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Imperator Rome – 1.0.1 Patch Notes | Demetrius is live!

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Imperator Rome – 1.0.1 Patch Notes | Demetrius is live!

Gamebalance

- Tweaked Mercenaries to be less numerous and a bit more spread out. - Country Capital now has one extra building slot. - Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.

AI

- Fixed disloyal generals being overly helpful and attacking enemy armies. - Fixed AI not attacking rebels/barbarians. - Fixed reserve objective behaving rather offensively. - Reworked AI reconnaissance objective to patrol on borders rather than around a point. - Army and fort maintenance is auto set to normal maintenance on outbreak of war.

Interface

- Fix to naval combat interface martial skill icon overlap. - Fixed top-right corner of topbar visually overlapping score indicator. - Added truces to diplomatic mapmode. - Tweaked Combat Prediction Indicator to be more accurate. - Adjusted default UI scaling. - Tactics view is now scrollable when it needs to be.

Performance

- Optimized daily tick to improve stuttering - Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.

BUG FIXES

- The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded. - You now get new inventions when you get new technology from events, unit abilities and other effects. - Fixed Out of Syncs related to siege & combat. - Fixed wrong type of apostrophe being used in English version. - Barbarians no longer have "TRIBE" in their name. - Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal. - Fixed rare crash if province was no longer owned while trying to build a fort. - Fixed rare crash related to events. - Saving now happens on a background thread, shows a message and will pause the game in multiplayer. - Disabled pause menu interaction when saving. - Fixed bug where in some cases a 'zero' navy or army could exist - Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route. - Can no longer remove disloyal commanders from their armies - Combat dice rolls are between 1 and 6 now instead of 0 and 5 - Fixed bug where in some cases a 'zero' navy or army could exist. - Fixed case where country name would contain unlocalized text. - Fixed potential crash when returning to lobby in multiplayer. - Fixed potential crash when unit constructions finishes. - Permanent province Modifiers will no longer be removed on conquest. - Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely. - Updated localization in French, Chinese, Spanish and Russian. - Fixed party conviction being several magnitudes too large when loading an ironman save. - Fixed incorrect popup when guarantee is upgraded to alliance. - Fixed bug where clan chiefs could sometimes have count for more than one. - Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language. - Various fixes to the Paradox account creation interface. - Fixed searching for lobbies in lobby browser menu - Fixed ‘november’ crash due to not enough threads available for processing - Fixed startup crash on windows 7 - Mare Nostrum achievement no longer requires a small part of the northern Spanish coast. - Fixed bug with barbarian removal in impassables for minor and major spawn points. - Fix potential oos caused by imprisoning dead characters. - Fixed bug where the decision to form Kushan did not properly check the current tier of a country - Forming Cyprus now requires you to be suitably small. - Fixed ironman permitting different mods when loading save.

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