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Risk Of Rain 2 – 12 April 2021 Patch Notes | Level Up Your Gameplay!

Summary of Article

  • Each victory unlocks better rewards. You can only claim the reward unlocked when the event ends.
  • The mode will automatically end when the timer expires, but you’ll still be able to claim your reward the next time you log in or open the event window.
  • If you lose 5 matches, the event ends early, and you’ll receive the reward corresponding to your current progress.
  • Draws don’t affect the results and aren’t counted in the overall mechanics.
The goal of this minor patch is to address balance and bugs. • Cleansing Pool
  • Irradiant Pearl Chance: 4% ⇒ 20%
  • Can no longer be pinged to reveal its contents
• Resonance Disc
  • Charge Buff Duration: 5s ⇒ 7s
  • Updated Logbook description for more detailed explanation
• Power Mode
  • Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction)
  • Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun.
• Updated Bandit: B&E and Captain: Smushed challenges to have a short window of leniency **
!FINAL STAGE SPOILERS! !SPOILERS!
** • Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above • Update escape portals from the final boss arena to be more portal-looking • Fixed a crash during the last boss fight • Fixed MUL-T not properly stopping its second primary in all cases when exiting Power Mode • Fixed MUL-T’s Scrap Launcher not resetting its cooldown timer on firing, making it reload much faster • Fixed MUL-T’s Power Saw behaving strangely with Power Mode, making it fire much slower • Fixed stray nodes causing lockboxes to spawn midair on the final stage • Fixed Bandit’s alternate skin not properly masking limbs for items • Fixed Bandit’s secondary palette on character select not reflecting actual coloration • Fixed Planula’s material not becoming invisible • Fixed some incorrect icons displayed for pings/Radar Scanner • Fixed Old Guillotine’s behavior for enemies with shields or barrier • Fixed some typos in the logbook • Fixed some typos in survivor skills • Fixed Frost Relic applying its slow debuff even when inactive • Fixed repeated jumping animations not being able to interrupt themselves • Fixed Lunar Chimera (Exploder)’s icon changing with texture resolutions • Fixed the stat screen’s pickups discovered category using achievements completed instead for its value • Fixed Cleansing Pools not rerolling on purchase • Fixed Deskplant and Mini Mushrum’s healing wards sometimes appearing underground • Fixed the secret survivor dying instantly if she got the Perfected elite buff • Fixed the tracking for the Mercenary: Flash of Blades challenge • Fixed Loader’s Thunder Slam not working in conjunction with H3AD-ST • Fixed Titans not showing their map-unique skins • Fixed The Crowdfunder not working on characters without the display (i.e Heretic) • Fixed Milky Chrysalis not working on characters without the display (i.e Heretic) • Fixed AI sometimes getting position updates on invisible characters more frequently than intended • Fixed drone AI following its leader too aggressively • Updated outdated icons for Lunar Chimaera, friendly Beetle Guards, and achievements • Updated item display on Bandit and Captain to properly display all items • Updated Altered Siren’s Call very slightly to prevent clipping under certain terrain • Updated Wetland Aspect with a geyser to prevent a softlock in Wetlands Aspect • Updated some textures to better wrap on lower resolutions • Updated Bandit with idle breathing animations • Updated Magma Worm’s movement speed to be more consistent

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