Introduction
Introducing the latest patch notes for Call of the Tempestarii: TennoGen! Get ready for some exciting changes and fixes to enhance your gaming experience. In this update, players can now acquire the Nautilus Blueprint and Components in Corpus Railjack Defense on Neptune, making it easier for endless-mission enthusiasts to obtain the Sentinel. Additionally, Fire Hazards no longer require 2 charges per shot for Forward Artillery and Ordnance, allowing for smoother gameplay. Railjack Drifting sound has also been improved, ensuring a seamless drifting experience. Plus, there are various bug fixes and optimizations to enhance overall performance. So, gear up and get ready to dive into the action-packed world of Call of the Tempestarii: TennoGen!Call of the Tempestarii: TennoGen: Hotfix 30.1.1
Railjack Changes & Fixes:
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Added the Nautilus Blueprint and Components to Rotation B and C of Corpus Railjack Defense on Neptune. This was added to give endless-mission minded players a way to acquire the Sentinel without having to only do non-endless missions.
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Changed how Fire Hazards impact Railjack Armaments: instead of making Forward Artillery and Ordnance require 2 charges per shot they now lock-on at half-speed.
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Regular Turrets are left unchanged with Heat Accretion cool down being half-speed when your Railjack has a Fire Hazard.
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Railjack Drifting sound is no longer restarted as long as you keep Drifting.
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You can now press P (Mission Progress) when using Pilot or Gunnery actions in the Railjack.
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Fixed a functionality loss when attempting to Hire Crew from Ticker when you’re at the maximum Crew capacity of 33.
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Fixed Clients never getting Corrupted enemies if the Host isn’t encountering corruptible enemies in Void Storm missions. This was most commonly seen when the Host would stay on the Railjack while Clients boarded Crewships, POIs, Capital Ships, etc.
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Fixed Electrical Hazard HUD scramble FX lingering perpetually if a Crew mate Repaired the Hazard while you were in your Necramech.
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Fixed not being awarded the final Arcane for completing the 36th Orphix.
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Fixed pressing P (Mission Progress) as Railjack mission success End of Mission is triggered resulting in the squad menu being hidden and inability to select any Railjack nodes.
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Fixed getting put back into the Crewship after being punted to space due to the Crewships meltdown.
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Fixed Turret becoming unusable if a player enters it and aborts the mission.
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Fixed broken camera angles occurring after being Teleported into the Corpus Capital Ship while you were in the Archwing Slingshot.
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Fixed Archwing Slingshotting to a Grineer Railjack Point of Interest resulting in colliding with the POI mesh.
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Fixed launching the Necramech from the Archwing Slingshot via well timed Transference.
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Fixed Void Sink spawn discrepancies if the Host was in a different location than the other squadmates.
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Fixed Onslaught Matrix not stacking properly when used in a Squad.
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Fixed inability to swap a Crew mates weapon if you assigned them to the Role they are currently assigned to.
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Fixed Railjack Blink (Rank 10 in Piloting) claiming to be bound to LB by default, but is actually bound to A for controllers.
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Fixed Mission Progress Credits appearing to be multiplied exponentially when entering a Railjack turret while having the mission progress screen open. This is a visual bug only.
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Fixed Aurex Vertec enemy backpacks having incorrect textures that also read ‘Walnut’. They really wanted you to know what color their backpacks were.
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Fixed waypoint issues within the Corpus Ice Mines.
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Fixed waypoints missing their borders in the Call of the Tempestarii Spy phase.
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Fixed some spot-loads related to the Railjack Plexus.
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Fixed overly loud alarm sounds in Corpus Railjack Loot Dungeons.
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Fixed a script error that could occur when a Crewship is destroyed right as a player Archwing Slingshots into it.
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Fixed a script error when a Crewship was destroyed.
Changes:
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Sevagoth’s Shadow Embrace now respects Bosses that have ragdoll resistances (Vay Hek, Ambulas, etc). If the enemy has crowd-control resistance, repeated Embrace casts will have reduced Duration to adapt against said enemies.
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Teshin’s weekly item is now placed at the beginning of his "Steel Path Honours" list.
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Sentient Scouts in Uranus now stay until they’ve been scanned by you instead of leaving after they’ve scanned 2 bodies, giving you the best chance at scanning them. An optional objective marker is now placed on them when within range.
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You can now trade Cambion Drift Fish!
Optimizations:
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Optimized Interception missions for UI performance leaks.
Fixes:
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Fixed a crash that could occur when opening Arsenal.
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Fixed a bug that could result in the Interception HUD missing markers for Clients when joining-in-progress.
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Fixed Magus Anomaly pulling Condor Dropships.
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Fixed refreshing Hydroid’s Tidal Impunity removing knock down prevention.
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Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.
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Fixed Grendel’s Pulverize ball having incorrect textures when the Moloch Skin is equipped.
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Fixed Protea not removing respective “gadgets” from her utility belt for Blaze Artillery and Dispensary when the Kollapsar Skin is equipped.
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Fixed Sigma & Octantis initial combo not working correctly on all Stances.
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Fixed cases where you were unable to strafe while in Archwing when using a controller.
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Fixed a bug that would prevent certain Clans from changing Tier.
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Fixed some more cases of low level Disruption Syndicate missions spawning enemies below level 15.
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Fixed inability to Swap Polarities for Sevagoth’s Shadow.
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Fixed being able to butt scoot while in Sevagoth Tombstone.
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Fixed cases of ‘Your teammate needs help to open a door’ prompt lingering for the duration of the mission.
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Fixed Damage type icons (and any other icons) not appearing in World State Window Sortie descriptions.
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Fixed waypoint pulse FXs sometimes being offset from the marker.
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Fixed Full Screen default resolution always being 800x600 when switching from Windowed.
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Fixed a few attachment issues with the TennoCon 2021 Armor.
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Fixed Emblems being upside down on the Left Ion Shoulder Armor.
