All Patch NotesGet the Latest Patch Notes and Gaming News

MechWarrior Online – 19 April 2022 Patch Notes | Unleash Destruction with the Inner Sphere Pack!

3
MechWarrior Online – 19 April 2022 Patch Notes | Unleash Destruction with the Inner Sphere Pack!

Introduction

Introducing the Platinum Collection and Inner Sphere Pack! Get ready to dominate the battlefield with the powerful Mauler MAL-MX90(P), Black Knight BL-6B-KNT(P), Crab CRB-27SL(P), and Wolfhound WLF-1A(P) 'Mechs. But that's not all - the Clan Pack brings you the fearsome Mat Cat MKII MCII-B(P), Nova Cat NCT-B(P), Arctic Wolf ACW-A(P), and Cougar COU-H(P). These new additions will surely shake up the meta and provide exciting new strategies for players to explore. In addition to the new 'Mechs, this patch also brings some much-needed adjustments to weapon and equipment health values. After careful tuning and balancing, players can now expect their equipped items to last longer in battle. From energy weapons to ballistic weapons and missile weapons, the changes have been made to ensure a more enjoyable and strategic gameplay experience. So gear up, pilots, and get ready to unleash devastation on your enemies with these improved weapons and equipment. But that's not all - this patch also includes the 9th quirk pass for a number of 'Mechs, along with some adjustments to previous Quirk passes. Stay tuned for more updates as we continue to monitor weapons and build performance. Get ready to dominate the battlefield like never before in this exciting update!

PLATINUM COLLECTION

INNER SPHERE PACK Mauler MAL-MX90(P) Black Knight BL-6B-KNT(P) Crab CRB-27SL(P) Wolfhound WLF-1A(P) CLAN PACK Mat Cat MKII MCII-B(P) Nova Cat NCT-B(P) Arctic Wolf ACW-A(P) Cougar COU-H(P)

WEAPON AND EQUIPMENT HP ADJUSTMENTS

After a year of tuning weapons stats and getting closer to a settled balance state, another aspect that we always wanted to address was weapon and equipment health values. Mainly based on the weapon type (primary weapon, secondary weapon, filler, etc), slot size, required crit damage to take one out, and minimum amount of HP required to save certain weapons from known amount of incoming damage. The following changes should help players keep their equipped items for a while longer after having a component opened up. It should be noted that the values are picked in a way so crit seeking weapons such as LBX cannons and MGs are still the most effective weapons for taking out internals and equipment, with MGs in the queue for receiving a pass on the amount of critical damage they apply coming next month. Weapon base stats tuning will continue as we monitor weapons and build performance. ENERGY WEAPONS
Weapon Slot size Old HP New HP
C-Heavy Small Laser 1 3.75 5
C-ER Medium Laser 1 5 6
C-Medium Pulse Laser 1 5 6
C-ER Large Laser 1 6 9
Large Laser 2 10 11
Large Pulse Laser 2 10 12
ER Large Laser 2 10 11
Light PPC 2 5 7.5
Snub Nose PPC 2 10 11
C-Heavy Medium Laser 2 5 7.5
C-Large Pulse Laser 2 7.5 11
C-ER PPC 2 7.5 11
ER PPC 3 12.5 13
PPC 3 12.5 13
C-Heavy Large Laser 3 6 10
BALLISTIC WEAPONS
Weapon Slot size Old HP New HP
C-MG 1 3.5 5
C-LMG 1 3.5 5
C-HMG 1 3.5 5
C-UAC2 2 7.5 10
C-UAC5 3 7.5 10
AC5 4 10 12
LBX5 4 10 12
C-AC5 4 7.5 10
C-LBX5 4 7.5 10
C-UAC10 4 10 12.5
Light Gauss Rifle 5 10 11
UAC5 5 10 14
C-AC10 5 10 14
C-LBX10 5 10 14
LBX10 6 15 16
Rotary AC5 6 15 16
C-Gauss Rifle 6 12 15
AC10 7 15 18
Gauss Rifle 7 12 16
UAC10 7 15 18
C-UAC20 8 16.5 22
C-AC20 9 16.5 25
C-LBX20 9 16.5 25
AC20 10 25 30
UAC20 10 25 30
Heavy Gauss Rifle 11 20 27
LBX20 11 25 33
MISSILE WEAPONS
Weapon Slot size Old HP New HP
C-LRM5 1 3.5 6
C-SRM2 1 3.5 6
C-SRM4 1 3.5 6
C-Streak SRM2 1 3.5 6
C-Streak SRM4 1 3.5 7.5
C-Streak SRM6 2 7.5 10
C-ATM3 2 3.5 6
C-ATM6 3 5 7.5
C-ATM9 4 7.5 10
C-ATM12 5 10 12.5
LRM20 5 15 16
MRM40 7 15 18
EQUIPMENT
Equipment Slot size Old HP New HP
C-ECM 1 2 5
C-Active Probe 1 5 7.5
C-Targeting Computer MK1 1 5 7.5
ECM 2 3 7.5
C-Targeting Computer MK2 2 5 7.5
C-Targeting Computer MK3 3 7.5 10
Double Heat Sink (IS) 3 7.5 10
C-Targeting Computer MK4 4 7.5 10
C-Targeting Computer MK5 5 10 12.5
C-Targeting Computer MK6 6 10 12.5
C-Targeting Computer MK7 7 12.5 15
Targeting Computer MK8 8 15 18

