Introdution
Get ready for an exciting update to one of our beloved maps! Canyon Network has undergone a major transformation, with a fresh new look and improved gameplay. This patch not only addresses balance issues and spawn points, but also introduces ramps, bridges, and significant terrain alterations to enhance your mobility options and provide more cover. We can't wait for you to explore this revamped version of Canyon Network and share your feedback. Your input will play a crucial role in shaping future iterations and map updates!CANYON NETWORK REBORN
This month's patch brings our first significant changes to one of our already existing maps. Canyon Network has received a major facelift, fixing balance issues and spawn points, but also adding ramps, bridges, and major terrain alterations to bring you more mobility options, more cover, and hopefully more fun! So please check out this new version of Canyon Network and let us know what you think, your input will help guide future iterations and map updates! WEAPONS PASS 2 Following the April patch, a large variety of 'Mechs with different loadouts are being used by the players which has been one of the main objectives of the first weapons pass in April. In the weeks following April patch, several weapon systems have been monitored for potential adjustments. The weapons that are changed in this patch will continue to be monitored in the coming months in order to further assess their performance following these changes. This month's changes include: Micro Pulse Laser (Clan):- Damage decreased to 2.8 (from 3.0)
- Heat penalty minimum level set to 13 - Fire 12 with no heat penalty
- Pinpoint damage decreased to 8 (from 10)
- Splash damage added (1.5 damage applied to adjacent components - total of 3 splash damage)
- Heat increased to 13.5 (from 13)
- Optimal range decreased to 810 (from 880)
- Max range decreased to 2050 (from 2200)
- Missile health increased to 1.7 per missile (from 1.0) (IS)
- Missile health increased to 1.8 per missile (from 1.0) (Clan)
- Missile health increased to 1.5 per missile (from 0.8) (IS)
- Missile health increased to 1.6 per missile (from 0.8) (Clan)
- Missile health increased to 1.3 per missile (from 0.6) (IS)
- Missile health increased to 1.4 per missile (from 0.6) (Clan)
- Acceleration increased to 63.85 KPH/s (from 45.4)
- Deceleration increased to 82.85 KPH/s (from 67.86)
- Turn Rate increased to 90.52 DEG/s (from 72.77)
- Torso Speed increased to 153 DEG/s (from 130.5)
- Pitch Angle increased to 30 DEG (from 15)
- Yaw Angle increased to 130 DEG (from 100)
- Acceleration increased to 63.85 KPH/s (from 56.93)
- Deceleration increased to 82.85 KPH/s (from 78.57)
- Turn Rate increased to 90.52 DEG/s (from 85.37)
- Pitch Angle increased to 30 DEG (from 15)
- Yaw Angle increased to 130 DEG (from 100)
- Acceleration increased to 47.71 KPH/s (from 36.17)
- Deceleration increased to 47.5 KPH/s (from 37)
- Turn Rate increased to 70.47 DEG/s (from 55)
- Torso Speed increased to 139.5 DEG/s (from 117)
- Pitch Angle increased to 30 DEG (from 25)
- Yaw Angle increased to 130 DEG (from 100)
- Acceleration increased to 43.09 KPH/s (from 29.26)
- Deceleration increased to 55 KPH/s (from 37)
- Turn Rate increased to 70.47 DEG/s (from 55)
- Torso Speed increased to 139.5 DEG/s (from 117)
- Pitch Angle increased to 30 DEG (from 25)
- Yaw Angle increased to 130 DEG (from 100)
- Acceleration increased to 50.01 KPH/s (from 38.48)
- Deceleration increased to 52 KPH/s (from 40)
- Turn Rate increased to 70.47 DEG/s (from 60.16)
- Torso Speed increased to 139.5 DEG/s (from 126)
- Pitch Angle increased to 30 DEG (from 25)
- Yaw Angle increased to 130 DEG (from 90)
- Acceleration increased to 54.63 KPH/s (from 45.4)
- Deceleration increased to 56.5 KPH/s (from 47.5)
- Turn Rate increased to 75.05 DEG/s (from 72.77)
- Pitch Angle increased to 30 DEG (from 25)
- Yaw Angle increased to 130 DEG (from 120)
- Acceleration increased to 43.09 KPH/s (from 29.26)
- Deceleration increased to 55 KPH/s (from 37)
- Turn Rate increased to 65.31 DEG/s (from 55)
- Torso Speed increased to 130.5 DEG/s (from 106)
- Pitch Angle increased to 30 DEG (from 25)
- Acceleration increased to 29.26 KPH/s (from 20.03)
- Deceleration increased to 46 KPH/s (from 31)
- Turn Rate increased to 60.16 DEG/s (from 45.26)
- Torso Speed increased to 99 DEG/s (from 81)
- Yaw Angle increased to 100 DEG (from 95)
- Acceleration increased to 29.26 KPH/s (from 20.03)
- Deceleration increased to 46 KPH/s (from 31)
