Features
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New Demo shot system
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Contact system
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Rust+ IFTTT integration
Improvements
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Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
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Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
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Changed giant excavator monument to default priority
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Changed mining_quarry_c monument to default priority
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Can now press Reload to change the colour of placed electrical wires and hoses
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Added a tooltip when first using a grenade to explain the controls
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Prevented tree X markers from travelling too far down the tree
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Ladder hatches that hit a vehicle while opening will now cancel their animation (like regular doors)
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Allow gestures to be used while mounted on Secretlab chair
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Reduced road vehicle wrecks to lessen the impact on roadside junkpiles
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Improved small battery placement
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Small battery can now be rotated before deployment
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Small battery can now be deployed on tables / boxes
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Censorplayerlist now enabled by default on servers
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Rock colliders improved, still requires continued work
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Community cards and chips are now shown on the poker table itself
Fixed
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Fixed certain monuments sometimes spawning partially underwater
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Fixed terrain height artifacts that were causing extreme slopes on certain seeds
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Fixed edge case where tunnel entrance would not connect to tunnel network
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Fixed tunnel network gap when two stations were spawned right next to each other and a tunnel tried to cross them
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Fixed harbors and fishing villages spawning at ridiculous slopes
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Fixed edge case that could make rivers overlap each other
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Fixed being able to break Injured animation by playing a gesture
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Fixed demos over an hour not displaying time correctly in the demo list
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Fixed being able to shoot over a ledge while in a beach chair at extreme height differences
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Fixed some headgear blocking vision while injured (Lunar New Year masks, NVG goggles, etc)
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Fixed M39 viewmodel sometimes ejecting two shells every shot
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Sleeping players will no longer blink
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Fixed some potential gib errors when destroying bases (likely resulting in a disconnect)
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Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
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Fixed several minor Work Cart train bugs
Known Issues
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Icelakes not generating on procedural maps - this will be fixed in July's update.
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Bone error in SkeletonProperties - this is a harmless server warning which can be ignored. We're investigating the cause.
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