Introduction
Introducing Nightwave: Intermission III! Get ready to dive into new Acts and rediscover previous Nightwave rewards, including the highly coveted Umbra Forma. But that's not all - prepare to be overwhelmed with cuteness as "well-loved" Floofs make their appearance in the Cred Offerings. But wait, there's more! Nihil, the menacing presence we thought we had contained, is back with a vengeance. And he's not coming alone - he's bringing a unique weapon with him. Players have been clamoring for another chance to face off against Nihil and acquire the Vitrica, and their wishes will soon be granted. Stay tuned for the final plans! And now, let's take a sneak peek at the new Nightwave Acts. From daily challenges like "Surf's Up!" where you'll need to ride a K-Drive and take down 20 enemies, to weekly missions such as "Vault Hunting" where you'll embark on an Isolation Bounty, there's something for everyone. And for the elite players out there, brace yourselves for challenges like "Cold Steel" where you'll need to eliminate a whopping 1000 enemies on The Steel Path. So gear up, Tenno, because Nightwave: Intermission III is about to take your gaming experience to a whole new level.Nightwave: Intermission III
We interrupt your regularly scheduled program to bring you Nightwave: Intermission 3! Intermission III brings new Acts, previous Nightwave rewards including 2 Umbra Forma, new “well-loved” Floofs in Cred Offerings!Nihil’s Oubliette
Nihil may have been contained, but he is still a threatening presence… as well as the owner of a unique weapon. Players have asked how they may be able to repeat their fight with Nihil and acquire the Vitrica in the future - and the answer is it will all be making a return. Stay tuned for the final plans!NEW NIGHTWAVE ACTS!
DAILY
--------Surf's Up!
Kill 20 Enemies while riding a K-Drive Reanimator Find and pilot a Fallen Necramech on Deimos Ancient Obelisk Activate a Requiem Obelisk on DeimosWEEKLY
------------ Vault Hunting Do an Isolation Bounty Feed the Beast Feed the Helminth any Resource Necralizer Kill 100 enemies with a NecramechELITE WEEKLY
-------------------- Cold Steel Kill 1000 Enemies on The Steel Path Resource Scavenger Collect 20 different type of Resources The Path Less Traveled Complete 5 Steel Path MissionsDUPLICATE PROTECTION!
Intermission rewards are sometimes a repeat of the previous Nightwave series, and while newer players might delight in getting some of these new items, we wanted to add a way for it to still be rewarding for returning Dreamers! We accomplish this by giving a 50 Nightwave Intermission Credit reward instead of a previously owned item. This does not apply to items such as Warframe Slots, or consumable items (such as Forma), but rather for owned, unique items such as previous Nightwave Cosmetics.General Changes:
- Added Lavos Cordatus, Mag Gauss, Protea Mavv, Protea Telema, and Xaku Kintsu Helmet Blueprints to the Nightwave Store rotation.
Fixes
- Fixed Railjack Navigation map not releasing drag functionality when a dialog appears resulting in odd camera movements.
- Fixed hearing multiple equip sounds with increasing volume when equipping a Warframe with an Exalted weapon.
- Fixed Baruuk’s Desolate Hands dagger projectile sounds becoming repetitious over time.
- Fixed Teralyst spawn sound being overly loud.
- Fixed all mentions of "joystick" for Fr/Es/Tr localization.
Star Days are here!
Star Days are all about the things that keep these planets spinning.
Love, Stardust. Love in all its forms.
The love of a planet for the stranger who turned their fortunes around.
That would be you, Stardust. Give love away, and it multiplies.
Visit Ticker in Fortuna to hear tales of love, and provide Debt-Bonds for affectionate items like the new Eros Wing Ephemera, Ticker Floof, and more!
*The Eros Arrow Skin available in Star Days has been modified to remove its one use Gear wheel functionality. It is now a permanent Arrow Skin attachment via the Arsenal by popular player request!
Optimizations:
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Improved auto-vsync's handling of dropped-frames.