- Fixed certain Syandana and Warframe combinations resulting in seeing floating black squares.
Call of the Tempestarii: TennoGen: Update 30.2.0
TENNOGEN ROUND 20 PART 2!
Included in this second batch of designs from Round 20, you’ll find exciting Skins and Customizations for your Warframes, Weapons, and more! Check them out now via Steam launcher and support hard-working Tenno designers from the Warframe Community.
WARFRAME SKINS
Baruuk Blade of the Lotus Skin by BeastBuster
Baruuk Zamariu by led2012 & daemonstar
Frost Strigid Skin by Rekkou
Khora Graxx Skin by Faven
Nidus Kuvael Scrounger Skin by Erneix
Atlas Blade of the Lotus Skin by BeastBuster
ARMOR PIECES
Asakage Blade of The Lotus Shoulder Armor by BeastBuster
Kishikami Blade of the Lotus Chest Armor by BeastBuster
SYANDANAS
Aropanex Syandana by kakarrot2812
Shiroku Blade Of The Lotus Syandana by BeastBuster
WARFRAME Alt HELMET
Khora Fiera Helmet by Debbysheen & Crackle2012
WEAPON SKINS
Ion Sword Skin by Yatus & HugoPolo
Udjyat’s Serpent Machete Skin by Vulbjorn, the graphical walrus.
Yamex Tonfa Skin by Kakarrot2812
NEW WARFRAME AUGMENTS!
Wisp: Fused Reservoir (Exilus): Reservoir
Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.
*Acquire from the New Loka and Cephalon Suda Syndicate Offerings.
Grendel: Hearty Nourishment: Nourish
Clear Status and gain 2 sec Status immunity for each victim in Grendel’s stomach.
*Acquire from the Red Veil and Steel Meridian Syndicate Offerings.
Protea: Repair Dispensary (Exilus): Dispensary
Hold to create a dispensary that will Revive the Sentinel or Companion Moa of a player within 14m every 60s.
*Acquire from the Arbiters of Hexis and The Perrin Sequence Syndicate Offerings.
Zephyr: Airburst Rounds: Airburst
Each enemy hit by Airburst increases secondary damage by 25% for 14s.
*Acquire from the Red Veil and New Loka Syndicate Offerings.
WRECKAGE QUALITY OF LIFE
Tenno are currently limited to holding 30 pieces of Railjack Wreckage. Wreckage limits as they currently stand can impact the flow of Railjack missions -- if you are one to play long sessions of Railjack missions in a row, you might have experienced this yourself - you cannot play missions until you manage your inventory. To prevent the interruption of having to scrap Wreckage every few missions, Wreckage is changing in a fundamental way:
All Wreckage of the same type (ex: Zekti MKIII Engines) will exist in one pool, without taking up Scrap Wreckage slots. If you wish to use that Wreckage for Repairs, Fusion, etc., you will be able to “Identify” the Wreckage to move it from that pool, taking up a Scrap Wreckage slot. The unique characteristics of that Wreckage will be revealed upon Identification.
This way you can continue to gather these resources in the background as you play, and choose how to use them once you’re back in your Dry Dock.
So let’s break this down a bit!
You and your Crew are ready to return to the Dry Dock after planet-hopping in your Railjack. Along the way you’ve collected a handful of Recovered Wreckage; Wreckage with no unique stats yet.
Back in the Dry Dock you notice a new icon/option in the Components/Armaments screen titled ‘SCRAP RECOVERED WRECKAGE’.
Here contains the Recovered Wreckage you just earned that has yet to be INSPECTED. Here you can own an infinite number of Recovered Wreckage which are nicely bundled together by their Types (Lavan Talyn Mk I, etc). These possess no unique stats in this state until you choose to Inspect them. In the Recovered Wreckage screen you can easily Scrap at a glance.
You see a Reactor in your Recovered Wreckage that piques your curiosity: what’re its unique stats? Back in the Components screen you locate your Recovered Reactor and choose to Inspect it to discover its unique stats. This action is free and immediate. Once Inspected you can choose to either Repair, Scrap, or Continue to add it to your Wreckage inventory.
*Please note that logic for assigning unique stats remains unchanged - for example Mk I Armaments didn’t possess unique stats before this change, and they still won’t.
Once you’ve reached the max Wreckage (30/30), you’ll notice that Recovered Wreckage can no longer be Inspected until you free up space in your Wreckage inventory. While you may be at the Wreckage limit, this no longer impacts your gameplay, as all Wreckage earned while on Railjack missions is put into your infinite Recovered Wreckage inventory!
Railjack Changes & Fixes:
- Added a button to the Crew screen to ‘HIDE ALL’ UI elements for those wanting to get a screenshot of your lineup!
- Improved the visual FXs in the Corpus Railjack Defense tileset.
- Improved enemy pacing in Corpus Railjack Exterminate missions to feel more appropriate for the tileset size and difficulty.
- Fixed a functionality loss when using the Omni to recall and the Archwing Slingshot at the same time.
- Fixed a Client crash related to the Host Recalling out of the Corpus Freightlinker.
- Fixed a crash when being punted back to the Operator in the Orphix gamemode.
- Fixed early Crewship meltdown not swapping the player inside back to their Warframe before booting them to space, which could result in a slew of issues when punted out as the Operator.
- Fixed a possible crash when firing the Railjack Forward Artillery.
- Fixed inability to start a Railjack mission from Navigation in a Relay that doesn’t have a Dry Dock.
- Fixed entering Orbiter Railjack console as Operator resulting in a second Warframe mesh appearing and animations/context actions breaking.
- Fixed spamming X while attempting to exit the Railjack as the Operator resulting in the screen turning black and keeping you inside the Railjack.
- Fixed Reactant pickups lingering after each squadmate had collected the full amount during a Void Storm mission.
- Fixed Unairu's Wisp buff not applying in Railjack missions.
