Introduction
Introducing the latest patch notes for Path of Exile! Get ready to dive into the exciting world of Expedition with the ability to create Private Leagues ahead of the league's official launch on July 23. But that's not all - Guild Leaders can now migrate their guild stashes with the convenient "Migrate All" button, and you can even view your Guild Stash on the Path of Exile website. Plus, say goodbye to the frustration of not knowing the reward type in Blight chests, as this bug has been fixed. And of course, a common instance crash has been addressed for a smoother gaming experience. In the latest hotfix, Royale players can rejoice as a bug that prevented them from attacking others has been resolved. And in another hotfix, the damaging zone in Royale now scales properly as the game progresses, ensuring a fair and challenging experience. But that's not all - the 3.14.3b patch also brings support for the highly anticipated 3.15 expansion announcement and its new Supporter Packs. And for those experiencing crashes when leveling up skill gems, fear not, as a rare client crash has been fixed. Lastly, DirectX users with limited VRAM will now have a smoother experience with the removal of the High texture quality option. Get ready to embark on new adventures and enjoy a more polished gameplay experience with these exciting updates!3.14.3c Patch Notes:
- You can now create Private Leagues for Expedition, ahead of the league's launch on July 23. These leagues will not begin until Expedition launches.
- Using the "Migrate All" button as a Guild Leader will now also migrate your guild stashes.
- You are now able to view your Guild Stash on the Path of Exile website.
- Fixed a bug where Blight chests were not displaying their reward type.
- Fixed a common instance crash.
3.14.3b Hotfix 2:
- Fixed a bug where the damaging zone in Royale wasn't dealing more damage as the game progressed if you never lost and gained the debuff again.
3.14.3b Hotfix
- Fixed a bug in Royale where players could be placed in a team and unable to attack others.
3.14.3b Patch Notes:
- Added support for our upcoming 3.15 expansion announcement and its new Supporter Packs.
- Fixed a rare client crash that could occur when levelling up skill gems.
3.14.3 Hotfix:
- Fixed a bug where Intel Integrated Graphics users could get stuck on a loading screen when launching the client.
- DirectX users with less than 1400 MB of VRAM are now unable to select High texture quality, as there isn’t the required amount of video memory.
3.14.3 Patch Notes: Engine and Technical Changes In addition to the internal engine improvements in this patch, there are some technical changes for you to be aware of:
- We have replaced the old Performance Metrics graphs with new ones that show a lot more information. We now graph several different metrics on the same graph and have bars that show relative load on different systems (CPU, GPU, System Memory, VRAM, Drive, Shader Compilation, Latency and the Instance Server). If one of these bars is maxing out, then that's the current bottleneck that you should consider upgrading. If critical issues such as insufficient VRAM are noticed, then the display will alert you to this.
- If you are encountering performance issues and want to make a video of it to show us then please have the Performance Metrics graphs on, as they have lots of information about what is bottlenecking your performance.
- If the Shaders bar alerts you about shader loading/saving being critically slow, consider changing what the drive that shader cache is stored on to a faster one. In the [GENERAL] section of the settings file, you can set cache_directory=x:\path\to\preferred\location to a folder on a faster drive.
- Like before, you can cycle through the three Performance Metrics states (hidden, FPS/performance, latency-only) by pressing F1. In the settings file's [UI] section you can set performance_metrics_state=fps (or =latency or =hidden) to set the default state.
- We have added a Game tab to the Options panel and tidied up the Options.
- We have removed the button in the Options panel that allows you to clear your local cache. This can still be done manually by advanced users that have a specific reason to. The button was causing players to clear their cache, which removes the significant performance benefits of having a cache. The cache is automatically cleared once every league launch.
- We have removed the 32-bit Path of Exile client. Basically no one is running 32-bit versions of Windows anymore.
- Vulkan users with less than 2600mb of VRAM are now unable to select High texture quality, as there isn't enough video memory for the high-quality textures. DirectX users can continue to select it, but like before, performance will suffer on low memory systems as DirectX swaps assets into and out of system memory to try to cope.
3.14.2b Hotfix
- Fixed an exploit where the game's cached files could be modified to fully reveal the minimap. While we are not forcing a restart to apply this fix, users who are abusing the exploit may be banned.
