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MechWarrior Online – 16 February 2021 Patch Notes | Bolt-ons get a makeover in MechWarrior Online!

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MechWarrior Online – 16 February 2021 Patch Notes | Bolt-ons get a makeover in MechWarrior Online!

Introduction

Get ready, MechWarriors! The latest patch for MechWarrior Online is here, and while it may not be the biggest patch in the game's history, it's a significant step forward for the future of MWO. With the return of regular patches and a dedicated development team, the game is set to reach new heights. The team behind MWO is grateful for the community's contributions and feedback, and they're excited to continue working together to make the game even better. So, whether you're a seasoned player or new to the game, now is the perfect time to get involved and have a real impact on the future of MechWarrior Online. Let's dive in and see what this patch has in store for us! One of the major changes in this patch is the treatment of bolt-ons. Previously, bolt-ons would fall off when damaged, but now they will only detach if the component they're attached to is destroyed. However, the developers have heard player feedback and understand that certain bolt-ons can give players an unfair advantage. To address this, they're asking for the community's help in identifying these critical bolt-ons so they can make the necessary adjustments in the next patch. Additionally, the team has added a new item to their roadmap: the option to toggle the rendering of bolt-ons in player preferences. This way, players can choose whether or not to see bolt-ons in the game. While this change won't be implemented immediately, the developers are committed to exploring this option and providing updates in the near future. So, while we may have to live with the current bolt-on situation for a little longer, it's all part of the team's dedication to listening to the community and making the game the best it can be. Another important change in this patch is the reconnection time limit and early leaver punishment threshold. Previously, players had 2 minutes to reconnect to a match, but now they have 4 minutes. This change aims to give players more time to address connection or crash issues and rejoin the game. However, it's important to note that your mech will remain in the game during your absence, so it may be destroyed by the time you return. The developers also want to address the issue of players intentionally disconnecting from matches, which negatively impacts the experience for others. They encourage players to tough it out and stay in the game, as it builds character and provides opportunities for comebacks. If you're facing unpleasant VOIP spam, muting and blocking the offending party will prevent them from bothering you in future matches. Additionally, reporting their behavior helps maintain a positive community. The developers are also working on removing groups from the solo queue, and they plan to provide updated criteria and an estimated timeline for this change in the next roadmap update. So, hang in there, MechWarriors, and keep fighting for victory! That's just a taste of what this patch has to offer. Stay tuned for more exciting updates and improvements as the MechWarrior Online team continues their journey to make the game the best it can be. Get ready to pilot your mechs and experience the thrill of battle like never before!

MECHWARRIOR ONLINE

February 2021 Patch Notes Patch Date and Time - Feb 16th 2021 @ 10AM – 1PM PDT  - Downtime can last from 1 to 2 hours Version Number: 1.4.237.0 Size: 38MB Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size. Greetings MechWarriors!

Although it's not the largest patch in terms of looking back at the patch history of MechWarrior Online, it is a big step forward for the future of MWO. It is the return of regular MWO patches. It is the return of MWO development. It is the return of a dedicated, growing MWO dev team. And for those of us already on the team, it is the return to a game and community that we all love. To all of you who have already contributed to the discussion, on the forums, and elsewhere, thank you. These are the beginnings of the results of your efforts. As we continue to move forward on the MWO roadmap for 2021, the patches will grow in significance, and so will the need for your input. For those that are interested, but haven't contributed yet, there's no better time to start! We have a lot of work to do this year, and the sooner you get involved, the more of an impact you can have. Let's do this!

Sincerely,

The MechWarrior Online Team

CHANGES

Bolt-ons, Stay on - Global Change

In this patch, we changed every bolt-on in the game so they will NOT fall off when damaged unless they are attached to a component that is destroyed. This was a change to a significant number of bolt-ons. (There are 12,238 bolt-ons in the game mostly due to duplication)

However, we have received some crucial feedback about the impact this could have on gameplay. We have heard this feedback and agree that some bolt-ons SHOULD fall off. Specifically, bolt-ons that can give players a false impression of weapons or hit box locations. So we need your help to determine which bolt-ons do this. We will be posting a forum thread where players can name the critical bolt-ons and provide a screenshot (of the bolt-on equipped on a mech in the front end where you don't have to buy it). In most cases, 1 shot per bolt-on type should be sufficient. We are looking for specific and actionable items. Please avoid spamming opinions in this thread such as "delete all bolt-ons" as it's non-constructive. Another reason to keep that thread clean and clear is so we can quickly address the offending bolt-ons and have the change out for the March Patch. Yes, that is right we are going to be living with the current bolt-on situation until the next patch.

The final reason to not spam that thread with an opinion is that we have added a new item to our Road map. That new item added to the road maps is.....*drum roll*... Make the rendering of bolt-ons an option in player preferences. YES, we have heard your feedback and we agree that this is the best way forward. This way players can enjoy the game the way they choose, with or without bolt-ons. We don't have a specific date for this change yet but we will be doing an initial investigation during this month and we hope to give you an update with our next Dev Vlog or the Roadmap update.