- Fixed Crew members missing their heads when viewed in the Turret (and missing any attachments you added).
- Fixed another case where Crew members were invisible when joining in progress.
- Fixed (again) Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
- Fixed a case where you could see Sevagoth’s Death Well during the ‘Sleeping in the Cold Below’ phase of Call of the Tempestarii.
- Fixed Crew ‘Contracts’ button moving around at different aspect ratios.
- Fixed numerous script errors that could occur during a Void Storm.
Changes:
- Removed Sevagoth’s Gloom FX applying to Sentinels due to too much visual noise.
- Swapped game modes of Kelpie and Kappa nodes on Sedna: Disruption <-> Spy. This moves Disruption off the main path forward to aid in New Player Experience.
- Disabled Sevagoth’s Shadow being able to pick up stolen weapons.
- This addresses Stolen weapons picked up by Sevagoth’s Shadow not being returned.
- Changed the Uranus Junction Goal text for Find Caches to the correct amount (3 to 1).
Optimizations:
- Made dramatic optimizations to the Interception HUD (roughly 10x faster).
- Made systemic micro-optimizations to core-gameplay code by refactoring data visualization systems to eliminate more code in retail builds.
- Made numerous systemic micro-optimizations to the UI and HUD code.
- Improved stability for systems using out-dated Razer Chroma drivers.
Fixes:
- Fixed rare case of being stuck on the Day 950 Daily Tribute.
- Fixed a functionality loss when using the controller D-Pad while viewing a completed Quest diorama.
- Fixed Cambion Drift Isolation Vault Bounty to Destroy the Tumors not progressing until everyone (and their Necramechs) leave the radius.
- Fixed inability to interact with the Helminth if Incubator is in use with Imprints.
- Fixed inability to sell Limbo Blueprint if you have multiples.
- Fixed inability to deactivate Ivara’s Artemis Bow or swap weapon after throwing a speargun weapon.
- Fixed Demolisher Devourer struggling to turn their bodies, which caused them to not properly path towards the Conduit.
- Fixed inability to select the first Void Fissure entry when opening the World State Window to the Alerts tab, then switching to Void Fissures.
- Fixed Low Particle System quality resulting in almost invisible Magnetic Anomalies in Sabotage missions.
- Fixed Zephyr’s Abilities being blocked if Vial Rush (via Helminth) is cast while your Melee was equipped.
- Fixed Credits collected with a Necramech not counting towards Nightwave Daily Acts.
- Fixed Credits picked up for the first time not counting towards the Saver Nightwave Act.
- Fixed friendly Specters not regenerating their Shields after hitting 0 Shields.
- Fixed not moving down in Archwing when pressing LB on the controller while holding the Tranq Rifle.
- Fixed ability to escape the Cold Below Captura Scene using Operator Void Dash or Archwing.
- Fixed cases of Sentinels using their precepts while invisible against semi-alerted enemies.
- Fixed ability to Transmute Veiled Riven Mods which lead to a broken screen when playing in non-English.
- Fixed Operator Focus changes not applying when done in the Simulacrum until you exit and re-enter the Simulacrum.
- Fixed Zanuka's Missile attack waiting until after animation to start firing missiles.
- Fixed The Sergeant's sniper rifle having too long of a delay between shots.
- Fixed HUD Customization list not scrolling all the way to the bottom.
- Fixed the Trumna Stock icon in Father’s Wares depicting that it’s a Prime Stock and not a standard Stock.
- Fixed missing Vor taunt when hovering over the Tolstoj node.
- Fixed disconnected tube on the Inaros Ozymandias Helmet.
- Fixed Khora's Helmet spikes not dissolving/hiding like her body spikes do.
- Fixed the shape at the bottom of the Mote-Cocoon for Wisp's Reservoir not being correctly coloured to match the Mote type.
- Fixed having a Menu open while Sevagoth’s Shadow expires resulting in the Menu becoming mini sized.
- Fixed Kuva Lich finisher sounds when in Sevagoth’s Shadow.
- Fixed the Sevagoth Tombstone Form Fan Art by Zarionis not displaying properly when used as a Display.
- Fixed Armaros> Europa reading Crossfire Grineer vs Infested however it is a Corpus node.
- Fixed incorrect icon for the Zephyr Agile Animation Set in the Market.
- Fixed rare cases of acquired Mods being cut off in the UI.
- Fixed missing synchronized NPC glow during the ‘We All Lift Together’ cinematic.
- Fixed wrong localized description for Sevagoth’s Agile Animation.
- Fixed a harmless script error that could occur for Clients with a poor network connection joining a mission with a Bonewidow using their Exalted Ironbride.
- Fixed harmless script errors that could occur in the "Investigate the Area" Bounty stage if you died, disconnected, or Host-migrated while investigating a corpse.
- Fixed a harmless script error that could occur if you left the Cambion Drift at the precise moment an Infested Ancient performed a knockdown & grab attack.
- Fixed a harmless script error that could occur when aborting "Find the Capture Target" in Open Zone missions.
- Fixed a harmless script error that could occur when joining an Open Zone mission while someone was Mining.
- Fixed a harmless script error that could occur if there was a Host migration at the wrong time during a "Detonate the K-Bomb" mission.
- Fixed a harmless script error that could occur when disconnecting from a Survival mission.
Call of the Tempestarii: TennoGen: Hotfix 30.2.1
Fixes:
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Fixed causing Damage to yourself and squadmates if you have Mirage’s Hall of Mirrors active and your clones inflict a Status Effect which causes Damage in a radius (Gas, Electric, etc) that lingers on the target and the clone ability ends.
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Fixed Excalibur Umbra not attacking when in Melee range when you have no Melee weapon equipped.
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Fixed cases of Quill Onkko's cave door sometimes not opening after accessing Cetus from the Plains (and potentially other cases of doors not opening).
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Fixed Railjack Pulse Turbine doors not opening for either Host or Client.
