Introduction
Get ready, MechWarriors! The latest patch for MechWarrior Online is here, and while it may not be the biggest patch in the game's history, it's a significant step forward for the future of MWO. With the return of regular patches and a dedicated development team, the game is set to reach new heights. The team behind MWO is grateful for the community's contributions and feedback, and they're excited to continue working together to make the game even better. So, whether you're a seasoned player or new to the game, now is the perfect time to get involved and have a real impact on the future of MechWarrior Online. Let's dive in and see what this patch has in store for us! One of the major changes in this patch is the treatment of bolt-ons. Previously, bolt-ons would fall off when damaged, but now they will only detach if the component they're attached to is destroyed. However, the developers have heard player feedback and understand that certain bolt-ons can give players an unfair advantage. To address this, they're asking for the community's help in identifying these critical bolt-ons so they can make the necessary adjustments in the next patch. Additionally, the team has added a new item to their roadmap: the option to toggle the rendering of bolt-ons in player preferences. This way, players can choose whether or not to see bolt-ons in the game. While this change won't be implemented immediately, the developers are committed to exploring this option and providing updates in the near future. So, while we may have to live with the current bolt-on situation for a little longer, it's all part of the team's dedication to listening to the community and making the game the best it can be. Another important change in this patch is the reconnection time limit and early leaver punishment threshold. Previously, players had 2 minutes to reconnect to a match, but now they have 4 minutes. This change aims to give players more time to address connection or crash issues and rejoin the game. However, it's important to note that your mech will remain in the game during your absence, so it may be destroyed by the time you return. The developers also want to address the issue of players intentionally disconnecting from matches, which negatively impacts the experience for others. They encourage players to tough it out and stay in the game, as it builds character and provides opportunities for comebacks. If you're facing unpleasant VOIP spam, muting and blocking the offending party will prevent them from bothering you in future matches. Additionally, reporting their behavior helps maintain a positive community. The developers are also working on removing groups from the solo queue, and they plan to provide updated criteria and an estimated timeline for this change in the next roadmap update. So, hang in there, MechWarriors, and keep fighting for victory! That's just a taste of what this patch has to offer. Stay tuned for more exciting updates and improvements as the MechWarrior Online team continues their journey to make the game the best it can be. Get ready to pilot your mechs and experience the thrill of battle like never before!MECHWARRIOR ONLINE
February 2021 Patch Notes Patch Date and Time - Feb 16th 2021 @ 10AM – 1PM PDT - Downtime can last from 1 to 2 hours Version Number: 1.4.237.0 Size: 38MB Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size. Greetings MechWarriors!Although it's not the largest patch in terms of looking back at the patch history of MechWarrior Online, it is a big step forward for the future of MWO. It is the return of regular MWO patches. It is the return of MWO development. It is the return of a dedicated, growing MWO dev team. And for those of us already on the team, it is the return to a game and community that we all love. To all of you who have already contributed to the discussion, on the forums, and elsewhere, thank you. These are the beginnings of the results of your efforts. As we continue to move forward on the MWO roadmap for 2021, the patches will grow in significance, and so will the need for your input. For those that are interested, but haven't contributed yet, there's no better time to start! We have a lot of work to do this year, and the sooner you get involved, the more of an impact you can have. Let's do this!
Sincerely,
The MechWarrior Online Team
CHANGES
Bolt-ons, Stay on - Global Change
In this patch, we changed every bolt-on in the game so they will NOT fall off when damaged unless they are attached to a component that is destroyed. This was a change to a significant number of bolt-ons. (There are 12,238 bolt-ons in the game mostly due to duplication)
However, we have received some crucial feedback about the impact this could have on gameplay. We have heard this feedback and agree that some bolt-ons SHOULD fall off. Specifically, bolt-ons that can give players a false impression of weapons or hit box locations. So we need your help to determine which bolt-ons do this. We will be posting a forum thread where players can name the critical bolt-ons and provide a screenshot (of the bolt-on equipped on a mech in the front end where you don't have to buy it). In most cases, 1 shot per bolt-on type should be sufficient. We are looking for specific and actionable items. Please avoid spamming opinions in this thread such as "delete all bolt-ons" as it's non-constructive. Another reason to keep that thread clean and clear is so we can quickly address the offending bolt-ons and have the change out for the March Patch. Yes, that is right we are going to be living with the current bolt-on situation until the next patch.
The final reason to not spam that thread with an opinion is that we have added a new item to our Road map. That new item added to the road maps is.....*drum roll*... Make the rendering of bolt-ons an option in player preferences. YES, we have heard your feedback and we agree that this is the best way forward. This way players can enjoy the game the way they choose, with or without bolt-ons. We don't have a specific date for this change yet but we will be doing an initial investigation during this month and we hope to give you an update with our next Dev Vlog or the Roadmap update.