Living with the current bolt-on situation from Feb 16th to March 16th may frustrate some players but please look at the process we are using to drive changes in the game this year. Understand that we are often listening to a variety of conflicting opinions and doing our best to take everyone's input into account when making decisions. We think this decision is an example of our commitment to listening and adjusting our plans to serve the community and the game the best way possible.

Reconnection Time Limit and Early Leaver punishment threshold change

  • Change the Reconnection Time limit from 2 to 4 minutes to rejoin a match
  • Change the Early Leaver punishment threshold from 2 to 4 minutes
We hope this change will allow players to reconnect to matches when they have connection or crash issues. Please note your mech will remain in the game so it could be destroyed by the time you return.

Also, understand that Yoloing and purposely disconnecting from a match results in a negative experience for the rest of the players in the game. If the match isn't going your way, tough it out, it builds character and you always have an opportunity for another kill or to rally the team for a victory. If you are leaving due to unpleasant VOIP spam, muting and blocking the offending party will mute them in future matches, and reporting their behavior is helpful for our customer service department to maintain a positive community or enforce the COC rules.  If you are leaving early because of groups in quickplay please know we are looking to remove groups from the solo queue. It's on the roadmap and we hope to give you updated criteria for making this happen along with an ETA on when we hope to do the work. This information should be present in the next road map update.

Reduce Unit Recruitment Costs

Reduced unit Recruitment Cost by 90%.

# of Members already in Unit OLD Cost New Cost 10%
1 (Unit Leader) $50,000,000 $5,000,000
10 $500,000 $50,000
25 $1,250,000 $125,000
50 $2,500,000 $250,000
75 $3,750,000 $375,000
100 $5,000,000 $500,000
200 $10,000,000 $1,000,000

Increase the Cadet Bonus

Increased the Cadet bonus C-Bills and added additional rewards. We will not retroactively reward these new C-bill values or items to old accounts.

Match # Original C-Bills New C-Bill Rewards New Items
1 800,000  1,100,000 7 DAYS PREMIUM TIME
2 775,000 1,075,000 Common Supply Cache
3 750,000  1,050,000 50 MC Redeem Bundle
4 725,000 1,025,000 Color - BASIC ORANGE
5 700,000 1,000,000 Common Supply Cache
6 675,000 975,000 50 MC Redeem Bundle
7 650,000 950,000 Cockpit Mounted - Retro Arcade Warhorn
8 625,000 925,000 Common Supply Cache
9 600,000 900,000 Cockpit Standing - MWO MUG
10 575,000 875,000 50 MC Redeem Bundle
11 550,000 850,000 Color - BASIC BLUE
12 525,000 825,000 25 GSP Redeem Bundle
13 500,000 800,000 7 DAYS PREMIUM TIME
14 475,000 775,000 Uncommon Supply Cache
15 450,000 750,000 25 GSP Redeem Bundle
16 425,000 725,000 Color - BASIC PURPLE
17 400,000 700,000 50 MC Redeem Bundle
18 375,000 675,000 Cockpit Mounted - Retro Handheld Warhorn
19 350,000 650,000 Rare Supply Cache
20 325,000 625,000 25 GSP Redeem Bundle
21 300,000 600,000 Color - BASIC RED
22 275,000 575,000 Cockpit Hanging - C-Bill Medallion
23 250,000 550,000 Ultra Rare Supply Cache
24 225,000 525,000 7 DAYS PREMIUM TIME
25 200,000 500,000 'MECH BAY
Total 12,500,000 17,850,000

Time of day Speed Set to 0 for 6 Maps + New default times selected

6 maps had Dynamic Time of Day where the lighting would progress from approximately 7:30 am to 7:30 PM over the course of 15 minutes. (Most matches last 8 to 10 minutes) We have set the time of day speed to zero and set a new default time per map.

NOTES:
  • These time of day settings were chosen for this patch based on the existing lighting.
  • Our choices were based on gameplay visibility first and atmosphere second.
  • Please understand that they will likely be further adjusted in Q2-Q3.
  • We hope to be able to offer more variety in the future.
  • Crimson Strait received the most drastic change so let us know what you think. (were calling it Crimson Strait Dusk)
  • We are open to your feedback.
Here are the New settings: Forest Colony - 10:00 AM Frozen City - 08:00 AM River City - 10:00 AM Polar Highlands - 08:00 AM Viridian Bog - 02:00 PM Crimson Strait - 06:45 PM

Minor Content

MechWarrior Online Comp Series Titles and Badges

CS 2020 Gold Champ

CS 2020 Silver Champ

CS 2020 Bronze Champ

CS 2020 Top 12 Qualifier

CS 2020 Participant

CS 2020 Referee

Solaris Season Reset

  • Current Solaris Season Leaderboards Archived
  • Solaris Season Leaderboards Reset
  • Solaris Season Rewards Injected

Minor Bug Fix

  • LightGaussRifle minheatpenaltylevel="3" changed to minheatpenaltylevel="4"
Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder. Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same. This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam. How to use these patch files • Download the above file(s) • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache' • You do not need to unzip or unpack the patch file(s) • Launch the MWO Portal • Select the three horizontal lines in the top left of the Portal Window • Choose the 'Specify Patch File Cache' option • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK • For example, C:\Users\<username>\Documents\MWO Patch Cache • Click the blue Patch button • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch. • Once the patch is complete, launch the game

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