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Fixed small alignment issues with the Khora Graxx and Khora Fiera Helmet.
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Fixed a script error when your Warframe died while you were in Operator mode.
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Fixed a script error when viewing the Plexus.
Call of the Tempestarii: TennoGen: Hotfix 30.2.2
Railjack Changes & Fixes:
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Removed Cephalon Cy Research from Clans and moved Blueprint to the in-game Market for Credits.
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Fixed inability to start another Railjack mission after returning to the Relay Dry Dock
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Fixed the Recovered Wreckage button in the configure Railjack console in the Dry Dock being misplaced in certain languages.
Changes:
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Removed Sevagoth’s Shadow visually animating while he’s invisible due to visual noise.
Fixes:
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Fixed some rare crashes.
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Fixed a handful of misaligned Khora Helmets.
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Fixed the Neo Z7 Relic from the Profit-Taker Phase 4 rewards not being Radiant.
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Fixed inability to select the bottom row of Infused Abilities in the Helminth screen.
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Fixed seeing [PH] Universal Reservoir when casting Wisp’s Fused Reservoir.
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Fixed numerous Armor pieces being misaligned on Protea.
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Fixed alignment issues with the Mulciber Chest Plate.
Gara Prime: Update 30.3.0
You will notice the download size is 2.2 GB. There’s a few reasons why. First, it’s a Mainline. If you don’t know what that means, it’s when we deploy all pending changes to the game in a big batch. Second, it’s jammed with Quality-of-Life that is listed below for you to enjoy.
GARA PRIME HAS ARRIVED!

GARA PRIME
Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.
ASTILLA PRIME
Loose explosive glass slugs that tear through enemies with Gara’s signature shotgun. Presented here in its spectacular Prime form.
VOLNUS PRIME
The glorious original Orokin casting of Gara’s signature glass hammer. Deceptively light and swift, while remaining lethally effective.


Wukong Prime, Zhuge Prime, and Ninkondi Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:
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Replaced Perrin Sequence Sacrifice of Wukong Prime Chassis with Atlas Prime Chassis.
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Replaced Perrin Sequence Sacrifice of Ninkondi Prime Handle with Baza Prime Stock.
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Replaced Steel Meridian Sacrifice of Zhuge Prime String with Pangolin Prime Handle.
If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here:
PLUS! As an added Gara QoL change, her glass armor no longer disappears during Splinter Storm!
You have requested many times (many, many, times) to have a UI toggle that will give you control over whether Gara's glass armor parts will "shatter" while using Splinter Storm. You want to use this power all the time, but it makes your warframe look so much less... shiny when you do.
Given how persistent and unified this feedback is, we've decided to simply make this power not remove her armor plates while it is active. Adding a toggle adds significantly more complexity to the code and significantly more chances for things to break than just not having the effect at all.
We hope this change will be appealing to everybody living on the cutting edge of Gara fashion.
Railjack Changes & Fixes:
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Command Intrinsic Crew Changes & Fixes: The following changes are a prelude to the release of the Rank 10 Command Intrinsic coming in the Sisters of Parvos Update!
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Added a ‘Contracts’ tab to Ticker's ‘Hire Railjack Crew Members’ in Fortuna.
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You can also end Contracts with the Crew Members that are not equipped from here.
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This has been highly requested! You can now review your current Crew Contracts while perusing potential Hires to see what positions you have to fill or who might have to be replaced (get the boot!).
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Converted Kuva Liches can now be used as ‘On Call’ Crewmates.
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Crew Members now have more relaxed behaviour when not on a mission.
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Crew Members will now play transmission voice lines whenever they are being customized in the Dry Dock. More personality for your team!
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Crew Competencies are now visible in the Tactical Map when hovering over Crew Members.
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Crew Piloting the Railjack will now hold position when you are either in the Archwing Slingshot or using the Forward Artillery.
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To help players engage their targets, the Pilot will prefer to point the ship at targets that you are aiming at.
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This is also our first attempt at this function, so some future tweaking is to be expected!
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Crew piloting Railjack will now fly to attack the weak-point marker at the end of Railjack Volatile missions.
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Updated all of New Loka Crew's mouth shapes for the visemes to improve the overall quality.
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Fixed Crew attempting to get into the Forward Artillery and/or Pilot harness after giving all three Crew the ‘Gunner’ role.
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Fixed hitch related to On-Call Crew Member attachments (Armor and Syandana).
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Fixed Crew getting stuck in turrets if you tried giving them another order while they were still getting into the gun.
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Fixed long Kuva weapon names escaping the bounds of the pop-up when viewing in Crew Equip and Contracts screens.
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Fixed a case where the Crew Pilot would stop if all targets were too far away.
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Fixed Crew assigned to Gunner after assigning another Crew member to the same position being unable to go into or stay in any of the Railjack turrets.
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Improved the ‘Abort’ Railjack mission flow by changing and fixing the following: These changes come after reviewing why Clients in Railjack missions would often find themselves feeling unable to leave after mission completion in public squads. We determined that the language used in these scenarios was unclear/confusing and that there were several other issues related to how rewards were shown in the UI and saved to inventory that we have resolved below!
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‘Abort Mission’ will now update to ‘Leave Mission’ in the pause menu after successfully completing a Railjack mission.
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It will also prompt a new message that better describes what will occur: “Leave Mission: You will keep mission rewards and XP earned to this point, but will disconnect from your squad. Are you sure you want to leave this mission?” vs. the previous “Abort Mission: You will keep progress but forfeit the completion rewards and bonuses. Are you sure you want to abort this mission?”
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Fixed Clients not being able to ‘Abort’ Mission and retain their rewards once the mission objective has been completed.
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Fixed the End of Mission screen not showing the full collection of rewards earned in the mission when returning to the Orbiter.
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Fixed ‘Aborting’ Railjack Mission not awarding items earned from POIs.
