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MechWarrior Online – 24 August 2021 Patch Notes | Locusts get a fiery upgrade in latest patch!

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MechWarrior Online – 24 August 2021 Patch Notes | Locusts get a fiery upgrade in latest patch!

Introduction

Introducing the HPG Manifold Reborn patch notes! Get ready for some exciting changes as the first Quirk Pass arrives for a variety of 'Mechs. These updates, while subject to future balance adjustments, bring a whole new level of power and versatility to the battlefield. From the nimble Locust to the elusive Mist Lynx, no 'Mech is left untouched. Prepare for increased armor, enhanced weapon cooldowns, and even improved sensor range. Whether you're a seasoned pilot or just starting your journey, these changes are sure to shake up the meta and keep you on your toes. So strap in, gear up, and get ready to dominate the Inner Sphere like never before!

HPG MANIFOLD REBORN

'MECH QUIRK PASS 1

This patch includes the first Quirk Pass for a number of 'Mechs. As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes. List includes quirks that are added to the existing list of quirks or replacing existing values on the following mechs: Locust All Variants:
  • Added -50% Overheat damage
LCT-1V: 
  • Increased Energy Cooldown to -40%
  • Added 10% Range
  • Added -25% Laser duration
  • Increased MG ROF to 30%
  • Increased LA and RA armor to 8
  • Increased LL and RL armor to 9
LCT-3M: 
  • Added 5 Armor to all torsos (LT, CT, RT)
  • Increased LA and RA armor to 6
  • Increased LL and RL armor to 9
LCT-3S:
  • Added 5 Armor to all torsos (LT, CT, RT)
  • Increased LA and RA armor to 6
  • Increased cooldown to -20%
  • Increased LL and RL armor to 9
LCT-1E: 
  • Added 5 Armor to all torsos (LT, CT, RT)
  • Increased LA and RA armor to 6
  • Increased LL and RL armor to 9
LCT-1M: 
  • Added 10 Structure to CT
  • Added 8 Structure to LT and RT
  • Increased LA and RA armor to 8
  • Increased cooldown to -20%
  • Increase LL and RL armor to 9
LCT-PB: 
  • Added 5 Armor to all torsos (LT, CT, RT)
  • Increased LL and RL armor to 9
LCT-3V: 
  • Increased LA and RA armor to 8
  • Increased cooldown to-30%
  • Added 30% Capture accelerator
  • Added +100 Sensor range

Mist Lynx

All Variants:
  • Added +10 CT armor to CT pod
  • -35% Overheat damage
MLX-B: 
  • Increased Missile Cooldown on RA to -10%
MLX-C:
  • Added -5% Heat on RA
  • Added -10% Cooldown (Set of 8)
  • Reduced ER Laser Cooldown from -20%  to -10% (Set of 8)
MLX-ED: 
  • Added 7 armor to RT
  • Added -10% Missile Cooldown on LA
MLX-G: 
  • Added 7 armor to RT
  • Added 10 armor to both LA and RA

Arctic Cheetah

All Variants:
  • Added +8 CT Structure to CT pod
  • Added 8 Structure to both LL and RL
ACH-Prime: 
  • Added 6 Structure to both LT and RT
  • Added 6 Structure to both LA and RA
  • Added -7.5% Missile cooldown on both LA and RA
  • Added 5% Missile velocity on both LA and RA
  • Removed missile spread from LA and RA
ACH-A:
  • Added 6 Structure to both LT and RT
  • Added 8 Structure to both LA and RA
  • Added -7.5% Missile cooldown on both LA and RA
  • Added 5% Missile velocity on both LA and RA
ACH-B: 
  • Increased structure to 14 on both LT and RT
  • Added 8 Structure to both LA and RA
  • Added -10% Cooldown on RA
ACH-C: 
  • Added 6 Structure to both LT and RT
  • Added 8 Structure to both LA and RA
ACH-SH: 
  • Added 8 Structure to both LT and RT
  • Added 8 Structure to both LA and RA
  • Added 15% Missile velocity on LT
ACH-E: 
  • Added 6 Structure to both LT and RT
  • Added 8 Structure to both LA and RA

