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For Honor โ€“ 2.51.1 Patch Notes | Tier Balancing and System Changes

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For Honor โ€“ 2.51.1 Patch Notes | Tier Balancing and System Changes
MAINTENANCE NOTIFICATION

Contract Orders reset

Progress on all Contract Orders will be reset. Any Contract Orders that are not completed before the update will have to be restarted.

IMPROVEMENT

System changes

Removal of Uninterruptible Stance on Guardbreak Throws
  • Guardbreak Throws no longer apply Uninterruptible Stance on the victim
Dev comment: There was an inconsistency with heroes where some Guardbreak throws had Uninterruptible Stance applied to the victim and some did not. We have normalized the behavior so that no Guardbreak Throws apply Uninterruptible Stance on the victim to help with the ganking potential of these moves; this way it will no longer be possible to land several attacks without damage reduction on victims from multiple players.

Feat Balancing changes

Tier 1 feat changes

  • Kiai now deals 80 stamina damage (down from 100% stamina damage)
Dev comment: Kiai would always put an opponent out of stamina, no matter their current stamina; this proved to be very strong in many situations. We're lowering the feat to deal 80 stamina damage instead, which now requires the feat to be used more sparingly and with better knowledge of your opponent's current stamina.
  • Sinister Shield
    • Now sacrifices 30 health (up from 25)
    • Now applies a shield for 8 seconds (down from 10 seconds)
Dev comment: Sinister Shield is a very powerful Tier 1 feat that synergizes with Shields while penalizing Black Prior's health. Both the duration of the shield and the downside of using the feat were too powerful, and we've adjusted both downwards to provide more consistency with other Tier 1 feats.
  • Gravity Pull
    • Now deals 15 damage (down from 20)
    • Cooldown is now 90 seconds (up from 60 seconds)
Dev comment: Gravity Pull is a strong Tier 1 option for Afeera that helps her contribute to ganks. We're adjusting it so that it deals less damage and has a longer cooldown to ensure it can't be used as often as before to as great an impact.
  • Take Shelter now heals 5 health on Superior Block (down from 10 health)
Dev comment: Take Shelter activates more often than anticipated, and so the healing it provides ends up being too high. We're reducing it to ensure it remains competitive but not overly strong.

Tier 2 feat changes

  • Juggernaut
    • Damage Reduction when the feat is active is now 20% (down from 50%)
    • Cooldown is now 120s (up from 90s)
Dev comment: Juggernaut is a very powerful feat, with a low cooldown and very strong abilities. We've decided to lower the damage reduction it applies instead of removing the Uninterruptible Stance it provides so that it still is useful, but no longer should always trade as favorably as before. We've also raised its cooldown so that it is less accessible and require more forethought when using it.

Tier 3 feat changes

  • Speeding Comet
    • Now deals 20 damage (down from 30)
    • Cooldown is now 120s (up from 90s)
Dev comment: Speeding Comet is a very powerful feat, that guarantees Afeera's Heavy Finishers, as well as gains Full Block very early. With these nerfs, we expect the move to be more in-line with other Tier 3 feats, but we are also keeping an eye on it if further adjustments are necessary.
  • Pugio now deals 15 damage (down from 25)
Dev comment: Pugio guarantees at least 26 damage when it lands, leading to a Tier 3 feat that deals a minimum of 51 damage and leading to mixups. We've lowered the initial damage by 10 to ensure the damage curve of the feat is more in-line with other Tier 3 feats.
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