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Warframe – Orphix Venom | All Hotfixes January 2021

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Warframe – Orphix Venom | All Hotfixes January 2021

Introduction

Introducing Orphix Venom: Hotfix 29.6.4, the first hotfix of 2021 for Warframe! Get ready to tackle those pesky bugs and keep the Necramech mayhem going until January 18. As we gear up for an exciting new year, expect more hotfixes in the coming weeks. In this update, we've made changes and fixes to Operation: Orphix Venom, addressing exploits and ensuring fair play. Any scores achieved through these exploits have been removed from the Leaderboards, and appropriate suspensions have been issued. Plus, we've fixed issues with rewards, affinity collection, functionality loss, and more. Get ready to dive back into the action with these improvements! In addition, we're addressing a mistake that caused players to receive extra copies of the Mausolon gun without increasing their Archwing Weapon inventory slots. This led to error messages and inventory slot issues when trying to build new Necramechs or Archwing weapons. But fear not! We've implemented a fix that corrects your inventory count upon login. While you may still see the error message when claiming a Necramech or Arch-gun, selling excess weapons or purchasing slots from the Market will now truly resolve the issue. Enjoy the newfound flexibility and get ready to customize your Necramechs like never before!

Orphix Venom: Hotfix 29.6.4

Tenno! It’s our first Hotfix of 2021. We’ll be taking on some Orphix Venom bugs head on, aiming to keep the Necramech mayhem going until the Operation ends on January 18. We expect to release a few more Hotfixes throughout the first few weeks of January as we gear up for a new exciting year for Warframe. 

Operation: Orphix Venom Changes & Fixes:

  • Over the course of the Holiday break, the team continued to track and fix Operation exploits. Any scores that were determined to be achieved with these exploits have been (and will continue to be) removed from the Leaderboards, and temporary or full suspensions have been issued where appropriate.
  • Fixed proper AABC reward not being given when achieving the Endurance max 36th Orphix.
  • Fixed an issue where Affinity collected in a Necramech wouldn't propagate to your Arch Gun if you Transferenced in from the Operator.
  • Fixed second Necramech death resulting in a functionality loss as the Operator until Operator respawns.
  • Fixed having the same Archwing Weapon equipped in the Heavy Weapon slot and the Necramech Primary slot resulting in receiving double Affinity for the weapon.
  • Fixed an issue where the player's inventory can end up with two instances of the Necramech's gun, which resulted in losing earned Affinity when Reviving as your Warframe.
  • Fixed missing Extraction UI if a Host migration occurs after killing the 36th Orphix.
  • Fixed Focus gained by the Necramech not being saved at End of Mission.

Arch-gun Weapon Inventory Slots Explanation and Fix

When we first introduced Necramechs to Warframe, they did not have a “head” component that you could change. You just owned an entire Necramech and that was it. In order to increase the cosmetic flexibility of Necramechs we made the head modular, giving you the ability to change it the same way you can change a Warframe’s Helmet. A script was run that retroactively gave you the Helmets of Necramechs you already owned so you didn't have to build them again to get the Helmet.

A mistake in that script caused players to receive extra copies of the Mausolon gun (which comes with Crafting/Claiming a Necramech in the Foundry), but without increasing your number of Archwing Weapon inventory Slots to hold them. This caused players who had already filled up their Inventory Slots to receive an error message that said "Invalid slots: Contact support" when trying to build a new Necramech or Archwing weapon. Selling the excess Mausolons you received would only temporarily suppress this error because as soon as you built another Arch-gun, you would again own more Arch-guns than you owned Inventory Slots.

The fix: upon login, if you own more Arch-guns than Slots, your Inventory count is corrected in the backend. You will still receive the "Invalid Slots" error if you try to claim a Necramech or Arch-gun from the Foundry, however, when you sell excess Arch-guns or buy Slots from the Market, the problem fixes itself for real instead of just suppressing the error message.

Changes

  • Necramech HUD reticles will now always be white, same as other reticles, to ensure it's always as visible as possible.
  • Disabled ability to open the Pause Menu after catching a fish since it could lead to incorrect state.
  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
  • Removed Magnus shell casing eject sounds to match revolver aesthetic / animation.

