DEVLOG #102: VERSION 5.17.0 PATCH NOTES
MAY 13, 2022
Hey everyone, lemmingllama here. Version 5.17.0 will be releasing this upcoming Tuesday the 17th. This update will have new and improved events, improvements to the user interface, reworks to the skill tree, and many quality-of-life improvements. Read all about the changes below!
New Content: Ultra Tournament and Ultra Abyssal Tournament scheduled events
Solo Raid World Leaderboard
Global Raid Event begins on May 18, 2022
New Content: Ultra Tournament and Ultra Abyssal Tournament scheduled events
- Occasionally can replace a single tournament or Abyssal tournament
- Up to four times the players
- Up to four times the rewards
- Unique avatars for top spots
- Honor tournaments for players at the stage cap
- 2x Damage per Solo Raid World
- 1.15x Solo Raid Damage
- View artifact pools in-game
- When discovering artifacts, see what artifacts are available to discover next
- Bonus XP is gained from a pool of XP
- XP can be earned by all players as long as there is still XP in your pool
- Players will start with Solo Raid Bonus XP based on current raid level
- The Bonus XP Pool will replace the previous New Player Bonus XP
Raid Level | Starting Bonus XP for Existing Players |
0 | 25000 |
100 | 20000 |
200 | 15000 |
300 | 10000 |
400 | 5000 |
500 | 5000 |
- Attack the Global Raid for event currency
- Global Raid profile background
- Heir of Light and Heir of Shadows event equipment drops
- Increased the number of artifact pools
- Rebalanced the artifact pools for artifacts
- Found at the bottom of your artifact tab
- Reorganized stats panel for clearer visuals
- Removed unused bonuses
- Added mana stats and other useful bonuses
- Discovered equipment will have a lighter border
- Undiscovered equipment will be greyed out and have a locked border
- Changed Alchemist Boost to All Gold and Gold Gun Damage bonuses
- Rebalanced All Gold and Gold Gun Damage values
- Max Critical Damage changed to Critical Damage
- Rebalanced Critical Damage values
- Negative Critical Chance bonus changed to +1% Critical Chance per level
- Rebalanced Dagger Cooldown values
- Changed Summoner Boost to Pet Damage and Fire Sword Damage bonuses
- Increased Shadow Clone Splash Skip values
- Increased Shadow Clone Duration values
- Increased Shadow Clone Splash Through Boss Chance from 5% to 15%
- Ruthless Necromancer mythic equipment set Shadow Clone Splash Through Boss Chance reduced from 20% to 10%
- Decreased maximum number of levels from 25 to 15
- If Forbidden Contract expires, Royal Contract will also expire if active
- Rebalanced Lightning Burst Damage values
- Removed the need for an active spell to activate Lightning Strike
- Changed Prize Gold to All Gold and Jackpot Gold bonuses
- Rebalanced Magnum Opus Damage
- Rebalanced Dagger Count values
- If Royal Contract expires, Forbidden Contract will also expire if active
- Rebalanced Companion Deadly Strike Damage values
- Changed Deadly Critical Damage to Deadly Strike Damage
- Rebalanced Deadly Strike Damage values
- Daggers will spawn one at a time
- Dagger Cooldown decreased from 20 seconds to 5 seconds
- Base Dagger Count increased from 1 to 2
- Daggers spawning that exceed your Max Dagger Count are automatically thrown and cannot hit targets or activate Blade Cyclone
- New fan of blades visuals for daggers
- Rebalanced Sprout Damage Boost values
- Rebalanced Thunder Ship Damage values
- Lowered mana cost for all regular spell activations
- Increased base Shadow Clone Duration to 60 seconds
- Reduced Swamp Gauntlet Shadow Clone Duration from 2 seconds to 1 second per level
- Increased rewards in the event path
- Increased event currency gained when attacking Global Raids to 30
- Changed global raid phase rewards to offer more raid themed rewards
- Decreased event currency gained from Tournament and Abyssal Tournament rewards during a Global Raid event by 33%
- Added targeting to deal bonus damage in phases 1 and 2
- Added clan leaderboard for Global Raid Damage
- Global Raid Damage will help your clan earn profile backgrounds
- Added Activity Feed to display attacks of other users
- Titan starting HP will now reflect damage dealt by other players to the titans
- Titan health scales based on raid level
- Leave Battle button implemented for Global Raids
- Phase 3 titan health bar displayed
- Reduced transition time between titans
- Improved Help panel
- Regular world decks
- Burst world decks
- Affliction world decks
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