a spot-load that could occur shortly after an enemy Kuva Lich spawned.
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Fixed Steel Path Hijack escort object having normal level Health.
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Fixed enemies struggling to target the Hijack escort target.
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Fixed Junction Specter being of normal level when attempting to complete it in Steel Path.
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Fixed Client players seeing "Mission Failed" screen after leaving Railjack between missions.
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Fixed Transferring between Operator and Warframe in The Index would duplicate the Financial Stress debuff.
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Fixed an issue with spot-loading Archwing, K-Drive, Necramech, etc. when returning to the Orbiter (i.e. loading screen when returning to ship would "freeze" while fading out).
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Fixed being able to ragdoll yourself through Cambion Drift doors using the K-Drive.
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Fixed Titania’s Solstice skin missing the ‘Prime Details’ toggle.
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Fixed the hit effect missing from the Hek and Sobek.
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Fixed Aya dropped in Open Zone Bounties having stretched icon images.
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Fixed players not taking damage over time outside a Purifier bubble if Armor is 0% in Infested Salvage missions (Oestrus, Eris).
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Fixed Yareli being able to enter Orphix fields by riding into it on Merulina.
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Fixed the Operator energy circle in the bottom right of the screen being greyed out.
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Fixed being unable to install the Forma you purchase from the Arsenal Warframe upgrade screen.
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Fixed locked Nightwave Acts showing how-to instructions for completing the Act. Only unlocked Acts will show how-to instructions to avoid spoilers.
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Fixed script error when opening Prime Resurgence schedule from Varzia’s wares.
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Fixed Mind Controlling a Thrall as Nyx preventing it from being killed by a melee finisher.
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Fixed missing button callouts to move mouse/joystick left/right while rotating a decoration.
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When the left button rotates a decoration, you now get a hint to move the right stick left/right, similar to when scaling, you get a hint to move the stick up/down.
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Fixed Clients joining Host missions not seeing pickup resources after a Host Migration.
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Fixed Gauss’s gauge in Redline having a puffy smoke effect around it.
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Fixed an issue where clicking the plus icon in the squad panel while in Solo mode would give two error popups.
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Fixed the Vacuum-type mods (either Sentinel or Companion based) not working all the time if Clients playing Yareli are riding Merulina.
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Fixed being ejected from K-Drive and falling through when driving into the map border of the Plains of Eidolon when over water.
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Fixed script error with the Teralyst.
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Fixed issue with Transmissions sometimes being inaudible.
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Fixed script error with the Aerolyst’s projectiles.
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Fixed issue where boss fights can be triggered while the player is out of room as Operator, locking them out of the fight.
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Fixed animation issues where enemies would switch back and forth if you shot at the ground near them.
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Fixed being able to dodge Trading zone restrictions in Maroo’s Bazaar around Varzia by jumping.
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Fixed spot-loading from generating Kuva Lich weapons from Larvlings in-mission.
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Fixed Dojo Decorate Mode HUD legend only showing two options if opened through the Dojo console rather than the menu.
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Fixed missing Tenno Guide prompts after some Quest stage completions.
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Fixed script error when duplicating Decorations.
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Fixed several Armor attachments clipping through Nidus’ Kuvael Scrounger Skin.
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Fixed a harmless script error that could occur when fighting the Exploiter Orb.
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Fixed a script error that could occur if you caught a Fish soon after a Host migration.
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Fixed Deimos Claws Skin appearing incorrectly in mission when equipped to Keratinos.
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Fixed the Archwing loadout preview not functioning after changing your Necramech weapon.
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Fixed Juggernaut's stomp attacks no longer spawning new enemies.
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Fixed inability to place Decorations properly on the Codex table in the Orbiter.
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Fixed a flickering glass texture in one of the Corpus Outpost Spy windows of the central tower when viewed from the doorway into the room.
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Fixed Chains of Harrow Quest mission on the Corpus Ship tileset being overly dark.
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Fixed inability to view the Railjack Mods Worm's Torment and Granum's Nemesis in the Codex.
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Fixed Stalker spawning in a Junction and pushing you outside of the level.
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Fixed Disarming an enemy who is held by Xaku Gaze, Loki Radial Disarm, Baruuk Desolate Hands & Serene Storm, Naramon Disarming Blast, Mag Magnetized Discharge Augment, or Kubrow Neutralize results in them counting as a required kill for mission progress.
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Fixed multiple issues when rapidly clicking Quests in the Codex.
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Fixed Syndicate Relic Pack incorrectly stating a “guaranteed Rare”, as it was pulling the description from the Market Relic Pack.
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Fixed Nightwave Act description for Day Trader claiming only 1 win is required when in fact it’s 3.