Fixes

  • Fixed selecting currently active Boosters while Market loads resulting in a functionality loss.
  • Fixed Survival Life Support Towers not spawning after 34 minutes.
  • Fixed Infusing Lavos' Vial Rush to another Warframe not allowing it to inflict any Damage/Status.
  • Fixed Garuda’s Blending Talons Augment Mod not hitting enemies behind you in the Range indicated.
  • Fixed Bonewidow’s Meathook Health absorb percent progression not following its ability ranks sequentially.
  • Fixed Voidrigs Guard Mode Ability stats showing Energy drain/second base stat as 0.
  • Fixed Machete Wraith from only hitting once per enemy when using its Heavy Attack.
  • Fixed Host not replicating lightning bolts FX from Residual Shock Arcane to Clients.
  • Fixed the Lotus' head disappearing in certain cutscenes.
  • Fixed ‘Fist’ type weapons appearing invisible while Gara is equipped with the Kaleida Skin.
  • Fixed for missing music during The War Within final cinematic.
  • Fixed all audio being muted in moment during The Sacrifice Quest.
  • Fixed audio ducking when stopping time in Captura Scenes.
  • Fixed reverb in Color Key Captura Scene.
  • Fixed for K-Drive Vapor Trail Mod custom boost sound persisting when player dismounts K-Drive.
  • Fixed Lavos’ Prex card icon missing from the Universe: Fragments section of the Codex.
  • Fixed a script error when casting Lavos’ Transmutation Probe.
  • Fixed a Dedicated Server script error in Conclave when using the Scourge.

Orphix Venom: Hotfix 29.6.5

Operation: Orphix Venom Changes & Fixes:

  • Removed Solaris prisoners in the Operation tileset as no Granum related activities are meant to be present in the respective tileset.

  • Fixed another Host migration related scoring exploit.

  • Fixed an End of Mission crash when an Orphix attempts to spawn.

  • Fixed rare cases where Resonators would spawn behind locked puzzle doors in the tileset.

    • It is unlikely that this should come up again, but if it does, it is essential that you take a screenshot with the in-game tool using the F6 key and send the unedited file to Support; screenshots taken this way have special embedded data that will help us find out why the game chose to place the Resonator where it shouldn’t be. Thanks!

  • Fixed having Voidrigs Storm Shroud run out on your personal Necramech while you’re in a rent-a-Mech resulting in your personal Necramech becoming invincible.

  • Fixed Extraction countdown being reset by enemies/Pets entering the Extraction zone (also occurs in normal Survival missions).

Changes

  • The Mining drop rate of Necrathene has been doubled! To make this change, Heciphron Mining drop rate has been reduced by 6% to balance the Necrathene increase.

    • This change is similar to how we increased the Mining drop rate of Thaumica in Deimos Arcana to help alleviate Necramech crafting pain points.

  • Upon login of this Hotfix, accounts that owned either the Necramech Snake Skin and/or Voidrig Day of The Dead Skin will be given the corresponding Necramech Helmets. Players who purchase these Skins in the future will get the Helmet automatically.

  • Adjusted Flagellocanth hit box to allow for easier targeting.

  • The Teralyst spawn sound loop will no longer play while in Cetus.

  • Modified the Pet Incubation screen to allow you to purchase Companion Inventory Slots for Platinum if you need them, thus removing the extra step of having to leave and use the Market. (I.e. behaves like when you try to claim a weapon from the Foundry but have no free Slots).

Fixes

  • Fixed enemies becoming permanently crowd controlled when under the combined effect of Hydroids Tentacle Swarm and Larva (Helminth Infused).

  • Fixed Railjack objectives and enemies not spawning if Client player is in Pilot seat during load-in.

  • Fixed functionality loss if you clicked on a Chat Link to open an item or market page while loading back to the Dojo from a Railjack mission.

  • Fixed rare loot spawn point that was inaccessible near extraction in the Corpus Ship tileset.

