Battlefield V – 7.0 & 7.1 Pacht Notes | SUMMER UPDATE

Battlefield V – 7.0 & 7.1 Pacht Notes | SUMMER UPDATE

Battlefield V –  7.1 Summer Update

Your all-out war sandbox is expanding. With the Battlefield V Summer Update coming early June, two fresh battlefields are heading your way, along with several new weapons, gadgets, and vehicles to intensify your WW2 battles. Let’s take a look!

New Map: Al Marj Encampment

The first of the two maps is the all-new Al Marj Encampment. Set in Libya, this battlefield portrays a U.S. assault on a North African city occupied by German troops. This is an infantry-only map, where you can expect both close-quarter fights and ranged combat depending on where you are on the battlefield.

Al Marj supports one of the most unique Conquest experiences we’ve ever built, switching between 4- and 5-flag setups that mix up the intensity in this crisscrossing, multi-lane map. Fighting takes place across key areas such as a canyon, a digging site, a spice market, and the titular encampment. Design- and gameplay-wise, you’ll see shades of both Operation Underground and Battlefield 1’s Zeebrugge.

There’s also the German HQ, which will be of particular interest in Breakthrough mode, where it’s the final sector to be attacked or defended. Breakthrough plays great on Al Marj Encampment, and we hope you’ll experience as many nail-biting endgames as we’ve done in playtests.

Expanded Map: Provence

Provence was added to Battlefield V as an infantry-only map back when Chapter 4: Defying the Odds launched. For the Summer Update, we’ve done a major redesign of this battlefield. Provence’s play area has been greatly expanded to enable land vehicles and the possibility to play Conquest and Breakthrough. On top of the new playable area across the river from town, you’ll notice other changes in setting, such as going to battle in early morning – and at a later stage of the war.

Having deployed on the U.S. or German side, the expanded design gives you great opportunities to swap between play styles in the same match: close-quarters infantry fighting or tank battles. Spawning in the urban area will let you approach the fight in one way, doing so in the lavender-and-tank-laden fields grants another approach.

Conquest on Provence means ferocious fights over five flags as you secure the area’s church, bridge, crossroads, windmill, and farm. In Breakthrough, make sure to adapt your loadout as you advance through the four sectors.

This evolving battle includes both tank tactics – where the German resistance is initially strong but lacking precious vehicle reinforcements – and infantry-focused fights, where the Allied assault impels the enemy to maintain any remaining tanks in order to buy time.

New Weapons and Gadgets

As you charge through these new maps, you’ll do so with an expanded arsenal that will make your squad even more versatile and prepped for any combat situation. Light it up with the Doppel-Schuss flare gun or the Pistol Flamethrower, and deploy with new weapons like the M3 Infrared, the Welrod, and much more iconic gear.

Below you’ll find the full list. These items can be unlocked as login rewards during the first couple of weeks following the release of the Summer Update. After that, they will be available through the Company.

  • Sjögren Shotgun (Support)
  • Chauchat (Support)
  • M3 Infrared (Recon)
  • K31 (Recon)
  • Welgun (Medic)
  • M1941 Johnson (Assault)
  • PPK/PPK Suppressed (all classes)
  • M1911 Suppressed (all classes)
  • Welrod (all classes)

Gadgets designed to switch up the dynamics on the battlefield are coming, too. Recon players will get strategic and offensive buffs with two new toys, a new flamethrower will grant the Assault class further anti-infantry possibilities, and Support players will be able to counter enemy vehicles and infantry with the Shaped Charge and Kampfpistole.

  • Doppel-Schuss (Recon)
  • RMN 50 Grenade Launcher (Recon)
  • Pistol Flamethrower (Assault)
  • Shaped Charge (Support)
  • Kampfpistole (Support)

Finally, prepare to pull the pin out of these new grenades. Remember to throw them, too.

  • Firecracker Grenade (all classes)
  • Demolition Grenade (all classes)
  • Type 99 Mine (all classes)

New Vehicles

And there’s more! On the Battlefield V maps where the Americans are fighting German troops, new vehicles will be available with the Summer Update. Take to the skies with four new U.S. aircraft and jump into a new and nimble armored vehicle for each faction. Here’s the lineup:

  • A-20 bomber
  • P-70 Night Fighter
  • P-51D fighter plane
  • P-51K fighter plane
  • M8 Greyhound
  • Puma Armored Car

As with the aforementioned weapons and gadgets, these vehicles can initially be unlocked by simply logging in to Battlefield V.

