Gameplay
- Bullet penetration system is now applied to forearms.
- When a bullet hits the forearm of the character, it will penetrate following its ballistic trajectory. The result will be different depending on whether the forearm is blocking more vulnerable body parts.
- When a bullet penetrates a forearm and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s forearm takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
- If a bullet penetrates the forearm, but no vulnerable body part is behind it, only the forearm damage will be applied
- Forearm penetration is disabled for shotguns
- When a bullet hits the forearm of the character, it will penetrate following its ballistic trajectory. The result will be different depending on whether the forearm is blocking more vulnerable body parts.
- When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat).
UI/UX
- Weapon attachment management when replacing items has been improved.
- Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
- When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
- When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor if there is no room in your inventory.
- Colorblind settings have been improved.
- The following colors now change according to the selected colorblind type.
- Scope and reticle colors
- Blood
- Supply Crate Smoke
- Markers placed on maps are now numbered, so color is not the only way to distinguish them.
- The following colors now change according to the selected colorblind type.
- Eliminated teammates can now place markers on the map.
- Kill feed now displays personal knock-outs.
- The loading screen will now display game-related tips.
- In Squads, when the last surviving teammate accidentally disconnects, all teammates will receive rewards up until the point of disconnection.
- If the disconnected teammate is able to connect back into the same match and gets a higher score, all teammates will receive updated rewards.
World
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- Dynamic weather has been added to Erangel and Miramar.
- Erangel: Overcast
- Miramar: Overcast, Sunset
- Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
- Erangel has received some improvements.
- Small clusters of houses have been added to some areas of Erangel.
- More tactical landscapes have been added near the river.
- Added trees in the open area surrounding the Sosnovka Military Base.
- Miramar has received some improvements.
- More dirt roads have been added for better vehicle effectiveness.
- Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness.
Performance
- Smoke and flames from vehicles have been optimized to improve frame rate.
- Optimized level streaming to increase loading speed of buildings and their interiors.
- It has been optimized further from the PTS build.
- Server performance has been improved by adjusting the replication rate.
- Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
- We expect approximately 15% increase in server performance.
- Network code has been adjusted to slightly increase server performance.
- Optimized CPU performance by improving the graphic rendering function.
- Optimized GPU resources to lower GPU burden and improve performance.
- Optimized attachment related rendering resources to improve performance.
- Optimized fog to increase performance.
- Previously 2 separate fog effects were used for the overall effect, they’ve now been merged together to improve performance.
- Optimized grass assets to reduce memory resources used and improve performance.
- Optimized the physics calculation of moving boats and moving vehicles on the beach.
Sound
- Decreased the volume of vehicle sounds for players inside vehicles in FPP mode
Bug Fixes
- Settings will now be stored in online storage – Your settings will be saved even if there’s a new patch.
- Fixed an issue where destroying doors with frag grenades or molotovs did not display debris.
- Fixed an issue where a frying pan and a weapon could be held at the same time.
- Fixed an issue where spectating in FPP showed inaccurate character locations.
- Fixed an issue where leaning was possible while in an emote animation.
- Fixed an issue where two players moving in a small space could sometimes get stuck.
- Fixed an issue where the player character would perform jump motion for a short time when crouch key is rapidly pressed multiple times.
- Fixed an issue where reticle settings would be reset when the weapon was dropped and picked up again.
- Fixed an issue where the spectating camera would look through a character when the game finished.
- Reduced the chance of players encountering situations where opponent’s weapon floats in the air.
- Fixed an issue where throwables could pass through character models.
- Fixed an issue where voice chat UI would always be displayed when using killer spectating function under certain conditions.
- Fixed an issue which prevented players from changing the red dot reticle when using an SMG.
- Fixed an issue where the stun effect from the stun grenade was weaker than before.
- Fixed an issue where the camera angle rotates up to 180 degrees up/down in FPP and TPP mode when freefalling.
- Fixed an issue where some weapons could be seen through when a character is moving right while in ADS position and lying down.
- Fixed an issue where there was replay related text shown in the report pop-up window after dying.
- Fixed an issue where sprinting would stop when moving at a certain angle with the L-Stick.
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