  • Fixed Orb Vallis Coildrives gaining 5x fire rate.

  • Another fix for the Mission Progress screen appearing blank while in a Necramech.

  • Fixed previously summoned Client Necramech appearing to explode when re-summoning it.

  • Fixed muted music in The War Within cinematics.

  • Fixed Railjack Crewship gun turrets targeting Penumbra clocked Itzal players.

  • Fixed ‘Return to Railjack’ persisting on screen in Railjack missions.

  • Fixed Heart of Deimos Snake Necramech appearing to have double attachments.

  • Fixed chosen Energy color not applying to Necramech ground slams

  • Fixed up elemental trails and FX for Bonewidows Exalted Ironbride.

  • Fixed the Lobotriscid being nearly invisible both while swimming and in the holding diorama.

  • Fixed Flagellocanth caught scenes having incorrect positioning.

  • Fixed missing lower body animations when performing a Whip aerial attack.

  • Fixed Voidrig Snake Necramech Helmet Skin appearing as a filepath in the Necramech Arsenal.

  • Fixed Syndicates that only have Universal Medallions as Trade Ins displaying ‘NO TO REDEEM’ when you have nothing to redeem.

  • Fixed Pathocyst Infested pod sound looping when pods are created but do not spawn a maggot.

  • Fixed Paris Prime shot sounds occasionally playing locally for remote players.

  • Fixed visual issues with the Oscira Bow Skin when equipped on the Kuva Bramma.

  • Fixed ‘BONUS’ label in the Market persisting after purchasing said item.

  • Fixed numerous script errors related to mounting/dismounting/using Railjack Side Turrets.

  • Fixed an edge case script error when typing in chat while the Options Menu is open.

Orphix Venom: Hotfix 29.6.6

Operation: Orphix Venom Changes & Fixes:

  • Fixed another Operation exploit related to slow connection Hosts.

  • Fixed losing Affinity for Necramech weapons if a Host migration occurred while piloting a Necramech with their ultimate Ability active. This also fixes a script error occurring when Reviving after the Host migration.

Fixes

  • Fixed Pheromone Synthesizers being subtracted from your Inventory each time you equipped a Cutter/Drill or Fishing Spear.

  • Fixed being able to continue firing your weapon while casting Lavos’ Transmutation Probe.

  • Fixed equipping Unreal Skins to Kuva weapons overriding their stats to perform like their base version.

  • Fixed deselecting a Necramech Ability with ‘Next/Previous’ bindings interrupting/ turning off the Ability.

    • This could affect keyboard/mouse players who opt in to this style of ability selection, but would most commonly affect players using Controllers

  • Fixed Grandma’s head floating at all Cambion Drift K-Drive locations during the Heart of Deimos Quest.

  • Fixed the Day of The Dead Voidrig Helmet Skin and Snake Voidrig Helmet Skin not being compatible with Bonewidow.

  • Fixed Necramech Arsenal ordering Arch-Guns into 2 groups: weapons with Gravimag adapters, and those without. There's no need to move no-Gravimag weapons into their own subgroup here, because Gravimag Adapters are no longer required to equip a weapon to the Necramech.

  • Fixed Emblems being offset when equipped on the Bruntspar Necramech Skin.

  • Fixed inconsistent extend/collapse Speargun states when equipped with the Carcinus Speargun Skin.

  • Fixed Wisp twitching when sprinting while holding Dual Pistols.

  • Fixed another case of Teralyst spawn sound being audible in Cetus.

  • Fixed charging sounds not working when using Pax Charge with certain Kitgun Skins.

  • Fixed the description of the Prisma Dual Decurions being the same as the regular one.

  • Fixing potential script error when killing a Jugulus enemy while it's using one of its abilities.

Orphix Venom: Hotfix 29.6.7

Operation: Orphix Venom Fixes:

  • Fixed Operation exploit (and disqualified scores that had been earned with it.)

Fixes:

  • Fixed a script error when casting Nova’s Antimatter Drop ability.

  • Fixed Unreal Skin preventing Nightwatch Napalm Mod from functioning.

