Mid-Patch Updates
5/30/2019 Balance Changes
Karthus
R - REQUIEM DAMAGE RATIO0.65 ability power ⇒ 0.75 ability power
Master Yi
Q - ALPHA STRIKE DAMAGE ON SAME TARGET15% attack damage per additional strike ⇒ 25% attack damage per additional strike
Vayne
BUGFIX Vayne's R - Final Hour no longer removes the movement speed granted from her Passive - Night Hunter
Patch Highlights
Champions
Galio
W base damage decreased, damage ratio increased. E damage decreased.
W - Shield of Durand
MINIMUM DAMAGE 20/30/40/50/60 (+0.2 ability power) ⇒10/20/30/40/50 (+0.3 ability power)
MAXIMUM DAMAGE 60/90/120/150/180 (+0.6 ability power) ⇒30/60/90/120/150 (+0.9 ability power)
E - Justice Punch
DAMAGE 100/135/170/205/240 ⇒ 80/120/160/200/240
Janna
W cooldown now scales; base damage decreased late. E cooldown now decreases when Janna CCs enemies; cooldown decreased early, increased late; shield increased.
W - Zephyr
COOLDOWN 8 seconds ⇒ 8/7.5/7/6.5/6 seconds
BASE DAMAGE 55/100/145/190/235 ⇒ 55/90/125/160/195
E - Eye Of The Storm
NEWPASSIVE Each ability that slows or knocks back an enemy champion reduces Eye of the Storm's cooldown by 20%
COOLDOWN 18/16/14/12/10 seconds ⇒ 16/15/14/13/12 seconds
SHIELD 70/105/140/175/210 ⇒ 80/115/150/185/220
Master Yi
Bonus attack speed at level 1 removed. Q isolated target damage decreased.
Base Stats
REMOVED BONUS ATTACK SPEED AT LVL 1 No longer receives 8% bonus attack speed at level 1
Q - Alpha Strike
DAMAGE ON SAME TARGET 25% attack damage per additional strike ⇒ 15% attack damage per additional strike
Yuumi
Q range indicator brightness adjusted. W now gives assists when she first attaches. E movement speed decay flattened. Lots of bugfixes.
Q - Prowling Projectile
I SEE THE LIGHT Yuumi's range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally
W - You and Me!
I'M HELPING Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally
E - Zoomies
UPDATED ZOOM ZOOM Flattened Yuumi's movement speed decay to herself and to the ally she's attached to based on ability power
Bugfixes
MINIMAP Fixed a bug where Yuumi's minimap icon would sometimes not show that she's attached to an ally
STATS Fixed Yuumi's missing stats display on her strengths/weaknesses radial menu in the client
AERY Fixed a bug where Yuumi was not sending Aery when hopping between allies with You and Me!
APPROACH VELOCITY Fixed a bug where Yuumi's ally would gain Approach Velocity’s bonus movement speed whenever Yuumi was attached
POPPY'S ULT Yuumi now properly gets knocked towards her Fountain if she gets hits by Poppy's R - Keeper's Verdict while channeling R - Final Chapter or Q - Prowling Projectile
Zac
Q slow decreased; cooldown decreased late. W max health damage now scales with AP. R reverted to pre-patch 7.9.
Q - Stretching Strikes
SLOW 60% ⇒ 40%
COOLDOWN 13/12/11/10/9 seconds ⇒ 13/11.5/10/8.5/7 seconds
W - Unstable Matter
NEWDAMAGE RATIO 2% target's max health per 100 ability power
UPDATED R - Let's Bounce!
REMOVED NOT SQUISHY Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him
REMOVED NO LONGER ICE CREAM Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging
NEWFLUBBER Zac now bounces 4 times on cast, with a 1 second delay between each bounce
NEWDAMAGE Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50% magic damage and do not knock them up.
NEWFLUID SLIME Zac can move during Let's Bounce and gains ramping movement speed over the duration, up to 50%
Challenger Recall
It's time… Let the golden light shine above you!
In all unranked queues, Challenger players will now see a special recall animation in-game. In ranked queues, Challenger players will only see the special recall animation in the particular queue they are Challenger in. The Challenger Recall appears any time the normal recall would play, but does not override Baron-buffed recalls nor the blue effect on the minimap, to preserve gameplay readability.
If a player demotes out of Challenger, the Challenger Recall will go away and only reappear if the player gets back into the rank.
Rainbow Fluft
As a special thank you to all those who purchased the icon and ran around the Rift and Abyss with sparkly rainbows behind them, we're extending the Rainbow Fluft Icon's availability in the store and the special interactions that happen when the icon is equipped (the Rainbow Homeguard trail animation in-game and the Rainbow Poro profile background).
The icon's store availability and the Homeguard activation will be on until June 30th, 2019, at 23:59 PST to last all of Pride Month. The profile background will be removed in patch 9.14.
Get your rainbows on!
Bugfixes
- Draven's R - Whirling Death now properly decreases in damage based on how many units are hit
- Titanic Hydra's on-hit damage is no longer able to hit towers
- Getting damaged by an Aery user while having Death’s Dance equipped no longer causes Aery to continuously deal damage to the player
- Shaco's R - Hallucinate's clone's auto-attack no longer deals 60% of Shaco's damage instead of 75% on champions
- Lissandra's Passive - Iceborn Subjugation's Frozen Thralls can no longer take Eye of the Herald when her team steals the Rift Herald
- Guardian's tooltip now properly indicates an ability power ratio of 0.25% instead of 0.25 or 25%
- Dark Valkyrie Diana's Q - Crescent Strike's Moonlight particles no longer briefly reappear after it expires on a champions
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