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Sea of Thieves – 2.6.0 Patch Notes | Unleash Your Inner Pirate with New Cutlasses!

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Sea of Thieves – 2.6.0 Patch Notes | Unleash Your Inner Pirate with New Cutlasses!

Outpost Cosmetics

Rusty Cutlasses Restocked
  • The Outpost weapon shops have been restocked with a range of old cutlasses, allowing pirates to once again purchase the Grand Admiral, Castaway Bilge Rat, Scurvy Bilge Rat and Ruffian Sea Dog Cutlasses.
Additional Sail Colours
  • The Outpost shipwrights have added new sails to their wares for players to purchase with gold. The new sails on offer include the Navy Blue Sailor, Burgundy Sailor, Bottle Green Sailor, Orange Sailor and Purple Sailor Sails.

Events

Twitch Drops
  • Continue to unlock even more cosmetics throughout Season Seven with Twitch Drops! Stay tuned to Sea of Thieves social channels to find out when Twitch Drops will be active for Partnered streamers, allowing players to earn clothing items from the Rising Morningstar set in the first set of Drops. Find out how to link your accounts and more on our dedicated Twitch Drops page.

Updates

Outpost Trinket Points
  • When players explore the Outpost taverns, they will now find spots where they can choose to place their newly earned Trinkets, allowing them to mount their prized trophies for all to see!
Ship Customisation Memory Optimisations
  • As more ship customisation options arrive in this update, memory optimisations have been made to protect lower-spec hardware. Players on older consoles or lower-spec PC hardware may find that when several highly decorated ships come together, the game will optimise performance by changing the appearance of some ship customisations.
  • Players on PC will still have the ability to configure how much system memory can be allocated to these decorated ships, ensuring higher-spec hardware can show a wider range of customisations.

Fixed Issues

Gameplay
  • Emissaries passing into a Tunnel of the Damned will once again drop a Broken Emissary Flag in the water upon leaving the server.
  • When a ship’s harpoon is used to retrieve items and drop them on the edge of the hull, the items on board are now correctly identified and the correct Emissary Grade progression granted.
  • Cosmetic and Vanity Chests now once again sort owned cosmetics by the date they were added to the game.
  • Multiple appearances of Graymarrow and Briggsy can no longer be created by cancelling and restarting Tall Tale checkpoints.
  • Players on Xbox are no longer offered the option to ‘Recentre Mouse in Menus’ via the in-game Settings Menu, even when connecting a mouse to the console. This feature is not available on consoles.
Legend of the Veil Voyage
  • Crews defeating the Soulflame Captain during a Haunted Island encounter will now be granted the correct number of rewards, along with the intended Emissary Grade progression when sailing as an Emissary.
Environment
  • There should no longer be a light source where Tina used to be during the ‘Lost Sands’ Adventure.
  • The rug at Mercy’s End Fortress should no longer intersect with the floor.
  • Players can no longer intersect with the archway near Sea Fort Treasury rooms, causing them to see through the environment.
  • Skeletons should now navigate smoothly around Skeleton Forts.
  • Movement around the pillars near the Sea Fort storeroom should no longer feel restricted.
  • The correct model for Hendrick is now present at the Spoils of Plenty Seapost.
  • Players will no longer appear underwater when becoming stuck under a pier at New Golden Sands Outpost.
  • Barrels and crates on the first floor of Ancient Gold Fortress will no longer make players’ movement feel restricted.
  • Players will no longer intersect with the floor at the entrance to Imperial Crown Fortress.
  • When exploring the entrance to Flameheart’s Tomb on Flintlock Peninsula, throwing a firebomb or blunderbomb will no longer cause it to explode immediately.
Visual and Audio
  • The Wall Press Emote should no longer allow a player to move forward into the surrounding environment.
  • The Merchant Ambassador Concertina handles should now appear as intended when played.
  • The Pet Cage door aboard a Sloop should now be connected to the cage.
  • The Springshell Pocket Watch should now display the correct time.
  • A range of capstans have been updated to fix incorrectly rotated pegs when equipped on a Sloop.
  • Players should no longer hear a muffled audio effect when being revived.
  • The audio effect for turning a ship’s lantern on and off can now be heard clearly.
  • After changing a ship’s lantern to different Flame of Fate colour, the lighting audio effects can now be heard.
Text and Localisation
  • Order of Souls representatives and weaponsmiths should all now have the correct dialogue options during interactions.
  • The description of the ‘Escape as Back’ option has been updated to resolve grammatical errors.
Performance and Stability
  • Server stability has been improved, reducing scenarios where crews are removed from a game session.

Known Issues

Ship and Pirate Milestones Temporarily Disabled
  • The following Milestones have been temporarily disabled and will not progress when the relevant actions are completed:
    • Quest Board Maps Completed – Ship and Pirate Milestones
    • Captained Ships Spotted – Ship and Pirate Milestones
    • Provisions Sold to The Hunter's Call – Ship and Pirate Milestones
    • Sea Forts Conquered – Ship and Pirate Milestones
    • Repairs Made – Pirate Milestone Only
Captain’s Stash Voyages Temporarily Unavailable
  • Captain’s Stash Voyages offered by the shipwrights are temporarily unavailable.
Reduced Server Performance
  • Players may experience scenarios where they encounter ping spikes at random while playing, resulting in rubberbanding or client stutters. While improvements were most recently released in update 2.5.3, the team continue to work on further improvements for future updates.
Ranged and Melee Weapon Hit Detection
  • In areas of intense action, players may find themselves firing shots or landing strikes that do not cause damage to their targets. While small improvements continue to be delivered during our regular updates, we are continuing to investigate and identify further improvements to the player combat experience.

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