GENERAL UPDATES
Feature Update: Improved Profanity Filter
We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.
- FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
- MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
- UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.
- GENERAL CHAT
- MATCH CHAT
- TEAM CHAT
- PARTY CHAT
- WHISPER
Feature Update: Elevator Adjustments
Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.
We've received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.
COMPETITIVE UPDATES
Competitive Team Deathmatch
Season 3 of Competitive Team Deathmatch has begun!
HERO UPDATES
REINHARDT
Earthshatter
- Added a voice line stating, "For the Crusaders!", that allies will hear when Reinhardt uses Earthshatter
SOLDIER: 76
Heavy Pulse Rifle
- Bullet spread removed
- Constant recoil added
- Bullet damage reduced from 20 to 19
- Ammo increased from 25 to 30
SOMBRA
Translocator
- Improved smoothness of Sombra's First Person camera when Translocating short distances to a Translocator that is in view
WIDOWMAKER
Grappling Hook
- Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown
BUG FIXES
General
- Fixed a bug that caused highlights saved from Experimental games to not load properly
- Fixed a bug that caused heroes to load slowly when switching heroes from the Hero Select screen
- Fixed a bug with skill ratings not appearing in the Career Profile for Competitive Arcade seasons
- Fixed a bug with the "All Seasons" option not appearing within the Career Profile menu
Heroes
Baptiste
- Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation
- Fixed a bug that caused the spray menu to display "Empty" in the top slot while a spray is equipped
- Fixed a bug that displayed the Korean flag incorrectly on the Taegeukgi skin
- Fixed a bug with Echo's Duplicate voice lines not playing in the correct language
- Fixed a bug that caused Lúcio's legs to unintentionally extend when landing on uneven terrain
- Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings
- Fixed a bug that caused Pharah's eyes to not animate properly when equipping the Lifeguard skin
- Fixed a bug that caused Reaper's shotgun pattern to still be affected by random rotation
- Fixed a bug that prevented "Storm, Earth and Fire" achievement from triggering
- Fixed a bug that caused beam hit effects to display incorrectly on barriers
Custom Games
- Fixed an issue with the Door Health Scalar custom games setting for Junkenstein
- Fixed an issue with the Difficulty custom games setting for Junkenstein
Workshop
- Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile
- Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown
- Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased
- Fixed a bug where Ashe's B.O.B. would not smoothly scale up/down with Ashe
- Fixed a bug where Call Mech placed the location of the new mech incorrectly at varying scales
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