Introduction
Introducing the HPG Manifold Reborn patch notes! Get ready for some exciting changes as the first Quirk Pass arrives for a variety of 'Mechs. These updates, while subject to future balance adjustments, bring a whole new level of power and versatility to the battlefield. From the nimble Locust to the elusive Mist Lynx, no 'Mech is left untouched. Prepare for increased armor, enhanced weapon cooldowns, and even improved sensor range. Whether you're a seasoned pilot or just starting your journey, these changes are sure to shake up the meta and keep you on your toes. So strap in, gear up, and get ready to dominate the Inner Sphere like never before!HPG MANIFOLD REBORN
'MECH QUIRK PASS 1
This patch includes the first Quirk Pass for a number of 'Mechs. As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes. List includes quirks that are added to the existing list of quirks or replacing existing values on the following mechs: Locust All Variants:- Added -50% Overheat damage
- Increased Energy Cooldown to -40%
- Added 10% Range
- Added -25% Laser duration
- Increased MG ROF to 30%
- Increased LA and RA armor to 8
- Increased LL and RL armor to 9
- Added 5 Armor to all torsos (LT, CT, RT)
- Increased LA and RA armor to 6
- Increased LL and RL armor to 9
- Added 5 Armor to all torsos (LT, CT, RT)
- Increased LA and RA armor to 6
- Increased cooldown to -20%
- Increased LL and RL armor to 9
- Added 5 Armor to all torsos (LT, CT, RT)
- Increased LA and RA armor to 6
- Increased LL and RL armor to 9
- Added 10 Structure to CT
- Added 8 Structure to LT and RT
- Increased LA and RA armor to 8
- Increased cooldown to -20%
- Increase LL and RL armor to 9
- Added 5 Armor to all torsos (LT, CT, RT)
- Increased LL and RL armor to 9
- Increased LA and RA armor to 8
- Increased cooldown to-30%
- Added 30% Capture accelerator
- Added +100 Sensor range
Mist Lynx
All Variants:- Added +10 CT armor to CT pod
- -35% Overheat damage
- Increased Missile Cooldown on RA to -10%
- Added -5% Heat on RA
- Added -10% Cooldown (Set of 8)
- Reduced ER Laser Cooldown from -20% to -10% (Set of 8)
- Added 7 armor to RT
- Added -10% Missile Cooldown on LA
- Added 7 armor to RT
- Added 10 armor to both LA and RA
Arctic Cheetah
All Variants:- Added +8 CT Structure to CT pod
- Added 8 Structure to both LL and RL
- Added 6 Structure to both LT and RT
- Added 6 Structure to both LA and RA
- Added -7.5% Missile cooldown on both LA and RA
- Added 5% Missile velocity on both LA and RA
- Removed missile spread from LA and RA
- Added 6 Structure to both LT and RT
- Added 8 Structure to both LA and RA
- Added -7.5% Missile cooldown on both LA and RA
- Added 5% Missile velocity on both LA and RA
- Increased structure to 14 on both LT and RT
- Added 8 Structure to both LA and RA
- Added -10% Cooldown on RA
- Added 6 Structure to both LT and RT
- Added 8 Structure to both LA and RA
- Added 8 Structure to both LT and RT
- Added 8 Structure to both LA and RA
- Added 15% Missile velocity on LT
- Added 6 Structure to both LT and RT
- Added 8 Structure to both LA and RA
Javelin
All Variants (except hero):- Added +8 Structure to LT, CT, RT, LL, RL
- Added -10% heat
- Added -5% heat
- Added 8 Armor to both LA and RA
- Added -10% cooldown
- Added -10% heat
Incubus
All Variants (Except INC-4):- Added -25% Overheat damage
- Added +10 Armor to LT, CT, RT, LL, RL, RA, LA
- Added -10% energy cooldown
