New Hero: Ashe (Damage):
Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.
Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.
She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.
Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.
Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.
To learn more about Ashe, click here.
HERO UPDATES
General- Made jump height consistent across hero roster
- Valkyrie
- Ultimate cost reduced 15%
- Healing per second increased from 50 to 60
- Hellfire Shotguns
- Spread randomization reduced by 50%
- Spread pattern adjusted
- The Reaping
- Life steal increased from 20% to 30% of damage dealt
- Chain Hook
- Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
- Now greatly reduces the target’s momentum upon being hooked
- Cooldown now begins immediately, instead of after the target has been pulled
- Scrap Gun
- Spread pattern adjusted for both primary and secondary fire
- Spread randomization reduced by 50%
- Whole Hog
- Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
- Horizontal recoil decreased slightly
- Photon Projector
- Primary fire beam charges up 20% faster
USER UPDATES
General- Removed the “Unlock All” option in the Hero Gallery
BUG FIXES
A.I.- Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
- Fixed a bug that caused bots to get stuck near Point A on Eichenwalde
- Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted
- Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
- Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
- Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed
- Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire
- Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier
- Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
- Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods
- Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
- Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
- Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles
- Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
- Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
- Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
- Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession
- [PS4/XB1] Fixed a bug that allowed Torbjörn to have aim assist during Molten Core
- Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
- Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box
- Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
- Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
- Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden
- Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted
- Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
- Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black
OVERWATCH PATCH NOTES – OCTOBER 9, 2018
A new patch is now live on PlayStation 4. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum.PATCH HIGHLIGHTS
New Seasonal Event: Halloween Terror 2018 The fright for the future returns! In addition to playing the limited-time brawl, you'll also be able to unlock new seasonal items—including six new legendary skins like Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of bone-chilling gear from previous years. Learn more about Halloween Terror here. Color Blind Option Updates Customize how team colors are displayed in your user interface (e.g. nameplates, HUD, health bars, and hero outlines) with a set of nine different colorblind-friendly colors to choose from. You can also colorize enemy and friendly UI separately. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!GENERAL UPDATES
General- Updated the audio mix to add more clarity and dynamic range for all sounds in the game
HERO UPDATES
General- Updated visuals for all shields and barriers to increase readability
- Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy (e.g. Symmetra’s turrets)
- Barrier Shield
- Shield health reduced from 600 to 500
- Hand Cannon
- Damage falloff now starts at 15 meters
- Combat Roll
- Cooldown reduced from 8 to 6 seconds
- Concussive Blast
- Cooldown reduced from 12 to 9 seconds
- Rocket Launcher
- Attack speed increased
- Lowered recovery time between shots from 0.9 to 0.75 seconds
- Damage redistributed between explosion and impact
- Explosion damage reduced from 80 to 65
- Impact damage increased from 40 to 55
- Explosion knock back reduced by 20%
- Self-knockback amount increased by 25%
- Attack speed increased
- General
- Updated visual effects for all abilities
- Fusion Driver
- Maximum spread reduced by 20%
- Heavy Pulse Rifle
- Number of shots until reaching maximum spread increased from 6 to 9
- General
- Reduced the size of Torbjörn’s head hit volume by 10%
- Rivet Gun
- Primary Fire
- Projectile speed increased from 60 to 70 per second
- Reload time reduced from 2.2 to 2 seconds
- Turret targets enemy hit by primary fire
- Alternate Fire
