Features
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New deployable Elevator
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Added Steam Networking (requires server to be launched with -swnet and -queryport)
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Added server demo recording
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Added desire trails to small monuments
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Added additional side road connections to monuments (larger overall road network)
Improvements
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Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
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No longer showing "1ft" on wire or hose items, since they're unlimited
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Boats now decay at an increased rate when in deep water
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Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
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Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
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Disabled mip maps on terrain normal map to preserve terrain detail in the distance
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Power lines can end at ring road (massively speeds up power line layout generation on large maps)
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Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
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Berry Bushes can now be cloned at earlier growth stages
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Reduced building block around swamp_c
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Reduced range of bandit sentry turret (Fishing Villages)
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Reactive target now requires a hammer to pickup
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Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
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Updated some old and incorrect/out dated item descriptions
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Reduced chance of finding T1 car parts at road and water junkpiles
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Moved garage door lock position higher
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Push Button now sends a small burst of electricity when pushed even with no input
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Refreshed player map color scheme
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Update scope overlays to scale the color with the time of day (so no more bright scope at night)
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Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
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Added world.rendermap to render a high res PNG of the map
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Updated tea icons
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Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
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Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
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Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
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Max Health Tea - Duration increased to 20mins.
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NPC vendors now refill their stock slowly instead of having an infinite amount always available
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Improved picking up deployables by holding E with a hammer equipped
Fixed
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Fixed recycling stacks yield fewer resources than individuals
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Fixed cargo ship lights not turning off during the day
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Fixed invisible barrier across airfield rear door
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Fixed glitchy interior door at airfield
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Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
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Fixed search text appearing on crafting UI incorrectly
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Fixed barrel gibs appearing in the wrong colour
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Fixed not being able to download some textures from the Workshop Submission UI
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Fixed vehicle parenting exploit
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Fixed projectile velocity change exploit
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Fixed projectile penetration exploit
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Fixed several RPC exploits and DOS attack vectors
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Fixed roof conditional model flyhack false positive
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Fixed spawning on beach too close to fishing village
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Fixed fishing villages sometimes spawning on islands
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Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
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Fixed ORSwitch sparks
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Fixed Sphere/Dome monument barrel spawners inside each other
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Fixed allowing deployment through reinforced glass window
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Fixed placing furnace on construction when placed at max-height
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Fixed green card respawn at swamp_c
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Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
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Fixed unable to plant next to sapling or higher stage berry bush in a planter
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Fixed engine stats not appearing when inspecting an engine on a car
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Fixed some inconsistency shooting through glass (one way)
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Fixed Autoturret targeting shotgun trap
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Fixed windmill not rotating to the wind direction
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Fixed Unable to break down multiple Steam items in inventory
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Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
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Fixed being unable to power storage monitors directly from batteries
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Fixed minicopter being able to penetrate windows
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