Javelin

All Variants (except hero):
  • Added +8 Structure to LT, CT, RT, LL, RL
JVN-10N: 
  • Added -10% heat
JVN-10P: 
  • Added -5% heat
JVN-11F: 
  • Added 8 Armor to both LA and RA
JVN-HT: 
  • Added -10% cooldown
  • Added -10% heat

Incubus

All Variants (Except INC-4):
  • Added -25% Overheat damage
INC-1: 
  • Added +10 Armor to LT, CT, RT, LL, RL, RA, LA
  • Added -10% energy cooldown
  • Added 30% MG RoF
  • Added -10% Laser duration
INC-2: 
  • Added +10 Armor to LT, CT, RT, LL, RL, RA, LA
  • -15% energy cooldown
  • 25% MG RoF
  • -10% Laser duration
INC-3: 
  • Added +14 Armor to LT, CT, RT
  • Added +10 Armor to LL, RL, RA, LA
  • Added -15% cooldown 
  • Added 25% MG RoF
  • Added -15% Laser duration
INC-4: 
  • Added +8 Structure to LT, CT, RT, LL, RL, RA 
  • Added +10 Armor to LA
INC-5: 
  • Added +10 Armor to LT, CT, RT, LL, RL, RA, LA
  • Added -10% cooldown 
  • Added 25% MG RoF 
  • Added -10% Laser duration
INC-SA: 
  • Added +14 Armor to LT, CT, RT
  • Added +10 Armor to LL, RL, RA, LA
  • Added -20% cooldown
  • Added -10% heat
  • Added 25% MG RoF
  • Removed SSRM heat
  • Removed energy cooldown
Spider All variants:
  • Added -25% Overheat damage
SDR-5D: 
  • Added -5% Laser Heat
SDR-5K: 
  • Increased Energy cooldown to -35%
  • Increased Laser duration to -25%
  • Added 25% MG ROF
SDR-A: 
  • Added -20% cooldown
  • Increased MG ROF to 30%
  • Removed energy cooldown
  • Removed missile cooldown

Cougar

All Variants:
  • Added -20% Overheat damage to CT pod
COU-Prime: 
  • Added 10 Armor to Torso pods (LT, CT and RT)
  • Added 10 Armor to both LA and RA pods
  • Added -5% Missile cooldown on both LT and RT pods
  • Added +100 sensor range on head pod
COU-C:
  • Added 10 Armor to LT and CT
  • Added 10 Armor to RA
  • Added -5% cooldown on both LT and RT
  • Removed ballistic cooldown from LT
  • Added -5% Overheat damage to LT pod
COU-D: 
  • Added 10 Armor to Torso pods (LT, CT and RT)
  • Added 10 Armor to both LA and RA pods
  • Added -5% Missile spread on both LT and RT
  • Added -5% Laser duration on LA
  • Added +100 sensor range on head pod
COU-E: 
  • Added 10 Armor to Torso pods (LT, CT and RT)
  • Added 10 Armor to both LA and RA pods
  • Added -5% Missile heat on both LA and RA pods
  • Added -10% Heat (Set of 8)
COU-H: 
  • Added 10 Armor to Torso pods (LT, CT and RT)
  • Added 10 Armor to both LA and RA pods
COU-BA: 
  • Added 10 Armor to Torso pods (LT, CT and RT)
  • Added 10 Armor to both LA and RA pods
  • Added -5% Missile heat on both LA and RA pods
  • Added -10% UAC Jam Chance on both LT and RT pods