- Recovery lowered from 0.8 to 0.6 seconds
- Damage per shot lowered from 150 to 125
- Reload time reduced from 2.2 to 2 seconds
- Spread randomization readjusted
- Forge Hammer
- Radius increased to align with Quick Melee
- Deploy Turret
- Turret is now a thrown projectile
- Automatically builds over three seconds
- No longer has different levels
- Same damage output as previous level 2 turret
- Maximum health reduced from 300 to 250
- Now incurs a 5 second cooldown when deployed
- Now incurs a 10 second cooldown when destroyed in combat
- No longer able to deploy a new turret if it’s in combat
- While the turret is firing
- If the turret has taken damage within three seconds
- Can now be destroyed using the Interact input
- Completes self-building once deployed, even if Torbjörn is eliminated
- New Ability: Overload
- Replaces Armor Pack
- Lasts for 5 seconds
- Cooldown is 12 seconds
- Temporarily grants 150 armor
- Increases attack, movement, and reload speeds by 30%
- New Ultimate: Molten Core
- Switches weapon from Rivet Gun to his claw arm
- Lasts 6 seconds
- Fire up to 10 molten globules that create damage pools where they land for 10 seconds
- Globules bounce off walls and ceilings until they hit the ground
- Base damage is 130
- Damage increases from 130 to 190 against enemies who have armor
- Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
- Heroes who can grant armor to their allies: Brigitte
- Primary Fire
MAP UPDATES
General- Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
- Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps
USER INTERFACE UPDATES
General- A slider to change Player Outline Strength has been added under Options > Gameplay
BUG FIXES
Heroes Bastion- Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration
- Fixed a bug that prevented some glowing effects from appearing on D.Va’s Nano Cola skin
- Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery
- Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting
- Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings
- Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
- Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities
- Fixed a bug that caused Reinhardt’s Rocket Hammer to knock enemies back further than intended
- Fixed a bug that sometimes caused Reinhardt’s Charge to knock back the target rather than pinning them
- Fixed a bug that would let Reinhardt immediately pin an enemy after a knock back close to a wall
- Fixed a bug that allowed area affect abilities to hit Reinhardt’s Barrier Field from further than intended (e.g. Reinhardt’s Rocket Hammer and Junkrat’s Concussion Mines)
- Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport
- Fixed a bug that sometimes allowed Sombra’s Translocator to reach unintended places
- Fixed a bug that prevented some abilities from being able to destroy Sombra’s Translocator if it was placed in certain locations
- Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets
- Fixed a bug that caused Symmetra’s alternate fire to appear to detonate after missing a target
- Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose
- Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting
- Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
- Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base
- Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms
- Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths
- Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full
OVERWATCH PATCH NOTES – SEPTEMBER 11, 2018
A new patch is now live on PlayStation 4. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum.PATCH HIGHLIGHTS
NEW MAP – BUSAN Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base. Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad. HERO GALLERY – FILTER View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.GENERAL UPDATES
General- Added visual outlines to make allies visible through walls
- Updated aim assist to improve precision when tracking targets
- An option to revert to the previous aim assist settings can now be found under Options > Aim Assist Legacy Mode
- An option to smooth out the strength of aim assist when closing in on a target can now be found under Advanced Options > Aim Assist Ease
HERO UPDATES
General- Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Roadhog’s Scrap Gun, and Torbjörn’s Rivet Gun)
- Biotic Rifle
- Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana
- Shield Bash
- Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist)
- Earthshatter
- Now consistently hits enemies near walls
- No longer hits enemies that enter the damage cone after the “wave” has passed that area
- No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed
- Always travels up inclines and around the payload
- Scrap Gun
- Primary fire falloff range changed from 10-20 meters to 15-30 meters
