DEVLOG #104: VERSION 5.18.0 PATCH NOTES
JUNE 10, 2022
Hey everyone, lemmingllama here. Version 5.18.0 will be releasing this upcoming Tuesday the 14th. This update will have large card and raid changes to rebalance cards, give bonus Raid XP on card level-up, add a new wildcard system to level-up cards more easily, introduce two new cards, and rework several cards. Read all about the changes below!
Wildcards
Acid Drench
NEW CONTENT:
Gain Player Raid XP when leveling up a cardCard Level | XP Gain Per Level |
1-20 | 100 |
21-30 | 125 |
31-40 | 150 |
41-50 | 175 |
51-60 | 200 |
- Spend wildcards to upgrade any card
- Gain wildcards from Solo Raids and Dust Shop
- Wildcards will cost 20 dust per wildcard in the Dust Shop (same cost as normal card fragments)
- VIP and Season Pass owners will have two additional free egg slots
- 10x Mystic Boost
- 1.3x Manni Mana Amount
- 10x Critical Damage
- Collect Icy Popsicles to earn rewards
- Gain Icy Popsicles from up to 99 prestiges each day
- New Titanshell Shores raid profile background
- Dedicated Fan, Grill Master, and Surf Strike event equipment drops
GENERAL CHANGES:
Rebalanced Player Raid Level costs Increased Maximum Player Raid Level to 1000 Card Level Breakpoints for increased efficiency added at card level 50 and 58 Solo Raid Reworks- Reworked Solo Raid decks
- Rebalanced Solo Raid Titan HP
- Added 20 new Solo Raid Worlds up to World 70
- Added Wildcards to Solo Raid Daily Portal rewards
- Rebalanced Sprout Spawn Chance in Sprouting Salts to accommodate priority rework
- Perk Gold will now give one Fairy, Heart of Gold, Boss Gold, and Multiple Titan Chesterson Gold worth of drops
- Make it Rain will give gold equal to 85% of your max stage or your current stage, whichever is higher
- Clan Crates will give gold equal to 5x the gold at 100% of your max stage or your current stage, whichever is higher
- Shared Clan Crates will give gold equal to 85% of your max stage or your current stage, whichever is higher
CARD REWORKS:
We are also going to be making a large rebalance of cards. Overall, the changes being made will be to raise up the viability of cards that were less potent, and bringing in line the power of cards that were too effective. There are other changes detailed below coming to ensure that no players will lose damage as a result of these rebalances. In particular, burst cards will be seeing an increase in effectiveness essentially across the board, and most supports will also be seeing an increase in effectiveness. Certain key cards that were very high power such as Totem of Power, Insanity Void, and Victory March will be seeing some balance changes to bring them closer to other support options. You can read about the reasoning behind all of these changes in DevUpdate 73. All card value comparisons will be comparing level 1 cards on the 5.17.1 update versus the new 5.18.0 update. The exact balance for a card at a certain level may vary depending on the card. Due to the balance changes and the changes to Bonus Raid XP and Raid Levels, all players will have net neutral or increased damage as a result of these rebalances.Acid Drench
- Affliction Damage increased by 6.4%
- Affliction Chance decreased from 25% to 18%
- Affliction Duration increased from 1.5 seconds to 2.2 seconds
- Bonus Damage increased by 32.52%
- Burst Chance decreased from 1.331x to 1.3x
- Affliction Damage increased by 21.71%
- Burst Damage increased by 19.81%
- Burst Damage increased by 7.28%
- Burst Damage increased by 17%
- Reworked from Head Damage to Head Damage and Torso Damage
- Bonus Damage decreased by 9.1%
- Added 1.1x Burst Chance bonus
- Affliction Damage decreased by 11.33%
- Burst Damage increased by 12.38%
- Burst Damage increased by 26.37%
- Added 1.1x Damage Against Cursed Armor
- Affliction Damage decreased by 16.84%
- Affliction Chance increased from 8% to 10%
- Affliction Duration decreased from 2.75 seconds to 2.2 seconds
- Bonus Damage increased by 2.28%
- Affliction Damage decreased by 3.18%
- Added All Raid Damage Bonus
- Bonus Damage decreased by 12.35%
- Exposed Body Parts bonus capped to six Body parts
- Bonus Damage increased by 5.06%
- Damage Boost decreased by 5.7%
- Burst Damage increased by 34.17%
- Bonus Damage increased by 15.93%
- Burst Damage increased by 21.45%
- Burst Damage increased by 15.66%
- Bonus Damage per Affliction set to 100% for all levels
- Affliction Damage decreased by 8.33%
- Bonus Damage increased by 32.52%
- Affliction Chance decreased from 1.331x to 1.3x
- Affliction Damage decreased by 16.95%
- Affliction Chance increased from 15% to 18%
- Affliction Max Stacks increased from 5 stacks to 6 stacks
- Capped Ravenous Swarm spread to never exceed the Max Stacks per part
- Burst Damage increased by 22.86%
- Burst Damage increased by 34.17%
- Reworked from Torso Damage to Head Damage and Torso Damage
- Bonus Damage decreased by 9.1%
- Added 1.1x Affliction Chance bonus
- Bonus Damage decreased by 36.73%
- Morale bonus increased from 0.04% to 0.07%
- Affliction Damage decreased by 12.98%
- Bonus Damage decreased by 26.78%
- Decreased cooldown between fairies from 0.945 seconds to 0.8 seconds
- Decreased Totem Duration from 3 seconds to 2.5 seconds
- Added All Raid Damage Bonus
- Bonus Damage decreased by 45%
- Burst Damage decreased by 5.63%
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