  • Fixed Necramechs not advancing the "Kill enemies with X Element" Nightwave Act.

Orphix Venom: Hotfix 29.6.7.1

Fixes

  • Fixed a significant performance drop related to the Unreal Drakgoon Flak Cannon Skin projectile trails.

Orphix Venom: Hotfix 29.6.8

Ensmallening Part 3: Mesh Accuracy + Sound Fidelity. 

Tenno,

We bring you Part 3 of the ensmallening. By now you already know about Part 1 and Part 2,but now we will go into how we are changing Mesh Accuracy and Sound Fidelity. We expect the download size to be 7 GB  with an estimated 3.6 GB of savings overall, meaning the game just got 3.6 GB smaller in file size!  These numbers may vary slightly. 

Mesh Accuracy:

A big part of the Ensmallening Part 3 is how Meshes are changing. Not only are we reducing filesize, we are also significantly improving quality. Look to this Before and After for the improvements you can expect:

BEFORE: Take care to observe the eyes and mouth and ear details. Jagged details are widespread.

AFTER: Take care to see the improved contours and details across the Mesh. A much smoother finished piece! Sound Fidelity:

This one is for the audiophiles!

We are making some changes to the way we handle encoding of Warframe’s audio. We are replacing xWMA with OPUS and a new ADPCM encoder! ADPCM will provide less noise and brighter mids. It also has improved spatialization so that the full audio mix just feels more alive.

Here is a spectrum plot of sine sweep 20-20k with the new ADPCM encoder above the old. Much improved!

In general, Opus will really improve the way you hear Warframe’s accompanying music. We also expect this to improve general synchronization and any start up lag! Stay tuned for a future Devstream where we go over this in a bit more detail, too, for the audiophiles out there!

DTLS Roll-Out

We are testing some new network code out in this Hotfix. Even though we’ve tested it extensively on the Test Cluster we need more coverage!

The primary goal of these changes is to improve networking for Xbox players by replacing some proprietary network code; when these changes make it to Xbox they will enable our automatic proxy service that already helps players with Strict NAT and other network problems on other platforms (this is something we’ve wanted to get to Xbox players for a long time).

The added advantage of this new code is that it should be more secure and more robust on networks that corrupt network packets (we already defend against this to some degree but the new code is more thorough). This won’t make your ping any better but if something is mangling network packets we might be able to avoid it causing bugs in the game.

We’ll be monitoring the roll-out closely and will be able to disable quickly if we encounter problems. Please comment any related issues you have in this thread - thanks!

Optimizations:

  • Reduced the number of DirectX12 micro-stutters that would occur mostly right after loading into a new area.
  • Optimized download speed for fresh installs from the Epic Online Store or from the stand-alone installer.
  • Made some micro-optimizations to rendering on all platforms.
  • Made micro-optimizations to DirectX 11 and DirectX 12 rendering.
  • Optimized away several MB of memory used by DirectX 11 to track shaders.
  • Optimized away 7 MB of memory used by DirectX 12 to track shaders.
  • Optimized DirectX 12 shader memory footprint and run-time performance.
  • Fixed memory leak that would occur when running the Enhanced Rendering in DirectX 12.

Additions:

  • Lavos/Cedo and their parts can now be purchased from Father’s Wares for Entrati Standing:
    • Lavos Blueprint: Rank 2 - Acquaintance
    • Lavos Chassis/Neuroptics/Systems: Rank 3 - Associate
    • Cedo Blueprint: Rank 4 - Friend
    • Cedo Barrel/Receiver/Stock: Rank 5 - Family*
  • Added missing Orphix Venom Leaderboards to the Archived section.

Changes:

  • Added a confirmation prompt when selecting to ‘REMOVE ALL’ Mods in the Upgrade screen to alleviate accidental removals.
    • Accidental removal happened quite frequently when using a controller due to the button to remove a single Mod and all Mods are the same, and is dependent on whether your controller cursor is over a Mod at the time.
  • Tweaked Kuva Lich login Transmission probably so they don’t play at each login.
  • Minor improvements for the Cedo firing animations.