- Alternate fire now has damage falloff, which is the same as the new primary fire falloff (15-30 meters)
- Grappling Hook
- Now retains momentum when used on environments or structures without a ledge (e.g. walls)
- Widow's Kiss
- Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker
COMPETITIVE PLAY UPDATES
General- Grand Master players can now group with players within 350 Skill Rating, up from 250 Skill Rating
GAME BROWSER AND CUSTOM GAMES
General- Modified the Respawn Time Scalar custom game option to prevent respawn times longer than the default
- FFA Deathmatch
- Mercy now begins the match with her Caduceus Blaster equipped
- Blizzard World is now available to play in Deathmatch and Team Deathmatch
- 1v1 Mystery Heroes
- Mercy now begins the match with her Caduceus Blaster equipped
MAP UPDATES
Rialto- Payload travel speed has been slightly increased
- Amount of time the payload pauses at checkpoints has been reduced
BUG FIXES
General- Fixed a bug that caused players to sometimes slip off railings
- Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target
- Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets
- Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s Teleporter
- Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall
- Fixed a bug that caused the Dragonstrike arrow's size to be larger than his other arrows
- Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard
- Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted
- Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted
- Fixed a bug that sometimes caused Roadhog’s Chain Hook to break after hitting an enemy while maintaining line of sight
- Fixed a bug that prevented Roadhog’s alternate fire from calculating falloff damage correctly
- Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air while activating it
- Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
- Fixed a bug that prevented Reinhardt from pinning some targets when he turned during Charge
- Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
- Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from hitting enemies standing on a payload
- Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines
- Fixed a bug that prevented Sombra from translocating to a moving platform
- Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked
- Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used
- Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement
- Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated
- Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges
- Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic (e.g. Symmetra’s Teleporter, Torbjörn’s autocannon)
- Fixed a bug that prevented Wrecking Ball’s Piledriver from dealing falloff damage
- Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration
- Fixed a bug that allowed Wrecking Ball’s primary fire to continue working even if it was disabled in custom game
OVERWATCH PATCH NOTES – AUGUST 28, 2018
A new patch is now live on PlayStation 4. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum.PATCH HIGHLIGHTS
D.Va’s Nano Cola Challenge We’re celebrating the release of D.Va’s action-packed animated “Shooting Star” short by making some special content available to unlock in-game. For a limited time, your wins in Quick Play, Competitive Play, or Arcade will all earn you additional D.Va sprays, a player icon, and a new epic skin: NANO COLA D.VA! When you’re not playing to win, you can watch sponsored Twitch broadcasters to unlock even more D.Va-themed sprays! To learn more about D.Va’s Nano Cola Challenge, click here.BUG FIXES
Hero Gallery- Fixed a bug that prevented flavor descriptions from displaying when a skin was selected
- Fixed a bug that prevented hero descriptions from displaying in the Hero Gallery
- Fixed a bug that prevented cosmetics’ unlock requirements from displaying in the Hero Gallery
- Fixed a bug that prevented some of Roadhog’s voice lines from playing with his Lacrosse skin equipped
- Fixed a bug that caused Symmetra’s Sentry Turrets to fall through the environment when thrown into a Teleporter
- Fixed a bug that allowed Symmetra to teleport players into certain vehicles on King’s Row and Numbani
- Fixed a bug that caused Winston’s Jump Pack damage to not fall off properly
- Fixed an issue that prevented sound from playing after a memory-intensive team fight
OVERWATCH PATCH NOTES – AUGUST 9, 2018
A new patch is now live on PlayStation 4. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum.PATCH HIGHLIGHTS
Summer Games 2018 The Summer Games return for more fun in the sun! This year, we're celebrating the spirit of competition with a new Lúcioball arena, Season 2 of Copa Lúcioball, and a smörgåsbord of loot. Unlock over 50 new seasonal items—including legendary skins like Waveracer D.Va, Fastball Zenyatta, and Cabana Ana—alongside our growing collection of summer gear from previous years. To learn more about Summer Games, click here.GENERAL UPDATES
