Empyrean: Update 27
EMPYREAN: TAKE FLIGHT Update 27 has arrived. Empyrean has arrived - your journey with your Railjack has just begun. We’re here to answer one simple question for you: “How do I play Empyrean?” If you have completed the ‘RISING TIDE’ Quest, you are ready. If not - squad up with a Railjack-ready Tenno, or begin the Quest yourself. Earth Proxima, Saturn Proxima, and Veil Proxima are destinations your Railjack can access with this Update. Things get harder the further from Earth you stray - prepare yourself and your squad. It will take time to master your Railjack. Empyrean brings the foundations of a new progression system - INTRINSICS, as well as completely new Avionics, Gear, and Resources for you to earn and find. You and your crew will need to stay together to stay alive. This is the beginning of Empyrean. War is coming. Is your Crew ready? The Warframe Team ==== Hello, and thank you for flying with Warframe Empyrean! The following notes are your go-to manual and guide towards the success of your own Railjack experience. We’ve split the Empyrean category of the notes into 2 main sections: PRE-FLIGHT, everything you need to know to arm your vessel for grofit, and IN-FLIGHT OPERATIONS, what you will experience whilst aboard your Railjack. 1. PRE-FLIGHT: If you’ve been following along with the development of Empyrean you’ll know that this ambitious content is highly geared towards the Co-op experience. It is entirely possible Solo, but the difficulty may be overwhelming. Greater Solo support will be coming in 2020 with the Command Intrinsic (explained below under INTRINSICS). Finished “RISING TIDE”? The time has come to breathe life into your dormant Railjack. Enter your Railjack and proceed to the Reliquary located in the aft. From there you’ll initiate a mission to seek the missing piece before you can Take Flight… good luck, Tenno. RESEARCH The RESEARCH console in your Dry Dock allows access to different ARMAMENTS and COMPONENTS towards your Railjack in your Clan. The Research will be Clan-wide, and players will be able to Fabricate the completed Research for their respective Railjack. *Further clarification: Fabrication requirements are per player, Research requirements are per Clan. The base MK of each COMPONENT, (Shield Array, Engine, Reactor) and ARMAMENT (Nose Turret, Wing Turrets, and Ordnance) are available to Research. Once you have fully Researched the base MK, the next MK is unlocked for Research (with MK 3 being the max). WRECKAGE COMPONENTS and ARMAMENTS can also be found in missions as WRECKAGE items from long-destroyed Railjacks from The Old War. These WRECKAGE parts require Repairs to bring them back to their former glory, which you can either Fund (similar to Foundry) or with the use of a Rush Repair Drone in the CONFIGURE panel to instantly turn it from WRECKAGE to usable gear (find it in the Market!). Each WRECKAGE part has its own unique set of stats that can be applied, such as Status Effects, increased Fire Rate, etc. If you decide this WRECKAGE part is not needed in your Inventory you can choose to SCRAP it in 2 different ways:- SCRAPPING a WRECKAGE item before Repairs grants Dirac, the currency used to upgrade your AVIONICS GRID, or your Avionic themselves (similar to Endo).
- SCRAPPING a WRECKAGE item after Repairing gives you back your crafting materials you spent to Repair it (Titanium, Carbides, etc).
- GRID: The slots which Avionics are placed. Each GRID can be Upgraded with Dirac to a max of 3 times, thus being able to hold stronger Avionics.
- AVIONICS: Avionics themselves can also be Upgraded by using Dirac. Similar to the Mods you know now: the higher the upgrade, the higher cost to equip it in your GRID.
- Particle Damage results in a Tear Status Effect:
- Tears holes into the hull of the enemy ship. Allowing players to deal increased damage.
- Ballistic Damage results in a Concuss Status Effect:
- Concuss the crew aboard the ship. Enemy has reduced aim and damage.
- Plasma Damage results in a Decompress Status Effect:
- Puncture holes into the armor/shields of the enemy ship. Decreasing the overall shield/armour value.
- Incendiary Damage results in a Sear Status Effect:
- Rounds burn through the hull of the ship dealing Damage Over Time.
- Ionic Damage results in a Scramble Status Effect:
- Temporary disable the enemies flight controls.
- Chem Damage results in a Intoxicate Status Effect:
- Confuses Enemy pilot. Enemy will target anyone around them.
- Frost Damage results in an Immobilize Status Effect:
- Ship controls freeze causing the enemy ship to fly forward to a stop.
- Components and Armaments from The Old War exist as WRECKAGE in the Proxima regions. Find these and Repair them to use them! You can Repair these by contributing Resources, like in the Foundry but done in the Dry Dock, or instantly with a Repair Rush Drone.
