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Dungeonborne

Playtest Enhancements and Bug Fixes

Patch
Quick Take6 changes

Server maintenance was performed from 11:00 AM to 1:00 PM local time on 2024-07-05. Matchmaking queues closed at 10:20 AM. Changes include:

  • Updated: Rogue base health increased by approximately 12.5%.
  • Fixed: Werewolf elite monster aggression level.
  • New: Low Quality One-Handed Swords added to Merchant.
  • Fixed: Team Finder Quick Team matches on same server.
  • Fixed: Mithril weapons causing abnormal damage.
  • Fixed: Various game crash bugs.

Please be aware that server maintenance is scheduled from 11:00 AM to 1:00 PM (this is displayed in your local time zone). Matchmaking queues will be closed starting at 10:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected.

Gameplay Changes

Character Balance

  • Rogue: Increased base health by approximately 12.5%

Dev comment: We are actively monitoring class performance and other aspects of the game using our data panels and community feedback. And we will continue to make adjustments as we gather more comprehensive evaluations. During this period of trial and error, we understand that the community will also adapt and discover new mechanics. We greatly appreciate your feedback and patience as we work to refine the game Others

  • Fixed an issue where the elite monster Werewolf had a significantly reduced aggression level
  • Added Low Quality One-Handed Swords to the Merchant to help Swordmaster players
  • The Team Finder's Quick Team feature will now always match you with teammates on the same server (we are also working on optimizing the "Look for Team" feature)

Bug Fixes

  • Fixed an issue that could cause abnormal weapon attack damage when equipping Mithril weapons
  • Addressed several bugs that could lead to game crashes

Thanks for playing, we'll see you in the dungeons. Follow-up Change:

  • The Look For Team feature will now always display teammates on the same server with you

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