- Added 30% MG RoF
- Added -10% Laser duration
- Added +10 Armor to LT, CT, RT, LL, RL, RA, LA
- -15% energy cooldown
- 25% MG RoF
- -10% Laser duration
- Added +14 Armor to LT, CT, RT
- Added +10 Armor to LL, RL, RA, LA
- Added -15% cooldown
- Added 25% MG RoF
- Added -15% Laser duration
- Added +8 Structure to LT, CT, RT, LL, RL, RA
- Added +10 Armor to LA
- Added +10 Armor to LT, CT, RT, LL, RL, RA, LA
- Added -10% cooldown
- Added 25% MG RoF
- Added -10% Laser duration
- Added +14 Armor to LT, CT, RT
- Added +10 Armor to LL, RL, RA, LA
- Added -20% cooldown
- Added -10% heat
- Added 25% MG RoF
- Removed SSRM heat
- Removed energy cooldown
- Added -25% Overheat damage
- Added -5% Laser Heat
- Increased Energy cooldown to -35%
- Increased Laser duration to -25%
- Added 25% MG ROF
- Added -20% cooldown
- Increased MG ROF to 30%
- Removed energy cooldown
- Removed missile cooldown
Cougar
All Variants:- Added -20% Overheat damage to CT pod
- Added 10 Armor to Torso pods (LT, CT and RT)
- Added 10 Armor to both LA and RA pods
- Added -5% Missile cooldown on both LT and RT pods
- Added +100 sensor range on head pod
- Added 10 Armor to LT and CT
- Added 10 Armor to RA
- Added -5% cooldown on both LT and RT
- Removed ballistic cooldown from LT
- Added -5% Overheat damage to LT pod
- Added 10 Armor to Torso pods (LT, CT and RT)
- Added 10 Armor to both LA and RA pods
- Added -5% Missile spread on both LT and RT
- Added -5% Laser duration on LA
- Added +100 sensor range on head pod
- Added 10 Armor to Torso pods (LT, CT and RT)
- Added 10 Armor to both LA and RA pods
- Added -5% Missile heat on both LA and RA pods
- Added -10% Heat (Set of 8)
- Added 10 Armor to Torso pods (LT, CT and RT)
- Added 10 Armor to both LA and RA pods
- Added 10 Armor to Torso pods (LT, CT and RT)
- Added 10 Armor to both LA and RA pods
- Added -5% Missile heat on both LA and RA pods
- Added -10% UAC Jam Chance on both LT and RT pods
Adder
All Variants:- Added +10 Armor CT
- Added -5% Heat on CT
- Added -20% Overheat damage
- Added +6 Armor to both LA and RA
- Added -5% heat on both LT and RT pods
- Removed energy heat from both LT and RT pods
- Removed structure bonuses from LT and RT
- Added +8 Armor to LT and RT
- Added +6 Armor to both LA and RA
- Removed structure bonuses from LT and RT
- Added +8 Armor to LT and RT
- Added +6 Armor to LA
- Added -5% pulse laser cooldown on LA
- Added 5% Missile velocity on LT and RT
- Removed structure bonuses from LT and RT
- Added +8 Armor to LT and RT
- Added +6 Armor to RA
- Added -5% pulse laser cooldown on RA
- Removed structure bonuses from LT and RT
- Added +8 Armor to LT and RT
- Added +6 Armor to both LA and RA
- Added -5% Ballistic cooldown on LT and RT
- Added -10% UAC Jam chance on LT and RT
Arctic Wolf
All Variants:- Added 12 CT Armor (Added or replacing existing values)
- Added 10 Armor to both LT and RT (Omnis on respective pods)
- Added 10 Armor bonus to both LA and RA (Omnis on respective pods, existing values replaced with 10)
- Added 10 Armor to both LL and RL (Omnis on respective pods)
- Added -15% Overheat damage (Omnis to CT pod)
- Added 5% Heat dissipation
- Added -7.5% Missile cooldown to both LA and RA pods
- Added -5% Missile heat on both LA and RA pods
- Removed streak SRM cooldown bonus (Set of 8)
- Added -5% Missile heat on both LA and RA pods
- Added 10 Armor to both LL and RL pods