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Fixed Titania’s Razorwing kills in normal ground missions counting toward the ‘From On High’ Challenge progress.
The New War: Hotfix 31.0.1
Changes:
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Players who purchased a Railjack but haven't installed their Reliquary Key are now eligible to play The New War Quests.
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This fixes players who had yet to install the Reliquary Key being locked out of The New War until they did so.
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Fixes:
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Fixed a crash after login during The New War Quest.
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Fixed a crash when attempting to waypoint an Ayatan Sculpture.
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Fixes towards The New War Quest that are too spoilery to denote at this moment.
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Fixed players who may have been in a UI-locked state and unable to place other Decorations after placing The New War Community Displays.
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Fixed harmless script error when migrating on the Fish catch screen.
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Fixed a script error when a Crew Member Transmission attempted to trigger.
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Fixed a handful of script errors when casting Abilities.
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Fixed missing Localization.
The New War: Hotfix 31.0.2
Changes:
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Added some helpful hints during a boss fight phase in The New War Quest.
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Updated muzzle FX and Alt Fire rotation for the Corinth Prime.
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Removed Harrow Prime and Venato from Conclave eligibility.
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A post-New War Quest item is available in Simaris’ Offerings for those who sell theirs.
Fixes:
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Fixed a crash during The New War Quest related to dying and checkpoint respawns.
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Fixed a crash during The New War Quest related to having a bad connection while a level transition was happening.
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Fixed a crash during The New War Quest related to respawning during a certain stage.
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Fixed a crash during The New War Quest related to dying right when a certain enemy uses an ability.
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Fixed a crash during The New War Quest related to doing a finisher and dying right after.
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Fixed a crash that could occur when throwing the bait in the monster door in the Cambion Drift.
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Fixed a crash related to returning to Cetus after a Quest mission in the Plains.
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Fixed being unable to 'ascend' in a certain part of The New War Quest when using a Controller
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Fixed a progression stopper in The New War Quest related to an enemy disappearing.
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Fixed a progression stopper in The New War Quest related to key characters being affected by Magus Anomaly.
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Fixed being able to down yourself by pressing the Delete button during certain moments in The New War Quest.
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Fixed Mastery Rank Up not being available from Orbiter Pause Menu.
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Fixed an important enemy’s shield in The New War Quest not properly blocking damage.
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Fixed certain enemies potentially disappearing mid fight.
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Fixed some visual overlaps with faces during The New War Quest.
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Fixed ability to see a post-New War weapon in your Codex before you’ve completed The New War Quest.
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Fixed a post-New War weapon showing Exilus in the Catalyst upgrade slot and missing Exilus Mod slot.
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Fixed Matchmaking/Invite options being available at certain moments during The New War Quest.
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Fixed an area in The New War Quest where you could reach to see outside of the level.
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Fixed "Erra" chapter of Prelude to War not activating properly if you started it previously but relogged before completing.
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Fixed Judicial Coils, Zato Facial Accessory, Revenant Mephisto Mask, and a hair style being missing from Operator customization options.
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Fixed mismatching skin tones for certain characters in The New War Quest.
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Fixed Operator hair clipping for certain styles.
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Fixes towards from facial animations in The New War Quest.
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Fixed a script error related to pulling up the Railjack Tactical Map.
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Fixed some script errors during The New War Quest.
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Fixed a script error when Maturing a Companion.
Known Issues Not Fixed: Tenno, we want to outline some other issues we are in the process of fixing (this is not an exhaustive list, just some highlights):
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Issues with Rivens and Spoiler Content.
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Issues with a certain Beam Struggle in The New War near the end of the quest, and a request for players experiencing this issue on PC:
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Send us your EE.cfg AND Settings file in a ticket so we can see whats causing the bug?
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If you open a ticket, cite Hotfix 31.0.3 + this thread in the subject, and attach your EE.cfg AND Settings (\%localappdata%\Warframe), it'd be appreciated.
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We know this bug is related to a custom keybind, we just don’t know which yet.
Changes:
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Clarified the Protovyre Apex Syandana challenge description to read “An evolving Syandana that draws upon Sentient technology. Collect Relics or Aya with this Syandana equipped to unlock two additional looks."
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Polished up some FX during The New War Quest.
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Polished up some FX on a post-New War weapon.
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Removed Dojo Decorations that weren’t meant to be live just yet!
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If you already Built/placed these Decorations they will stay! They’ve just been removed from the Architect menu until they’re ready to go live.
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Renamed the Harrow Prime Lith N9 Relic to Lith N10, as N9 already exists.
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Updated descriptions for Inbox items received when completing The New War Quest to make it less ambiguous as to what type of items they are.