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Reduced the opacity on Railjack Armament Reticle UI that cannot be used during ‘Railjack Blink’.
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Added “A Railjack is required to access Railjack Research” message to the Railjack Research console if you do not own a Railjack yet.
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Added the ability to rebind the ‘Reload’ function in the Railjack bindings.
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Made updates to the machine sounds and radius in the Corpus POI airlocks.
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Fixed crash related to waypoint position in Pluto Proxima.
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Fixed the Corpus Troop Spawn Racks in the POIs malfunctioning & ejecting you into space if you get caught underneath it as it's coming down.
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Fixed being unable to leave the Railjack or fast travel when returning from a Railjack mission to a Relay. This also fixes the pause menu showing Dojo options instead of Relay.
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Fixed using the Dojo Arsenal during Railjack mission countdown creating duplicate companions.
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Fixed enemies not spawning in Volatile missions (after mission complete) when you had previously run an Exterminate or Sentient Anomaly mission and travelled directly to the next Volatile mission.
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Fixed being unable to exit the Railjack Pilot and Turret seats after returning to the Dry Dock via pause menu.
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Fixed Railjack Mods popup on pickup in mission using the old UI when they were still Avionics. They will now popup on the left side as Mods like other Mod pickups!
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Fixed Electricity Hazards on the Railjack also affecting players’ HUD that are on Crewships.
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Fixed being unable to use the Tactical Map while piloting stolen Crewships.
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Fixed Railjack Shield gauge turning black instead of purple when the Railjack has Overshields.
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Fixed another case of infinite loading from Dry Dock on the second mission if Host migration occurred after successful first mission.
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Fixed Host and Client getting trapped in an infinite loading tunnel after aborting to Dry Dock from Void Storm mission.
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Fixed location HUD popup being blank when entering the Dry Dock.
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Fixed crash when entering Pulse Turbine POI.
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Fixed script error when using ‘On Call’ crew.
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Fixed cargo train entry objective marker not updating position after ejecting each car.
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Fixed certain dropships not spawning in the Orb Vallis.
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Fixed not being able to switch off of the Railjack Mods screen when viewing the Railjack console in the Orbiter.
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Fixed Orphix missing collision in Orphix Railjack mission - making it impossible to melee.
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Fixed several FX lighting issues in the Gas City tileset that were causing bright light flashes.
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Fixed sound FX popping on trams in the Corpus POIs.
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Fixed ‘No Ability Found’ popup in Railjack HUD not being localized.
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Fixed the ‘X’ button not working in the Railjack Crew Management screen while using a controller.
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Fixed loss of functionality with the Pause Menu in Railjack missions if the player opens the Quick Progress View “P” as the “Mission Complete” pop-up appears.
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Fixed being able to set up a Trade Shop in a docked Railjack.
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This also fixes your Warframe getting stuck with their arm up in the trade position during the entirety of the mission.
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Fixed Contributing and Rushing Wreckage causing the scroll position to reset to the top of the list.
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Fixed ‘Wear and Tear’ slider not resetting when using the ‘Reset Default’ option in the ‘Customize Railjack.
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Fixed researched Prerequisites in the Research console showing as ‘Not Researched’ and having a white background.
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Fixed Larval state of Vulpaphyla Companion blocking view when in the Pilot seat.
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Fixed hitches when viewing the Railjack End of Missions screen.
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Fixed Corpus Railjack Capital Ship airlock not actually teleporting Clients into the Capital Ship.
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Fixes towards transparency issues with a sign in the Corpus Railjack ship.
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Fixed some Corpus Railjack Codex dioramas having flashing lights.
New Player Experience Changes:
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Increased the Daily Standing cap you get before including Mastery, slightly reduced the amount you get from Mastery. All players before MR 30 will have a higher Daily Standing cap than they used to, while players at MR 30 will have the same cap as before.
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In addition to giving more room for Tenno to get to that final rank with their Syndicates, this will ultimately help reduce the time new players spend ranking up with their chosen Syndicates. Previously, if you were Mastery Rank 10, you would have a daily Standing cap of 16,000. Now, with the changes we’ve made, your daily Standing cap for MR 10 is 21,000.
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The Limbo Theorem and Hidden Messages Quests no longer requires you to finish crafting the Warframe components to move onto the next stage of the Quest. Simply earning the Blueprint is now enough to progress.
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Junctions now award Credits upon completion!
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A script will be run to giveUpon login Credits will be given to players who have already completed the following Junctions:-
Earth to Venus: 5,000
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Venus to Mercury: 10,000
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Earth to Mars: 15,000
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Mars to Ceres: 20,000
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Mars to Phobos: 20,000
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Ceres to Jupiter: 30,000
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Jupiter to Europa: 40,000
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Jupiter to Saturn: 40,000
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Saturn to Uranus: 60,000
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Uranus to Neptune: 80,000
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Neptune to Pluto: 80,000
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Pluto to Eris: 100,000
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Pluto to Sedna: 100,000
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UI Changes:
We have done update passes on some of the social aspects of Warframe, with particular attention paid to screen reworks for Friends and Clans this time around!
Multiple screens have been refreshed with a new look and certain new functionalities! All of the screens listed below also now all take on your chosen UI theme.
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‘Junction Tasks’ Screen Changes:
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‘Clan’ Screen Changes:
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Everything is now more neatly displayed on a single screen. Previously tucked away features such as ‘Edit Hierarchies’, ‘View Alliance’, ‘Invite Member’, and ‘Message of the Day’ are now immediately visible and accessible.
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In addition to your MOTD, you can now also have a much longer Clan and Alliance message displayed below! All display on the right hand side of the Clan screen in the ‘News’ Tab. The option to edit the MOTD and message below is available in this window for those with permissions to do so.
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Added more Clan information to the screen:
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Added the total number of Clan members to the screen.
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Added the ‘Founding Warlord’ to the screen.