Speaking of vehicles, the update also includes a rebalancing of the Bf 109 Specialization trees. We’ve tweaked these to better match the air strike capabilities of the new P-51 aircraft, while still maintaining balance with the UK side’s Spitfire.

Faction Changes

Apart from the maps and military hardware, you’ll notice some other changes in Battlefield V when the Summer Update hits. For instance, we’ve done some faction changes on certain maps; the U.S. troops will replace the U.K. on Twisted Steel, and Panzerstorm.

Enjoy the Summer Update

We hope you have fun with the new gear and gameplay opportunities coming with the update in June. Further down the road, look forward to greater additions to Community Games and weekly challenges offering new customization options for your Company.

Stay safe, stay healthy, and play the objective.

Battlefield V –  7.0 Summer Update

Hey folks,

Last week, we set in motion our plans to deploy the Summer Update for Battlefield V.

We recognise that there are more important conversations taking place in the world today, so you haven’t seen us publish promotional material around the update this week, similar to how we have in the past on Battlefield V.

We’re otherwise encouraging that we all take notice of what’s happening in the United States and other places around the world and ask how we can all do more, as we must do more.

Racism should not exist in our society. We stand with all of our African-American / Black colleagues and partners, families and friends, and everyone around the world who is ready to see it end.

Today we’re informing you here of what to expect when the Summer Update goes live tomorrow morning.

It’s a content-heavy update that adds two new maps, nine new weapons, six new vehicles, five new gadgets, and three new types of grenades.

The first of the two maps is the all-new Al Marj Encampment. Set in Libya, this is an infantry-only map, where you can expect both close-quarter fights and ranged combat depending on where you are on the battlefield. It’s 64 players on Conquest and Breakthrough, with additional configurations available on Squad Conquest and Team Deathmatch.

The second map is a redesigned and expanded Provence. The play area has been extended to include the farm land, and areas around the outskirts of town, bringing tanks into this battlefield on 64-player Conquest, and Breakthrough.

Both of these maps feature the U.S. and German armies as the two playable factions, with additional changes having also been made to Al Sundan, Twisted Steel and Panzerstorm. Twisted Steel and Panzerstorm will continue to operate as UK and German factions on Grand Operations and won’t be adjusted in this mode.

To further support these faction changes, new vehicles have been added to the U.S. faction, and we’ve increased the number of U.S. soldier characters by 14, with 2 additional soldier characters also being added to Japan.

In the full Update Notes below, I’ve listed out all of the new weapons, gadgets, and grenades being added in this update. Players who download and login to Battlefield V throughout the next few weeks will receive these items as login rewards, which you’ll be able to accept from the Armory, and equip via the Company. Later in June, these items will revert to the Company for purchase with Company Coin, for anyone who wasn’t able to login and claim the items during this time.

Vehicles

New Vehicles:

  • A-20 bomber (U.S. Faction)
  • P-70 Night Fighter (U.S. Faction)
  • P-51D fighter plane (U.S. Faction)
  • P-51K fighter plane (U.S. Faction)
  • M8 Greyhound (U.S. Faction)
  • Puma Armored Car (German Faction)

Additional Changes:

  • Improved the transition to ragdoll when players die in a vehicle and made it so the vehicle/wreck is followed for the victim to make it a more interesting experience.
  • Fixed an issue with the Hachi that was causing it not to steer as well as intended when moving at higher speeds.
  • Smoke screen weapons on tanks and airplanes now properly block spots, and name tags.
  • Fixed a bug that would cause the vehicle UI to show an incorrect position of the cannon, if the player had used it, and then switched seats.
  • AA guns now suppress on the same level as other vehicle MGs.

Planes

  • 500lb bombs now have lowered blast damage, and increased irreparable damage to make it a two-pass kill.

BF-109 G2

  • Specialization tree changes to compete with P51K.
  • Start loadout includes spotting flares and 2x50kg bombs.
  • Engine or gun upgrade at tier 1.
  • Defensive options or finned barrels at tier 2.
  • Ground attack options or leading edge for tier 3.
  • Finally some less critical upgrades for tier 4.