- Turn Rate increased to 60.16 DEG/s (from 45.26)
- Torso Speed increased to 99 DEG/s (from 81)
- Acceleration increased to 29.26 KPH/s (from 20.03)
- Deceleration increased to 46 KPH/s (from 31)
- Turn Rate increased to 60.16 DEG/s (from 45.26)
- Torso Speed increased to 99 DEG/s (from 81)
- Yaw Angle increased to 90 DEG (from 80)
- Acceleration increased to 43.09 KPH/s (from 29.26)
- Deceleration increased to 55 KPH/s (from 37)
- Turn Rate increased to 65.31 DEG/s (from 55)
- Torso Speed increased to 121.5 DEG/s (from 99)
- Acceleration increased to 17.72 KHP/s (from 10.8)
- Deceleration increased to 25.66 KPH/s (from 16.67)
- Turn Rate increased to 40.1 DEG/s (from 34.95)
- Torso Speed increased to 90 DEG/s (from 63)
- Pitch Angle increased to 25 DEG (from 15)
- Yaw Angle increased to 90 DEG (from 70)
- Acceleration increased to 17.72 KPH/s (from 10.8)
- Deceleration increased to 25.66 KPH/s (from 16.67)
- Turn Rate increased to 40.1 DEG/s (from 34.95)
- Torso Speed increased to 90 DEG/s (from 63)
- Pitch Angle increased to 25 DEG (from 15)
- Yaw Angle increased to 85 DEG (from 65)
- Acceleration increased to 29.26 KPH/s (from 17.72)
- Deceleration increased to 31.66 KPH/s (from 19.67)
- Turn Rate increased to 60.16 DEG/s (from 42.4)
- Torso Speed increased to 99 DEG/s (from 68)
- Pitch Angle increased to 25 DEG (from 20)
- Yaw Angle increased to 95 DEG (from 80)
- Acceleration increased to 20.03 KPH/s (from 13.11)
- Deceleration increased to 21.5 KPH/s (from 13.25)
- Turn Rate increased to 55 DEG/s (from 42.4)
- Torso Speed increased to 108 DEG/s (from 76.5)
- Pitch Angle increased to 25 DEG (from 16)
- Yaw Angle increased to 110 DEG (from 90)
- Acceleration increased to 24.64 KPH/s (from 20.03)
- Deceleration increased to 20 KPH/s (from 15.5)
- Turn Rate increased to 60.16 DEG/s (from 47.56)
- Torso Speed increased to 108 DEG/s (from 85.5)
- Pitch Angle increased to 25 DEG (from 16)
- Yaw Angle increased to 110 DEG (from 85)
- Acceleration increased to 9.65 KPH/s (from 6.19)
- Deceleration increased to 14.75 KPH/s (from 11)
- Turn Rate increased to 34.95 DEG/s (from 30.37)
- Torso Speed increased to 63 DEG/s (from 54)
- Pitch Angle increased to 25 DEG (from 16)
- Yaw Angle increased to 90 DEG (from 60)
- Acceleration increased to 17.72 KPH/s (from 13.11)
- Deceleration increased to 19.25 KPH/s (from 13.25)
- Turn Rate increased to 45.26 DEG/s (from 37.82)
- Torso Speed increased to 90 DEG/s (from 76.5)
- Pitch Angle increased to 25 DEG (from 20)
- Yaw Angle increased to 90 DEG (from 60)
- Acceleration increased to 17.72 KPH/s (from 13.11)
- Deceleration increased to 19.25 KPH/s (from 13.25)
- Turn Rate increased to 45.26 DEG/s (from 37.82)
- Torso Speed increased to 108 DEG/s (from 76.5)
- Pitch Angle increased to 25 DEG (from 20)
- Yaw Angle increased to 110 DEG (from 60)
- Arm structure increased to 28 (from 23)
- Arm max armor increased to 56 (from 46)
- Side torso structure decreased to 36 (from 41)
- Side torso max armor decreased to 72 (from 82)
- +14 Armor quirk added to LT and RT
- Arm structure increased to 20 (from 16)
- Arm max armor increased to 40 (from 32)
- Side torso structure decreased to 30 (from 33)
- Side torso max armor decreased to 60 (from 66)
- Center torso structure decreased to 42 (from 44)
- Center torso max armor decreased to 84 (from 88)
- +8 Armor quirk added to CT
- +8 Armor quirk added to LT and RT
- Arm structure increased to 12 (from 9)
- Arm max armor increased to 24 (from 18)
- Side torso structure decreased to 20 (from 22)
- Side torso max armor decreased to 40 (from 44)
- Center torso structure decreased to 24 (from 26)
- Center torso max armor decreased to 48 (from 52)
- +6 Armor quirk added to CT
- +6 Armor quirk added to LT and RT
- Arm structure increased to 12 (from 7)
- Arm max armor increased to 24 (from 14)
- Side torso structure decreased to 16 (from 19)
- Side torso max armor decreased to 32 (from 38)
- Center torso structure decreased to 22 (from 26)
- Center torso max armor decreased to 44 (from 52)
- +11 Armor quirk added to CT
- +10 Armor quirk added to LT and RT
- Arm structure increased to 12 (from 9)
- Arm max armor increased to 24 (from 18)
- Side torso structure decreased to 16 (from 17)
- Side torso max armor decreased to 32 (from 34)
- Center torso structure decreased to 22 (from 26)
- Center torso max armor decreased to 44 (from 52)
- +11 Armor quirk added to CT
- +10 Armor quirk added to LT and RT
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