The current in-fight correspondence framework in World of Tanks hasn’t experienced an adjustment in years. A few alternatives are somewhat restricted and, on occasion, unequipped for helping colleagues impart or share plans and strategies in fight viably.
Simultaneously, the current warning framework frequently sends data without setting. For instance, a great deal of player criticism has referenced how minimap pings can have an assortment of implications. They regularly make a wreck of hazy data that befuddles partners.
In the wake of contemplating your proposals, we chose to revise and improve the current in-fight correspondence framework to make it more clear, increasingly enlightening, and progressively productive. Here’s the means by which it will work.
A Single Control for All Actions
Now you can use the “T” key in almost all cases of battle communication. It may be used to interact with the terrain, teammates, enemies, bases, and existing communication markers. Tap this key to immediately send a ping to your teammates. Hold the key to display a ping wheel with more options. Work with allies, flank enemies, call off attacks, and hone your team’s tactics!
Interacting With Map Objects
While the timer counts down to the start of the battle, you can inform your teammates where you’ll be going by interacting with special markers. They highlight the main points of interest on the map and help you decide where you can catch the enemy by surprise.
You’ll also see how many allies plan to go to the same location. This will help you to better coordinate with your team and get a clearer understanding of what to do in battle. As a result, you’ll be able to launch more effective attacks and act more harmoniously with your teammates.
You can easily interact with all objects on the map, including stones, buildings, bushes, etc. Instead of clicking on the minimap or writing in chat, feel free to highlight a specific point of the battle locale. A ping sign visible to all your teammates will appear both on the map and the minimap.
Now you can ping a specific enemy or ally directly, as well as their corresponding tank labels, which are now interactive. Thanks to this feature, you can interact with vehicles that are hidden behind obstacles, blocked by objects on the map, or positioned outside your direct line of sight.
Adding Context and Meaning to Pings
It’s no big secret that a large number of random pings in battle sometimes results in information overload, which then distracts you from what’s taking place on the battlefield. Previously, it was sometimes difficult to understand what a specific ping meant. Now you’ll be able to use two types of markers to give more context to a ping: “attention here” and “moving there”.
Any player can respond to your ping by committing to it. Next to each ping, the number of committed allies will be displayed. Committing to other players’ pings will reduce the amount of uncertainty and add visibility to your teammates’ actions.
You can also send a command to a teammate and receive feedback in response.
Personal reply options to allies will be shown in a separate heads-up display that allows you to quickly reply using the “Z” button.
Interacting With the Minimap
You can pin a point to the minimap to draw the attention of your allies to a zone by left-clicking, or to show your intention to move to a certain location by right-clicking.
Commanders playing in SPGs can notify their allies as to which point (or zone) they’re going to attack. To do this, either left-click on the minimap when in strategic mode, or ping for attention when in regular mode. The CTRL + right-click command remains unchanged.
Bases on the minimap and in the battle will have special interactive icons. Now it will be easier for you to give commands to capture or defend a base.
Adaptive Command Wheel
We will also rework the command wheel to make it adapt to what or who you ping, be it terrain, enemies, or allies. The two “lower” commands (“Help!” and “Reloading!”) will be fixed and the “upper” ones will change depending on the context of the action. You will also be able to say “Thank you” to your teammate or respond to their commands. To do this, hold the “T” or “Z” key.
Thanks to this adaptive system, the range of available commands will be simplified, making it much more convenient for you to interact with the command wheel.
Updated Quick Commands
In-game commands that can be given using the F-keys will also change. A command will now depend on the context of the object you are looking at while giving the command.