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HOTS – 15 July 2020 Patch Notes | Balance Updates

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HOTS – 15  July 2020 Patch Notes | Balance Updates

General

  • Nexus Anomaly - Climate Phenomena
    • The Climate Phenomena Anomaly has been disabled.

Tank

Blaze

Talents
  • Level 1
    • Adrenaline Stimpack [Active]
      • Additional functionality: While Blaze has over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.
    • Endurance Stimpack [Passive]
      • Cooldown reduced from 40 to 30 seconds.
      • Adjusted functionality: When damaged while below 30% maximum Health, Endurance Stimpack will automatically cast if it is not on cooldown.
    • Neural Stimpack [Active]
      • Mana restoration increased from 30 to 40.
  • Level 4
    • Incinerator Gauntlets [Passive]
      • Moved from Level 7.
      • No longer causes Basic Attacks to light Oil Spills.
    • Meltdown [Trait]
      • Damage reduction increased from 7% to 8% per stack.
  • Level 7
    • Adhesive Petroleum [W]
      • Moved from Level 4.
      • Slow amount increased from 30% to 35%.
      • Slow duration increased from 2.5 to 3 seconds.
      • Additional functionality: Now also causes Basic Attacks to light Oil Spills.

Cho

Talents
  • Level 1
    • The Will of Cho [Trait]
      • Moved from Level 20.
      • New functionality: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero Takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of the Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.
  • Level 4
    • Uppercut [Q]
      • Damage reduced from 7% to 5% maximum Health.
      • Additional functionality: Each Hero hit by Surging Fist reduces its cooldown by 5 seconds.
    • Seared Flesh [Passive]
      • Adjusted functionality: Attack damage bonus is kept when attacking different Heroic targets, and is only lost after 5 seconds or when a non-Heroic enemy is attacked.
  • Level 7
    • Power Surge [Q]
      • New functionality: Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.
  • Level 16
    • Runed Gauntlet [Passive]
      • Cooldown reduction increased from 5% to 6%.
  • Level 20
    • Fuel for the Flame [Passive]
      • Moved from Level 1.
      • New functionality: Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes.

Diablo

Base
  • Shadow Charge [Q]
    • Cooldown reduced from 13 to 12 seconds.
    • Mana cost reduced from 70 to 65.
  • Overpower [E]
    • Cooldown reduced from 13 to 12 seconds.
    • Mana cost reduced from 40 to 35.
Talents
  • Level 4
    • Life Leech [Passive]
      • Healing increased from 1.5% to 2% maximum Health when not at full Souls.
      • Healing increased from 3% to 4% maximum Health when at full Souls.
  • Level 13
    • Hellfire [W]
      • Damage per second to nearby enemies increased from 15 to 17.

E.T.C.

Base
  • Face Melt [W]
    • Cooldown increased from 10 to 12 seconds.
    • Mana cost increased from 50 to 55.

Garrosh

Base
  • Bloodthirst [W]
    • Ability Effects now occur at the start of the Ability’s cast, rather than at the end.
Talents
  • Level 1
    • Body Check [Active]
      • Cooldown reduced from 16 to 15 seconds.
      • Slow duration increased from 2 to 3 seconds.
  • Level 16
    • Mortal Combo has been reclassified as an [E] talent.
    • Rough Landing [Q]
      • Removed.
    • New Talent: Seasoned Soldier [Passive]
      • Gain 5% maximum Health, increase Groundbreaker’s Slow duration by 1 second, and Bloodthirst gains an additional charge.
  • Level 20
    • Death Wish [R1]
      • Additional functionality: Increase the duration of Warlord’s Challenge by .5 seconds.
    • Deadly Calm [R2]
      • Damage reduction increased from 25% to 40%.
    • Inner Rage [Active]
      • No longer causes the cooldown of Body Check to recharge faster.
      • Additional functionality: Increase the healing reduction of Body Check by an additional 45%.

Johanna

Base
  • Iron Skin [Trait]
    • Cooldown increased from 20 to 25 seconds.
Talents
  • Level 20
    • Radiating Faith [R2]
      • Blessed Shield Stun duration against all targets reduced from 2 seconds to 1.75 seconds.

Mal'Ganis

Talents
  • Level 4
    • Echo of Doom [W]
      • Damage increased from 54 to 60.
  • Level 10
    • Dark Conversion [R2]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 70 to 60.
  • Level 13
    • The Night Beckons [E]
      • Slow duration increased from 2.5 to 3 seconds.

Mei

Talents
  • Level 1
    • Heavy Pack [Q]
      • Cooldown reduction increased from .125 to .25 seconds.
  • Level 4
    • Crystallize [Trait]
      • Cooldown reduction reduced from 15 to 10 seconds.
      • Duration of Spell Armor after Cryo-Freeze ends reduced from 2 to 1 second.
  • Level 10
    • Avalanche [R1]
      • Cooldown increased from 65 to 70 seconds.
    • Ice Wall [R2]
      • Cooldown reduced from 90 to 70 seconds.
  • Level 20
    • Cascade [R1]
      • Cooldown reduction increased from 25 to 30 seconds.

Muradin

Base
  • Thunder Clap [W]
    • Movement and Attack Speed Slows increased from 25% to 30%.

Stitches

Base
  • Health reduced from 3150 to 3060.
  • Health regeneration reduced from 6.56 to 6.38.
  • Hook [Q]
    • Range increased from 11 to 12.
  • Slam [W]
    • Mana cost reduced from 40 to 35.
    • Additional functionality: Deals 50% bonus damage to Minions and Mercenaries.
Talents
  • Level 13
    • Fishing Hook [Q]
      • Bonus range reduced from 50% to 40%.

