WARDEN BOOSTER PACK
The Warden Pack is here! We hope you enjoy this pack, which pays homage to classics like MechWarrior 2 and the 90's BattleTech animated series. If you don't have it yet, be sure to check it out and remember you still have 30-days to purchase it and still receive the EXCLUSIVE Early Adopter Rewards, including these awesome Elemental Bolt-ons!TIMBERWOLF TBR-BH(S)
DIRE WOLF DWF-C(S)
MAP UPDATES
POLAR HIGHLANDS REBORN Polar Highlands has included some changes including road textures, building placement adjustments, and bug fixes including rocks that you could shoot through, and 'Mech sticking/glitching spots.CANYON NETWORK REBORN
The reservoir has burst and Canyon Network has flooded! This is a temporary condition and is subject to change in an upcoming patch.WEAPON PASS 3
INNER SPHERE WEAPONSIS ER Small Laser:
- Heat decreased to 1.9 (from 2.2)
- Heat decreased to 6.5 (from 6.7)
- Range increased to 480m (from 450m)
- Max Range increased to 960m (from 900m)
- Heat decreased to 7.5 (from 8)
- Range increased to 740m (from 700)
- Max Range increased to 1480m (from 1400m)
- Damage increased to 5.5 (from 5)
- Introduced exponential damage fall off curve instead of min-range (similar to Clan LRMs)
- Pinpoint damage increased to 8.5 (from 8)
- Splash damage percent decreased to 0.1765 (from 0.1875)
- Damage profile, including splash is now 1.5 + 8.5 + 1.5
- Weapon slot size reduced to 4 (from 5)
- Cooldown decreased to 3.25 (from 3.5)
IS Streak SRM 6:
- Cooldown decreased to 4 (from 4.25)
C-Heavy Small Laser:
- Cooldown decreased to 3.75 (from 4)
- Cooldown decreased to 4.2 (from 5)
- Laser Duration decreased to 1.25 (from 1.3)
- Heat decreased to 14.5 (from 16)
- Range increased to 480m (from 450)
- Max Range increased to 960m (from 900m)
- Heat decreased to 9.5 (from 10)
- Laser Duration decreased to 1.25 (from 1.35)
- Range increased to 810m (from 770)
- Max Range increased to 1620m (from 1540m)
- Damage per missile increased to 1.7 (from 1.5)
- Cooldown increased to 2.25 (from 2)
- Heat increased to 1.4 (from 1.3)
- Damage per missile increased to 1.7 (from 1.5)
- Cooldown increased to 3.4 (from 3)
- Heat increased to 2.7 (from 2.4)
- Damage per missile increased to 1.7 (from 1.5)
- Cooldown increased to 4.5 (from 4)
- Heat increased to 3.5 (from 3.1)
EQUIPMENT ADJUSTEMENT
JUMP JETS This patch includes important changes to Jump Jets following a new look at them and the performance disparity that exists between different classes of jump jets and mechs that can equip each of them. The considered issues can be divided into three different categories, each affecting a certain group of 'Mechs:- Jump jets with similar tonnage cost have considerably different performance. This issue exists when transitioning between Class V to Class IV jump jets, where at the same tonnage cost, Class IV gets exactly double jump performance. This has been one of the main reasons behind 40 and 45 ton medium mech dominance in the field when compared to the closely slotted 35 ton light 'Mechs.
- Since the amount of jump height gained by Jump Jets is inversely related to the mech tonnage, 'Mechs at the heavier end of a spectrum that use jump jets with similar tonnage cost get diminishing return for the investment they are making into jump jets. This is more evident when comparing 80-85 ton assault mechs with 60 ton heavy 'Mechs that use different classes of jump jets with similar tonnage cost and jump performance.
- The final issue is when the tonnage cost of Jump Jets is doubled moving from one class to the next one without any meaningful change towards their performance leading to large performance disparity. This is particularly noticeable when transitioning from Class II jump jets to Class I, which is the main reason behind low performance jump jets despite the tonnage investment in heavier assault 'Mechs.
- Jump jet burn duration = 3.75 s
- Jump jet initial thrust = 120 (from 110)
- Jump jet upward thrust = 70 (from 37)
- Jump jet burn duration = 3.75 s
- Jump jet initial thrust = 150 (from 120)
- Jump jet upward thrust = 75
- Jump jet burn duration = 4.3 s (from 3.75 s)
- Jump jet initial thrust = 200
- Jump jet upward thrust = 75
- Jump jet recharge rate = 0.64 (from 0.5547)
- Jump jet burn duration = 4.4 s (from 3.75 s)
- Jump jet initial thrust = 200
- Jump jet upward thrust = 75
- Jump jet recharge rate = 0.64 (from 0.54)
- Jump jet burn duration = 4.9 s (from 3.75 s)
- Jump jet initial thrust = 220
- Jump jet upward thrust = 80 (from 75)
- Jump jet recharge rate = 0.71 (from 0.54)
KNOWN ISSUES
- DIRE WOLF PRIME ECM Hardpoint now in CT and it should not be.
- DIRE WOLF-C NARC weapon model not showing up and doesn't fire/consume ammo.
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