Adder

All Variants:
  • Added +10 Armor CT
  • Added -5% Heat on CT
  • Added -20% Overheat damage
ADR-Prime: 
  • Added +6 Armor to both LA and RA
  • Added -5% heat on both LT and RT pods
  • Removed energy heat from both LT and RT pods
ADR-A: 
  • Removed structure bonuses from LT and RT
  • Added +8 Armor to LT and RT
  • Added +6 Armor to both LA and RA
ADR-D:
  • Removed structure bonuses from LT and RT
  • Added +8 Armor to LT and RT
  • Added +6 Armor to LA
  • Added -5% pulse laser cooldown on LA
  • Added 5% Missile velocity on LT and RT
ADR-B: 
  • Removed structure bonuses from LT and RT
  • Added +8 Armor to LT and RT
  • Added +6 Armor to RA
  • Added -5% pulse laser cooldown on RA
ADR-CN: 
  • Removed structure bonuses from LT and RT
  • Added +8 Armor to LT and RT
  • Added +6 Armor to both LA and RA
  • Added -5% Ballistic cooldown on LT and RT
  • Added -10% UAC Jam chance on LT and RT

Arctic Wolf 

All Variants:
  • Added 12 CT Armor (Added or replacing existing values)
  • Added 10 Armor to both LT and RT (Omnis on respective pods)
  • Added 10 Armor bonus to both LA and RA (Omnis on respective pods, existing values replaced with 10)
  • Added 10 Armor to both LL and RL (Omnis on respective pods)
  • Added -15% Overheat damage (Omnis to CT pod)
  • Added 5% Heat dissipation
ACW-Prime: 
  • Added -7.5% Missile cooldown to both LA and RA pods
  • Added -5% Missile heat on both LA and RA pods
  • Removed streak SRM cooldown bonus (Set of 8)
ACW-A: 
  • Added -5% Missile heat on both LA and RA pods
  • Added 10 Armor to both LL and RL pods
ACW-1: 
  • Removed CT structure bonus
ACW-BK: 
  • Removed CT structure bonus
  • Added -10% Cooldown
  • Reduced Missile cooldown to -5%

Hellspawn 

All Variants:
  • Added 12 CT Armor
  • Added 10 RT Armor
  • Added -15% Overheat damage
HSN-7D: 
  • Added 15 Armor to LA
HSN-7P: 
  • Added -5% Heat
  • Added 5% range
  • Added 10 Armor to LA
  • Added 10 Armor to RA
HSN-8E: 
  • Added 10% weapon velocity
  • Added -10% cooldown
  • Added -5% Heat
  • Added 15 Armor to LA
  • Removed LRM velocity quirk
HSN-8P: 
  • Added -10% Heat
  • Increased energy cooldown to -15%
  • Added 10% range
HSN-9F: 
  • Added -10% Cooldown
  • Added 10% weapon velocity
  • Added 10% Range
  • Added -5% Heat
  • Added 15 Armor to LA
  • Removed MRM Velocity quirk
HSN-7D2: 
  • Added -10% cooldown

