Introduction
Introducing the highly anticipated new map, Hellebore Outpost! This Quick Play map takes inspiration from the beloved Hellebore Springs biome and offers a fresh and exciting gameplay experience. Created by the talented Francois, Hellebore Outpost is the first completely new map to grace MWO in years, promising thrilling battles and stunning visuals. Get ready to explore this captivating new addition to the game! In addition to the new map, this patch brings some much-needed weapon and equipment adjustments. The Clan ER Large Laser now packs an extra punch with increased heat, making it a force to be reckoned with on the battlefield. Furthermore, single heat sinks receive a boost in dissipation performance, making them a viable option for various mech builds. With these changes, players can expect more strategic options and enhanced gameplay. But that's not all! This patch also includes the highly anticipated Rivals Pack quirks, as well as adjustments to previous quirk passes. Mechs like the Roughneck and Sunspider receive armor and structure upgrades, along with cooldown and velocity improvements. Other mechs, such as the Mist Lynx, Javelin, Spider, Jenner, Raven, Adder, and Cicada, also receive various tweaks and enhancements to their abilities. With these changes, players can fine-tune their mechs and discover new strategies to dominate the battlefield. Get ready to experience an even more dynamic and exciting MechWarrior Online with this latest patch!NEW MAP: HELLEBORE OUTPOST
Hellebore Outpost is a new Quick Play map, based on the biome from the Faction Play map Hellebore Springs. Outpost was designed from the ground-up by Francois, and represents the first completely new map to MWO in years.
WEAPON ADJUSTMENT
As a continuation of our assessment of weapon performance, the following change has been made:
Clan ER Large Laser:
- Heat increased to 10 (from 9.5)
EQUIPMENT ADJUSTMENT
This patch includes a small boost to the dissipation performance of single heat sinks. The aim for this change is to make single heat sinks into valid options for number of mechs and build configurations.
Single Heat Sink:
- Dissipation increased to -0.15 heat per second (from -0.14)
- Heat capacity increased to 0.85 per external single heat sink (from 0.75) *
Note: the initial 10 single heatsinks on a mech provide 2.25 capacity (including both external and engine)
'MECH QUIRKS
This patch includes the Rivals Pack quirks, the fifth quirk pass for a number of mechs, and adjusted quirks for previous passes.
Rivals Pack 'Mech Quirks:
Roughneck
RGH-BLT "Bolt":
- +10 CT Armor
- +8 LT, RT Armor
- +4 LA, RA, LL, RL Armor
- +20 CT structure
- +15 LT, RT structure
- +10 LA, RA, LL, RL structure
- -10% Energy cooldown
- -10% Missile cooldown
- 10% Missile velocity
Sunspider
SNS-AMB "Ambush":
- +10 CT Armor
- +5 LT, RT Armor
- +7 LA, RA Armor
- 15% Ballistic velocity in SO8
- -5% Energy heat in SO8
Adjustments to previous quirk passes:
Mist Lynx
All Variants:
- Reduced CT armor bonus to +7 (from +10)
MLX-Prime:
- Added 25% missile ammo boost per ton on LT
MLX-G:
- Reduced RT armor to +5 (from +7)
MLX-ED:
- Reduced RT armor to +5 (from +7)
- Added 25% missile ammo boost per ton on LT
Javelin
JVN-11F:
- Added 20% MG RoF
- Added 10% range
- Added 100% LMG/MG/HMG ammo per ton
Spider
SDR-5D:
- Converted -5% Laser heat to -10% Heat
Jenner
JR7-K:
- Added LPPC HSL +1
Raven
RVN-2X:
- Added 10% range
Adder
All Variants:
- Increased CT armor bonus to +15 (from +10)
Cicada
CDA-X5:
- Added 40% Radar deprivation (comes stock)
Hellbringer
HBR-A:
- Added +20 armor to RA
- Added +7 armor to LA
HBR-B:
- Added +20 armor to LA, RA
HBR-F:
- Added +15 armor to LA, RA
HBR-Prime:
- Added +15 armor to LA, RA
HBR-P:
- Added +15 armor to RA
- Added +7 armor to LA
HBR-VI:
- Added +20 armor to RA
- Added +7 armor to LA
Marauder-IIC
MAD-IIC-A:
- Increased RT armor to +14 (from +7)
MAD-IIC-C:
- Increased RT armor to +14 (from +7)
Supernova
SNV-1:
- Removed laser duration
Marauder II
MAD-4L:
- Reduced energy heat to -5%
Direwolf
DWF-C:
- Increased CT armor to +10 (from +6)
Atlas
AS7-BH:
- Added -10% Ballistic cooldown
AS7-RS:
- Added Laser HSL +1
Quirk Pass 5:
Firestarter
FS9-H:
- Converted 5% energy heat to 5% heat
- Added -15% Ballistic cooldown
- Added 100% Ballistic ammo per ton bonus (excluding MGs)
FS9-K:
- Removed Energy range
- Added -10% Laser duration
FS9-E:
- Added -10% Energy cooldown
- Added 100% LMG/MG/HMG ammo per ton
FS9-FS:
- Matched survival bonus with the rest of the FS9 line up
- Added -10% Energy cooldown
- Added 100% LMG/MG/HMG ammo per ton
Quickdraw
All Variants (except QKD-IV4):
- Replace survival quirks with QKD-IV4 on all variants
QKD-4G:
- Added 10% energy range
QKD-4H:
- Added -10% missile cooldown
QKD-5K:
- Added -5% laser heat
JagerMech
All Variants:
- Removed Armor boosts from LT, CT, RT
- Removed structure boosts from LA, RA
- Added +14 Armor to LA, RA
JM6-S:
- Removed ballistic velocity
- Added 15% Standard AC velocity
- Added 75% Standard AC ammo per ton bonus
- Increased range to 15% (from 10%)
JM6-A:
- Added AC20 HSL +1
- Increased ballistic cooldown to -20% (from -5%)
- Added 10% SRM/SSRM range
- Added 75% missile ammo per ton bonus
- Removed ballistic velocity
JM6-DD:
- Increased range to 15% (from 10%)
- Added 75% UAC ammo per ton bonus
JM6-FB:
- Added 20% velocity
- Increased energy cooldown to -20% (from -10%)
- Removed PPC velocity
Summoner
All Variants:
- Increased CT structure bonus to +15 (from +11)
SMN-Prime:
- Added +20 Structure to RT
- Added +15 Structure to LT
- Added +15 Armor to LA, RA
- Removed SRM spread from LT
- Removed LRM spread from LT
- Removed Missile velocity from LT
- Removed Energy heat from LT
- Removed ERPPC cooldown from RT
- Added -10% Missile spread to LT
- Added -10% Missile cooldown to LT
- Increased energy cooldown to -15% on RT (from -10%)
- Added -10% ballistic cooldown to LA
- Added 50% LBX/AC ammo to LA
- Increased missile cooldown in SO8 to -20% (from -10%)
- Removed ER PPC velocity from SO8
- Added 10% weapon velocity to SO8
SMN-B:
- Increased RT structure to +20 (from +15)
- Added +15 Armor to LA, RA
- Removed Narc range from LT
- Added 10% Missile range to LT
- Added -7.5% missile heat to LT, RT
- Added 7.5% missile velocity to RT
- Removed LRM20 spread from SO8
- Added -10% missile spread to SO8
SMN-D:
- Added +10 structure to LT, RT
- Added +10 armor to LA, RA
- Added -10% energy heat to SO8
SMN-C:
- Added +15 armor to LA
- Added +10 armor to RA
- Increased Structure on RT to +20 (from +15)
- Increased missile cooldown to -10% on LT (from -5%)
- Added 7.5% missile velocity to LT
- Added 10% ballistic velocity to LT
- Added 50% UAC/Gauss ammo to LA
SMN-F:
- Added +10 Structure to RT
- Added +10 Armor to LA, RA
- Removed LRM spread from LT
- Added 10% missile range to LT
- Added -10% missile cooldown to LT
- Added 50% UAC/Gauss ammo to LA
- Added 10% UAC velocity to RA
- Added 50% UAC/Gauss ammo to SO8
SMN-M:
- Added +10 Structure to LT
- Added +15 Structure to RT
- Added +15 Armor to LA, RA
- Removed torso yaw angle from LT
- Removed ER PPC cooldown from RT
- Increased Energy cooldown to -10% on RT (from -5%)
- Increased LBX velocity to 30% on LA (from 10%)
- Added -15% LBX spread to LA
- Added 50% LBX/C-AC ammo to LA
SMN-PD:
- Added +10 Armor to LA, RA
- Added -7.5% Energy cooldown to LT
- Added 50% UAC/Gauss ammo to LA
- Added 50% UAC/Gauss ammo to SO8
- Added 10% UAC velocity to SO8
- Added -20% UAC Jam duration to SO8
Annihilator
ANH-1P:
- Added -10% Laser cooldown
ANH-1E:
- Added -5% heat
- Added -10% PPC family cooldown
- Added 5% AMS range
- Added 10% AMS RoF
ANH-MB:
- Added -10% heat
- Removed energy heat
- Removed missile heat
- Added -10% MRM heat
BUG FIXES
- ATLAS AS7-K3: Fixed the cockpit shake while using jump jets
- Marauder II-6S: Torso max pitch angle has been changed to 25 degrees to match the intended value consistent with the rest of Marauder II variants
- Marauder II-AL: Torso max pitch angle has been changed to 25 degrees to match the intended value consistent with the rest of Marauder II variants
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
- Once the patch is complete, launch the game
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