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The Alliance Screen has also been reskinned:
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‘Friends’ Screen Changes:
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Everything is now more neatly displayed on a single screen. Previously tucked away features such as ‘Recent Players’, ‘Available Sessions’, and ‘Batch Remove’ are now immediately visible and accessible.
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Added ‘Recruit Tenno’ option - This will take you directly to the ‘Refer a Friend’ page on the Warframe website to recruit your pals and earn rewards for doing so.
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You can now “Favorite” Friends in your Friends list by right clicking on their name. Favoriting Friends will add a star next to their name and will bump them to the top of your lists, both when they are on and offline. If you wish to “Unfavorite” simply right click on their name again and select that option.
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CHANGES:
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Added a "To be continued..." label to The New War in Codex if the third entry cinematic has been viewed. The third cinematic entry has also officially been titled “The Maker”.
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This section now also displays completion state for cinematic entries.
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Added a new dropdown to Quest Codex screen so players can now filter which Quests are displayed (ALL / STORY / SIDE / WARFRAME), ALL is the default option so that players aren't confused as to where all of their Quests went.
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Removed the ‘BETA’ tag on the ‘Enhanced’ option under ‘Graphics Engine’ Display settings.
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We’ve been working on this improved graphical mode for quite a while! It’s been available to PC players since last year, and deferred rendering is now the standard for our current-gen console players. At this point we don’t have any reservations in encouraging everybody to try this mode.
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The Verglas now has custom sounds for weapon fire!
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The pickup animation now turns your Warframe to face the item being picked up.
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Moved camera on Baro Ki’Teer in his Offerings screen to be far more flattering during his Relay Visits.
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Added FX when setting a Research Target or accepting a Daily Synthesis task from Simaris.
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Added Minimap colors options to the HUD color customization options (does not apply to Tactical Map):
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Ground
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Outline
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High Elevation Outline
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Low Elevation Outline
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Updated Incubator Power Core description at the Incubator to include how to find them when you do not currently own one: “The first Power Core can be acquired by completing the Mars Junction. Additional recipes can be bought in the Market and built in the Foundry.”
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Updated Nora Night’s visemes so that it uses all the correct mouth shapes.
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Eximus units will now drop from the drop tables twice: Once from the base enemy type table and once from the Eximus table.
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Made numerous AI Navigation fixes and improvements in the Orb Vallis.
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Updated Zephyr’s Tornado FX to the latest from her rework at the Clan Dojo Backdrops Research console.
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Updated the daily Standing reached pop-up to "You have reached your Daily Standing Limit with [Insert Syndicate]. Come visit again tomorrow.".
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The previous “Standing is at maximum for this syndicate” was misleading!
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Changed the Eris and Pluto Relays in the list of marked Relays in the Rising Tide Quest to the Saturn Relay if you aren’t in a Clan.
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Redeeming a Promo Code in the ingame Market will now show the claimed items in the success message.
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Changed the “None” Dojo Backdrop to a default option instead of a Recipe that must be researched.
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We made this change because “None” is every room’s default when first constructed. We want this option always available instead of requiring more research on the part of Clans who wish to return a room to how it first appeared.
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This change will deduct 1K Affinity from Clans that completed the research, but it will not affect the tiers of Clans who upgraded to a higher tier using this 1K Affinity.
We will be running a script to refund Clans who spent Credits on “None” Backdrop research.Script run and done!
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*Missed Note: We now inject commas in Damage numbers for easier readability!
OPTIMIZATIONS:
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Fixed some potential hitches when accessing various Friends lists on the Orbiter.
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This also fixes spot-loading with Sentinel weapons if you had no Sentinel equipped and Necramech equipment if you didn't have the Necramech Summon equipped.
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Fixed a large amount of spot-loading when returning to the Dojo from a mission.
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Loading optimizations, mostly aimed at new consoles.
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Improved compression of Codex Fragment artwork.
FIXES
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Fixed Excalibur's Exalted Blade being invisible when using Pistols and Glaives.
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Fixed an issue where Saryn's Molt would not spawn in the correct spot when transitioning from idle to jog.
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Fixed Maroo’s Bazaar dock floor light having wrong texture/missing light.
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Fixed a rare crash that could occur when a player using Sevagoth abandoned a mission.
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Fixed quest tileset appearing in regular Grineer Sealab Defense missions.
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Fixed issue in the 'Search for Father' stage in the Heart of Deimos Quest where the mission would not progress if you were on K-Drive before the objective appeared and got off before reaching the Necramech.
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Fixed Necramech in the first stage of the Heart of Deimos Quest appearing in the wrong position.
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This also fixes enemy spawn issues in this stage.
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Fixed giant Moa standing in the camera view while configuring Moa companion at Legs in Fortuna.
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Fixed Quests no longer being sorted to the top when they aren’t complete.
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Fixed Vaulted Relics from appearing in codex/chat link as available.
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Fixed AFK detection not working on players that were using moving parts in the Corpus Ship Defense missions.
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Fixed Credit count in the Mission Progress screen showing as doubled when picked up as Operator.
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Fixed music getting desynced (mostly between drums and melody) in the Corpus Ship tileset.
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Also added a dual wield custom HUD offset handling for Atlas, Gara, and Saryn.
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Fixed missing teleport volume in the Mastery Rank 15 Test causing players to fall out of the level.
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Fixed an explosive barrel in Rotuma, Kuva Fortress ignoring the room lighting and shining bright like a diamond.
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Fixed ugliness on certain enemies when they become Corrupted, and other instances of this style of effect.
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Fixed some broken Bonewidow animations.
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Fixed misaligned Pillar (was allowing visibility through the level to outside) in the Corpus Ice Planet tileset.
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Fixed possible duplicate nodes appearing in the Codex as locations for certain rewards (like Relics).
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Fixed incorrect Polish translation for “No Session Found”.
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Fixed Host Operator Transference in the Orbiter Captura Scene disabling the pause menu for Clients.