- Removed CT structure bonus
- Removed CT structure bonus
- Added -10% Cooldown
- Reduced Missile cooldown to -5%
Hellspawn
All Variants:- Added 12 CT Armor
- Added 10 RT Armor
- Added -15% Overheat damage
- Added 15 Armor to LA
- Added -5% Heat
- Added 5% range
- Added 10 Armor to LA
- Added 10 Armor to RA
- Added 10% weapon velocity
- Added -10% cooldown
- Added -5% Heat
- Added 15 Armor to LA
- Removed LRM velocity quirk
- Added -10% Heat
- Increased energy cooldown to -15%
- Added 10% range
- Added -10% Cooldown
- Added 10% weapon velocity
- Added 10% Range
- Added -5% Heat
- Added 15 Armor to LA
- Removed MRM Velocity quirk
- Added -10% cooldown
Ice Ferret
All Variants:- Added 13 CT Structure
- Increased missile cooldown quirk on RA pod from 2% to 10%
- Converted structure bonus on each LA and RA to +20 Armor on each arm
- Converted energy heat on CT to heat
- Converted energy heat to heat on LA
- Removed missile velocity quirk from RA
- Removed SRM spread quirk from RA
- Removed LRM spread quirk from RA
- Added -5% heat to CT pod
- Converted structure bonus on RA pod to +20 Armor
- Added -10% energy cooldown on RA pod
- Added -7.5% Laser duration on RA pod
- Increased ballistic cooldown quirk on LA pod from -10% to -20%
- Increased ballistic velocity quirk on LA from 10% to 25%
- Removed ER Laser duration quirk from RA
- Removed ER Laser cooldown quirk from RA
- Removed ballistic heat from LA
- Added -5% heat to CT pod
- Converted structure bonus on both LA and RA pods to +20 Armor on each arm
- Increased missile cooldown quirk on RA pod from 5% to 10%
- Removed SRM spread quirk from RA
- Removed LRM spread quirk from RA
- Added -5% Heat on LA pod
- Removed energy heat quirk from LA pod
- Removed missile heat quirk from LA pod
- Added -5% heat to CT pod
- Fixed bugged structure bonus on RT pod to apply to RT (was incorrectly applying its bonus to LT)
- Added +11 Structure bonus to LT pod
- Converted structure bonus on both LA and RA pods to +20 Armor on each arm
- Increased missile cooldown quirk on RA pod from 2% to 10%
- Removed SRM spread quirk from RA
- Removed LRM spread quirk from RA
- Increased missile cooldown quirk on LA pod from 2% to 10%
- Removed SRM spread quirk from LA
- Removed LRM spread quirk from LA
- Increased missile velocity quirk on LA pod from 2% to 7.5%
- Added -5% heat to CT pod
- Converted structure bonus on both LA and RA pods to +20 Armor on each arm
- Added -7.5% energy cooldown on LA pod
- Removed pulse laser duration from LA pod
- Added -7.5% Laser duration on RA pod
- Removed pulse laser duration from RA pod
- Added -5% heat to CT pod
- Added +11 Structure bonus to RT pod
- Converted structure bonus on both LA and RA pods to +20 Armor on each arm
- Added -5% heat on LA pod
- Removed energy heat quirk from LA pod
- Removed missile heat quirk from LA pod
- Added -5% energy cooldown on RA pod
- Added -5% heat to CT pod
- Added +11 Structure bonus to RT pod
- Converted structure bonus on both LA and RA pods to +20 Armor on each arm
- Added -5% Laser duration to LA pod
- Added -5% heat to LA pod
- Added -20% ballistic cooldown to RA
- Added -40% UAC jam chance to RA
- Removed MG RoF from RA
- Removed heavy laser duration from LA
- Removed energy heat from LA
Cicada
All Variants:- Increased Armor on LT, CT and RT from +6 to +9
- Increased CT Structure from +6 to +12
- Increased LT Structure from +5 to +10
