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MechWarrior Online – 22 March 2022 Patch Notes | New Bloodname ‘Mech Quirks: Kitfox and Summoner get a boost!

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MechWarrior Online – 22 March 2022 Patch Notes | New Bloodname ‘Mech Quirks: Kitfox and Summoner get a boost!

Introduction

Introducing the latest patch notes for Mech Quirks! In this update, players can expect the 8th quirk pass for a variety of 'Mechs, along with some adjustments to previous Quirk passes. Brace yourselves for some exciting changes! First up, we have the Kitfox, which receives a significant boost to its structure and armor. With increased heat dissipation and ballistic ammo bonuses, this 'Mech is ready to pack a punch. And let's not forget about the Summoner, which now boasts improved structure, armor, and energy range. Plus, its torso yaw angle has been expanded, allowing for more agile maneuvers. But that's not all! The Jenner and Jenner IIC have also undergone some adjustments. These 'Mechs now have increased armor bonuses and improved cooldowns, making them even more formidable on the battlefield. So, gear up and get ready to experience these exciting changes in Mech Quirks. Whether you're a fan of the Kitfox, Summoner, Jenner, or Jenner IIC, there's something for everyone in this patch. Stay tuned for more updates and get ready to dominate the battlefield like never before!

NEW QUICK PLAY MAP: EMERALD VALE

Emerald Vale is a new Quick Play map from Francois, based on the biome from the Faction Play map Emerald Taiga!
 
 
NEW 'MECHS: BLOODNAME BOOSTER PACK
The Bloodname Booster Pack is here! Check out the screenshots of the Kitfox KFX-P and the Summoner SMN-G below, and don't forget you still have over 30 days to purchase this pack and qualify for the Early Adopter Bonuses!

KITFOX KFX-P

 
 
 
SUMMONER SMN-G
'MECH QUIRKS
This patch includes the 8th quirk pass for a number of 'Mechs, and some adjustments to previous Quirk passes.
 
-----New Bloodname 'Mech Quirks-----
KITFOX
KFX-P:
  • +15 CT structure
  • +10 LT, RT Structure
  • +14 LL, RL Structure
  • +20 Armor on LA, RA
  • +7.5% Heat dissipation on CT
  • +15% MG RoF on LT, RT
  • +40% Ballistic ammo bonus on LA (LB 2/5/10 - AC 2/5/10 - UAC 2/5/10/20 - Gauss)
  • -30% UAC Jam chance on LA
  • +15% Ballistic velocity on LA
  • +5% Missile velocity on RA
  • -5% heat in SO8
  • +7.5% Energy range in SO8
  • -15% Missile cooldown in SO8
  • -10% Ballistic cooldown in SO8
SUMMONER
SMN-G:
  • +10 LT, CT, RT Structure
  • +11 Structure on LA, RA
  • +15 Armor on LA, RA
  • +15 Structure on LL, RL
  • +5% ER PPC velocity on RA
  • -5% Energy cooldown on RA
  • +5% Energy range on LA
  • -5% Laser heat on LA
  • -5% Energy cooldown in SO8
  • -7.5% Laser duration in SO8
  • +20 degrees torso yaw angle in SO8
-----Adjustments to previously re-Quirked 'Mechs-----
JENNER
All variants:
  • Increased CT armor bonus to +14 (from +11)
  • Increased LL, RL armor bonus to +10 (from +8) on all variants except JR7-O
JR7-D:
  • Added -7.5% Missile cooldown
  • Added -5% heat
  • Added 5% mech top speed
JR7-F:
  • Increased laser duration to -7.5% (from -5%)
  • Added -5% heat
JR7-O:
  • Increased missile spread to -15% (from -10%)
JENNER IIC
All variants:
  • Increased CT armor bonus to +14 (from +11)
  • Increased LL, RL armor bonus to +10 (from +8)
JR7-IIC:
  • Added -10% heat
  • Added 100m Seismic sensor
JR7-IIC-2:
  • Added 25% radar deprivation
  • Converted -10% ER Laser duration to -10% Laser duration
JR7-IIC-3:
  • Converted -5% Pulse laser heat to -5% heat
  • Added 10% Energy range
  • Added +1 unlocked consumable slot
JR7-IIC-A:
  • Added -5% heat
COUGAR
All variants:
  • Increased CT armor bonus to +15 (from +10)
  • Increased LT, RT armor bonus to +12 (from +10)
NOVA
NVA-A:
  • Added -5% ER PPC cooldown on LA, RA
NVA-D:
  • Increased cooldown to -35% in SO8 (from -30%)
  • Added 20% Weapon velocity in SO8
UZIEL
UZL-2S:
  • Added -10% heat
  • Increased missile cooldown to -25% (from -15%)
BLACK KNIGHT
BL-7-KNT:
  • Removed -10% PPC cooldown
  • Increased PPC heat to -12.5% (from -5%)
VICTOR
All variants:
  • Added -20% Fall damage
NIGHTSTAR
NSR-9P:
  • Added 15% Ballistic velocity
NSR-9J:
  • Added -10% Ballistic cooldown
  • Increased heat to -10% (from -5%)
  • Removed laser heat
MARAUDER II
MAD-4HP:
  • Added 15% SRM range
  • Matched Survival with MAD-4A
-----Quirk Pass 8-----
BUSHWACKER
BSW-X1:
  • Added 10% Ballistic velocity
BSW-X2:
  • Added -5% Laser duration
  • Added -10% cooldown
BSW-S2:
  • Added 5% Missile velocity
  • Added -5% Missile heat
  • Added 10% Missile range
  • Added -10% cooldown
BSW-P1:
  • Added 10% Missile velocity
  • Added -10% heat
  • Added 10% Missile range
BSW-P2:
  • Added 10% range
  • Added 10% Ballistic velocity
BSW-HR:
  • Increased LA armor to +12 (from +6)
  • Added -5% Energy heat
  • Added -25% Crit chance receiving
  • Added -10% Laser cooldown
 
