Patch Highlights
Champions
Neeko
Neeko, the Curious Chameleon, will appear sometime in patch 8.24! Get a peek with these links:
Aatrox
Q no longer deals bonus damage to monsters.
Q - The Darkin Blade
Akali
W duration decreased.
W - Twilight Shroud
Camille
Attack speed decreased.
Base Stats
Galio
Q cost decreased, windblast damage increased, tornado flat damage removed but max health damage increased. E is faster but deals less damage to non-champions. R no longer grants damage reduction or longer knock-up vs enemies in the center.
Q - Winds of War
E - Justice Punch
R - Hero's Entrance
Heimerdinger
Slight buff bugfixes and tooltip fixes.
Q - H-28G Evolution Turret
W - Hextech Micro-Rockets
UPGRADE!!!'d W - Hextech Rocket Swarm
Illaoi
E cooldown decreased early. R cooldown decreased late.
E - Test of Spirit
R - Leap of Faith
Irelia
W cooldown increased early, damage reduction reduced, no longer grants passive stack on cast.
W - Defiant Dance
Jax
R on-hit base damage reduced late.
R - Grandmaster's Might
LeBlanc
W cooldown increased early.
W - Distortion

Viktor
Q base damage decreased, cooldown increased. E ratio increased, cooldown decreased.
Q - Siphon Power
E - Death Ray
Skillshot Targeting with Flash
Updated several skillshot targeting interactions when Flash is used mid-cast.
Skillshot fires toward target position (direction changes)
- Ezreal's Q - Mystic Shot (same as pre-update behavior)
- Ezreal's W - Essence Flux
- Kai'Sa's W - Void Seeker
Skillshot fires in target direction (position changes)
- Irelia's R - Vanguard's Edge
- Aatrox's W - Infernal Chains
Clone Debuff Visuals
Animation Updates
VFX and SFX Updates
Anivia
Dr. Mundo
Gragas
Renekton
Teemo
Items
Death's Dance
Healing now works on all damage.
Eye of the Herald
Can no longer be activated during combat with non-minions.
Poacher's Dirk
Effects like the ones on Poacher's Dirk, Mejai's Soulstealer, and Cull are interesting because there's a clear mini-objective you're trying to achieve and opponents can change up their decision-making to deny you the payoff. In this case, unfortunately, both the mini-objective and the payoff are too specific for Poacher's Dirk to be considered in a reasonable number of games. Leaving it in the shop might not harm junglers who know it's not a great option, but it's a trap for newer players who haven't yet learned to skip over it. So, we're saying goodbye to Poacher's Dirk.Runes

Dark Harvest
Base damage decreased. Can't proc off other procs.
Mid-Patch 8.23 Balance Updates
These changes shipped partway through last patch and are already live!
Jungle
Murkwolf & Raptor Spawn Time
Murkwolves and raptors initially spawn later.
Nexus Blitz
Non-Summoner's Rift Modes
Hotkeys
Extra Champion Interactions
New hotkeys added for champs with additional buttons.
Ranked
Placements
See your rank after just one game.
Tiers & Divisions
Iron slots in below Bronze, and Grandmaster snuggles in between Master and Challenger. Division V is removed from all tiers.
Ranked Armor
Ranked armor, a new reward, now reflects your current rank across your profile, hovercard, and game lobby.
Ranked UI
A clarity pass across the end-of-game screen and the Ranked dashboard includes a variety of changes.
- Fixed a bug causing Alistar's W - Headbutt to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo
- Master Yi's basic attack no longer cancels if Passive - Double Strike's stack counter expires mid-attack
- Fixed a bug that allowed Varus' allies to detonate W - Blighted Quiver
- Fixed a bug causing the audio on Jayce's basic attacks to sometimes be missing
- Dark Star Thresh's Q - Death Sentence no longer has classic particles when breaking the chain
- Guardian of the Sands Rammus recall SFX are no longer heard globally if Rammus is in vision
- Nightbringer and PROJECT: Yasuo's Q - Steel Tempest audio cues have been restored
- PROJECT: Vi's recall particles are now timed properly with the animation
- K/DA Akali's transition into her slowed animation has been restored
- K/DA Akali's R - Perfect Execution SFX volume no longer stacks when hitting multiple targets
- Minimized clipping during Praetorian Graves' run animation
- Urfwick's empowered recall no longer ignores forced facing/orientation
- Pool Party Rek'Sai's recall ground water VFX no longer clip through elevated terrain
- Infernal Amumu Ruby Chroma's head flame VFX are now much more visible on all graphics settings
- Sad Robot Amumu's W - Despair particles no longer separate and clip through elevated terrain
- Restored Pug'Maw E - Void Ooze's self and ally view bubble VFX and enemy view bubbles are now more red
- Dragon Trainer Tristana's champion-specific taunt and joke VO lines are now properly synchronized with her animations
- Blood Moon Evelynn's left lasher no longer shrinks at the end of her death animation
- Shadowfire and Super Galaxy Kindred's models no longer use classic skin textures upon death
- Mecha Kha'Zix's W - Void Spike's on-hit VFX are no longer significantly louder than base
- Beemo now properly plays his channel animation (ex. when activating Eye of the Herald)
- Dragon Master Swain's skin-specific VO has been restored
- Pulsefire Ezreal's recall VO has been restored
- Tahm Kench's W - Devour SFX have fully been restored
Responses (0 )