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Auto-vsync works by monitoring the current average frame-rate to decide if you're currently running fast enough to hit your display's refresh-rate: if your system can't keep up we disengage vsync. The theory is people generally prefer a bit of tearing to jerky frame steps; this is absolutely critical if you're being crushed below 30FPS because the next vsync step would lock you to 20FPS. This approach works quite well in a lot of cases because on modern displays quite often the tearing isn't even visible (and if you're playing Windowed or Borderless the system will likely hide this completely).
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The problem is that you can poison that average with a really bad over-budget frame and it will disengage vsync for a few seconds until the average settles back down again. You could see this easily if you went to your arsenal from the ESC menu, waited for a second, and then exited -- there'd be a really bad hitch and then as the camera moved back to where you were standing in your ship it would tear because vsync was disabled.
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The new code uses a simple filter on the average frame-time calculation to ignore these bad frames (https://en.wikipedia.org/wiki/Winsorized_mean if you're curious). We're still going to optimize the causes of the dropped-frames but in the meantime this should greatly diminish the ugliness they cause.
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Enabled systemic micro-optimizations for PC builds (using SSE3 since our minspec has required it for a long time).
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Fixed a memory bloat that could occur when running in Dx12.
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Eliminated hitch when loading the World State Window.
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Made many, many optimizations to rendering on all platforms.
Enjoy this little dump of integrations that accumulated through this rendering optimization process.
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Optimized the memory footprint of Dx11 rendering
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Made numerous optimizations to DirectX 12 rendering
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Made a micro-optimization to Dx12 rendering
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Made a micro-optimization to Dx11 rendering
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Made systemic micro-optimizations to rendering on most platforms
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Made micro-optimizations to rendering on all platforms
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Made a micro-optimization to Dx12 rendering
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Made a completely pointless optimization to postFX setup
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Made systemic micro-optimizations to rendering on all platforms
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Made a number of micro-optimizations to Dx12 Rendering
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Made a micro-optimization to rendering on all platforms
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Made a few micro-optimizations to rendering on all platforms
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Made micro-optimizations to rendering on all platforms
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Made micro-optimizations to Dx11 rendering
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Made systemic-micro-optimizations to rendering on all platforms
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Made systemic micro-optimizations to rendering on all platforms
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Made systemic micro-optimizations to rendering on Windows
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Made systemic micro-optimizations to rendering on all platforms
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Made micro-optimizations to rendering on all platforms
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Made systemic micro-optimizations to rendering on all platforms
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Made micro-optimization to DirectX 12 rendering
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Made micro-optimizations to rendering on all platforms
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Made micro-optimizations to rendering on all platforms
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Made several micro-optimizations to Dx12 rendering
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Made micro-optimizations to rendering on all platforms
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Made systemic micro-optimizations to Windows, XB1, PS4 and PS5
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Made micro-optimizations to the Enhanced Renderer
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Made a micro-optimization to rendering on all platforms
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Made a micro-optimization to rendering on all platforms
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Made a micro-optimization to rendering on all platforms
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Made a tiny micro-optimization to rendering on all platforms
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Made a pointless micro-optimization to open-world rendering on all platforms
Changes:
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The "Kill More Infested Than The Grineer" Cambion Drift Bounty objective will now count exactly double (50% vs 100%) as a success for the bonus objective "Double the Grineer's kill-count".
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This also fixes losing the Bounty bonus if the Grineer get kills after you complete the objective during objective end VO. As reported here.
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Improved the Vasca Kavat Starter Kit Market icon to better display what it contains.
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Updated "Death March" Nightwave Act title to "Cold Steel".
Fixes:
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Fixed an edge case in The Limbo Theorem Quest that can leave you unable to progress, putting you into an inescapable state of limbo (ar ar ar).
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Fixed becoming trapped on the Ayatan screen when attempting to ‘Visit Maroo’ via the Ayatan screen.
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Fixed cases of constantly failing ‘Area Control’ Bounties in the Plains of Eidolon due to required enemies being spawned on the other side of the Plains.