Living with the current bolt-on situation from Feb 16th to March 16th may frustrate some players but please look at the process we are using to drive changes in the game this year. Understand that we are often listening to a variety of conflicting opinions and doing our best to take everyone's input into account when making decisions. We think this decision is an example of our commitment to listening and adjusting our plans to serve the community and the game the best way possible.
Reconnection Time Limit and Early Leaver punishment threshold change
- Change the Reconnection Time limit from 2 to 4 minutes to rejoin a match
- Change the Early Leaver punishment threshold from 2 to 4 minutes
Also, understand that Yoloing and purposely disconnecting from a match results in a negative experience for the rest of the players in the game. If the match isn't going your way, tough it out, it builds character and you always have an opportunity for another kill or to rally the team for a victory. If you are leaving due to unpleasant VOIP spam, muting and blocking the offending party will mute them in future matches, and reporting their behavior is helpful for our customer service department to maintain a positive community or enforce the COC rules. If you are leaving early because of groups in quickplay please know we are looking to remove groups from the solo queue. It's on the roadmap and we hope to give you updated criteria for making this happen along with an ETA on when we hope to do the work. This information should be present in the next road map update.
Reduce Unit Recruitment Costs
Reduced unit Recruitment Cost by 90%.
# of Members already in Unit | OLD Cost | New Cost 10% |
1 (Unit Leader) | $50,000,000 | $5,000,000 |
10 | $500,000 | $50,000 |
25 | $1,250,000 | $125,000 |
50 | $2,500,000 | $250,000 |
75 | $3,750,000 | $375,000 |
100 | $5,000,000 | $500,000 |
200 | $10,000,000 | $1,000,000 |
Increase the Cadet Bonus
Increased the Cadet bonus C-Bills and added additional rewards. We will not retroactively reward these new C-bill values or items to old accounts.
Match # | Original C-Bills | New C-Bill Rewards | New Items |
1 | 800,000 | 1,100,000 | 7 DAYS PREMIUM TIME |
2 | 775,000 | 1,075,000 | Common Supply Cache |
3 | 750,000 | 1,050,000 | 50 MC Redeem Bundle |
4 | 725,000 | 1,025,000 | Color - BASIC ORANGE |
5 | 700,000 | 1,000,000 | Common Supply Cache |
6 | 675,000 | 975,000 | 50 MC Redeem Bundle |
7 | 650,000 | 950,000 | Cockpit Mounted - Retro Arcade Warhorn |
8 | 625,000 | 925,000 | Common Supply Cache |
9 | 600,000 | 900,000 | Cockpit Standing - MWO MUG |
10 | 575,000 | 875,000 | 50 MC Redeem Bundle |
11 | 550,000 | 850,000 | Color - BASIC BLUE |
12 | 525,000 | 825,000 | 25 GSP Redeem Bundle |
13 | 500,000 | 800,000 | 7 DAYS PREMIUM TIME |
14 | 475,000 | 775,000 | Uncommon Supply Cache |
15 | 450,000 | 750,000 | 25 GSP Redeem Bundle |
16 | 425,000 | 725,000 | Color - BASIC PURPLE |
17 | 400,000 | 700,000 | 50 MC Redeem Bundle |
18 | 375,000 | 675,000 | Cockpit Mounted - Retro Handheld Warhorn |
19 | 350,000 | 650,000 | Rare Supply Cache |
20 | 325,000 | 625,000 | 25 GSP Redeem Bundle |
21 | 300,000 | 600,000 | Color - BASIC RED |
22 | 275,000 | 575,000 | Cockpit Hanging - C-Bill Medallion |
23 | 250,000 | 550,000 | Ultra Rare Supply Cache |
24 | 225,000 | 525,000 | 7 DAYS PREMIUM TIME |
25 | 200,000 | 500,000 | 'MECH BAY |
Total | 12,500,000 | 17,850,000 |
Time of day Speed Set to 0 for 6 Maps + New default times selected
6 maps had Dynamic Time of Day where the lighting would progress from approximately 7:30 am to 7:30 PM over the course of 15 minutes. (Most matches last 8 to 10 minutes) We have set the time of day speed to zero and set a new default time per map.
NOTES:- These time of day settings were chosen for this patch based on the existing lighting.
- Our choices were based on gameplay visibility first and atmosphere second.
- Please understand that they will likely be further adjusted in Q2-Q3.
- We hope to be able to offer more variety in the future.
- Crimson Strait received the most drastic change so let us know what you think. (were calling it Crimson Strait Dusk)
- We are open to your feedback.
Minor Content
MechWarrior Online Comp Series Titles and Badges
CS 2020 Gold Champ
CS 2020 Silver Champ
CS 2020 Bronze Champ
CS 2020 Top 12 Qualifier
CS 2020 Participant
CS 2020 Referee
Solaris Season Reset
- Current Solaris Season Leaderboards Archived
- Solaris Season Leaderboards Reset
- Solaris Season Rewards Injected
Minor Bug Fix
- LightGaussRifle minheatpenaltylevel="3" changed to minheatpenaltylevel="4"
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