Ice Ferret 

All Variants:
  • Added 13 CT Structure
IFR-Prime: 
  • Increased missile cooldown quirk on RA pod from 2% to 10%
  • Converted structure bonus on each LA and RA to +20 Armor on each arm
  • Converted energy heat on CT to heat
  • Converted energy heat to heat on LA
  • Removed missile velocity quirk from RA
  • Removed SRM spread quirk from RA
  • Removed LRM spread quirk from RA
IFR-A: 
  • Added -5% heat to CT pod
  • Converted structure bonus on RA pod to +20 Armor
  • Added -10% energy cooldown on RA pod
  • Added -7.5% Laser duration on RA pod
  • Increased ballistic cooldown quirk on LA pod from -10% to -20%
  • Increased ballistic velocity quirk on LA from 10% to 25%
  • Removed ER Laser duration quirk from RA
  • Removed ER Laser cooldown quirk from RA
  • Removed ballistic heat from LA
IFR-B: 
  • Added -5% heat to CT pod
  • Converted structure bonus on both LA and RA pods to +20 Armor on each arm
  • Increased missile cooldown quirk on RA pod from 5% to 10%
  • Removed SRM spread quirk from RA
  • Removed LRM spread quirk from RA
  • Added -5% Heat on LA pod
  • Removed energy heat quirk from LA pod
  • Removed missile heat quirk from LA pod
IFR-C: 
  • Added -5% heat to CT pod
  • Fixed bugged structure bonus on RT pod to apply to RT (was incorrectly applying its bonus to LT)
  • Added +11 Structure bonus to LT pod
  • Converted structure bonus on both LA and RA pods to +20 Armor on each arm
  • Increased missile cooldown quirk on RA pod from 2% to 10%
  • Removed SRM spread quirk from RA
  • Removed LRM spread quirk from RA
  • Increased missile cooldown quirk on LA pod from 2% to 10%
  • Removed SRM spread quirk from LA
  • Removed LRM spread quirk from LA
  • Increased missile velocity quirk on LA pod from 2% to 7.5%
IFR-D: 
  • Added -5% heat to CT pod
  • Converted structure bonus on both LA and RA pods to +20 Armor on each arm
  • Added -7.5% energy cooldown on LA pod
  • Removed pulse laser duration from LA pod
  • Added -7.5% Laser duration on RA pod
  • Removed pulse laser duration from RA pod
IFR-P: 
  • Added -5% heat to CT pod
  • Added +11 Structure bonus to RT pod
  • Converted structure bonus on both LA and RA pods to +20 Armor on each arm
  • Added -5% heat on LA pod
  • Removed energy heat quirk from LA pod
  • Removed missile heat quirk from LA pod
  • Added -5% energy cooldown on RA pod
IFR-RC: 
  • Added -5% heat to CT pod
  • Added +11 Structure bonus to RT pod
  • Converted structure bonus on both LA and RA pods to +20 Armor on each arm
  • Added -5% Laser duration to LA pod
  • Added -5% heat to LA pod
  • Added -20% ballistic cooldown to RA
  • Added -40% UAC jam chance to RA
  • Removed MG RoF from RA
  • Removed heavy laser duration from LA
  • Removed energy heat from LA

Cicada 

All Variants:
  • Increased Armor on LT, CT and RT from +6 to +9
CDA-2A: 
  • Increased CT Structure from +6 to +12
  • Increased LT Structure from +5 to +10
  • Increased RT Structure from +5 to +10
  • Increased LA Structure from +6 to +12
  • Increased RA Structure from +6 to +12
CDA-2B: 
  • Added +10 armor on both LA and RA
CDA-3C: 
  • Added -20% Cooldown
  • Removed energy cooldown
  • Added 10% Range
  • Added 30% MG RoF
CDA-3F: 
  • Added -10% Heat
  • Added 10% Range
  • Added -20% Jump Jet heat
CDA-3M: 
  • Added -5% Heat
CDA-X5: 
  • Added -10% Heat
  • Removed Energy heat
  • Added 10% Range
  • Removed energy range

Centurion 

All Variants:
  • Removed structure bonuses from LT, CT, RT, LL, RL
  • Added +22 Armor to CT
  • Added +18 Armor to both LT and RT
  • Added +18 Armor to both LL and RL
  • Added +24 Armor to LA
  • Increased Armor bonus on RA from +16 to +24 
CN9-A: 
  • Added -10% cooldown
  • Removed AC10 cooldown
  • Increased heat from -5% to -10%
  • Increased Structure bonus on both LA and RA from 4 to 16
CN9-AH: 
  • Added -10% heat
  • Added -20% UAC Jam chance
  • Added -10% cooldown
  • Added 10% weapon velocity
  • Removed ballistic cooldown
  • Removed missile cooldown
  • Removed ballistic velocity
  • Removed missile velocity
CN9-AL: 
  • Added - 15% heat
  • Added -10% cooldown
  • Added -15% Laser duration
  • Removed energy heat
  • Removed missile cooldown
  • Increased Structure bonus on both LA and RA from 8 to 16
CN9-D: 
  • Added -40% Crit chance (receiving)
  • Added - 10% heat
  • Added -15% LBX cooldown
  • Added -10% cooldown
  • Added -10% LBX Spread
  • Added 10% weapon velocity
  • Reduced ballistic cooldown from 20% to 15%
  • Removed missile velocity
  • Removed LB10-X cooldown
CN9-YLW: 
  • Added - 15% heat
  • Added 10% range
  • Added 10% ballistic range
  • Added -15% cooldown
  • Added -20% UAC jam chance
  • Added 10% Weapon velocity
  • Removed ballistic cooldown
  • Removed ballistic velocity