- AVIONICS are your key to Upgrading your Railjack. Obtain these to increase your offensive, defense, and tactical prowess! These can be upgraded with DIRAC (below). Avionics drop from Railjack enemies in space - destroy them for your Avionics!
- Over 60 Avionics are out there - find them all, Tenno!
- Introduced in Update 26: The Old Blood, bring 10 of these to Palladino for a Riven! Limited to 1 Riven per week.
- Players have often requested an alternate path to obtain Forma Blueprints. Forma Blueprints can be found within the rewards of Railjack!
- Dirac is a powerful Resource that makes your Avionics and Railjack stronger. Use it to Upgrade your Railjack’s Grid and Avionics!
- All hitscan Archwing weapons converted to projectile when in space
- Increased fall off range from 200-400 to 300-600
- Increased min fall off damage from 10% to 50%
- Increased projectile speed of the Kuva Ayanga while in space.
Acceltra: 1->0.8
Argonak: 1.2->1.25
Boar: 1.34->1.4
Boltor: 1.05->1.2
Telos Boltor: 1.05->1.1
Boltor Prime: 1.05->1.1
Braton: 1.2->1.3
MK1-Braton: 1.2->1.35
Braton Vandal: 1.2->1.25
Burston: 1.3->1.4
Cernos: 1.15->1.25
Rakta Cernos: 1.15->1.2
Cernos Prime: 1.15->1.2
Daikyu: 1.3->1.25
Dera: 1.3->1.35
Dread: 1.2->1.25
Fulmin: 0.8->0.65
Glaxion: 1.25->1.3
Gorgon: 1.3->1.4
Gorgon Wraith: 1.3->1.35
Grakata: 1.15->1.25
Prisma Grakata: 1.15->1.2
Grinlok: 1.25->1.3
Hek: 0.95->1.1
Vaykor Hek: 0.95->1
Hema: 1.25->1.3
Ignis: 0.55->0.6
Karak: 1.28->1.35
Komorex: 1->1.1
Lanka: 0.8->0.9
Latron: 1.3->1.4
Latron Wraith: 1.3->1.35
Lenz: 0.9->0.95
Nagantaka: 1.2->1.25
Opticor Vandal: 1.05->1
Paris: 1.3->1.35
MK1-Paris: 1.3->1.4
Penta: 1.3->1.35
Quanta: 1.35->1.4
Rubico: 0.65->0.7
Simulor: 1.1->1.2
Synoid Simulor: 1.1->1.15
Snipetron: 1.25->1.3
Soma: 0.85->1
Soma Prime: 0.85->0.95
Stradavar: 1->1.05
Strun: 1.35->1.4
MK1-Strun: 1.35->1.45
Supra:0.8->0.9
Supra Vandal: 0.8->0.85
Sybaris: 1.05->1.2
Dex Sybaris: 1.05->1.15
Sybaris Prime: 1.05->1.1
Tenora: 1.05->1.1
Tetra: 1.45->1.5
Tiberon: 0.85->0.9
Tigris: 0.55->0.65
Sancti Tigris: 0.55->0.6
Vectis: 0.8->0.95
Vectis Prime: 0.8->0.85
Vulkar: 1.4->1.45
Zhuge: 1.15->1.2
SECONDARIES
Afuris: 1.39->1.45
Akbolto: 0.8->0.95
Telos Akbolto: 0.8->0.9
Akbolto Prime: 0.8->0.85
Akbronco: 1.25->1.35
Akbronco Prime: 1.25->1.3
Akjagara: 0.9->0.95
Akjagara Prime: 0.9->0.85
Aklex: 0.8->0.9
Aksomati: 1.2->1.25
Akstilletto: 0.5->0.6
Akstilletto Prime: 0.5->0.55
Akvasto: 1.2->1.25
Angstrum: 1.3->1.35
Arca Scisco: 1->1.05
Ballistica: 1.1->1.2
Rakta Ballistica: 1.1->1.15
Ballistica Prime: 1.1->1.15
Bronco: 1.35->1.4
Castanas: 1.35->1.4
Cyanex: 0.85->0.8
Cycron: 1.15->1.2
Detron: 1->1.1
Dual Cestra: 1.3->1.35
Dual Toxocyst: 1.3->1.35
MK1-Furis: 1.35->1.4
Gammacor: 0.95->1.05
Synoid Gammacor: 0.95->1
Gaze: 1->0.9
Hikou: 1.05->1.2
Hikou Prime:1.05->1.15
Hystrix: 1.1->1.15
Knell: 1.2->1.25
Kulstar: 1.25->1.3
Lato: 1.35->1.4
Lex: 1.05->1.15
Lex Prime: 1.05->1.1
Marelok: 0.95->1.05
Vaykor Marelok: 0.95->1
Ocucor: 1.1->1.15
Pandero: 1->1.05
Plinx: 1.1->1.15
Pyrana: 0.65->0.7
Pyrana Prime: 0.65->0.6
Rattleguts: 0.75->0.7
Sicarus Prime: 1.1->1.2
Sonicor: 1->1.05
Spectra Vandal: 1.46->1.4
Spira: 1.15->1.2
Stubba: 1.3->1.35
Tombfinger: 0.7->0.65
Prisma Twin Gremlins: 1.2->1.15
Twin Vipers: 1.41->1.45
Tysis: 1.51->1.45
Vasto: 1.35->1.4
Viper: 1.35->1.4
Optimizations:
- Improved network protocols to improve matchmaking, presence, and game-invitations in certain Eastern European regions without open access to the internet.