'MECH QUIRKS

This patch includes the 9th quirk pass for a number of 'Mechs, and some adjustments to previous Quirk passes. -----Adjustments to previously re-Quirked 'Mechs----- MIST LYNX MLX-Prime:
  • Removed MG RoF from RA
  • Increased MG RoF to 75% in SO8 (from 25%)
MLX-A:
  • Removed MG RoF from RA
  • Increased MG RoF to 75% in SO8 (from 10%)
  • Increased Energy cooldown to -20% in SO8 (from -15%)
  • Added -10% Laser duration in SO8
MLX-B:
  • Added 25% missile ammo boost per ton on LT
SPIDER SDR-A:
  • Added +100% HMG/MG/LMG ammo per ton bonus
  • Added +100% SRM/SSRM ammo per ton bonus
  • Increased Range to 20% (from 10%)
HUNCHBACK IIC HBK-IIC-B:
  • Matched survival quirks with HBK-IIC-DW (excluding CT Armor)
DERVISH DV-6M:
  • Removed energy cooldown
  • Added -10% cooldown
DV-8D:
  • Added -10% Missile cooldown
RIFLEMAN All variants:
  • Increased LT, CT, RT Structure bonus to +15 (from +10)
RFL-3N:
  • Added -30% UAC jam chance
  • Added -10% Laser heat
RFL-3C:
  • Added 15% Ballistic velocity
  • Increased range to 15% (from 10%)
  • Added 15% STD/ER Small laser range
RFL-5D:
  • Added -5% laser heat
  • Added 10% STD/ER Medium laser range
RFL-8D:
  • Increased RAC jam ramp down to -40% (from -10%)
  • Added -10% Jump jet heat
  • Added 10% Jump jet burn duration
  • Added -5% PPC heat
RFL-LK:
  • Matched Arm structure bonus to RFL-3N
  • Removed LBX10 Cooldown
  • Added -10% LBX cooldown
  • Added -10% LBX Spread
  • Added -5% Laser heat
RFL-DB:
  • Matched Arm structure bonus to RFL-3N
  • Added -5% heat
  • Removed AC5 cooldown
  • Added -5% STD AC cooldown
  • Added Laser HSL +1
EBON JAGUAR EBJ-B:
  • Removed Energy heat from RT
  • Added -5% ER PPC heat to RT
EBJ-EC:
  • Removed Energy heat from RT
  • Added -5% ER PPC heat to RT
HELLBRINGER HBR-A:
  • Removed Energy cooldown from SO8
  • Added -10% Cooldown in SO8
HBR-B:
  • Removed ballistic cooldown from SO8
  • Removed LBX cooldown from SO8
  • Removed Missile cooldown from SO8
  • Added -20% Cooldown in SO8
  • Added +5 LT, RT Armor in SO8
  • Added +8 CT Armor in SO8
HBR-F:
  • Added -10% Cooldown in SO8
HBR-P:
  • Added -10% Cooldown in SO8
STALKER STK-4N:
  • Added -5% Laser heat
STK-7D:
  • Removed Laser heat
DIREWOLF DWF-Prime:
  • Added -5% heat to CT
  • Added -5% Laser duration to CT
  • Added 25% Radar deprivation to HD
DWF-A:
  • Added -5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD
  • Added +10 Torso yaw angle to LT
  • Added +10% Torso yaw speed to LT
  • Removed Energy, Ballistic and Missile cooldowns from SO8
  • Added -15% Cooldown to SO8
DWF-B:
  • Added -2.5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD
  • Removed UAC2 heat from SO8
  • Added -5% heat in SO8
DWF-S:
  • Added -2.5% heat to CT
  • Added 6% Jump jet burn time duration to CT
DWF-W:
  • Removed Torso yaw speed from LT
  • Removed Torso yaw angle from LT
DWF-C:
  • Added +6 Armor to HD
DWF-UV:
  • Added -2.5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD
-----Quirk Pass 9----- HUNTSMAN All variants:
  • Added +5 Armor bonus to LT, CT, RT
HMN-Prime:
  • Added -5% Missile cooldown on RT
  • Added -20% UAC jam chance on RA
  • Added -5% heat in SO8
  • Added 15% Missile velocity in SO8
  • Added -20% UAC jam chance in SO8
HMN-A:
  • Added +9 Armor to LA, RA
  • Added -5% Cooldown in LT, RT
  • Added -10% Ballistic cooldown in RA
  • Added -10% LBX spread in RA
  • Converted -5% pulse laser cooldown to -5% Energy Cooldown in SO8
  • Added -15% Missile cooldown in SO8
  • Added 20% Weapon velocity in SO8
HMN-B:
  • Added +12 Armor on LA
  • Added 5% Range in LT