BF-109 G6

  • Specialization tree changes to compete with P51D.
  • Start loadout includes nitrous, smoke, and 2x rockets.
  • Explosion protection or gun upgrade at tier 1.
  • Defensive options or finned barrels at tier 2.
  • Ground attack options or leading edge for tier 3.
  • Nitrous now functions in the same way as the super charger for the Pacific planes.
  • Finally some less critical upgrades for tier 4.

Weapons & Gadgets

New Weapons:

  • Sjögren Shotgun (Support)
  • Chauchat (Support)
  • M3 Infrared (Recon)
  • K31/43 (Recon)
  • Welgun (Medic)
  • M1941 Johnson (Assault)
  • PPK/PPK Suppressed (all classes)
  • M1911 Suppressed (all classes)
  • Welrod (all classes)

New Gadgets:

  • Doppel-Schuss (Recon)
  • RMN 50 Grenade Launcher (Recon)
  • Pistol Flamethrower (Assault)
  • Shaped Charge (Support)
  • Kampfpistole (Support)

New Grenades:

  • Firecracker Grenade (all classes)
  • Demolition Grenade (all classes)
  • Type 99 Mine (all classes)

Additional Changes:

  • Add-on Grenade Launchers for the Tromboncino and M1 Garand now try to switch to the main ammo type instead of the pistol when the player runs out of ammo. If no primary weapon ammo is available, a switch will be made to the pistol as normal. We think that this will lead to a better combat flow when the player ends up in these scenarios.
  • The Breda M1935 PG’s fire switching sound can now be heard.
  • Fixed a bug where smoke grenades would sometimes detonate in different positions for different clients, or not detonate at all.
  • Unified the impact grenade’s trajectory with the other frag grenades for improved consistency of grenade throws.
  • Slightly increased the time an impact grenade must travel, the amount it bounces off a surface, and detonation delay after bouncing. This won’t substantially change the gameplay of the grenade, but will improve the pucker factor of having one of these thrown at you.
  • Fixed a bug with the Lunge Mine which would cause another knockback, when it had been selected again after a previous use.

Soldier

New Soldier Characters:

  • 14 New U.S. Faction Soldiers.
  • 2 New Japan Faction Soldiers.

Additional Changes:

  • Additional fixes to prevent players from getting stuck in a bleeding out state. If this does not fix the problem, we hope that it will decrease the rarity from uncommon to rare.
  • Fixed a bug that would in some cases play the wrong voice over when a soldier spots a bomber.

Maps & Modes

New Maps:

  • Al Marj Encampment (Conquest, Breakthrough, TDM, Squad Conquest).
  • Provence (Conquest, Breakthrough, TDM, Squad Conquest).

Additional Changes:

  • Aerodrome – Removed the MG turret that was placed below the ground at the edge of the map.
  • Aerodrome – Removed the stationary weapon fortification that was placed into the ground near Sector F.
  • Al Sundan – All standard modes now feature U.S. vs. Germany. We’re aware of an Announcer Voice Over issue when playing this map on Frontlines that we’ll look to address in a future update.
  • Marita – Fixed a hole in the wall by Zervos Farm which could be exploited.
  • Panzerstorm – All standard modes now feature U.S. vs. Germany (except Grand Operations).
  • Panzerstorm – German Army is now set as the defending force.
  • Twisted Steel – All standard modes now feature U.S. vs. Germany (except Grand Operations).
  • Twisted Steel – Outpost – Fixed the floating barrels and barbed wire near Radio Tower A.
  • Twisted Steel – Outpost – Players should no longer be able to get stuck between the barrels and the bridge strut near tower D.
  • Underground – Fixed an exploit that could disable smoke effects.
  • Combined Arms – Fixed the missing tab on the end of round screen.
  • Firestorm – Players will no longer enter a bleed out state when playing solo mode.
  • Practice Range – Added the missing Panzerbüchse 39 & Boys AT Rifle bi-pod when using them on the range.

UI & Other

  • Fixed an issue that would cause spotted enemies to not show on the mini-map if the player walked into their own smoke.
  • Added the missing descriptions for the Calliope and Hachi in the statistics tab.

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