3.14.2 Patch Notes
- Added Increased Monster Area of Effect modifiers that can be used in Private Leagues.
- Changed the Hateforge unique gloves to allow them to affect Vaal attacks used by traps and mines again. While these mechanics bypass the intended restrictions of Vaal skills in a similar way to totems, those cases are less abusable and the initial fix prevented interactions that players were using in the league, breaking those builds. This stat will return to preventing use with traps and mines in 3.15.
- Fixed some calculation and snapshotting bugs that occurred when two instances of the same Vaal skill that had different soul requirements, which is currently possible when one is in the Triumvirate Authority unique ring. Souls are shared between the skills, but each skill now correctly maintains its own soul requirement and the appropriate amount of souls are consumed based on which of the skills is used. The modifier that allows storing enough souls for an additional use still has some odd behaviour, as the number of souls that can be stored fundamentally has to be the same for both skills - this modifier may be changed in future.
- Map boss clones created by The Maven no longer persist after the map boss dies.
- Fixed a bug with life regeneration on the "Inspirational" Champion Ascendancy passive skill not working.
- Fixed a bug where the vendor recipe for three of the same maps could result in a legacy variant.
- Fixed a bug where foil maps retained their foil art in certain corruption outcomes.
- Fixed a bug where some skills would not move your character to be in range of a target on certain angles resulting in your character not using the skill.
- Fixed a bug where Increased Attack and Cast Speed modifiers could not be unveiled on Quivers and Amulets.
- Fixed a bug where players were sometimes unable to use non-English characters in chat.
- Standardised the default cursor size between Retina and non-Retina MacOS displays.
- Fixed a common client crash.
- Fixed two instance crashes.
3.14.1d Hotfix 2:
- Fixed another common client crash introduced in 3.14.1d that could occur when changing areas.
- Fixed a bug when setting the price on a stash tab where pressing enter would open the chat instead of confirming.
3.14.1d Hotfix:
- Fixed a common client crash introduced in 3.14.1d that could occur when changing area after encountering a breach.
3.14.1c Hotfix 2:
- Fixed a bug mainly affecting players on Windows 7 and 8 where the client could freeze when using a non-default cursor.
3.14.1c Hotifix:
- Fixed a bug introduced in 3.14.1c mainly affecting players on Windows 7 and 8 where the client would crash or freeze on startup.
3.14.1c Patch Notes General Fixes and Improvements
- Clarified that the Harvest craft which changes a unique item into a random unique weapon can also change the item into a random unique quiver. This is purely a description change.
- Fixed an oversight where the Hateforge unique gloves were incorrectly applying to skills that were supported by totems, traps and mines, which allowed Vaal skills to be used freely with no cost or limit. We're currently trying to come up with a solution to allow these gloves to work with traps and mines again, if possible.
- Fixed a bug with the Elementalist's Bastion of Elements notable ascendancy passive skill where Primal Aegis wouldn't be reapplied if you died in an area.
- Fixed a bug with the Mahuxotl's Machination unique shield where Everlasting Sacrifice could sometimes fail to trigger when reaching full energy shield.
- Fixed a bug where the Icestorm skill granted by The Whispering Ice unique staff couldn't be supported by Arcanist Brand.
- Fixed a bug where the Gluttony of Elements skill granted by the Blood of Corruption unique amulet wasn't healing you and nearby allies when taking elemental damage.
- Fixed a bug where Herald of Agony being supported by Arrogance could cause the summoned Agony Crawler to fail to attack.
- Fixed a bug where the "Defeat The Trialmaster while affected by Trialmaster's Tether and without any player being hit by the Trialmaster's Heart" challenge didn't always complete when the conditions were met.
- Fixed a bug where players in a party that were no longer participating in an active Ultimatum encounter could still be affected by Ruin.
- Fixed a bug with the Restless Ground III modifier in Ultimatum encounters where monsters resurrected as Phantasms were unable to apply Ruin.
- Fixed a bug where the small "Additional Sample Rewards" nodes in the Valdo's Rest Atlas passive tree could sometimes provide fewer additional samples with rewards than intended.
- Fixed a bug where the Squandered Prosperity divination card wasn't counting towards the "Unique Map" reward criteria in the "Turn in Divination Cards" challenge.