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Fixed certain cases where Unairu's Void Shadow can become permanent.
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Fixed the Martyr Symbiosis Vulpaphyla Mod Health restore never being removed and thus stacking perpetually, rendering you immortal.
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The logic behind Martyr Symbiosis is for the Vulpaphyla to sacrifice itself to heal you after falling below X% Health.
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Fixed the Martyr Symbiosis Mod description claiming incorrect Warframe Health %. It now indicates 10% per rank instead of 5% per rank it initially claimed.
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Fixed Martyr Symbiosis Mod Health link FX showing when stored Health of the Vulpaphyla is at its max of 40%.
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Fixed Bonewidow's Meathook working against Coildrives and Dropships.
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Fixed Grineer Manic never succeeding at tackling a player if its target had a Melee weapon equipped for the mission. Previously the Manic would just get stunned 100% of the time.
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Fixed Moa Blitz Eximus playing humanoid animations when performing their blast ability, which looked pretty gross. They now will use a stomp!
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Fixed Fire Rate curse from a Heavy Weapon Riven affecting your equipped Primary Bow.
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Fixed the Frostfall Ephemera FX persisting while on the Orbiter, even after being unequipped or having switched Warframes.
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Fixed regular Shield Lancers' bodies looking like their Tusk variants.
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Fixed dirt disappearing on Gral's Kubrodon Floof when viewed at specific angles in the diorama.
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Fixed Nightwave diorama music not stopping when exiting a Glassmaker diorama before it completes.
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Fixed for wrong Nightwave voiceover playing when viewing Episode 4 & 5 Glassmaker dioramas.
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Fixed missing scroll bar in the Nightwave ‘Tune In’ screen to view all the Acts.
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Fixed cases where Clients UI would display the Hosts localized language.
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Fixed some Quest icons in Codex not displaying 'locked' visual distortion.
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Fixed Deth Machine Rifle missing tracer FX.
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More fixes towards the Teralyst spawn sound being too loud.
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Fixed Gral’s Thumper Floof having a [PH] name and description in the Nightwave Cred Offerings.
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Fixed a harmless script error when Venari respawns in the Simulacrum.
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Fixed a script error when casting Excalibur’s Slash Dash.
Star Days: Hotfix 29.8.1
Nightwave Arcane Helmet Clarification:
Nora Night’s latest Cred Offerings include the Arcane Scorpion Helmet Blueprint, a long retired item since Hotfix 13.2.3. This item was actually meant to be a brand new Operator cosmetic, Operator Wolf Hood, but the backend data got a little switched around. The Arcane Scorpion Helmet Blueprint will run it’s store life span, at which time the new Operator Wolf Hood will take its intended place in future rotations.Nihil Boss Fight Rerun
Are you prepared to face Nihil once again, Tenno? Nora Night’s Cred Offerings will provide both the Nihil Key and Oubliette required to face off against Nihil. Once you have acquired both, interact with the Oubliette Decoration to fight. The Nihil Key grants you one fight against Nihil, at which you’ll need to acquire another Key to go again. Nora Night will offer the Nihil Key in her Cred Offerings periodically. For those who did not originally fight Nihil during Glassmaker, using this Key route will grant you the Vitrica heavy blade. Tenno who have already acquired the Vitrica can enjoy an End of Mission Riven Mod reward! Look for the Nihil Key in next week's Cred Offerings!Optimizations:
- Optimized stutters and hitches that could occur on low-end systems when arriving in a mission.
- Made a few micro-optimizations to Dx12 rendering.
- Made a micro-optimization to the rendering system.
- Made a micro-optimization to abilities that move enemies (Vauban's Vortex etc).
- Optimized memory footprint of large levels.
Fixes
- Fixed crash when switching to Archwing while imbuing an Element on Lavos.
- Fixed a crash occurring if you quickly hit Escape twice after choosing a new Glyph for a Glyph Display Decoration in the Dojo.