Shadow Hawk 

All Variants:
  • Survival quirks on all non-hero variants matched with the hero variant:
  • Added +18 Structure to CT, LL, RL
  • Added +14 Structure to LT, RT
  • Added +12 Structure to LA, RA
  • Added +12 Armor to LT on all variants
SHD-2D: 
  • Added -10% heat
  • Added 10% ballistic velocity
  • Added -40% Crit chance (receiving)
SHD-2D2: 
  • Added -5% heat
  • Removed missile heat
SHD-2H: 
  • Added -10% Missile heat
SHD-2K: 
  • Added -10% heat
  • Added 20% PPC Family velocity
SHD-5M: 
  • Added -10% heat
  • Added -10% Ballistic cooldown
  • Removed UAC5 cooldown
SHD-GD: 
  • Added -20% cooldown
  • Removed AC10 cooldown
  • Added 10% energy range
Hellfire  All Variants:
  • Added 10 Armor to CT
  • Added 10 Armor to both LT and RT

Thunderbolt 

All Variants (Except TOP DOG hero mech and TDR-10SE):
  • Added +16 CT Structure
  • Increased LT Structure bonus from +11 to +15
  • Increased RT Structure bonus from +11 to +15
  • Added +15 LL Structure
  • Added +15 RL Structure
TDR-5S: 
  • Added -10% cooldown
  • Removed energy cooldown quirk
  • Removed missile cooldown quirk
TDR-5SS: 
  • Increased energy heat to -10%
  • Added -10% medium pulse laser cooldown
TDR-9S: 
  • Added PPC Family HSL +1
TDR-9SE: 
  • Increased Large pulse laser heat to -10%
  • Added -10% Large pulse laser cooldown

Nova Cat 

All Variants:
  • Added 15 CT Armor
  • Added 16 Armor on both LA and RA pods
  • Added 10 Armor on both LT and RT pods
NCT-Prime: 
  • Added -10% Overheat damage on each LT and RT pods
NCT-A: 
  • Added -10% Overheat damage on each LT and RT pods
  • Added -5% ER Laser duration on LA
NCT-C: 
  • Added -5% ER Laser duration on LA
  • Added -10% Overheat damage on each LT and RT pods
NCT-D: 
  • Removed Structure bonuses from LT and RT
  • Added -10% Overheat damage on each LT and RT pods
  • Added 5% Range to each LT and RT pods

Timber Wolf

TBR-Prime:
  • Added 8 armor to CT
  • Added 5% heat dissipation
  • Added 8 armor to both LT and RT
TBR-C: 
  • Added 5 armor to CT
  • Added 8 armor to both LT and RT
  • Added -10% Ballistic cooldown to RA
TBR-S: 
  • Added 5 armor to CT
  • Added 8 armor to both LT and RT
TBR-D: 
  • Added 5 armor to CT
  • Added 8 armor to both LT and RT
TBR-A: 
  • Added 5 armor to CT
  • Added 8 armor to RT
  • Added 5 armor to LT
TBR-WAR: 
  • Added 8 armor to CT
  • Added 5% heat dissipation
  • Added 8 armor to both LT and RT
  • Added -10% ballistic cooldown on LA
  • Removed ballistic cooldown from SO8
  • Removed LBX cooldown from SO8