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Fixed lighting issues in the Grineer Shipyard tileset causing a large straight line above the horizon.
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Fixed missing lighting on the extraction cinematic causing the Landing Craft to appear completely black in the Grineer Sealab tileset.
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Fixed a purple overlay appearing in the Grineer Shipyard Hijack tileset textures (ex. Ludi, Ceres).
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Fixed Kuria appearing almost completely black in the Gas City tileset.
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Fixed blinding lights in the Orokin Derelict tileset in areas where water is present.
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Fixed doors appearing too bright in the Infested Ship tileset.
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Fixed extreme purple reflections on the exterior of the Orb Vallis with Deferred Rendering enabled.
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Fixed black boxes appearing in the Kuva Fortress tilesets.
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Fixed being unable to chat link Vaulted Relics unless you specifically had an unrefined version of it.
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Fixed a light popping in and out of view in the Orb Vallis near the caves by the Temple of Profit.
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Fixed the Credit icon for the Razorback Armada rewards in the World State Window being affected by your UI theme.
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Fixed being unable to see squad members Reactant progress when both players are using Necramechs or K-Drives.
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Fixed Father’s Part Requisition menu items that involve Vome or Fass Residue appearing greyed out, even if you have all the required resources for it.
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Fixed Helios UI scan sounds playing loudly during Orbiter fly in cinematics.
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Fixed Ephemeras not being visible while using skins on the Shade Sentinel.
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Fixed collision issues on certain doorframes in the Corpus Ship tileset.
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Fixed multiple issues with Mirage’s Hall of Mirrors Clones while in Archwing:
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Fixed them not using Archwing weapons.
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Fixed jittery movement.
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Fixed them being very far from Mirage.
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Fixed Vulpaphyla’s infected by Vasca Virus creating an Imprint that cannot be used for breeding.
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Vulpaphyla’s can no longer be infected.
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Fixed switching to Steel Path mode in the Star Chart causing the UI to swift and overlap with other UI elements while using a controller.
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Fixed issues with the Flux Rifle’s FX.
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Fixed several Corpus enemy types not attacking or repositioning at certain ranges in Railjack missions.
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Fixed being able to chat link the Railjack Instant Access Pack since it cannot be purchased in the in-game Market.
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Fixed bug that caused the Mother's Mask to appear untintable.
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Fixed the position of the Jotunheim Music TennoGen Syandana sitting too low on the Warframe’s back.
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Fixed script error with the Corpus Optio abilities.
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Fixed killing with Sevagoth’s Shadow Claws not earning Affinity for the Claws.
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Fixed the campfire heat wave effect appearing behind the corpse in The War Within quest mountain pass stage instead of above the fire.
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Fixed crash after selecting and placing Personal Decorations in the Dojo.
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Fixed script error with the Friends list.
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Fixed Orbiter Captura Scene not showing player’s custom colors on the ramp.
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Fixed Orbiter Captura Scene missing the default Helminth flowers.
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Fixed Triple Tap Conclave mod description showing ‘0’ as the duration stat.
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This also fixed other issues where mods with descriptions that have up to 3 decimal places if there are no other significant digits.
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Fixed the Khora Fiera TennoGen Helmet dangles getting tangled during quick movement.
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Fixed being able to go out of bounds in the Grineer Sealab tileset during the Second Dream quest.
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Fixed Warframe and/or weapons becoming invisible depending on where you are standing in the Jackal Assassination mission.
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Fixed Juno Elite Crewman’s Supra shots doing AOE damage.
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Fixed elemental particle effects on the Kuva Shildeg not matching its shape.
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Fixed Mobile Defense Terminals facing the wall at an angle in the Grineer Shipyards tileset.
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Fixed script error when traveling between Dojo and Relays.
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Fixed being unable to turn in Syndicate Medallions at the respective Syndicates in the Relays if you are in negative Standing with them.
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Fixed Glyphs with backgrounds appearing low res and having transparency issues.
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Fixed script error with Arsenal UI popups.
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Fixed incorrect amount of Standing in the UI after turning in Medallions.
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Fixed numerous textures that would incorrectly render black textures as transparent.
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Fixed Nekros’ Soul Punch no longer creating a Shadow of the Dead after 7 Shadows if you replace his Shadows of the Dead ability via Helminth.
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Fixed Sly Vulpaphyla not being affected by Ivara’s Prowl invisibility while downed and after being revived.
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Fixed Platinum price showing with Landing Craft and Skins in the Orbiter customization menu even though you already own the item.
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Fixed cases where a soft-lock could occur after host migration during squad voting.
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Fixed the icon for the Ki’Teer Atmos Mask missing the whole mask on the Operator.
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Fixed being able to highlight the Mail/Foundry/Boosters/etc icon while walking around the Orbiter.
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Fixed text in certain languages wrapping and overlapping in the Syndicates Daily Standing box.
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Fixed a soft-lock that would occur on a surviving Client if the Host left the squad vote for a Profit Taker Bounty.
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Fixed improper Melee sounds when hitting Sentients.
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Fixed getting stuck in a Glaive throwing loop when using a Glaive that's modded for high Attack Speed.
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Fixed Vitus Illumina Decoration becoming completely invisible at Low graphics.
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Fixed Cosmetic Masks from Cetus for Operators (eg. Mag Mask) appear enlarged when switching to Operator in open zone hubs (eg. Necralisk).
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Fixed script error when focusing on In Progress Research in the Clan screen.
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Fixed incorrect positioning of Sugatras on numerous Melee weapons.
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Fixed incorrect VFX when shooting the Defense Terminal with Ivara’s Cloaking arrow.
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Fixed Helminth Charger Emblems clipping into shoulders.
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Fixed inconsistent search results in the ingame Market when adding/removing characters0
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Fixed the "Apply Forma" picker screen in the Arsenal coming up even if the player only has the basic kind of Forma and no other types are available to purchase.