- Optimized hitches when joining popular Chat channels (eg Region) when you have a large number of Friends or are part of a large Clan.
- Made a micro-optimizations to Oberon Primes FX.
- Made a small optimization and fixed a potential crash in rendering.
- Made some micro-optimizations to memory management to save a few MB on large levels.
- Made some micro-optimizations to AI avoidance.
- Made some micro-optimizations to rendering.
- Fixed a memory leak that could occur when certain types of lights were in view.
- Fixed slow leak that would degrade performance in missions like Sanctuary Onslaught.
- Fixed missing textures on the leg of the Infested Ancient.
- Added 2 new Challenges:
- I'm The Captain Now - Pilot a hijacked enemy Crewship during a Railjack mission.
- From out of the Sun - Shoot down 100 enemies while in a Railjack.
- If you so choose, you can now ride the barges in the Dry Dock!
- Mite Raknoid spawn time between broods will now increase over time if the Exploiter Orbs vents are not dealt with to address endless spawn abuse.
- Improvements towards the algorithm of dynamic vendor (Hok, Ticker, etc) items to guarantee even appearances.
- Reduced the input lag of the universal Blink mechanic when using a controller and fixed the Blink binding not being automatic.
- Fixed being able to start the Rising Tide quest before completing Second Dream if you set it as your active quest from the World State Window.
- Fixed inability to Install Cephalon Cy in the Dry Dock after initiating the Rising Tide quest while in the Dojo.
- Fixed a loss of functionality when attempting to modify your Parazon on another players Orbiter.
- Fixed Kuva Lich having the attention span of a squirrel when surrounded by Nidus’ Maggots.
- Fixed Kuva not appearing Taxed on the End Of Mission screen.
- Fixed the World State Window's "Next Objective" panel directing players to the the Mars->Ceres Junction before Mars->Phobos Junction.
- Fixed Grineer Guardsmen blocking 100% of damage.
- Fixed enemies like Sentients being put into a ‘lifted status’ and playing wonky or popping animations because they weren't set up to ragdoll or rise from ragdoll.
- Fixed Ancient Healer Specters not teleporting to players in Orb Vallis or Plains of Eidolon.
- Fixed Coildrive hacking console not appearing for Clients.
- Fixed the Vitruvian power surge during The Sacrifice quest causing the Orbiter ‘Wear & Tear’ to strobe as if it were a light.
- Fixed the Orbiter floor not matching the amount of ‘Wear & Tear’ as the rest of the Orbiter when at the lowest value.
- Fixes towards Elemental FX being misaligned when using a Zaw Skin - some alignment issues still remain.
- Fixed the Astreos Sword And Shield Skin being opened by default when loading into a mission.
- Fixes towards the Cumulus Syandana clipping through numerous Warframes.
- Fixed text being crunched for some languages in the Kuva Lich UI when it spawns.
- Fixed collision volumes in the Orbiter Arsenal wall.
- Fixed filepath text when attempting to add a Friend on a newly created account.
- Fixed a script error when removing your Cyst.
- Fixed loot appearing under the floor in the Corpus Gas City tileset.
- Fixed a level hole in a Plains of Eidolon cave. As reported here: https://old.reddit.com/r/Warframe/comments/e6ll1a/small_hole_in_the_twin_horns_cave_of_the_plains
- Fixed numerous level holes across the Grineer Asteroid and Grineer Fortress tilesets..
- Fixed a script error from Inaros’ Undying Passive.
- Vauban’s Flechette Orb Damage multiplier now scales based on average enemy level in range.
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