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SMITE – 8.3 Bonus Update Notes | “Janus” Mobility Nerfed: Can’t Escape Anymore!

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SMITE – 8.3 Bonus Update Notes | “Janus” Mobility Nerfed: Can’t Escape Anymore!

Introduction

The latest patch notes for the popular game, Gods, have arrived and players are in for some changes. Janus, the god with crazy mobility, has been nerfed to make him easier to catch. Meanwhile, Tsukuyomi, the newest Moon God, has received a decrease in base damage on two of his primary abilities. Guan Yu, who has been dominating the solo lane, has had his healing abilities increased in cooldown. Aphrodite, the goddess of love, has also been nerfed directly to slow down the uptime on her powerful Love Birds ability. Finally, Nemesis has received a nerf to her shield ability, which has been turning fights in her favor. With these changes, players will need to adjust their strategies and adapt to the new gameplay.

Gods

JANUS

This god is zoomin’ across the battleground. A new, larger map means new opportunities for Janus’ crazy mobility. This god has skyrocketed in pick priority since his rework arrived with Season 8 Conquest. He is still struggling to make an impact on the win% charts, but we are applying a nerf here to specifically handle his frustration features. Janus should be a little easier to run down in the future.

THRESHOLD

  • Decreased Movement Speed Bonus from passive that triggers on portals and threshold from 10/15/20/25/30% to 10/12.5%/15%/17.5%/20%

TSUKUYOMI

After a strong launch, then some hefty nerfs, the newest Moon God fell into a state of uncertainty. Tsukuyomi brings high damage and control, but lacks the mobility of most assassins, often causing players to struggle to fulfill the needs of the role, especially in the late game. After some time and practice, he has emerged as a top performer yet again. We are taking down the base damage on two of his primary damage abilities to offset this.

DARK MOON SHURIKEN

  • Decreased Base Damage from the projectile Shuriken from 85/135/185/235/285 to 75/125/175/225/275

KUSARIGAMA

  • Decreased Base Damage from the Final hit from 60/115/170/225/280 to 50/105/160/215/270

GUAN YU

Is this closed beta?! Nerfing Guan Yu is rather rare, but through his buffs last year as well as the rise of healers as a whole, the god has been dominating the solo lane. Guan Yu now finally has the damage he needs to content the early lane phases, and we aim to keep that where it is. However, even through the healing nerfs of recent updates, he has held strong by providing huge amounts of utility to his team. His heal and dash are being increased in cooldown to take this down. He can still decrease his own cooldowns through hitting abilities, a unique feature that we want to preserve, but lowering this top end should still have a noticeable impact on him.

CONVICTION

  • Increased Cooldowns from 12s to 14s

WARRIOR’S WILL

  • Increased Cooldowns from 12s to 14s

APHRODITE

The honeymoon is over, duo queuers. Aphrodite has become a top pick even in competitively ranked conquest over the past season. Healing nerfs have helped but not quite done enough, so we are looking to nerf the goddess of love directly. Love Birds is a huge swing of the fight in a single ability, able to heal up to 2 targets for a large amount while dealing considerable damage. We are looking to slow down the uptime on this ability to provide more windows to take down this goddess in team fights.

LOVE BIRDS

  • Increased Cooldown 12s to 14s

APOLLO

This hotshot just won’t let up. Recently Apollo was nerfed directly while a few of his top items were also nerfed. Apollo was even more resilient to the nerfs than other hunters though, so its time to nerf again. Apollo’s lane clear is finally in a good spot, so now we are looking to take down his utility. Serenade is a surprisingly strong CC and self peel ability for a hunter, so its protections and duration are being decreased.

SERENADE

  • (revert) Decreased Physical Protections from15/20/25/30/35 to 10/15/20/25/30
  • Decreased Mesmerize duration from 1.5/1.7/1.9/2.1/2.3 to 1.2/1.4/1.6/1.8/2.0s

NEMESIS

Often thought of as on a counter-pick, Nemesis is currently providing a lot to teams in any situation. This goddess is putting up some crazy high pick/ban and win% numbers – even though a lot of her usual targets are out of the meta. Nemesis can turn a fight with a single shield, especially in a 1v1 situation, so we are looking to nerf this instead of affecting her dps or clear speed.

RETRIBUTION

  • Decreased Shield from 100/200/300/400/500 to 100/180/260/340/420

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