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Dota 2

Major Gameplay Adjustments and Hero Balancing

Patch7.19
Quick Take5 changes

The 7.19 update brings major adjustments to Grimstroke:

  • Nerf: Stroke of Fate movement slow duration reduced, made dispellable, vision radius reduced.
  • Nerf: Phantom's Embrace vision range reduced, latch duration adjusted, cooldown refresh on target death fixed.
  • Nerf: Ink Swell bonus movespeed reduced, damage and stun now range from 0 to max instead of base.
  • Fixed: Several bugs including range talent preview, hits required talent, and tooltip values.
  • Kept: Soulbind no longer sees through invisibility on leashed targets.

Grimstroke

– Stroke of Fate: reduced movement slow duration 2->1.5
– Stroke of Fate: movement slow can now be dispelled
– Stroke of Fate: reduced projectile vision radius (240->160)
– Stroke of Fate: reduced projectile's endpoint vision radius (300->160) and duration (3.34->2)
– Stroke of Fate: fixed +600 range talent incorrectly updating the range preview
– Phantom's Embrace: reduced phantom unit's vision range 400->200
– Phantom's Embrace: changed latch duration 4.0/4.5/5.0/5.5 -> 4.0/4.0/5.0/5.0
– Phantom's Embrace: if the target dies, the Phantom now flies back to caster to refresh the cooldown
– Phantom's Embrace: fixed a bug with +2 hits required talent only giving +1.3 hits (4 non-hero hits instead of 6)
– Ink Swell: reduced bonus movespeed 28/32/36/40->18/22/26/30
– Ink Swell: damage and stun amounts now range from 0 to max, instead of from a base value to max
– Ink Swell: ink tendril particle doesn't display if the affected enemy unit is invisible
– Soulbind: no longer sees through invisibility on leashed targets
– Reduced model scale 0.81->0.76
– Fixed some tooltip values that didn't updated with talent values
– Added some tooltip notes

Source: http://www.dota2.com/news/updates/43385/

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