The Y4S4.3 patch has been deployed to PC on Jan 28th and to console a day later on the 29th. For further insight on our balancing changes in 4.3, go check out our Designer’s Notes!
VULKAN API
![[R6S] Vulkan v2 PN](http://193.203.169.209/wp-content/uploads/2023/03/R6_Vulkan_1504x282_new-1.png)
The Vulkan API available to test on PC, for further details on what it is and how to activate it, check out our Vulkan blog.
BALANCING
ADS
- ADS time increased for all weapons.
- Assault rifles: from 0.30s to 0.40s
- DMRs: from 0.30s up to 0.40s
- SMGs: from 0.20s up to 0.30s
- LMGs: from 0.40s up to 0.45s
- Pistol: 0.10s up to 0.20s
- SMG in secondary slots: 0.10s up to 0.275s*
- Shotguns: 0.20s up to 0.25s
*(Modified based on feedback from Test Server)
BLACKBEARD
We support great beards and more decision-making.- ADS penalization will only apply when Blackbeard’s Gun Shield is equipped.
- Weapons without the Gun Shield will maintain the same ADS timings as any other AR.
- Weapons with the Gun Shield will retain the same ADS timings from before.
- The Angled Grip will affect the SCAR with and without the Gun Shield equipped.
ECHO
Echo forgot to activate 2SV.- Echo can now be called by Dokkaebi.
- Echo now drops a phone when killed with Dokkaebi present.
- When hacked, access to the Yokai cameras is also granted for Attackers.
- Yokai now has lights that show only when NOT cloaked, and Yokai drone lights will change to reflect it is hacked.
ELA
A little more princess, a little less Nerferella.- Reduced recoil on Scorpion Evo3 for the first 16 shots, any proceeding shots will retain previous recoil pattern.
FINKA
The juice is loose.- Increased Finka’s Spear .308 damage to 42 (up from 38).
JÄGER
Wamai giving Jäger a run for his money.- Reduced Jäger’s 416-C damage to 38 (down from 43).
MAESTRO
Maestro joins the No-ACOG club.- ACOG removed from Maestro’s ALDA.
YING
New and improved Candelas! Great for flashing enemies and not just your team!- Candela’s now have a new outline that is visible only to Ying.
- Improved distribution of Cluster Flashes to make the flash more reliable.
- Number of pellets per Candela increased to 7 (up from 6) - (1 at floor level, 3 at around hip level and 3 at head level).
- Pellets detonation time reduced to 0.3s (from 1s on throw and 2.5s on deploy).
- Pellets that bounce on environmental props maintain their velocity instead of falling and detonating on the floor.
- Candela explosion minor VFX improvements.
FMG9
- Increased FMG9 damage to 34 (up from 30) for Nokk and Smoke.
BUG FIXES
GAMEPLAY
- FIXED – Attackers can sometimes go through barricaded windows while attempting to hotbreach without detonating the breaching charge.
- FIXED – Crashing if Lesion is pushed back by an airjab while trying to pull out a GU mine at the same time.
OPERATORS
- FIXED – Jackal can’t scan footsteps while within the warning area of a Mute jammer. He can now scan footsteps while in the warning area - making it more in alignment with all other Operator gadgets and abilities that can be used while still in the warning area of a jammer.
- FIXED - A rolling Candela that stops on a staircase will slide downstairs before detonating. Candelas will now stop and stay in place where they activated, even on stairs or uneven surfaces.
- FIXED – Glaz’s Holographic Sight has a larger and thicker red reticle than other Russian Holographic Sights.FIXED –
- FIXED – After being affected by Thatcher’s EMP, Yokai’s blue lights remain dark even when being operated.
- FIXED – Castle’s Nail Gun remains present and clips while deploying his Armor Panels.
LEVEL DESIGN
- FIXED – Invisible collision at the skylight of EXT Roof Top of Kafe for sticky deployable gadgets.
- FIXED – Wall studs are not destroyed when a reinforced wall is first broken by Maverick and then shot by Zofia's impact grenade.
USER EXPERIENCE
- FIXED – Thunt matches count towards the “Match Win Streak” Battle Pass Challenge.
- FIXED – Battle Pass progression does not update properly on end-match screen, but shows correct progression in the main BP HUD.
- FIXED – Various minor HUD and menu visual issues.
- FIXED – Various minor shop and cosmetic visual issues.
- FIXED – If a player mutes a teammate, they can still hear muted teammates after switching sides, even though the HUD indicates they are muted.
- FIXED - In Caster or support mode, Nomad’s warheads pops in her hand while switching/reloading.
- FIXED – Bandit’s shockwire gadget appears offset when he holds it in his hands.
- FIXED – Incorrect animation for Ballistic Shield ops when being pushed back.
- FIXED – Zofia’s KS79 Lifeline grenade launcher's ammo faces the wrong side.
- FIXED – Swapping weapons while vaulting will cause the operators arm to appear broken from a 3rd person POV.
- FIXED – Weapons don’t sway back and forth while in rappel and moving L/R.
- FIXED – Operators can appear to be floating over a shield from 3rd person POV if they vault over a shield twice.
- FIXED – MMR for Road to S.I. 2020 playlist: We discovered the MMR used to matchmake was incorrect. Matches should be more balanced now upon the playlist’s reactivation this weekend.
Responses (0 )