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Renamed "Tusk Supplies Cache" to "Grineer Supplies Cache" in the Codex.
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Added workarounds to the launcher for misconfigured networks.
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Removed Parazon functionality from a certain character that shouldn't be able to do it.
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Moved one of the Thousand-Year Fish’s to be more visible for those who have completed The New War Quest.
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Added a glow to Ammo stations in the beginning of The New War Quest for better visibility.
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In the event that a Hotfix/Update deploys at the very end moment of The New War Quest, you’ll be asked to retry your input.
Caliban Changes & Fixes:
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Increased Caliban’s max base Energy from 100 to 125.
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Slightly increased the radius of Fusion Strike.
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Caliban’s Fusion Strike now implodes as opposed to exploding upon full convergence.
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Fixed Caliban’s Razor Gyre at max rank (3) increasing by 10 damage-per-second when charging it (holding down the fire key) when it should be 100 damage-per-second.
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Fixed Caliban's Fusion Strike not stripping as much Armor as it claims.
Fixes:
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Fixed issues with matchmaking in relation to pre-New War and post-New War.
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Fixed getting stuck on a black screen during a specific mission in The New War.
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Fixed a crash that could occur in The New War Quest after being Revived.
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Fixed a crash that could occur in The New War Quest when players were put into a wrong state.
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Fixed a crash that could occur aboard a Murex.
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Fixed a crash that could occur when Shadow Stalker appears to fight you.
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Fixed a crash when attempting to Transference to Umbra at the moment he died.
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Fixed a crash related to the Sentinel Mod ‘Spare Parts’.
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Fixed various crashes during a certain phase of The New War Quest related to checkpoints.
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Fixed a progression stopper in The New War Quest due to Yareli riding Merulina during a certain mission.
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Fixed a progression stopper in The New War Quest related to an objective not triggering if you were too quick.
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Fixed a cutscene not triggering in The New War Quest if you had a certain Ability active.
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Fixed a script error (that could cause drones in Orb Vallis Bounties to stop moving) that occured when the drone spawned at some locations - could also happen if you killed off all the enemies currently spawned in the encounter.
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Fixed getting stuck in a continual knockdown during a moment in The New War Quest.
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Fixed a moment during The New War Quest where you were not able to respawn after a certain checkpoint was met.
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Fixed a progression stopper in The New War Quest if you completed a certain objective too fast.
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Fixed some enemies getting stuck out of bounds during The New War Quest.
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Fixed Button prompts to use Abilities are showing the most recent binding, not one for the current input filter in The New War Quest.
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Fixed Harrow Prime to be compatible with Helminths Invigoration system. Please note that this will only affect new Invigoration offerings. If you already had a current offering for the original Harrow then it will remain invalid for the Prime. We are making changes to the way we introduce Prime Warframes to Helminth to try and prevent this problem from happening in the future.
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Fixed one rotation of Bounty rewards awarding the incorrect amount of Endo in its Rare rewards (50 Endo is now 1200 Endo).
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Fixed Power Cell carriers never spawning in Cambion Drift Purify and Excavation Bounties. This also fixes the Deimos Saxum Rex not spawning.
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Fixed a post-New War Bounty enemy staying invincible which resulted in a progression stopper.
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Fixed the Protovyre Syandana not tracking Challenge progress for Clients/some mission types.
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Fixed running out of energy in Razorwing while in Operator results in Titania being permanently small and breaks movement.
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Fixed wielding the wrong weapon during the first mission of The New War Quest.
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Fixed enemies spawning in areas you’ve previously cleared during a certain mission in The New War Quest.
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Fixed a ‘Skip Cinematic’ popup appearing but not functioning if you button mashed on a controller during a specific part during The New War Quest.
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Fixed enemies not making tactically viable choices during certain missions in The New War Quest.
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Fixed callouts for the “Ascend” phase being incorrect in The New War Quest.
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Fixed moments where Focus/Arcane attributes were being applied to the Operator when they shouldn't during The New War Quest.
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Fixed seeing overlapping weapons in the end scene of The New War Quest.
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Fixed a post-New War weapon being in the wrong Mastery Profile category.
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Fixed scenario where Kuva Guardians can’t be disarmed via Void Dash.
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Fixed a boss Health bar appearing above a character during the Second Dream.
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Fixed some Operator hair attachments.
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Fixed white explosions and wrong sounds on Grineer Hellion swarm missiles
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Fixed certain Decoration dioramas having the item in the ground.
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Fixed the Helminth Ability ‘Golden Instinct’ not functioning for Somachords and Frame Fighter fragments.
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Fixed incorrect Operator animations post-New War.