- Fixed a bug where Tormented Spirits could possess Alva in the Temple of Atzoatl.
- Fixed a bug where Tormented Spirits could possess Conquerors during their portal animation in Conqueror-influenced maps.
- Fixed a flickering issue with some of Sirus, Awakener of Worlds' skills.
- Fixed a bug where items with quality in your stash couldn't be filtered using the '+' character.
- Fixed a visual bug where an incorrect amount of Voltaxic Sulphite could be shown as a reward upon completing a map if you had the Sulphite Infusion atlas passive skill allocated.
- Fixed a visual bug where minion life bars were slightly misaligned.
- Fixed a visual bug where Delirium mist wasn't covering water areas in The Syndrome Encampment.
- Fixed an instance crash.
- Fixed a bug where the Bleached Skull Helmet microtransaction was producing an unintended glowing eyes effect.
- Fixed a bug where the Ethercraft Weapon Effect microtransactions weren't correctly applying to the Steam-powered Weapon microtransaction.
- Fixed a bug where the Innocence Character Effect microtransaction could sometimes produce an unintended trail.
- Fixed a bug where the Invisible Buff Effect microtransaction wasn't working correctly with Petrified Blood.
- Fixed a bug where the Lightbringer Weapon Effect microtransaction wasn't applying correctly to two handed axes and maces.
- Fixed a bug where the Nightfall Weapon Effect microtransaction could lose its effect temporarily when used alongside the Nightfall Flame Dash microtransaction.
- Fixed a bug where the Vanguard Apparition Effect microtransaction was producing an unintended distortion effect.
- Fixed a visual bug that could occur if you gained Fanaticism while wearing the Black Body Armour microtransaction.
- Fixed a visual bug that could occur when using Crackling Lance with the Stormcaller Gloves microtransaction.
- Fixed a clipping problem with the Merchant Cloak microtransaction.
3.14.1b Hotfix
- Fixed a bug in the Malachai and Eater of Souls fights where a large number of Creeping Agonies were being created on top of each other.
3.14.1 Hotfix:
- Fixed a bug that causes local shader compilation to stall other engine tasks such as texture streaming. This means that if you were playing content that used shaders that were not present in your local cache, then the loading of necessary assets would be stalled (causing the low-quality stand-in textures to be used for way longer than intended). This doesn't resolve all graphical/performance issues that we are investigating, but it should help.
3.14.1 Patch Notes: Ultimatum Improvements and Fixes
- "Stand in the Stone Circle" Ultimatum encounters now have larger circles.
- Monsters in the "Stand in the Stone Circle" Ultimatum encounters have had their experience and drops improved to bring them more into line with other Ultimatum encounters.
- Capped the number of rare Monsters that can spawn per wave during Ultimatum encounters.
- Entrances to subareas (such as a Vaal Side Area) are now temporarily disabled while inside an Ultimatum encounter.
- Enabled the Razor Dance Ultimatum modifier.
- Added a short grace period when being teleported to The Trialmaster's arena.
- Improved various visual effects in The Trialmaster encounter.
- Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter.
- Fixed a bug where the Hale Heart divination card wasn't counting towards the "Influenced Item" reward criteria in the "Turn in Divination Cards" challenge.
- Improved the targeting of the Reap skill. Previously, casting Reap while targeting a Monster could result in the skill failing to hit the Monster, as the skill was being cast from the point of your cursor. Now, casting Reap while targeting a Monster will cause the skill to be cast at the Monster's location.
- The in-game Character Sheet now displays "Immune to Chaos Damage" if you have the Chaos Inoculation keystone passive skill allocated.
- The reflected damage from Konu, Maker of Wind's Molten Shell skill now deals 33% less damage and has a 1 second cooldown (previously no cooldown).
- Clarified that the Snow Cloak buff doesn't cause you to take less damage. This is purely a description change.
- Clarified that Fanaticism grants reduction of all costs (not only mana costs). This is purely a description change.
- Clarified that the "Luminous Trove" and "A Modest Request" divination cards reward corrupted items. This is purely a description change.
- Fixed a bug where the City Square, Factory and Ramparts maps were generating inaccessible areas.
- Fixed a bug where opening the Temple of Atzoatl or a Betrayal Safehouse in a map containing a Conqueror's Citadel could cause the Conqueror to fail to drop a watchstone.
