Features and Improvements
- Added a new campaign mission to the beta: “Better Red than Dead”
- Various map adjustments/polishing and mission balancing. For example:
- “Speakeasy”: Lowered the number of arrested criminals required to complete mission tasks.
- “Nido De Iguanas”: Added additional beach sites; smoothed out uneven terrain.
- “Fuego Aislado”: Fixed some regions where it was impossible to place a dock; fixed hard to reach mineral deposits.
- Rivers now show a direction of flow.
- Added a special island for customization, which can be opened from the main menu.
- Citizens’ interactions (e.g. “Arrest”) will be carried out much more quickly.
Bug Fixes
- Fixed over 30 crashes to increase stability.
- Fixed over 70 pathfinding issues, such as agents getting stuck, walking on water, boats clipping, not using metros efficiently, etc.
- Fixed over 200 bugs. For example:
- Bus lines correctly display icons for stops again.
- Fixed firefighters getting stuck in the fire station.
- Fixed unlimited number of firefighters assigned to a single fire.
- Fixed faction standing not getting restored properly after loading a saved game.
- Trees spawned by Stonehenge can now be harvested.
- Fixed El Presidente not being able to visit embassies.
- Fixed ministers recommended by the Broker not generating Swiss money.
- Fixed broken priorities of construction office workers.
Balancing
- Removed the height level restriction of metro stations.
- Increased the overall transportation speed of the metro.
- Removed fixed duration and cooldown from the “Child Allowances” edict.
- Trade routes with smugglers will now have a negative impact on the standing with superpowers in all eras.
- Balanced various work modes and building upgrades. For example:
- Plantations: “Multi culture” work mode: Efficiency impact reduced, effect radius increased.
- Banks: The interest rate of banks in “National Bank” work mode now diminishes with every additional bank operating in this work mode.
- Police Stations: “Second Shift” upgrade added.
- Stonehenge will now spawn more trees.
- Increased the income of tourism buildings and accommodations.
UI Improvements
- Added new Trade menu.
- All available trade offers are now collected on one page.
- The game offers ways to filter through the list of available offers to easily and quickly find the trade route that players are looking for.
- Players can now choose the volume of a trade route before signing it.
- Added a “Goods & Prices” overview to the Trade menu. Players can now see the standard export/import costs of every good and see available and running trade routes for individual goods.
- Added an option on “Goods & Prices” to enable or disable automatic export of individual goods.
- Added feedback on happiness thresholds.
- Added an info panel for military squads. Clicking on them will show stats like health points and damage numbers.
- The game now displays an efficiency preview for plantations and ranches during placement.
Improvements to the Warfare
- Fixed Tropicans stopping going to work during an ongoing attack, even if their workplace was not attacked.
- Removed the work modes from military buildings. Offensive or defensive behavior of military squads will now be set with the action buttons on the building info window.
- Soldiers will now prefer to defend buildings that are actually under attack.
- Fixed cases of squads facing the wrong direction during combat.
- Fixed military units stacking on top of each other during combat.
- Fixed soldiers shooting in wrong directions.
- Increased the damage of units and made overall combat faster.
- Balanced the upgrade prices of military buildings.
- Balanced the aircraft carrier.
- Added muzzle flash visual effect.
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