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Fixed broken textures on the Vasca Kavat fur.
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Fixed a script error that occurred if you equip any of a certain Set Mod but had no Melee weapon equipped.
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Fixed a script error related to playing Umbra in The New War Quest.
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Fixed incorrect skybox in a post-New War area.
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Fixed a script error in a post-New War Bounty.
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Fixed numerous script errors when a Client was attempting to join the Host who was in a Town/Relay.
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Fixed a script error that could occur when playing Orphix missions.
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Fixed a rare script error when fighting Profit Taker.
The New War: Hotfix 31.0.4
Changes:
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Added an option to the launcher to disallow the use of network caches (these are allowed by default because they can greatly accelerate updates but on some networks these caches can be misconfigured and cause lengthy stalls in the launcher). The launcher will now restart the update process when changing allowed network caches.
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Added a workaround for Network Not Responding warnings at the Navigation console when stuck on misconfigured networks.
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Removed and lowered the volume of some character exertion sounds in The New War Quest.
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Cinematic polish towards a scene in The New War Quest.
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Little Duck has a new Offering (Captura Scene related to the Quest) for those who have completed The New War Quest!
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Gyre Elite Outrider now correctly drops Zekti MK II weapons again.
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Removed Trading eligibility for the Korumm.
Fixes:
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Fixed a crash that could occur when fighting a miniboss in The New War Quest.
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Fixed a rare soft-lock during The New War Quest.
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Fixed the Teralyst getting stuck on the terrain if you’ve completed The New War Quest.
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Fixed getting stuck on a black screen when skipping a certain cinematic during The New War Quest.
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Fixed a progression stopper during The New War Quest if you escaped out a tileset hole.
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Fixed a giant hitch when opening the "Nightwave Acts" screen due to spot-loading all the reward items.
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Fixed a rare scenario where a certain mini-boss in The New War Quest could move to unreachable places.
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Fixed enemies spawning behind locked doors during a mini-boss fight in The New War Quest.
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Fixed matchmaking errors when attempting to join a pre-New War Open Zone from a post-New War Open Zone.
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Fixed a post-New War ‘Cache Recover’ Bounty mission starting inside the base with objectives outside the base.
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Fixed a momentary pop of gameplay before a cinematic triggered during The New War Quest.
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Fixed an error at the end of The New War Quest that could result in visual discrepancies.
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Fixed inability to drop power cells into the gravity conveyors in the Raptor boss-fight.
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Fixed for latency when playing Narmer Shawzin notes quickly - trimmed samples, added a longer decay time to envelopes and also lowered gain to match other Shawzins.
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Fixed ability to carry Data Masses and your Primary weapon at the same time - you should switch to your Secondary as intended now.
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Fixed Sentient kills in the Simulacrum counting towards Protovyre Armor Challenge progress.
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Fixed some Dojo Decorations having their description tag linger in the HUD. Also fixes Helios thinking the Decorations are a valid scan target.
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Fixed some missing Lotus VO/subtitles when replaying The War Within after completing The New War Quest.
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Fixes towards Drone pathing issues in the Plains post New War completion.
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Fixed flickering visuals at the mouth of a large vessel in The New War Quest.
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Fixed some floating objects in the Plains after completing The New War Quest.
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Fixed Dojo room 'Default' colour option appearing locked, and cannot be selected.
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Fixed Chains of Harrow Red Veil Fanatics bow targeting displaying square FX.
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Fixed a script error when switching Personal Quarter Vignettes.
The New War: Hotfix 31.0.5
Changes:
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Polished numerous animations in The New War Quest.
Fixes:
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Fixed a progression stopper in the finale of The New War Quest.
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To resolve this we had to backout a previous fix (will revisit for a proper fix):
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Fixed ability to carry Data Masses and your Primary weapon at the same time - you should switch to your Secondary as intended now.
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Fixed a crash that could occur when mission loading goes bad in Open Worlds.
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Fixed inability to complete the Mastery Rank 24 Test if you had a certain post-New War thing equipped.
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Fixed some black screens occurring during The New War Quest.
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Fixed inability to cycle the Profit Taker's current Shield vulnerability with the Sirocco.
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Fixed Harrow Prime not giving weapon passive bonus (additional shot in the magazine) to the Knell/Knell Prime.
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Fixed Knell Prime not displaying correctly when Dual Wielding.
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Fixed a New War Captura Scene doing unintentional damage to the Operator.
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Fixed a “table” clipping issue when skipping a cinematic in The New War Quest.
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Fixed for missing atmospheric FX in the Orb Vallis during The New War Quest.
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Fixed a floating texture in the post-New War Plains.
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Fixed a script error when using a Specter.
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