Fixes

  • Fixed inability to use Railjack navigation if the mission failed.
  • Fixed Fishing breaking when putting away the Fishing Spear in certain conditions.
  • Fixed Transferring to Operator being temporarily blocked by Warframe landing a Bullet Jump.
  • Fixed zero Damage numbers appearing for unranked Stahlta primary fire.
  • Fixed Stahlta Alt Fire bolts not exploding from Mirage’s Hall of Mirror clones when the Unreal Shock Rifle Skin is equipped.
  • Fixed visual bug where the player firing the Stahltas Alt Fire appears to fire indefinitely if the Unreal Shock Rifle Skin is equipped.
  • Fixed ability to fire equipped weapons during Wisp’s Sol Gate when the Helminth ability Empower is cast prior.
  • Fixed ‘Rank Up’ HUD not displaying specific item or level while piloting a Necramech.
  • Fixed bindings that have multiple entries showing in the incorrect order (i.e. Ability A would show NUM1 instead of 1 in the Railjack HUD as well as in the keyboard bindings screen).
  • Fixed Deimos Isolation Vault Bounties displaying with "no expiry", when in reality, the rewards do rotate (like the normal Bounties do).
  • Fixed Necramech waypoint not being the standard numbered waypoint.
  • Fixed Bonewidow's shield appearing on other Necramechs in the Arsenal if you were just looking at Bonewidow and it had a Skin equipped.
  • Fixed Eudico’s “reveal” not appearing for her Transmissions despite Old Mate Syndicate Ranking.
  • Fixed missing Hecaton Shotgun Skin reload animation when equipped on the Cedo.
  • Fixed Pending Friends list not initially showing Mastery Ranks.
  • Fixed Star Chart music playing underneath End of Mission rewards screen.
  • Fixed enemy ship sounds playing over Quest cinematics.
  • Fixed Codex mission icons having icon transparency where unexpected.
  • Fixed the Chat window rendering behind The Index Mission Progress screen.
  • Fixed autocomplete showing the hint and text you typed, instead of just showing one.
  • Fixed another case of Terlyast spawn sound persisting when returning to Plains of eidolon from Cetus after spawn has started.
  • Fixed typo in the Mastery Rank Inbox message.
  • Fixed script error that could occur if you died while Fishing.

Orphix Venom: Hotfix 29.6.8.1

Performance Fixes:

- Fixed performance issues that started when everyone was set to opt-in to DX12 Beta Mode in the Launcher. Whoops! It’s opt-in for a reason. - Fixed a crash related to the Sound changes as described in the Great Ensmallening Part 3.

Fixes

- Fixed an issue with some geysers in the Grineer Ocean tileset pushing you out of world instead of teleporting you back to land. - Fixed the False Profit Gold trophy being missing/causing the game to crash if you tried to place it in your Clan Dojo

Orphix Venom: Hotfix 29.6.9

Changes:

  • Deimos Isolation Vault Bounty Waypoints on the Bait that need to be collected for the first objective now only appear if you're nearby (used to display at any range which was messy).

  • Removed unreleased footwear item being Chat linkable.

Fixes:

  • Fixed the game freezing on startup on 3-core CPUs.

  • Fixed a progression stopper in the Heart of Deimos quest due to the Through and Beyond phase infinitely looping.

  • Fixed a secondary crash that could occur if your GPU driver crashed while running Dx12.

  • Fixed launcher auto-detection of DirectX 12 support. Previously we would have exposed Dx12 on laptops where the discrete GPU only supported Dx11 but the fallback IGP supported Dx12; ie: if you selected Dx12 you would get extremely low frame-rate because it wasn't actually using your GPU.

  • Fixed no Sentients spawning in Lua Survival missions.

  • Fixed Cambion Drift despawning prematurely before the Necralisk gate closes, causing the game to place you in front of Loid.

  • Fixed killing a Vasca Kavat on the Plains of Eidolon not counting for the Pest Control Achievement.

  • Fixed missing firing sound for the Khom’s first shot if the Hecaton Skin is equipped.

  • Fixed a script error when spawning a Specter.

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