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Fixed arm cannon type (Epitaph, Gammacor, Atomos) reticle area being blocked by a part of Zephyr Harrier's shoulder element.
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Fixed inability to use Melee Heavy Attack after second Sevagoth Shadow summon unless Melee is already in hand.
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Fixed Endurance Drift not actually increasing your Warframe parkour velocity.
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Fixed misalignment issues with Graxx, Fiera, Delphi, and Laveau Helmets on the Khora Urushu skin body.
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Fixed black screen and “waiting for Client to load” issues.
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Fixed the Tek Enhance mod not increasing the Duration of the Sly Vulpaphyla’s Survival Instinct Precept.
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Fixed being unable to swap Khora’s Venari's Polarities in the Arsenal.
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Fixed multiple issues with the Nikana Zaw (Sepfahn Strike):
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Fixed sheath disappearing after attacking for the first time in a mission.
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Fixed the sheath sharing it's colour channels with the blade instead of being coloured in attachments.
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Fixed the sheath not showing in Captura.
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Fixed issue when using Sepfahn strike without a skin (rotating on every holster/unholster), was previously fixed only with skin applied.
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Fixed multiple issues with armor and Regalia not appearing properly on Khora.
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Fixed Challenges (Achievements, Nightwave) involving mission completion gaining progress when returning to town from an Open Zone mission, or when returning to the Dojo from a Railjack mission.
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This was allowing certain Challenges (e.g. "Complete a mission with only a sword", "Complete a mission with a Kubrow", etc.) to gain progress just by going in and out of the town gates, or in and out of free flight.
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Fixed choosing Conservation Lure type while using Archwing not filtering the animal tracking locations on the map.
Gara Prime: Hotfix 30.3.1
Hotdropped live: Fixed the Sabella Prime Kavat Fur Pattern not providing the following Fur Colors:
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Aros Brown
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Paskan Crimson
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Naru Blue
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Maipal Yellow
A script has been run to provide the missing Fur Colors to affected accounts. Relog!
Fixes:
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Fixed a crash related to this fix (has been reverted for now):
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Fixed an issue where Saryn's Molt would not spawn in the correct spot when transitioning from idle -> jog.
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Fixed a crash related to water volumes.
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Fixed a softlock when opening a Look Link while customizing HUD colors.
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Fixed Recent Players list not scrolling with the mouse wheel.
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Fixed activity text in the Recent Players list becoming increasingly tiny.
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Fixed the Epitaph moving around and being in random positions when swapping back and forth between Primary and Secondary weapons several times, when getting staggered or when throwing a Glaive while Dual Wielding.
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Fixed being taken to your own Profile when attempting to view a squadmates Profile by opening the Last Mission Results.
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Fixed Mission Abort showing Mission Time as 0s on the End of Mission screen.
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Fixed seeing the option to equip your Kuva Lich with another weapon in the Railjack Crew management screen.
Gara Prime: Hotfix 30.3.2
Changes:
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Missed Change: You can now use Emotes in Sanctuary Onslaught missions!
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We’ve also fixed the entire Gear wheel being usable - just Emotes, Simaris said so!
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Changed a parameter related to rapidly throwing your Glaive to put it back to the way it was before Update 30.3.
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The update accidentally introduced a work in progress version of something that wasn’t ready yet.
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Improved graceful handling of DirectX 12 crashes that may be caused by OBS Studio.
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Renamed the “None” Dojo Backdrop to “Default Backdrop”.
Fixes:
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Fixed inability to board your Railjack after purchasing the Railjack Instant Access Pack until you visited a Dry Dock or relaunched the game.
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Fixed inability to use an Emplacement (Railjack Pilot Seat, etc) until someone else interacts with it after you’ve exited it.
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Fixed inability to purchase Bonewidow In Action Glyph nor the Voidrig In Action Glyph from Loid wares in the Necraloid Syndicate.
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Fixed inability to see the full selection of Quests in the Codex if your game is set to Turkish.
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Fixed Attachments appearing different on equipping the default Gara skin on Gara Prime.
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Fixed the "Hide Owned" in Dojo Backdrop Research Panel not functioning.
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Fixed missing "Toggle Prime Details" option with the Loki Verv Skin.
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Fixed bad Syandana placements on the Loki Verv Skin.
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Fixed visual flicker when equipping a Pet immediately after Maturing.
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Fixed unnecessary extra row in the Operator Skin Color selection.
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Fixed a script error when dying in Arbitration due to a Status Effect.
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Fixed script errors when trying to open the sort menu with a controller in the Clan/Friends screen.
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Fixed a script error when changing a MOA Companion’s Emotion Module.
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Fixed a harmless script error that could occur in the Plains of Eidolon during a Host migration.
Gara Prime: Hotfix 30.3.3
Changes:
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Removed eligibility to purchase a Necramech from the Market if you don’t have access to the Operator.
Optimizations:
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Made systemic micro-optimizations to level loading and streaming.
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Reduced the game's system load when minimized.
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Improved handling of a very rare and specific type of cache corruption.
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Fixed a crash that could occur in very exotic cases of cache corruption.
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Fixed a memory leak that would occur if you alt-tabbed out of the game while full-screen
Fixes:
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Fixed a softlock when attempting to use the Emote wheel via controller in Sanctuary Onslaught.
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Fixed a bug that would prevent Conduits from appearing in Sanctuary Onslaught.
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Fixed hit marker persisting on screen despite not doing damage to anything if you are downed while doing damage to something and then self-Revive.
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Fixed scrolling through the NEWS, CLAN LOG, AVAILABLE SESSIONS, and RESEARCH tab with hotkeys on the Clan screen scrolls the opposite direction.
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Fixed inconsistent placement and type of Emblems while using Kavat Armor.
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Fixed the Inaros Ozymandias Skin having butt flaps sticking out.
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Fixed a script error related to Mag’s Induction Helmet.
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