8.17 Patch Highlights
[embed]https://www.youtube.com/watch?v=HHqQ03ebpI8[/embed]Nexus Blitz
The Nexus Blitz live alpha continues this patch. For a rundown of changes coming this patch, head to the update article!
Champions
Nunu & Willump
Nunu & Willump, the Boy and His Yeti will start their adventure in patch 8.17! Get rolling with these links:
Fiora
E crit damage on second attack increased at early ranks.
E - Bladework
CRIT DAMAGE ON SECOND ATTACK140/155/170/185/200% ⇒160/170/180/190/200%
Garen
Q damage decreased at later ranks.
Q - Decisive Strike
BASE DAMAGE 30/65/100/135/170 ⇒ 30/60/90/120/150
Kayn
E duration increased early. Shadow E movement speed increased.
E - Shadow Step
DURATION5/6/7/8/9 seconds ⇒ 7/7.5/8/8.5/9 seconds
SHADOW ASSASSIN BONUS MOVEMENT SPEED70% ⇒ 80%
Master Yi
W cooldown decreased; damage reduction increased early.
W - Meditate
COOLDOWN 35 seconds ⇒ 28 seconds
DAMAGE REDUCTION 50/55/60/65/70% ⇒ 60/62.5/65/67.5/70%
Rengar
R cooldown decreased early.
R - Thrill of the Hunt
COOLDOWN 130/100/70 seconds ⇒ 110/90/70 seconds
Varus
Base health decreased; health growth increased.
Base Stats
HEALTH 549 ⇒ 499
HEALTH GROWTH 86 ⇒ 89
Yorick
Mist Walker damage decreased.
Mist Walkers
ATTACK DAMAGE GROWTH (LEVELS 2-7) 3 ⇒ 1
ATTACK DAMAGE GROWTH (LEVELS 8-13 )5 ⇒ 6
ATTACK DAMAGE GROWTH (LEVELS 14+) 10 ⇒ 11
Taric
Adaptive damage now defaults to physical.
ADAPTIVE DAMAGENow defaults to physical if Taric has no bonus attack damage or ability power
Items
Stormrazor
Guaranteed crit damage decreased below 30% crit. Attack speed increased and attack damage decreased.
CRITICAL STRIKE MODIFIER 160-200% (at 0-30% crit chance) ⇒ 140-200% (at 0-30% crit chance)
ATTACK SPEED 25% ⇒ 35%
ATTACK DAMAGE 65 ⇒ 60
Duskblade
Proc damage decreased. Lethality increased.
PROC DAMAGE 30-200 (at levels 1-18) ⇒ 30-150 damage (at levels 1-18)
LETHALITY 18 ⇒ 21
Summoner Spells
Changed a service related to summoner spell configuration. If you haven’t played a particular queue in a couple of months, your summoner spells in that queue may reset to Heal/Ghost. Just a heads up!
Bugfixes
- Fixed a bug where Phantom Dancer's Spectral Waltz passive would sometimes not trigger
- Fixed a bug where Akali's R - Perfect Execution dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each
- Maokai R - Nature's Grasp's sfx now correctly line up with the ability's duration.
- Fixed a bug where ranged attacks and targeted projectiles would have their VFX appear from the champion's last seen location, if they were not currently in vision
- Deep Sea Nami no longer leaves her spine behind while moving during her recall animation.
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