Awesome 

AWS-8T:
  • Added -10% Heat
  • Removed Energy heat quirk
  • Added -25% Crit chance receiving
AWS-8V: 
  • Added -10% Heat
  • Added -10% Cooldown
  • Added -25% Crit chance receiving
  • Reduced Missile cooldown quirk from -10% to -5%
  • Removed Missile heat quirk
  • Removed Energy cooldown quirk
AWS-9M: 
  • Added -10% Heat
  • Added -10% Cooldown
  • Added PPC Family HSL +1
  • Added -40% Crit chance receiving
  • Removed IS ER PPC HSL
  • Removed Energy cooldown quirk
  • Removed Energy heat quirk
AWS-PB: 
  • Added -10% Heat
  • Added -20% Cooldown
  • Added 10% Range
  • Added -70% Crit chance receiving
  • Removed Energy heat quirk
  • Removed Energy cooldown quirk
  • Removed Energy range quirk
  • Removed Missile heat quirk
  • Removed Missile cooldown quirk

Victor 

All Variants:
  • Added 15% Jump Jet duration
  • Added 15% initial Jump Jet thrust
VTR-9K: 
  • Added 10% Weapon Range
  • Added -10% Heat
VTR-9B: 
  • Added -10% Heat
  • Added -40% UAC Jam chance
VTR-9S: 
  • Added 10% Weapon Range
  • Added -10% Heat
  • Added 10% Weapon Velocity
  • Removed Missile heat quirk
  • Removed Missile velocity quirk
  • Removed Ballistic range quirk
  • Removed Ballistic velocity
VTR-DS: 
  • Added -10% Cooldown
  • Added -10% Heat
  • Added -5% Energy Heat
  • Removed Ballistic cooldown quirk
  • Removed Missile cooldown quirk

Highlander 

All Variants:
  • Added 15% Jump Jet duration
  • Added 15% initial Jump Jet thrust
HGN-732: 
  • Survival quirks matched with HGN-732B
  • Added -15% heat
  • Added 10% energy range
HGN-732B: 
  • Added -10% heat
HGN-733: 
  • Survival quirks matched with HGN-732B
  • Added -10% heat
HGN-733C: 
  • Survival quirks matched with HGN-732B
  • Added -10% heat
HGN-733P: 
  • Survival quirks matched with HGN-732B
  • Added -10% heat
  • Removed PPC family Heat quirk
HGN-HM: 
  • Added +10 Structure bonus to LT, CT, RT
  • Added +10 Structure bonus to LA, RA
  • Added -20% Jump Jet heat
  • Added -10% heat
  • Added -15% cooldown
  • Added 10% range
  • Added 10% weapon velocity
  • Removed ballistic cooldown
  • Removed ballistic velocity
  • Removed energy cooldown
  • Removed energy range
  • Removed missile velocity

Highlander IIC 

All Variants:
  • Removed Structure bonuses from LT, CT, RT, LL, RL
  • Added +20 Armor bonus on CT
  • Added +15 Armor bonus to LT, RT, LL, RL
  • Increased Armor bonus on LA and RA from +8 to +15
  • Added 15% Jump Jet duration
  • Added 15% initial Jump Jet thrust
HGN-IIC: 
  • Added -10% heat
  • Added -10% cooldown
  • Added -5% ballistic cooldown
HGN-IIC-A: 
  • Added 20% ERPPC velocity
  • Added -10% missile cooldown
  • Added 10% range
HGN-IIC-B: 
  • Added -10% heat
  • Added -10% cooldown
HGN-IIC-C: 
  • Added -20% UAC jam chance
  • Added -10% energy cooldown
HGN-KP: 
  • Added -40% Crit chance reduction (receiving)
  • Added -10% heat 

Mauler 

All Variants:
  • Added +17 Structure to CT on all variants
  • Increased structure on both LT and RT from +10 to +14 on all variants
  • Added -30% Crit chance receiving

SuperNova 

SNV-1:
  • Increased Structure quirks on LT, CT, RT, LL, RL from 10 to 15
  • Increased Armor quirks on LA and RA from 8 to 12
  • Added -5% Laser duration
SNV-3: 
  • Defensive quirks matched with current SNV-1
SNV-A: 
  • Defensive quirks matched with current SNV-1
SNV-B: 
  • Increased Structure quirks on LT, CT, RT, LL, RL from 10 to 15
  • Increased Armor quirks on LA and RA from 8 to 12
SNV-C: 
  • Defensive quirks matched with current SNV-1
SNV-BR: 
  • Defensive quirks matched with current SNV-1