- Fixed a Description error that stated ‘Rifle Riven’ in the Luminous Brilliance Bundle vs ‘Kitgun Riven’.
- Fixed Excalibur Umbra falling through the map if Transference is used in certain places within the Cambion Drift.
- Fixed rare case of Ayatan Sculpture spawning inside geometry in the Grineer Fortress tileset.
- Fixed Eros Wings Ephemera not hiding for Clients.
- Fixed Kitgun sorting in the Arsenal when selecting by usage time.
OCTAVIA PRIME
Strike up a symphony of destruction with the mistress of music, Octavia, in her grandest and most spectacular form. Featuring altered Mod Polarities for greater customization. Octavia Prime also comes with the brand new hip-hop inspired Bombast Instruments Pack!TENORA PRIME
Add lethal staccato percussion to Octavia's melodies with this masterpiece assault rifle.PANDERO PRIME
Pound the beat for a dance of death with Octavia's signature prime pistol.Equinox Prime, Stradavar Prime, and Tipedo Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:- Replaced Arbiters of Hexis Sacrifice of Equinox Prime Neuroptics with Atlas Prime Systems
- Replaced Arbiters of Hexis Sacrifice of Tipedo Prime Hande with Corinth Prime Barrel.
- Replaced Red Veil Sacrifice of Equinox Prime Systems with Ivara Prime Chassis.
- Replaced Steel Meridian Sacrifice of Equinox Prime Neuroptics with Nezha Prime Neuroptics.
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here: PLUS, 9 new Octavia inspired dancing Emotes! Will you ride the beat? Nod to the rhythm?? So many new moves to shake those tin suits with! Check out the new ‘Emotes’ tab in the Warframes Market category.Optimizations:
- Made systemic micro-optimizations to DirectX 12 rendering and reduced prefetch micro-stutters.
- Made a micro-optimization to DirectX 11 and 12 rendering and prefetching.
Changes:
- Removed ability to initiate the Nihil fight from the Oubliette on another player’s Orbiter.
- This resulted in a crash.
Fixes
- Fixed Tenno Specters equipped with certain weapons not needing to reload while told to "hold position", resulting in a higher rate of fire.
- Fixed Coolant Raknoids teleporting to unrelated Defense objectives in Orb Vallis (ex: Vox Solaris final mission, Base captures, etc).
- Fixed Chat linked Infested K Drive appearing as its normal variant.
- Fixed Ivara’s Artemis Prime Bow Energy color remaining default blue even after changing Ivara's Energy color.
- Fixed odd camera placements for Ticker’s Star Days Affections dioramas.
- Fixed a script error when deactivating Nezha’s Divine Spears.
- Fixed script errors when Venari attacks.
- Fixed a crash that could occur when transitioning from Cetus to the Plains.
Octavia Prime: Hotfix 29.9.1
Changes:
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Replaced the Pangolin Prime Blueprint with the Pangolin Prime Handle in the Axi C6 Relic.
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This was always the intention but was missed!
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Updated the Nihil Bosskey description to include details on its limited use and reward table.
Fixes
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Fixed the recent Syndicate Sacrifice Vaulted items not actually being swapped out as indicated below:
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Replaced Arbiters of Hexis Sacrifice of Equinox Prime Neuroptics with Atlas Prime Systems
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Replaced Arbiters of Hexis Sacrifice of Tipedo Prime Handle with Corinth Prime Barrel.
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Replaced Red Veil Sacrifice of Equinox Prime Systems with Ivara Prime Chassis.
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Replaced Steel Meridian Sacrifice of Equinox Prime Neuroptics with Nezha Prime Neuroptics.
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Fixed Tenora Prime asking for the wrong item when unlocking the Exilus slot.
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Fixed Pandero Prime's model reverting to the regular version while Dual Wielding.
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Fixed a script error when viewing a Fish description.
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Fixed the Aristei Prime Shawzin not being available as an instrument choice for the Shawzin Emote, if you used it an Orbiter Decoration.
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