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Overwatch June 2021 Patch Notes

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Overwatch June 2021 Patch Notes

JUNE 22, 2021

ASHE'S DEADLOCK CHALLENGE

Celebrate the release of the new Overwatch novel, “Deadlock Rebels” by Lyndsay Ely, with Ashe’s Deadlock Challenge! Through July 5, earn limited-time rewards, including the new Deadlock Ashe skin, by playing games and watching Overwatch streams on Twitch.

GENERAL UPDATES

New Feature: Cross-Play
Cross-Play is now here, allowing players on different platforms to group up and play Overwatch together! All console players are required to make a Battle.net account and link it to their console account. Everyone who logs into Overwatch by the end of 2021 will receive a Golden Loot Box to celebrate. For more information, head to the Overwatch website for detailed instructions on linking a Battle.net account with your console, as well as answers to many frequently asked questions about Cross-Play.
General
  • All Recent Players and Avoided Players lists have been cleared with this update

HERO UPDATES

General
  • With the introduction of Cross-Play, we are bringing balance between platforms to be in parity with one another. These changes are labeled as Parity Adjustments and apply to all matches
  • (Parity Adjustment) Enemy AI in Archives no longer do less damage on console platforms
ANA
Biotic Rifle
  • (Parity Adjustment) Darts no longer have increased projectile size on console platforms
ASHE
B.O.B.
  • (Parity Adjustment) No longer does less damage on console platforms
SYMMETRA
Sentry Turret
  • (Parity Adjustment) No longer deals less damage on console platforms
TORBJÖRN
Deploy Turret
  • (Parity Adjustment) No longer does less damage on console platforms

BUG FIXES

General
  • Fixed a bug that caused the Play vs. AI game mode to not appear within the All Modes context menu in the Career Profile
  • Fixed a bug in 4v4 Team Deathmatch that caused score pings to playback too loudly
Maps
Busan
  • Fixed a bug that caused players to become stuck on a specific section of the train station
Heroes
Doomfist
  • Fixed a bug with breakable objects not breaking properly when using Rising Uppercut
  • Fixed a bug where McCree could rarely avoid being lifted by Rising Uppercut if using Combat Roll
D.Va
  • Fixed a bug that allowed her Call Mech ability to damage enemies through walls
Symmetra
  • Fixed a bug that caused her Teleporter to not appear directly beneath her when cast within Zarya’s Graviton Surge
JUNE 9, 2021

BUG FIXES

General
  • Fixed a bug that awarded the wrong Player Icon to players for Season 4 of Competitive 6v6 Lockout Elimination
  • Fixed a bug that caused player ranks to not appear properly on the hero select and tab screens
Heroes
Sombra
  • Fixed a bug that caused Sombra’s neck to be outstretched during her "Pumpkinette" victory pose
Torbjörn
  • Fixed a bug that caused Torbjörn’s fingers to clip through his mallet during his "Taking a Break" victory pose

JUNE 3, 2021

HERO UPDATES

BAPTISTE
Though it felt better to use, the previous reduction to the Exo Boots charge time resulted in Baptiste becoming much more evasive against some heroes. Since he already has strong defensive ability options in Regenerative Burst and Immortality Field, we're reverting how quickly he can charge the Exo Boots jump.
Exo-Boots
  • Charge time increased from 0.7 to 1 second
ECHO
The Duplicate ultimate has proven to be more impactful than expected and was coming up quickly due to Echo's high damage output.
Duplicate
  • Ultimate cost increased by 15%
MCCREE
Much of McCree's recent success can be attributed to his increased maximum health and we think that aspect is working well to help solidify a close-to-mid-range role for him. We're reverting the Combat Roll distance and Peacekeeper reload times as they lead to longer distance Flashbang initiations and made the burst damage from 'Fan the Hammer' less of a costly investment.
Peacekeeper
  • Reload time increased from 1.2 to 1.5 seconds
Combat Roll
  • Distance reduced by 20%
MOIRA
Many channeled ultimate abilities automatically reload the heroes weapon as they're locked out from reloading for a short time. The new regeneration rate will refill about half of Moira's Biotic energy resource over the full duration of Coalescence. This doesn't fully refill Moira's energy from empty as it would be unfortunate to lose that portion of her gameplay if players were able to fully cycle between ultimates with healing alone.
Biotic Grasp
  • Resource regeneration is now three times higher while channeling Coalescence
Coalescence
  • Ultimate cost increased by 17%
REAPER
This adjustment brings Reaper's self-healing with his Hellfire Shotguns back to about where it was before the recent weapon tuning changes.
The Reaping
  • Life Steal amount increased from 30% to 35%
ZARYA
Zarya's base damage wasn't adjusted after the beam hit detection changes awhile back but she wasn't seeing much use at the time either. Now that she has a more dominant presence in a variety of team compositions, we're looking at reducing her beams average damage, though the same maximum damage is still achievable.
Particle Cannon
Primary Fire
  • Beam damage now scales from 75-170 damage-per-second, down from 95-170

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