Bruiser

Xul

Base
  • Spectral Scythe [Q]
    • Damage reduced from 200 to 190.
  • Raise Skeleton [Trait]
    • Damage done when Skeletal Warriors die reduced from 46 to 40.
Talents
  • Level 4
    • Jailors [Trait]
      • Movement and Attack Speed bonuses reduced from 30% to 25%.
  • Level 16
    • Weaken [W]
      • Damage reduction reduced from 40% to 35%.

Yrel

Talents
  • Level 1
    • Light of Karabor [Q]
      • Healing bonus when hitting one enemy Hero increased from 40% to 45%.
      • Healing bonus when hitting more than one enemy Hero increased from 80% to 90%.
    • Dauntless [Passive]
      • Physical Armor reduced from 50 to 40.
    • Maraad’s Insight [Passive]
      • Healing increased from 128 to 135.
 

Healer

Kharazim

Base
  • Breath of Heaven [W]
    • Healing increased from 276 to 285.

Lt. Morales

Base
  • Safeguard [W]
    • Armor amount increased from 30 to 35.

Rehgar

Talents
  • Level 10
    • Bloodlust [R2]
      • Duration reduced from 8 to 6 seconds.
      • Healing from Basic Attacks reduced from 40% to 30%.

Melee Assassin

Maiev

Talents
  • Level 1
    • Pursuit of Vengeance [W]
      • Additional functionality: Each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.
  • Level 7
    • Bonds of Corruption [W]
      • Additional functionality: Enemy Heroes pulled by Umbral Bind have their Movement Speed reduced by 20% for 4 seconds.
  • Level 10
    • Containment Disc [R1]
      • Cooldown reduced from 50 to 40 seconds.
      • Mana cost reduced from 60 to 50.
  • Level 16
    • Vengeful Knives [Q]
      • New functionality: Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%.

Ranged Assassin

Cassia

Base
  • Basic Attack damage reduced from 130 to 125
  • Health reduced from 1700 to 1660
  • Health Regeneration reduced from 3.54 to 3.46.
Talents
  • Level 1
    • Charged Strikes [Passive]
      • Bonus Attack Speed reduced from 20% to 15%.
      • Bonus Basic Attack damage reduced from 20% to 15%.
  • Level 4
    • Plate of the Whale [Trait]
      • Bonus Health Regeneration reduced from 7 to 6.
      • Bonus Health Regeneration when fully charged reduced from 14 to 12.
  • Level 7
    • Surge of Light [Trait]
      • Damage reduced from 300 to 285.

Gall

Talents
  • Level 4
    • Double Back [W]
      • Removed.
    • Rising Dread [W]
      • Moved from Level 13.
      • Additional functionality: Re-activate Dread Orb to reverse the third bounce.
  • Level 13
    • Psychotic Break [Passive]
      • Moved from Level 20.
      • Additional functionality: Increase Gall’s damage to enemy Heroes by 10%.
  • Level 20
    • New Talent: Twilight Frenzy [Active]
      • Activate to reduce the cooldown of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds. 30 seconds Cooldown.

Greymane

Talents
  • Level 10
    • Cursed Bullet [R2]
      • Damage reduced from 40% to 35% maximum Health.

Mephisto

Base
  • Lightning Nova [W]
    • Damage reduced from 45 to 43.
Talents
  • Level 1
    • Furious Spark [W]
      • Damage reduced from 72 to 65.
  • Level 13
    • Abhorred Skull [Q]
      • Spell Power bonus increased from 20% to 25%.

Tassadar

Talents
  • Level 7
    • Beam Alignment [Q]
      • No longer increases Tassadar’s Basic Attack range.
      • Additional functionality: Reduce the Mana cost of Shock Ray from 55 to 45.
    • Arc Discharge [Passive]
      • Additional functionality: While Resonance Beam is fully charged, increase Tassadar’s Basic Attack range by 1.
  • Level 10
    • Archon [R1]
      • Shield amount reduced from 40% to 30% maximum Health.

Tychus

Talents
  • Various talents have been reordered to follow normal convention [Q, W, E, etc.]
  • Level 7
    • Relentless Soldier [Passive]
      • Armor amount increased from 25 to 30.
  • Level 13
    • Spray ‘n’ Pray [Q]
      • Additional functionality: Overkill also Slows enemy Movement Speed by 25%.
    • Neosteel Coating [Active]
      • Duration increased from 3 to 4 seconds.
  • Level 16
    • Lead Rain [Q]
      • Removed.
    • Sizzlin’ Attacks [Passive]
      • Moved from Level 20.
    • Armor Piercing Rounds [Q]
      • New functionality: Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage.
    • Titan Grenade [W]
      • Additional functionality: Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second.
  • Level 20
    • New talent: Can Do This All Day [Q]
      • Reduce Overkill’s cooldown by 4 seconds. While Channeling Overkill, Tychus gains 40 Armor.

Bug Fixes

Heroes
  • Ana
    • Fixed an issue where Ana could get quest progress with Vampiric Rounds through Blinds and Evasion.
  • Artanis
    • Fixed an issue where Phase Prism had an incorrect Mana cost when cast during Blade Dash.
  • E.T.C.
    • Fixed an issue where Guitar Hero's cooldown effect was active without the talent needing to be taken.
  • Tassadar
    • Fixed an issue where Oracle did not reveal Creep Tumors.
  • Whitemane
    • Fixed an issue where Saintly Greatstaff worked on non-Heroic targets.

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