- Increased RT Structure from +5 to +10
- Increased LA Structure from +6 to +12
- Increased RA Structure from +6 to +12
- Added +10 armor on both LA and RA
- Added -20% Cooldown
- Removed energy cooldown
- Added 10% Range
- Added 30% MG RoF
- Added -10% Heat
- Added 10% Range
- Added -20% Jump Jet heat
- Added -5% Heat
- Added -10% Heat
- Removed Energy heat
- Added 10% Range
- Removed energy range
Centurion
All Variants:- Removed structure bonuses from LT, CT, RT, LL, RL
- Added +22 Armor to CT
- Added +18 Armor to both LT and RT
- Added +18 Armor to both LL and RL
- Added +24 Armor to LA
- Increased Armor bonus on RA from +16 to +24
- Added -10% cooldown
- Removed AC10 cooldown
- Increased heat from -5% to -10%
- Increased Structure bonus on both LA and RA from 4 to 16
- Added -10% heat
- Added -20% UAC Jam chance
- Added -10% cooldown
- Added 10% weapon velocity
- Removed ballistic cooldown
- Removed missile cooldown
- Removed ballistic velocity
- Removed missile velocity
- Added - 15% heat
- Added -10% cooldown
- Added -15% Laser duration
- Removed energy heat
- Removed missile cooldown
- Increased Structure bonus on both LA and RA from 8 to 16
- Added -40% Crit chance (receiving)
- Added - 10% heat
- Added -15% LBX cooldown
- Added -10% cooldown
- Added -10% LBX Spread
- Added 10% weapon velocity
- Reduced ballistic cooldown from 20% to 15%
- Removed missile velocity
- Removed LB10-X cooldown
- Added - 15% heat
- Added 10% range
- Added 10% ballistic range
- Added -15% cooldown
- Added -20% UAC jam chance
- Added 10% Weapon velocity
- Removed ballistic cooldown
- Removed ballistic velocity
Shadow Hawk
All Variants:- Survival quirks on all non-hero variants matched with the hero variant:
- Added +18 Structure to CT, LL, RL
- Added +14 Structure to LT, RT
- Added +12 Structure to LA, RA
- Added +12 Armor to LT on all variants
- Added -10% heat
- Added 10% ballistic velocity
- Added -40% Crit chance (receiving)
- Added -5% heat
- Removed missile heat
- Added -10% Missile heat
- Added -10% heat
- Added 20% PPC Family velocity
- Added -10% heat
- Added -10% Ballistic cooldown
- Removed UAC5 cooldown
- Added -20% cooldown
- Removed AC10 cooldown
- Added 10% energy range
- Added 10 Armor to CT
- Added 10 Armor to both LT and RT
Thunderbolt
All Variants (Except TOP DOG hero mech and TDR-10SE):- Added +16 CT Structure
- Increased LT Structure bonus from +11 to +15
- Increased RT Structure bonus from +11 to +15
- Added +15 LL Structure
- Added +15 RL Structure
- Added -10% cooldown
- Removed energy cooldown quirk
- Removed missile cooldown quirk
- Increased energy heat to -10%
- Added -10% medium pulse laser cooldown
- Added PPC Family HSL +1
- Increased Large pulse laser heat to -10%
- Added -10% Large pulse laser cooldown
Nova Cat
All Variants:- Added 15 CT Armor
- Added 16 Armor on both LA and RA pods
- Added 10 Armor on both LT and RT pods
- Added -10% Overheat damage on each LT and RT pods
- Added -10% Overheat damage on each LT and RT pods
- Added -5% ER Laser duration on LA
- Added -5% ER Laser duration on LA
- Added -10% Overheat damage on each LT and RT pods
- Removed Structure bonuses from LT and RT
- Added -10% Overheat damage on each LT and RT pods
- Added 5% Range to each LT and RT pods
Timber Wolf
TBR-Prime:- Added 8 armor to CT
- Added 5% heat dissipation
- Added 8 armor to both LT and RT
- Added 5 armor to CT
- Added 8 armor to both LT and RT
