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Rust – Boat Vendor Update: Paddle your way to victory with the new Kayak!

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Rust – Boat Vendor Update: Paddle your way to victory with the new Kayak!

Features

  • Upgraded to Unity 2019 LTS
  • New craftable Kayak vehicle
  • New craftable Paddle weapon
  • New craftable Storage Monitor

Improvements

  • Eliminated frame rate drops from several new entities when moving around the map (pooling support)
  • Electric Heater will now heat up nearby planter boxes
  • Water Barrels will now drain evenly when connected to a splitter into other barrels
  • Increased the maximum length of water connections
  • Helicopters will no longer be visible at long distances if they are inactive
  • Server performance improvements for large farms
  • Improved performance and memory consumption when creating Gibs for destroyed entities
  • Painted signs will now display in a demo if they were painted when the demo started recording
  • Locker now allows right-click moves into either the clothing or belt slots, with items going to the apppropriate place automatically
  • F9 large screenshots now include the depth-of-field effect if it's turned on
  • Modular Car cockpit modules now have glass
  • Reactive Targets can now optionally use electricity, with power in/out and raise/lower triggers. Power flows from input to output while the target is lowered
  • Searchlight deployables now use electricity instead of fuel
  • Signs, paintings etc now show up when replaying demos (for demos that were recorded after this update)
  • Door Controller now includes an electric passthrough output
  • Increased interaction hotspot size for initiating locked crate hacking, should help if the keypad is blocked by something
  • Text muting a player will now mute their voice chat
  • Workbenches can now be picked up
  • Drinking tea now hydrates
  • Healing tea is no longer found in food crates
  • Updated Hapis with fishing villages
  • Improved RHIB physics, should now traverse across the water more smoothly

Fixed

  • Fixed several issues / exploits with conditional roof pieces
  • Fixed water hit projectile exploits
  • Fixed harbors sometimes spawning next to massive cliffs, making them difficult to reach
  • Fixed junkyard rarely spawning on maps due to monument count / density limits
  • Fixed some workshop mesh downloads not working (doors specifically)
  • Powered Water Purifier will now stop converting if it's output container is full
  • Fixed powered Water Purifier gibs incorrectly aligned
  • Fixed garage doors getting stuck closed if a vehicle was too close (garage doors should always be able to open)
  • Fixed case where players were incorrectly being blamed for kills a recently driven car was responsible for
  • Fixed the invisible extra item slot in the locker UI
  • Fixed right-clicking ammo into an autoturret only filling the first slot
  • Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI
  • Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on
  • Fixed people being able to go AFK at a vending machine, preventing others from using it.
  • Fixed oil rig crate despawning
  • Fixed CH47 crashing into oil rig radio tower on ingress/egress on some map seeds

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