Atlas 

All Variants:
  • Matched survival quirks with AS7-D for all variants (excluding LA and RA on AS7-K and AS7-RS)
  • Increased CT Armor to +36 on all variants
AS7-D: 
  • Added -10% Heat
  • Increased crit chance receiving bonus from -25% to -40%
AS7-D-DC: 
  • Added -10% Heat
  • Added -40% Crit chance receiving
AS7-K: 
  • Added -10% Heat
  • Increased crit chance receiving bonus from -25% to -40%
AS7-RS: 
  • Increased armor bonus on LA and RA from +10 to +17
  • Added -10% Heat
  • Added -5% energy heat
  • Added -40% Crit chance receiving
AS7-S: 
  • Added -10% Heat
  • Added -40% Crit chance receiving
AS7-KR: 
  • Added -10% Heat
  • Increased crit chance receiving bonus from -25% to -40%
AS7-BH: 
  • Added -5% Heat
  • Increased Crit chance receiving quirk from -10% to -40%

Marauder II 

All Variants:
  • Removed Structure bonuses from LT, CT, RT
  • Added +26 Armor to CT (Excluding MAD-4HP)
  • Added +19 Armor to both LT and RT (Excluding MAD-4HP)
  • Added +15 Armor to LA, RA, LL, RL (Excluding MAD-4HP)
  • Added 15% Jump Jet duration
  • Added 15% initial Jump Jet thrust
MAD-4A: 
  • Added PPC Family HSL +1
  • Added -5% heat
MAD-4HP: 
  • Converted -10% PPC heat to -10% Energy heat
  • Added -25% Crit chance (receiving)
  • Added +18 Armor to CT
  • Added +14 Armor to both LT and RT
  • Added +10 Armor to LA, RA, LL, RL
MAD-4L: 
  • Added -15% Energy heat
  • Added -25% Crit chance (receiving)
MAD-5A: 
  • Added -5% heat
  • Added -25% Crit chance (receiving)
MAD-6S: 
  • Added PPC Family HSL +1 (complimenting the IS ERPPC HSL quirk)
  • Added -25% Crit chance (receiving)
MAD-AL: 
  • Added -10% Cooldown
  • Added -10% Heat
  • Added -25% Crit chance (receiving)

Kodiak 

KDK-1:
  • Added +12 Armor to LT, CT and RT
  • Added +10 Armor to both LA and RA
  • Added -10% Ballistic cooldown
  • Added -10% Missile cooldown
KDK-2: 
  • Added +10 Armor to LT, CT and RT
  • Added +10 Armor to both LA and RA
  • Added 10% cooldown
  • Added 10% weapon velocity
  • Added 10% Jump Jet duration
  • Added 10% initial Jump Jet thrust
KDK-3: 
  • Added +7 Armor to LT, CT and RT
  • Added -15% Crit chance reduction(receiving)
KDK-4: 
  • Added +15 Armor to LT, CT and RT
  • Added +10 Armor to both LA and RA
KDK-5: 
  • Added +10 Armor to LT, CT and RT
  • Added +10 Armor to both LA and RA
  • Added -10% Ballistic cooldown
KDK-SB: 
  • Added +10 Armor to LT, CT and RT
  • Added -25% Crit chance reduction(receiving)
Dire Wolf DWF-Prime:
  • Increased CT Armor to 18
  • Increased LT and RT Armor to 18
  • Added 9 Armor to both LL and RL
  • Added -10% Ballistic Cooldown (SO8)
DWF-A: 
  • Increased CT Armor to 18
  • Increased RT Armor to 18
  • Increased LT Armor to 15
  • Added -10% Cooldown to RT
  • Added 5% weapon velocity to LT
  • Added 3% turn rate to both LL and RL
  • Added 5% Energy Cooldown (SO8)
DWF-B: 
  • Removed CT Structure Bonus
  • Added 14 Armor to CT
  • Added 10 Armor to both LT and RT
  • Added 9 Structure to both LL and RL
DWF-S: 
  • Added 14 Armor to CT
  • Added 10 Armor to both LT and RT
  • Added 3% Jump Jet burn duration to both LL and RL
DWF-W: 
  • Added 12 Armor to CT
  • Increased LT Armor to 18
  • Added +10 Torso yaw angle to LT
  • Added 5% weapon velocity to RT
  • Added 5% accel/decel rate to both LL and RL
DWF-UV: 
  • Added 16 Armor to CT
  • Increased LT and RT Armor to 14
  • Added 3% reverse speed to both LL and RL
  • Removed UAC2 heat (SO8)
  • Added 10% Weapon velocity (SO8)
  • Added 5% Ballistic heat (SO8)
 