CATAPULT
All Variants:
  • Added +6 Structure bonus to LL, RL
CPLT-C1:
  • Added +15 armor to LA, RA
  • Converted 10% LRM Velocity to 10% Missile Velocity
  • Added -5% Missile Spread
  • Increased laser duration to -10% (from -5%)
  • Added +1 extra consumable slot
  • Added +1 UAV capacity
  • Added +100m Sensor Range
CPLT-A1:
  • Added +25 armor to LA, RA
  • Converted 10% LRM Velocity to 10% Missile Velocity
  • Added SRM HSL +2
  • Added +100m Sensor Range
CPLT-K2:
  • Added 20% AC velocity
  • Converted -10% energy heat to -10% heat
CPLT-C4:
  • Added +15 armor to LA, RA
  • Converted 10% LRM Velocity to 10% Missile Velocity
  • Added +100m Sensor Range
CPLT-C2:
  • Added +15 armor to LA, RA
  • Converted 10% LRM Velocity to 10% Missile Velocity
  • Added -5% Missile heat
  • Added -5% LBX spread
  • Added 20% LBX velocity
  • Added +100m Sensor Range
CPLT-BB:
  • Added +15 armor to LA, RA
  • Added 10% MRM velocity
  • Added -10% MRM heat
  • Added -5% Heat
  • Removed Missile heat
  • Added +100m Sensor Range
 
NIGHT GYR
NTG-Prime:
  • Added 5% heat dissipation to CT
  • Added -10% UAC heat to SO8
  • Added 10% UAC velocity to SO8
NTG-A:
  • Added 5% weapon velocity to CT
  • Added -2.5% Missile heat to LT, RT
  • Added -20% UAC jam chance to SO8
  • Added 10% UAC velocity to SO8
NTG-B:
  • Added 5% weapon velocity to CT
  • Added 25% radar deprivation in HD
  • Increased ballistic cooldown to -10% in SO8 (from -5%)
  • Added 7.5% ballistic velocity to SO8
  • Removed Gauss rifle cooldown from SO8
NTG-C:
  • Added -2.5% laser duration to CT
  • Added +10 Armor bonus to RT
  • Converted 10% Energy range to 10% Range in SO8
NTG-D:
  • Added -2.5% Missile cooldown to LT, RT
  • Added -2.5% Missile heat to LA, RA
NTG-H:
  • Added -2.5% cooldown to CT
  • Converted -10% Ballistic cooldown to -10% cooldown in SO8
NTG-JK:
  • Added 5% range to CT
  • Added 25% Radar deprivation to HD
  • Added -10% ER PPC heat to SO8
 
CHARGER
All Variants:
  • Added +7.5% Mech top speed
CGR-1A1:
  • Matched survival bonuses with CGR-1A5
  • Added -50% STD/ER Small laser cooldown
  • Added 50% STD/ER Small laser range
CGR-1A5:
  • Added -10% Cooldown
  • Reduced AC20 Cooldown to -5% (from -10%)
  • Added -5% Snub Nose PPC Cooldown
  • Added -25% Crit chance receiving
CGR-3K:
  • Matched survival bonuses with CGR-1A5
  • Added -10% Heat
  • Added Laser HSL +1
CGR-N7:
  • Increased Crit chance receiving to -90% (from -70%)
  • Increased heat to -10% (from -5%)
 
WARHAMMER IIC
WHM-IIC:
  • Added -5% Energy heat
  • Added 5% Energy range
WHM-IIC-3:
  • Added -5% heavy laser duration
  • Added -10% laser heat
WHM-IIC-4:
  • Added 10% ATM velocity
  • Increased range to 10% (from 5%)
WHM-IIC-10:
  • Added -5% ER laser heat
  • Added 7.5% ER laser range
WHM-IIC-A:
  • Added 10% Ballistic velocity
  • Added -10% cooldown
  • Removed Energy cooldown
  • Removed LBX10 cooldown
WHM-IIC-BL:
  • Added 10% Jump jet initial thrust
  • Added 10% Jump jet burn duration
WHM-IIC-ML:
  • Added -10% UAC jam duration
  • Added -10% LBX cooldown
  • Added 10% weapon velocity

BUG FIXES

  • Activated Lower Arm Actuators on the KFX-D(C)

MAP CHANGES

  • Added Emerald Vale to quick play, this new map is based on a Faction Play map called Emerald Taiga. It supports Assault, Conquest, Domination and skirmish modes.
  • Fixed an issue with the lighting in some levels to properly support reflections on 'Mechs
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder. Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same. This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game

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