  • Added 10% Ballistic velocity in RT
  • Added -10% Ballistic cooldown in LA
  • Added -10% LBX spread in LA
  • Replaced 10% Ballistic velocity with 20% Weapon velocity in SO8
  • Added -7.5% Energy cooldown in SO8
  • Removed LBX10 cooldown from SO8
HMN-C:
  • Added +12 Armor on LA, RA
  • Added -20% UAC jam chance in LA
  • Added 10% Ballistic velocity in LA
  • Added 10% Missile velocity in RA
  • Removed LRM Spread from SO8
  • Added -10% Missile spread to SO8
  • Added -20% UAC jam duration in SO8
HMN-P:
  • Added +5 Armor to LA, RA
  • Added 10% Ballistic velocity in LT
  • Added 5% Ballistic range in LT
  • Removed SSRM cooldown from SO8
  • Added 10% Missile velocity in SO8
  • Added -5% heat in SO8
  • Added -25% UAC jam chance in SO8
HMN-PA:
  • Added +9 Armor to LA
  • Added -2.5% laser duration to LA
  • Added -5% heat in SO8
WOLVERINE WVR-6K:
  • Added +15 Armor to RA
  • Added 5% Pulse laser range
  • Added -7.5% Pulse laser heat
  • Added -5% Pulse laser cooldown
WVR-6R: Added +15 Armor to RA
  • Increased ballistic cooldown to -25% (from -15%)
  • Increased AC5 cooldown to -15% (from -10%)
WVR-7D:
  • Added -10% Missile heat
  • Removed UAC5 jam chance
  • Removed ballistic cooldown
  • Removed missile cooldown
  • Added -40% UAC jam chance
  • Added -30% RAC jam ramp down duration
  • Added -20% Cooldown
WVR-Q:
  • Added +13 Armor to LT
  • Added +18 Structure to RA
BLACK LANNER BKL-Prime:
  • Added 5% Missile velocity to LT, RT
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added -10% Laser duration to LA
  • Added -15% Energy heat to SO8
BKL-A:
  • Added +8 Armor to LA
  • Increased RA Armor to +12 (from +8)
  • Added -10% Laser duration to LA
  • Added -20% ER PPC heat to SO8
BKL-C:
  • Added 5% Range to HD
  • Added 25% Missile ammo bonus per ton to RA
  • Added -2.5% Heat to LT
  • Added +5 LA Armor to SO8
  • Increased ER Laser heat to -12.5% in SO8 (from -10%)
BKL-D:
  • Added 5% Range to HD
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added 5% Missile velocity to RT
  • Added -5% Laser duration to LA
  • Added 25% LMG/MG/HMG ammo bonus per ton to LA, RA
  • Added -5% Laser duration to SO8
  • Added 25% LMG/MG/HMG ammo bonus per ton in SO8
BKL-E:
  • Added 5% Range to HD
  • Increased LA Armor to +12 (from +8)
  • Added 25% Missile ammo bonus per ton to LA
  • Added 2.5% range to LT
BKL-BL:
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added 25% LMG/MG/HMG ammo bonus per ton in SO8
RIFLEMAN IIC All variants:
  • Added +7 Armor to CT
  • Added +7 Armor to LA, RA
ARCHER ARC-2R:
  • Removed LRM cooldown
  • Added -15% Missile cooldown
  • Removed LRM Velocity
  • Added 10% Missile velocity
  • Removed Missile heat
  • Added -5% heat
ARC-5S:
  • Added -10% MRM cooldown
  • Added -10% Pulse laser cooldown
ARC-5W:
  • Removed LRM velocity
  • Added 10% Missile velocity
  • Added 10% SRM Range
  • Added -5% SRM heat
ARC-T:
  • Removed medium laser cooldown
  • Added -10% cooldown
  • Added -5% energy heat
  • Added 10% MRM velocity
BUG FIXES
  • Summoner SMN-G & SMN-G(S) Left Torso now has the correct Missile priority
  • The Shoulder Armor Pauldron Bolt-Ons for the Arctic Wolf have been removed on variants where it was interfering with Missile Weapons
Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder. Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same. This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game

Responses (0 )



















Keep scrolling for more news

Below, you'll find a variety of titles that you may be interested in from news category