General- Changed the name of Junkrat’s Buccaneer skin to Bilgerat
- Added under attack voice lines for Zenyatta, Lúcio, and Moria
- All Overwatch League skins now include the name of the team’s city or state
- Settings will be saved after changing filters on the Looking for Group browse screen
- Added a What’s New option that displays new unlockable content
HERO UPDATES
General- Some ultimate abilities now restore ammunition after completion for some heroes
- Abilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage
- Nano Boost
- Now also instantly heals the target for 300 health
- Range increased from 30 to 40 meters
- Shield Bash
- Cooldown increased from 6 to 7 seconds
- Repair Pack
- An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte
- Rocket Punch
- No longer impacts Symmetra’s teleporter
- Now destroys Symmetra’s sentry turrets without stopping his movement
- Lunge
- Cooldown increased from 4 to 5 seconds
- Crossfade
- Aura radius increase from 10 to 12 meters
- Sound Barrier
- Temporary shields granted increased from 500 to 750
- Caduceus Staff
- Healing beam reduced from 60 healing per second to 50 healing per second
- Biotic Grasp
- Passive energy regeneration rate increased from 2 per second to 2.4 per second
- Barrier Field
- Decorative insignia no longer protrudes from the shield’s surface
- General
- Reduced the size of Sombra’s head hit volume
- Photon Projector
- Primary fire range increased from 10 to 12
- Grappling Hook
- Cooldown increased from 8 seconds to 10 seconds
- Energy
- Drain rate reduced from 2 energy per second to 1.6 energy per second
- Graviton Surge
- Radius reduced from 8 to 6 meters
GAME BROWSER AND CUSTOM GAMES
Heroes- Brigitte’s Repair Pack now has a minimum cooldown time of 1.5 seconds regardless of custom game settings
BUG FIXES
General- Fixed a bug that displayed an inaccurate AFK countdown timer before removing players from a match if they were flagged as AFK more than once
- Fixed a bug that caused the player camera to display an odd location before switching to the first-person view of the selected hero after Assemble Your Team phase ends
- Fixed a bug that caused Torbjörn bot to fire his gun endlessly if his turret is teleported by a Symmetra player
- Fixed a bug that could cause players to lose an endorsement level if they exited before a match completes, but after the return timer for a leaving player has expired
- Fixed a bug that allowed projectiles and splash damage to penetrate Brigitte’s Barrier Shield while dashing with the ability
- Fixed a bug that caused D.Va’s Light Gun to disappear if Roadhog used Chain Hook on her while she used an emote
- Fixed a visual issue that prevented Genji’s Shuriken ammunition from displaying the correct number briefly after activating Dragonblade
- Fixed a bug that caused Genji’s arms to detach from his body if he looked straight down a wall while climbing over edges
- Fixed a bug that caused Hanzo’s arms to detach from his body if he looked straight down a wall while climbing over edges
- Fixed a bug that refilled Junkrat’s ammo if RIP-Tire failed to cast
- Fixed a bug that refilled Junkrat's ammo if he attempted to use RIP-Tire while airborne
- Fixed a bug that allowed Lúcio to gain ultimate charge while Sound Barrier was active if he got hacked
- Fixed a bug that caused the health bar on Orisa’s Protective Barrier to disappear when she used Supercharger
- Fixed a bug that prevented cracks from appearing on Reinhardt’s Overwatch League Away skins when his Barrier Field takes damage
- Fixed a bug that prevented Roadhog’s Chain Hook from retracting to his hand if he is interrupted mid-cast
- Fixed a bug that caused Sombra’s visual effects to display darker than intended
- Fixed a bug that allowed Sombra to destroy her Translocator after teleporting to it
- Fixed a bug that caused Sombra’s Translocator to bleed when struck by enemy players
- Fixed a bug that caused Tracer’s Pulse Bombs to stick onto the wrong side of shields when the targeted enemy moved quickly
- Fixed a bug that prevented Wrecking Ball from using sprays when in Roll form
- Fixed a bug that allowed Piledriver to displace Mei while she is in Cryo-freeze
- Fixed a bug that caused Zarya’s Graviton Surge visual effects to extend beyond the ability’s radius
- Fixed a bug that prevented rotating hero models while viewed in the Hero Gallery when equipped with Overwatch League skins
- Fixed a bug that prevented the Communication Wheel from functioning when equipping a spray, voice line, or emote from a Loot Box
- Fixed a bug that caused some groups to be unable to queue for a game mode
- Fixed a bug that caused Eichenwalde’s castle gate to falls into the ground when destroyed by the payload
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