- Fixed a bug where the Betrayal Investigation board could sometimes fail to show the correct Syndicate members and their relationships.
- Fixed a bug where the Duelist was unable to purchase Cruelty Support from Yeena after completing Sharp and Cruel.
- Fixed a bug where Despair linked with Blasphemy could stop reserving mana temporarily if you used the Witchfire Brew unique flask.
- Fixed a bug where Corrupting Fever could cause you to apply Corrupted Blood to yourself through reflected or self-inflicted hits.
- Fixed a bug where the Rotblood Promise unique ring could allow curses to bypass curse immunity when activating a curse aura that affects you.
- Fixed a bug where the Fractal Titan boss in the Cortex map could use the incorrect skills if it absorbed too many Energy Volatiles.
- Fixed a bug where the "Focus has x% increased Cooldown Recovery Rate" craftable veiled modifier was being applied to items as a non-crafted modifier. Existing items with this modifier will have the modifier converted to a crafted version.
- Fixed a bug where the "Cannot Roll Attack Modifiers" modifier was sometimes not working correctly.
- Fixed a bug where the Alternate Quality effect on Divergent Phase Run wasn't working correctly.
- Fixed a bug where unique Talismans could drop unidentified from the Temple of Atzoatl.
- Fixed a bug with the Atziri's Rule unique staff where the Queen's Demand skill could sometimes fail to trigger Flames of Judgement and Storm of Judgement.
- Fixed a bug where Tormented Spirits could use skills while possessing a defeated Betrayal target.
- Fixed a bug where Flameblast microtransactions could be applied to the Blood Sacrament skill granted by the Relic of the Pact unique wand.
- Fixed a bug in the Caldera map where items could drop in an inaccessible area.
- Fixed a bug in the Siege map where items could drop in an inaccessible area.
- Fixed a bug where the Sirus, Awakener of Worlds encounter was missing music. The track has also been re-added to the Hideout Music Player.
- Fixed a visual bug where certain item base types introduced in 3.13.0 weren't displaying correctly when used with Animate Guardian.
- Fixed a bug where the Blackflame unique ring wasn't applying the correct ignite visual.
- Fixed a bug where the Cinderswallow Urn unique flask wasn't applying the correct ignite visual.
- Fixed a clipping problem with the Deadly Renegade Cloak microtransaction.
- Fixed a clipping problem with the Orion Gloves microtransaction that affected the Duelist.
3.14.0c Hotfix 3:
- Changed Alternate Quality effects on the Support Gems: Lesser Mutliple Projectiles, Greater Multiple Projectiles, Increased Duration, Trap and Mine Damage, and Efficacy from 'Reduced Cost of Skills' to 'Reduced Life and Mana Cost of Skills' to prevent unlimited uses of some Vaal Skills.
3.14.0c Hotfix 2:
- Added a filter for Split items on the Trade website.
- Fixed a bug where Zana could sometimes fail to open portals to a Conqueror's Citadel.
- Fixed a bug with Beastcrafting where certain recipes weren't taking the creature level into account when automatically picking creatures.
- Fixed a bug where unveiling Armour and Energy Shield modifiers for Belts didn't unlock the craftable versions of the modifiers on the crafting bench.
- Fixed an instance crash.
3.14.0c Hotfix:
- Survival-based Ultimatum encounters now require all players in a party to be outside of the encounter area for the Survival Duration progress bar to be paused.
- Rebalanced the experience and drops from monsters in Survival-based Ultimatum encounters as a follow-up to a previous hotfix.
3.14.0b Hotfix:
- Fixed a bug where Inscribed Ultimatums that granted the Searing Touch Unique Staff gave a Legacy version of the item.
- Fixed a bug where Item Filters could set item labels to be completely transparent when using certain Continue statements.
- Clarified that the 'Skills have no Cost while Focussed' Veiled mod only applies to Life and Mana costs.
3.14.0 Hotfix 2:
- Fixed a bug with Desecrate where it could be used to spawn certain monster corpses as Magic or Rare.
3.14.0 Hotfix:
- Temporarily disabled the Vortex skill on Stormcharged Cogwork and Frosted Cogwork monsters as it could cause an Animation Exception crash.
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