 

WEAPONS ADJUSTMENTS

As a continuation of our assessment of weapon performance since April, the following change has been made:
Clan Large Pulse laser:
  • Heat penalty multiplier increased to 4 (from 3)
This patch includes an increase in C-LPL heat penalty. This is mainly done to address the current situation where firing 4x C-LPLs are proving to be almost consequence-free when compared to the damage output potential.

EQUIPMENT ADJUSTMENTS

ECM
Currently, one of the shortcomings of ECM is its minimal effect (in terms of enemy radar detection range) versus its tonnage cost. To compensate for such a small effect, Mechs often need to spend a large number of skill nodes in order to bring their ECM to a baseline functionality. Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module.
ECM (Clan and IS):
  • Enemy radar range reduction increased to 50% (from 30%)
Skill Tree: Enhanced ECM Nodes
  • Enemy radar range reduction decreased to 12.5% (from 22.5%)
ENGINES
This patch includes a fix to the XL100 engine weight in order to make it consistent with the rest of the engine line up and with MWO mech construction rule set.
XL 100 Engine (Clan and IS):
  • Weight decreased to -0.5 tons (from 0.5)

MECH DEFAULT LOADOUT ADJUSTMENTS

This patch unlocks the fixed active probe on the Mist Lynx OmniMech. This change brings about more possible pod space on this chassis to allow it to utilize its hardpoints in a much better way.
Mist Lynx (All Variants):
  • Clan active probe is now unlocked and can be removed from head component

GAMEPLAY ADJUSTMENTS

Missile Hardpoint Doors
Missile doors in MechWarrior Online are one of the unique features only available on a limited number of mechs. Missile doors, when closed, offer extra durability in their associated components by providing a received damage reduction effect (currently 20%). While this is an interesting and useful feature, it’s implementation leaves quite a bit to be desired. Currently, closed missile doors introduce a long firing delay between every trigger press. This often creates confusion (mostly for new players) and has a detrimental effect on gameplay especially when used with short and medium ranged missiles, or cases when losing missile locks can be imminent. A workaround to eliminate this delay is currently opening the doors manually which turns off the damage reduction effect, and in some cases can give away your mech’s position through extended geometry.
In order to make this feature better suited to its purpose, this patch is eliminating the firing delay for missile doors. The missiles will fire immediately after trigger press and doors will open right away, and stay open for a second, before going back to a closed state. This will maintain the doors protective properties while eliminating the detrimental effect from gameplay. It is noted that during the limited time the doors are open when missiles are being fired, protective effects will be off, before doors are closed again.
The following mechs are affected by this change:
Stalker - Archer - Catapult - Dervish - Hellspawn - Kintaro
Changes:
  • Missile door firing delay changed to 0.0 (from 0.5)
  • Missile doors now stay open for 1.25 seconds after firing (from currently ~4 seconds on different mechs)

Faction Play Conquest Mode

  • Faction Play Conquest mode max score increased to 1750 (from 1250)

KNOWN ISSUES

  • We are aware of a few small visual/graphical glitches on the new HPG Manifold. These should not affect gameplay and will be fixed ASAP.
 

Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder. Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same. This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

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