- Added -10% Ballistic cooldown to RA
- Added 5 armor to CT
- Added 8 armor to both LT and RT
- Added 5 armor to CT
- Added 8 armor to both LT and RT
- Added 5 armor to CT
- Added 8 armor to RT
- Added 5 armor to LT
- Added 8 armor to CT
- Added 5% heat dissipation
- Added 8 armor to both LT and RT
- Added -10% ballistic cooldown on LA
- Removed ballistic cooldown from SO8
- Removed LBX cooldown from SO8
Awesome
AWS-8T:- Added -10% Heat
- Removed Energy heat quirk
- Added -25% Crit chance receiving
- Added -10% Heat
- Added -10% Cooldown
- Added -25% Crit chance receiving
- Reduced Missile cooldown quirk from -10% to -5%
- Removed Missile heat quirk
- Removed Energy cooldown quirk
- Added -10% Heat
- Added -10% Cooldown
- Added PPC Family HSL +1
- Added -40% Crit chance receiving
- Removed IS ER PPC HSL
- Removed Energy cooldown quirk
- Removed Energy heat quirk
- Added -10% Heat
- Added -20% Cooldown
- Added 10% Range
- Added -70% Crit chance receiving
- Removed Energy heat quirk
- Removed Energy cooldown quirk
- Removed Energy range quirk
- Removed Missile heat quirk
- Removed Missile cooldown quirk
Victor
All Variants:- Added 15% Jump Jet duration
- Added 15% initial Jump Jet thrust
- Added 10% Weapon Range
- Added -10% Heat
- Added -10% Heat
- Added -40% UAC Jam chance
- Added 10% Weapon Range
- Added -10% Heat
- Added 10% Weapon Velocity
- Removed Missile heat quirk
- Removed Missile velocity quirk
- Removed Ballistic range quirk
- Removed Ballistic velocity
- Added -10% Cooldown
- Added -10% Heat
- Added -5% Energy Heat
- Removed Ballistic cooldown quirk
- Removed Missile cooldown quirk
Highlander
All Variants:- Added 15% Jump Jet duration
- Added 15% initial Jump Jet thrust
- Survival quirks matched with HGN-732B
- Added -15% heat
- Added 10% energy range
- Added -10% heat
- Survival quirks matched with HGN-732B
- Added -10% heat
- Survival quirks matched with HGN-732B
- Added -10% heat
- Survival quirks matched with HGN-732B
- Added -10% heat
- Removed PPC family Heat quirk
- Added +10 Structure bonus to LT, CT, RT
- Added +10 Structure bonus to LA, RA
- Added -20% Jump Jet heat
- Added -10% heat
- Added -15% cooldown
- Added 10% range
- Added 10% weapon velocity
- Removed ballistic cooldown
- Removed ballistic velocity
- Removed energy cooldown
- Removed energy range
- Removed missile velocity
Highlander IIC
All Variants:- Removed Structure bonuses from LT, CT, RT, LL, RL
- Added +20 Armor bonus on CT
- Added +15 Armor bonus to LT, RT, LL, RL
- Increased Armor bonus on LA and RA from +8 to +15
- Added 15% Jump Jet duration
- Added 15% initial Jump Jet thrust
- Added -10% heat
- Added -10% cooldown
- Added -5% ballistic cooldown
- Added 20% ERPPC velocity
- Added -10% missile cooldown
- Added 10% range
- Added -10% heat
- Added -10% cooldown
- Added -20% UAC jam chance
- Added -10% energy cooldown
- Added -40% Crit chance reduction (receiving)
- Added -10% heat
Mauler
All Variants:- Added +17 Structure to CT on all variants
- Increased structure on both LT and RT from +10 to +14 on all variants
- Added -30% Crit chance receiving
SuperNova
SNV-1:- Increased Structure quirks on LT, CT, RT, LL, RL from 10 to 15
- Increased Armor quirks on LA and RA from 8 to 12
- Added -5% Laser duration
- Defensive quirks matched with current SNV-1
- Defensive quirks matched with current SNV-1
- Increased Structure quirks on LT, CT, RT, LL, RL from 10 to 15
