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PUBG PC 1.0 Update 20 Patch Notes

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PUBG PC 1.0 Update 20 Patch Notes

Quality of Life

  • LOADING SCREEN Added a key guide to the loading screen tips
  • UI/UX #01 Targeted interactive objects are now more easily distinguishable by the highlighted outline
  • DEATH CAM REPORTING Players can now report a player even if the deathcam’s target wasn’t shown properly
  • KILL FEED DISPLAY #01 You can now adjust your killfeed display options
    • For war mode/observer screen, the amount is fixed to 5 lines
    • You can adjust the normal killfeed results to show 5 to a maximum 10 lines
  • FIXED-PERSPECTIVE OPTION Added TPP Aim Camera Position to options.
  • TEAMMATE REPORTING You can now report teammates.

Bug Fixes

  • MIRAMAR FIX #04 Fixed an issue where a dead player’s loot box is sometimes buried in certain locations in Miramar.
  • ITEM MESH Fixed an issue where items were difficult to distinguish from the floor in the police station in El Azahar on Miramar.
  • REPLAY #02 Fixed an issue in replays where a player appears to be in an unarmed state even though the character is armed with a weapon.
  • REPLAY #03 Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay.
  • REPLAY #04 Fixed the issue where the bolt-action animation doesn’t always occur during replays.
  • REPLAY #05 Fixed the issue where certain sounds are not playing during replays.
  • CHARACTER MOVEMENT #04 Fixed the issue where a prone player is shown to be moving very fast while on a sloped area.
  • SPECTATING Fixed an issue where when spectating a teammate, a teammate’s kill feed will be displayed in white instead of blue.
  • GETTING STUCK #02 Fixed an issue where characters can sometimes get stuck between a wall and vehicle while exiting the passenger seat when the vehicle is touching a wall.
  • LOOT EFFECTS Fixed the issue where the looting sound and visual effects play, even though the item is not looted, if the character moves away while looting.
  • BLOOD EFFECTS Fixed an issue where the blood effect sometimes shows up randomly when moving in replay
    New Weapon: Beryl M762
    • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
    • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
    • The Beryl has upper and lower rails, allowing for scopes and a grip.
    • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.
    New Sanhok-Exclusive Vehicle: Scooter
    • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
      • The scooter replaces motorbikes on Sanhok
    • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.
    Gameplay
    • Added ‘TPP Aim Camera Position’ to options
      • Reset to Right Shoulder (default setting)
        • Camera will always be positioned above the character’s right shoulder
      • Reset to Left Shoulder
        • Camera will always be positioned above the character’s left shoulder
      • Latest Peek Shoulder
        • Camera position automatically moves to the direction you last leaned
      • Latest Aim Shoulder
        • Camera remains in the last ADS direction
        • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping
      [Right shoulder camera / Left shoulder camera]
      UI/UX
      • Added a key guide to the loading screen tips
      • Targeted objects are now more easily distinguishable by the highlighted outline
      • When a player is not in a group, the default team mode is set to Squad mode in the lobby
        • After playing any other modes, the setting will be saved to the latest one.
      • Improved the design of the map markers
        • This is thanks to feedback that some players were confusing the previous marker design with the player icon
      Anti-cheat & Reporting
      • Added a report feedback system so players can receive an update when their reports have resulted in action.
        • It will show the report description, player’s name and report status.
      • Added the ability to report teammates in the team management window
      • Added 2 new report options to the report window
      Custom Match
      • Players will now be able to access custom match settings, even if they are not the owner of the session
      • Added two more custom game presets
        • War mode
          • Bomb kit (Dodgebomb): a game mode which only uses throwables
          • VSS kit: a game mode which only uses the VSS
      • Decreased the minimum required players for starting a custom match from 10 to 8
      Skin & Items
      • PGI Team Hoodies sale has been extended.
        • Sale of these items will end on Aug 21 at 7pm PDT / Aug 22 4am CEST / Aug 22 11am KST
      Bug Fixes
    • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
    • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
    • Fixed an issue in replays where a character appears to be unarmed even though the character is armed
    • Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay
    • Fixed the issue where the bolt-action animation doesn’t always occur during replays
    • Fixed the issue where certain sounds were not playing during replays
    • Fixed an issue where a dead player’s loot box is sometimes buried in certain locations in Miramar
    • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
    • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
    • Fixed an issue where the blood effect sometimes shows up randomly when moving in replay
    • Fixed an issue where players could see through a wall when using Painkiller, Energy Drink, Adrenaline Syringe, Medical Kit close to the wall.

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