- Increased Armor quirks on LA and RA from 8 to 12
- Defensive quirks matched with current SNV-1
- Defensive quirks matched with current SNV-1
Atlas
All Variants:- Matched survival quirks with AS7-D for all variants (excluding LA and RA on AS7-K and AS7-RS)
- Increased CT Armor to +36 on all variants
- Added -10% Heat
- Increased crit chance receiving bonus from -25% to -40%
- Added -10% Heat
- Added -40% Crit chance receiving
- Added -10% Heat
- Increased crit chance receiving bonus from -25% to -40%
- Increased armor bonus on LA and RA from +10 to +17
- Added -10% Heat
- Added -5% energy heat
- Added -40% Crit chance receiving
- Added -10% Heat
- Added -40% Crit chance receiving
- Added -10% Heat
- Increased crit chance receiving bonus from -25% to -40%
- Added -5% Heat
- Increased Crit chance receiving quirk from -10% to -40%
Marauder II
All Variants:- Removed Structure bonuses from LT, CT, RT
- Added +26 Armor to CT (Excluding MAD-4HP)
- Added +19 Armor to both LT and RT (Excluding MAD-4HP)
- Added +15 Armor to LA, RA, LL, RL (Excluding MAD-4HP)
- Added 15% Jump Jet duration
- Added 15% initial Jump Jet thrust
- Added PPC Family HSL +1
- Added -5% heat
- Converted -10% PPC heat to -10% Energy heat
- Added -25% Crit chance (receiving)
- Added +18 Armor to CT
- Added +14 Armor to both LT and RT
- Added +10 Armor to LA, RA, LL, RL
- Added -15% Energy heat
- Added -25% Crit chance (receiving)
- Added -5% heat
- Added -25% Crit chance (receiving)
- Added PPC Family HSL +1 (complimenting the IS ERPPC HSL quirk)
- Added -25% Crit chance (receiving)
- Added -10% Cooldown
- Added -10% Heat
- Added -25% Crit chance (receiving)
Kodiak
KDK-1:- Added +12 Armor to LT, CT and RT
- Added +10 Armor to both LA and RA
- Added -10% Ballistic cooldown
- Added -10% Missile cooldown
- Added +10 Armor to LT, CT and RT
- Added +10 Armor to both LA and RA
- Added 10% cooldown
- Added 10% weapon velocity
- Added 10% Jump Jet duration
- Added 10% initial Jump Jet thrust
- Added +7 Armor to LT, CT and RT
- Added -15% Crit chance reduction(receiving)
- Added +15 Armor to LT, CT and RT
- Added +10 Armor to both LA and RA
- Added +10 Armor to LT, CT and RT
- Added +10 Armor to both LA and RA
- Added -10% Ballistic cooldown
- Added +10 Armor to LT, CT and RT
- Added -25% Crit chance reduction(receiving)
- Increased CT Armor to 18
- Increased LT and RT Armor to 18
- Added 9 Armor to both LL and RL
- Added -10% Ballistic Cooldown (SO8)
- Increased CT Armor to 18
- Increased RT Armor to 18
- Increased LT Armor to 15
- Added -10% Cooldown to RT
- Added 5% weapon velocity to LT
- Added 3% turn rate to both LL and RL
- Added 5% Energy Cooldown (SO8)
- Removed CT Structure Bonus
- Added 14 Armor to CT
- Added 10 Armor to both LT and RT
- Added 9 Structure to both LL and RL
- Added 14 Armor to CT
- Added 10 Armor to both LT and RT
- Added 3% Jump Jet burn duration to both LL and RL
- Added 12 Armor to CT
- Increased LT Armor to 18
- Added +10 Torso yaw angle to LT
- Added 5% weapon velocity to RT
- Added 5% accel/decel rate to both LL and RL
- Added 16 Armor to CT
- Increased LT and RT Armor to 14
- Added 3% reverse speed to both LL and RL
- Removed UAC2 heat (SO8)
- Added 10% Weapon velocity (SO8)
- Added 5% Ballistic heat (SO8)
WEAPONS ADJUSTMENTS
As a continuation of our assessment of weapon performance since April, the following change has been made:
Clan Large Pulse laser:
- Heat penalty multiplier increased to 4 (from 3)
This patch includes an increase in C-LPL heat penalty. This is mainly done to address the current situation where firing 4x C-LPLs are proving to be almost consequence-free when compared to the damage output potential.
EQUIPMENT ADJUSTMENTS
ECM
Currently, one of the shortcomings of ECM is its minimal effect (in terms of enemy radar detection range) versus its tonnage cost. To compensate for such a small effect, Mechs often need to spend a large number of skill nodes in order to bring their ECM to a baseline functionality. Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module.
ECM (Clan and IS):
- Enemy radar range reduction increased to 50% (from 30%)
Skill Tree: Enhanced ECM Nodes
- Enemy radar range reduction decreased to 12.5% (from 22.5%)
ENGINES
This patch includes a fix to the XL100 engine weight in order to make it consistent with the rest of the engine line up and with MWO mech construction rule set.
XL 100 Engine (Clan and IS):
- Weight decreased to -0.5 tons (from 0.5)
MECH DEFAULT LOADOUT ADJUSTMENTS
This patch unlocks the fixed active probe on the Mist Lynx OmniMech. This change brings about more possible pod space on this chassis to allow it to utilize its hardpoints in a much better way.
Mist Lynx (All Variants):
- Clan active probe is now unlocked and can be removed from head component
GAMEPLAY ADJUSTMENTS
Missile Hardpoint Doors
Missile doors in MechWarrior Online are one of the unique features only available on a limited number of mechs. Missile doors, when closed, offer extra durability in their associated components by providing a received damage reduction effect (currently 20%). While this is an interesting and useful feature, it’s implementation leaves quite a bit to be desired. Currently, closed missile doors introduce a long firing delay between every trigger press. This often creates confusion (mostly for new players) and has a detrimental effect on gameplay especially when used with short and medium ranged missiles, or cases when losing missile locks can be imminent. A workaround to eliminate this delay is currently opening the doors manually which turns off the damage reduction effect, and in some cases can give away your mech’s position through extended geometry.
In order to make this feature better suited to its purpose, this patch is eliminating the firing delay for missile doors. The missiles will fire immediately after trigger press and doors will open right away, and stay open for a second, before going back to a closed state. This will maintain the doors protective properties while eliminating the detrimental effect from gameplay. It is noted that during the limited time the doors are open when missiles are being fired, protective effects will be off, before doors are closed again.
The following mechs are affected by this change:
Stalker - Archer - Catapult - Dervish - Hellspawn - Kintaro
Changes:
- Missile door firing delay changed to 0.0 (from 0.5)
- Missile doors now stay open for 1.25 seconds after firing (from currently ~4 seconds on different mechs)
Faction Play Conquest Mode
- Faction Play Conquest mode max score increased to 1750 (from 1250)
KNOWN ISSUES
- We are aware of a few small visual/graphical glitches on the new HPG Manifold. These should not affect gameplay and will be fixed ASAP.
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